Homebrewed Nightbane stuff
Moderators: Immortals, Supreme Beings, Old Ones
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- Dungeon Crawler
- Posts: 273
- Joined: Sat Nov 15, 2003 9:04 pm
- Comment: Der Klown Formerly Known as Necromancer Bob
- Location: Orbiting Uranus
- Contact:
Oh, lord....what have I not created? I used to be one of the more prolific fan-authors on the old Palladium mailing list, but I lost interest in it once I realized how truly terrible the system is.
-My first mini-netbook was (IIRC) the Book of Origins, an article exploring some of the background of the Nightbane race, as well as their physiology, offspring, and traditions. Not great, and something that I'm currently completely redoing and expanding into several options for individual GMs to choose from for their games.
-I think the next project was Bloodlines, a poorly-done alternate vampire system, with several tribes and breeds. I always did kinda like the Dark Symphony, though.
-Revolution, a netbook covering aspects of the media in Nightbane. It hasn't been available online for...6 years now? Maybe more, I forget when I took it down.
-Bardic Lores, a netbook/PCC series with five classes detailing the traditional bardic orders and one heretical splinter group. This was tied in with Shadows of the South (below), as I used the PCCs for some of the NPCs (one of the few bits of non-canon material used in SotS).
-With Matt Penn, wrote Shadows of the South, a massive netbook that eventually (over the seven years of its on-and-off creation) covered six cities across the southern US, along with a handful of new OCCs, a true ghost RCC, about a dozen NPCs, three new Nightlords, and a half-dozen Avatars. It also had a look into the organization of Nightlord society, as well as some attempts to better tie in the concepts from TTGD into the other books.
-Children of Domhain Dorcha, a Dreamstream-oriented netbook focusing on a new race. Appeared in Rifter...#6? Not sure which one.
-A failed netbook covering the Fae races for Nightbane (not related to the faeries in other Palladium games). Never really got off the ground, aside from the bits that ended up in Children of Domhain Dorcha.
-Ancient Conspiracies, an unfinished netbook covering several Illuminati groups and how they relate to modern Factions. I only finished the Companions of Horus and got about halfway through the Freemasons before losing interest. My version of the Freemasons was referenced in Shadows of the South, too.
-Numerous small projects, like the Hippie OCC, Ghostbusters equipment, and so forth.
All of this was available on my site, but I've taken it down for the moment. I'm still creating material for RPGs, but it's pretty much only for modern systems. I've used elements of Nightbane and my material for Nightbane in the unholy melange that is my Border Town setting for d20 Modern (I would post a link to it, but I'm working on yet another revision), to boot.
-My first mini-netbook was (IIRC) the Book of Origins, an article exploring some of the background of the Nightbane race, as well as their physiology, offspring, and traditions. Not great, and something that I'm currently completely redoing and expanding into several options for individual GMs to choose from for their games.
-I think the next project was Bloodlines, a poorly-done alternate vampire system, with several tribes and breeds. I always did kinda like the Dark Symphony, though.
-Revolution, a netbook covering aspects of the media in Nightbane. It hasn't been available online for...6 years now? Maybe more, I forget when I took it down.
-Bardic Lores, a netbook/PCC series with five classes detailing the traditional bardic orders and one heretical splinter group. This was tied in with Shadows of the South (below), as I used the PCCs for some of the NPCs (one of the few bits of non-canon material used in SotS).
-With Matt Penn, wrote Shadows of the South, a massive netbook that eventually (over the seven years of its on-and-off creation) covered six cities across the southern US, along with a handful of new OCCs, a true ghost RCC, about a dozen NPCs, three new Nightlords, and a half-dozen Avatars. It also had a look into the organization of Nightlord society, as well as some attempts to better tie in the concepts from TTGD into the other books.
-Children of Domhain Dorcha, a Dreamstream-oriented netbook focusing on a new race. Appeared in Rifter...#6? Not sure which one.
-A failed netbook covering the Fae races for Nightbane (not related to the faeries in other Palladium games). Never really got off the ground, aside from the bits that ended up in Children of Domhain Dorcha.
