Keeper of Shadows wrote:Hi all. I've been playing PF for about ten years now and one of my players brought up a question to me recently. I was wondering if you include bonuses to strike when deciding if a strike overcomes A.R.? Or do you go strictly off the natural die roll itself.
You use the natural roll of the die. If the natural roll is above the AR then you do damage to the creature or person wearing the armor. If it's below then the damage is done to the armor itself. In the case of creatures with natural armors it means their thick skin is unharmed by the blow.
I have always included the strike bonuses because I figured that the more naturally dexterous and experienced the character, the better they would be at aiming for the weak points in the armor (joints, underarms, etc.).
Any and all feedback would be welcome. Thanks.
Strike bonuses are used to defeat a defense. (IE out bonus the enemy) to get a successful hit. But it really boils down to the natural roll of the die.