Need help for a character idea.

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RockJock
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Unread post by RockJock »

Man, Stage Magician and some of the Hardware classes are perfect for the 1930s. Stage Magicians make great thieves and add that flair. Hardware: Mechanics gives you souped up cars, Weapons gives you all sorts of wonderful gadgets from the FUTURE!!!
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Grey Death
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Unread post by Grey Death »

Well with those limitations the first thing that springs to mind is a psychic detective. A very noir gumshoe with a couple of abilities like telepathy. Or a mob button man (hitman) with some sort of sixth sense, danger sense. Disgraced prize fighter with armored skin. A fem fatale with mind control powers. A bouncer slash hired mob muscle that is a physical training class. World war one veteran with APS: Stone, that hires himself out as a mercenary, and killer. Successful business man that dabbles in the black arts.
I wish you and your group good luck. It sounds fun. The 1930's, 40's, and 50's pulp/noir genre is one of my personal favorites.
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RockJock
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Unread post by RockJock »

What I was suggesting with the hardware classes is using the technology of the late 30s, maybe through WWII, sort of a Dick Tracy approach. A Weapons Specialist using machine pistols instead of a Thompson, things like that.
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Sir_Spirit
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Unread post by Sir_Spirit »

Hmm, a femme fetale with Divine Aura and Illusions( and Poisonous Attack).......
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RockJock
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Unread post by RockJock »

Take inspiration from The Shadow, Lone Ranger, Tarzan, The Phantom, Old School Batman, Zorro, and that sort of thing.

Here is an example of a Tarzan type chracter. Go with a mutant raised on a remote island in Indonesia. Hive him retractable claws as his mutant trait, Ferral, Beast Master, Animal Brother, Extraordinary PP, and Extraordinary PE, a good smattering of wilderness skills mixed with riding, ancient WPs and anything else that makes sense. Totally different from Tarzan, but in the same vain as the classic character.
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Puroresu
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Gotta have a dame!

Unread post by Puroresu »

You better have a femme fatale involved. Another source of inspiration is the Batman Animated Series introduced back in 1992 because of the noir setting, especially the episode that introduced Poison Ivy. Talk about a femme fatale in more ways than one. Good luck on your campaign!
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Unread post by gaby »

You need a Powers Category breakdown,going from the one that is most common to the ones you need to be rare.

limited Super-soldiers,Immortals,Gestalt,Symbiotic,limited Experiments and Mutant Animals must be few and far between.1 in 5,000,000 or more.

Aliens and mutants 1 in 900000.

Empowered,Natural Genius,Psionics,Imbued and Magic,Ancient master 1 in 100000.


Physical Training,Super-Sleuth,Secret Operatives,Weapons Training,Stage Magician are more 1 in 5000.

they get special skills that are similar to minor powers but due to Training like Super-sleuth gets Criminal Intuition,the Secret Operatives gets Targeting and the Stage Magician gets hold Breath.

You only need to fine the Minor powers.
Regularguy
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Re: Need help for a character idea.

Unread post by Regularguy »

mainbox wrote:i'm kinda stumped on what my character should be. Now One of our other members already clamed the detective character and I was wondering what other people's ideas are for character ideas.

now if you come up with a good sub for the computer hacking aspect of the super sleuth please share.


I'd figure it defaults to the Physical Training hero: you go PhD, double up on the Journalism/Investigation scholastic program, and slap the "focus and orientation" bonus for Rogue skills on top of that -- all to max out Streetwise and Find Contraband at +40% apiece, because, hey, who needs deductive reasoning when you already know who the drug pushers are? When you already know how to find the smugglers and the gunrunners? When you already know the local gang members and the location of their hideout? If a robber got shot during the getaway from knocking over a jewelry store -- well, look, you don't have to track him down, you already know who guys like that see to get a bullet dug out. And you don't much need to track down the stolen goods, either -- since you already know the fence who has them.

The big, athletic guy with a lot of contacts -- that's very '30s. You're not the guy with an expert knowledge of forgery; you're the two-fisted adventurer who knows a forger if you ever need an expert opinion. (Or if you ever need something whipped up; it's good for that, too.)

What you do with the remaining program, that's your business; maybe get an MD and a fine working knowledge of the sciences, or add the right mechanical skills to your knack for climbing and prowling to play cat burglar (after all, you might as well be good at getting into position to plant those '30s-style radio transmitters you've picked up the skill set for). All kinds of options; you could even take Robot Electronics to build clunky vacuum-tube automatons, which would, y'know, be cool.
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