-Ancient Conspiracies, an unfinished netbook covering several Illuminati groups and how they relate to modern Factions. I only finished the Companions of Horus and got about halfway through the Freemasons before losing interest. My version of the Freemasons was referenced in Shadows of the South, too.
-Numerous small projects, like the Hippie OCC, Ghostbusters equipment, and so forth.
All of this was available on my site, but I've taken it down for the moment. I'm still creating material for RPGs, but it's pretty much only for modern systems. I've used elements of Nightbane and my material for Nightbane in the unholy melange that is my Border Town setting for d20 Modern (I would post a link to it, but I'm working on yet another revision), to boot.
Beelzebozo, Your Friendly Neighborhood Clown Demon
"More surprises than getting to third base with a transvestite!"
http://www.eldritchengines.com
"More surprises than getting to third base with a transvestite!"
http://www.eldritchengines.com
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- Dungeon Crawler
- Posts: 273
- Joined: Sat Nov 15, 2003 9:04 pm
- Comment: Der Klown Formerly Known as Necromancer Bob
- Location: Orbiting Uranus
- Contact:
As for the vampire stuff, I've come to appreciate Palladium's "stock" breed more and more. The vampire intelligence angle makes the bloodsuckers an actual organized rival for the Nightlords, while the odd weaknesses make them stand out from every other contemporary horror game.
As far as Bloodlines goes, it was complete crap. A bunch of incoherent ideas I threw together with no clue how dissimilar sources could spawn such similar creatures. Too much V:tM influence but without the elaborate origin myths.
As far as Bloodlines goes, it was complete crap. A bunch of incoherent ideas I threw together with no clue how dissimilar sources could spawn such similar creatures. Too much V:tM influence but without the elaborate origin myths.
Beelzebozo, Your Friendly Neighborhood Clown Demon
"More surprises than getting to third base with a transvestite!"
http://www.eldritchengines.com
"More surprises than getting to third base with a transvestite!"
http://www.eldritchengines.com
Hey, Beelzeboro!
Beelzeboro,
I loved your stuff on your web site. Please bring it back when you get a chance! Especially the Ancient Conspiracies (I loved the Companions of Horus) and the Book of Origins.
I'm still trying to figure out how to do a campaign involving Angels vs. Demons a la Steve Jackson Games' In Nomine RPG using either Nightbane or Beyond the Supernatural. Palladium is the only system I can comprehend in terms of character creation. The other ones like GURPS, Hero Games, and D20 drive me nuts!
Keep up the great work!
I loved your stuff on your web site. Please bring it back when you get a chance! Especially the Ancient Conspiracies (I loved the Companions of Horus) and the Book of Origins.
I'm still trying to figure out how to do a campaign involving Angels vs. Demons a la Steve Jackson Games' In Nomine RPG using either Nightbane or Beyond the Supernatural. Palladium is the only system I can comprehend in terms of character creation. The other ones like GURPS, Hero Games, and D20 drive me nuts!
Keep up the great work!
- shiiv-a
- Adventurer
- Posts: 789
- Joined: Sun Jun 06, 2004 2:55 pm
- Comment: I see people as people first, anything else is secondary
- Location: BC, Canada
'psst .... '
hey guys ... in case you didn't know .....
i have been lead to believe that THIS is the attitude of a majority of people that post on these boards.
and its scary to think that most of the posters believe the following
no point to swerve from the books on anything, ever.
no point in creativity
no point in realizing that the books state 'to be used as a guideline only'
no point to think of anything other than what the books state.
its a perfect mecca for the rule lawyers that abound.
so, yeah its scary ... but IF you got the guts to do 'homebrewed stuff' .. ithink yer doing a massively really important job ... so keep it up, regardless of the multitudes that will do the 'dog pack mentality' and 'rip it a new one' .. just cause its all brand new and it coverssomething that THEY as the multiple posters didn't do ...
