Turning a Splugorth into a symbiote? I'd hate to be the poor sucker lugging that thing around...
Now, Splugorth: Bio-Wizard vehical has a nice ring to it.
Mechanoid uses for Splugorths
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With genetic memory at their disposal, the Mechanoids might not need an increased lifespan. A clone can have the exact same memories as its predecessor. However, the uses for a Splugorth-turned-symbiote/parasite are pretty messy.
Even with magic at their disposal, the Mechanoids would be in for one hell of a fight against the Splugorth, one possibly lasting millenia before either side would fall. Still, the advances in magic and technology they'd create to get an advantage would be mind-boggling.
Even with magic at their disposal, the Mechanoids would be in for one hell of a fight against the Splugorth, one possibly lasting millenia before either side would fall. Still, the advances in magic and technology they'd create to get an advantage would be mind-boggling.
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Swift-13 wrote:Alternatively, any Mechanoids landing in the Splicers world are pretty much toast.
How does Telemechanics interact with the nanites?
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