*thmbs up for the good work to be bold*
hey guys ... in case you didn't know .....
i have been lead to believe that THIS is the attitude of a majority of people that post on these boards.
and its scary to think that most of the posters believe the following
no point to swerve from the books on anything, ever.
no point in creativity
no point in realizing that the books state 'to be used as a guideline only'
no point to think of anything other than what the books state.
its a perfect mecca for the rule lawyers that abound.
so, yeah its scary ... but IF you got the guts to do 'homebrewed stuff' .. ithink yer doing a massively really important job ... so keep it up, regardless of the multitudes that will do the 'dog pack mentality' and 'rip it a new one' .. just cause its all brand new and it coverssomething that THEY as the multiple posters didn't do ...
*thmbs up for the good work to be bold*
Heh.. undead K-Fed...LOL!
For the record..I use 3 differen types of Vamp in my games.
1) The 'Hammer-films / cinematic'; which are the standard PBooks version (though the Supernatural inteligence is actualy a humanoid bat-like creature a-la BTS 1st ed., not a slimy blob with teeth)
2) True vampires which are only kept at bay with TRUE-FAITH (regradless of religeon), and do not have an aversion to water..in fact, they love imersion in still water...just running water gets them antsy (though it does no damage). Also, they need to sleep at least once per 48 hours in the soil of their birth/death-land.
3) Emo kid vamps. The WoD style 'too goth for thou' nancy boys and freak-girls. THESE vamps do not last long against either type..and Night-lands denizens LOVE beating on these fops, cuz, well...they're useless fops
For the record..I use 3 differen types of Vamp in my games.
1) The 'Hammer-films / cinematic'; which are the standard PBooks version (though the Supernatural inteligence is actualy a humanoid bat-like creature a-la BTS 1st ed., not a slimy blob with teeth)
2) True vampires which are only kept at bay with TRUE-FAITH (regradless of religeon), and do not have an aversion to water..in fact, they love imersion in still water...just running water gets them antsy (though it does no damage). Also, they need to sleep at least once per 48 hours in the soil of their birth/death-land.
3) Emo kid vamps. The WoD style 'too goth for thou' nancy boys and freak-girls. THESE vamps do not last long against either type..and Night-lands denizens LOVE beating on these fops, cuz, well...they're useless fops
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
- shiiv-a
- Adventurer
- Posts: 789
- Joined: Sun Jun 06, 2004 2:55 pm
- Comment: I see people as people first, anything else is secondary
- Location: BC, Canada
unllike some people that post on here ... i actually like to see things being created.
also unlike most people, i have NO clue what the books i don't own contain, so i HAVE to try and create to fill in the spaces that exist
and THOSE creations of mine get smackeddown and ripped apart. it only takes one person to find a crack andthen make the first blood hit ... which opens up the frenzy of blood lust in the others.
tons of fun huh? i dislike being the victim of those kinds of attacks, but they happen ..why? ..no real idea, but they do. maybe they have TOO many books and thats sealed off any creative juices they could have had ... ?
also unlike most people, i have NO clue what the books i don't own contain, so i HAVE to try and create to fill in the spaces that exist
and THOSE creations of mine get smackeddown and ripped apart. it only takes one person to find a crack andthen make the first blood hit ... which opens up the frenzy of blood lust in the others.
tons of fun huh? i dislike being the victim of those kinds of attacks, but they happen ..why? ..no real idea, but they do. maybe they have TOO many books and thats sealed off any creative juices they could have had ... ?
- shiiv-a
- Adventurer
- Posts: 789
- Joined: Sun Jun 06, 2004 2:55 pm
- Comment: I see people as people first, anything else is secondary
- Location: BC, Canada
i don't know enough of the NightBane system itself to render an option for 'homebrewed stuff'.
i DID find that some of hte links on the 'webring' link to be helpful. i doubt that i will be able to assist on a lot of this topic, but i really wish you luck.
i DID find that some of hte links on the 'webring' link to be helpful. i doubt that i will be able to assist on a lot of this topic, but i really wish you luck.
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.
Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
- MASTERMIND
- Adventurer
- Posts: 571
- Joined: Mon May 16, 2005 1:16 am
- Comment: I game... Therefore I am...
- Location: Avon, IN
- Contact: