Like quick ways to see how many NPCs from your militia died/injured/etc?
How much ammo/supplies/get used up?
also, anyone come up with scrounging/random encounter stuff?
Extra Rules/tables?
Moderators: Immortals, Supreme Beings, Old Ones
- LJ
- Explorer
- Posts: 128
- Joined: Sat Oct 14, 2000 1:01 am
- Comment: A few household chemicals in the proper proportions.
- Location: Mountain Apartment of Bachelortude, New Hampshire
- Contact:
Extra Rules/tables?
ECHO Member
Champion of the 2004 Megaversal Deathmatch
He Who Must Not Be Combed
"Poison Clan rocks the world!!"
Champion of the 2004 Megaversal Deathmatch
He Who Must Not Be Combed
"Poison Clan rocks the world!!"
Here you go.
More toys to steal off of dead people! BTW: suggestions for the
soldier kits, or for new ones to do, would be most welcome. Comments?
Flames?
-----------------------------------------------------------------------
MISCELLANEOUS GEAR TO PLUNDER based on Systems Failure
-----------------------------------------------------------------------
GUARD/LIGHT PATROL DUTY KIT
This kit represents the typical items that a soldier may carry
around when he/she expects there to be lots of nearby support. Basic
survival items are provided, along with a small amount of ammo and
weapons. And since most PCs kill these guys by the platoon...
CONTAINS:
Web belt and pouches
Bayonet or KABAR Utility/Combat knife
4 magazines for primary weapon
4 magazines for secondary weapon
6 grenades, mostly frag, but could include smoke, CS,
phosphorous, or flashbangs
Compass
2 cubes of fire starter/tinder
9.8 feet (3 meters) of nylon cord
3 feet (91 cm) of multi-purpose wire
butane cigerette lighter
101 feet (31 meters) of fishing line and 2 hooks
2 Soup packets
2 Tea bags
2 Sugar packets
Matchbook
2 antiseptic swabs
2 adhesive bandages
2 large bandages
Survival/first aid notes
razor blade
12 inches (30 cm) of duct tape
Signalling mirror
Small Ziplock bag
2 saftey pins
Piece of chewing gum (possibly a whole pack if the soldier
replaces it himself)
Sewing needle
High-calorie energy bar
Notepaper
Pencil
COST: $35 (minus grenades, ammo, and KABAR)
$100 (minus grenades)
$200 (full kit)
-----
LIGHT INFANTRY PACK
This kit represents the miscellaneous items that a Light
Infantry soldier might take with him/her on an extended length
mission. Useful for when you get X dollars worth of "military
equipment" or if you have to plunder some random dead soldier.
CONTAINS:
10 magazines for both primary and secondary weapons
6 fragmentation grenades
3 smoke grenades
Green spraypaint and two sticks of camo makeup
12 feet of rope and snaplink
Short range (5 miles) FM radio
Binoculars (x7)
Web gear
12 feet of duct tape
2 1 quart canteens
1 2 quart water bottle
Water purification tablets (200)
Signalling mirror
Small flashlight
Butane ciggerette lighter
Biker's Squeeze-bottle of CS Tear Gas
Weapon cleaning kit (includes toothbrush)
Spare batteries for everything
Gas mask
Rations
Antidiarrhea pills
Oderless insect repellant
Morphine syringe
Blood expander IV fluids
General First aid kit
Persecription cough medicine
Extra-strength Tylonol/pain killer (500)
Machette
4 inch folding knife
OPTIONAL EQUIPMENT:
Waterproof map case and maps
Infrared strobelight for signaling
Flashbang Grenades
Tear gas Grenades
Ammo for heavy weapons
COST: $1,100
WEIGHT: 55 lbs
-----
FLASHBANG
The flashbang grenade is one of the Special Forces' favorite
tools for assualting buildings. It is nothing more than a pyrotechnic
canister grenade that produces a bright light, loud bang, and
overpressure wave. The combined effect on the unprepared is
debilitating, resulting in temporary blindness, deafness, and
disorientation. The effects only last for a few seconds, but that is
often all an assualt team needs to enter a building and kill everyone
in it.
COST: $10
EFFECTS:
-7 to Strike
-12 to Parry and Dodge
Automatically loses initative
Cannot attack or take coherent action for the first half of
their melee actions, and may only shoot wildly for the
rest of the melee round.
Has a 75% chance of setting fire to any flammable materials it
lands on.
-----
CLAYMORE MINE
The Claymore is a devastatingly effective anti-personnel mine,
and is an established favorite with infantrymen for both defensive
use and in setting ambushes.
The mine is basically a 2.2 pound (1 kg) slab of plastic
explosive, covered with 800 ball bearings, all enclosed in a hard
plastic casing. It is detonated electrically by a command wire, firing
a giant shotgun blast of ball bearings across a wide arc, with an
effective range of more than 330 feet (100 meters).
The advantages of the Claymore are clear. It is light enough
that each man in a patrol can carry several Claymores along with
his regular equipment. The mine can be quickly deployed, using the
fold-out legs to set it in the correct position - following the
extremely clear instruction 'Front Toward Enemy' stamped in large
friendly letters on the plastic case.
COST: $200
DAMAGE: 1D6x10+10
BLAST RADIUS: 330 feet (100 meters)
WEIGHT: 4.4 lbs (2 kg)
-----
BARRETT "LIGHT FIFTY" .50 CALIBER SNIPER RIFLE
The Light Fifty is the latest in the line of .50 cal sniper
rifles adopted by various NATO forces. Preferred by the British
Infantry, this weapon has the one mile range needed to engage
targets at sniper range and the semi-auto rate of fire needed to
take on standard combat. It saw wide use in the Balkans to surpress
enemy fire, disable light armored vehicles, and generally scare the
**** out of anyone and everyone. Its main disadvantage is its high
weight, presenting a difficulty if one wants to charge into the
thick of battle with one. That, and its fantastic accuracy at over
a mile range, is quickly making it one of the preferred sniper
weapons of Special Forces units the world over.
WEIGHT: 32 lbs (14.7 kg)
RANGE: 7,500 feet (2,350 meters)
DAMAGE: 1D6x10
RATE OF FIRE: Semi-Automatic
CARTRIDGE: .50 Browning (typically uses AP or incinderary
rounds)
FEED: 10 round box magazine
COST: $2,500
BONUSES: +1 to strike from 10x power scope
-----------------------------------------------------------------------
Created by FlashFire <chadu@pacifier.com>
http://home.pacifier.com/~chadu/
-----------------------------------------------------------------------
(R) 1983, 1987, 1988, 1990 Kevin Siembieda; (R) 1995 Palladium Books,
All rights reserved world wide. No part of this work may bereproduced
in part or whole, in any form or by any means, withoutpermission from
the publisher. All incidents, situations,institutions, governments
and people are fictional and any similarity to characters or persons
living or dead is strictly coincidental.
Rifts(R), Palladium Books(R), Mechanoids(R), The Mechanoid
Invasion(R), Rifts(R), Megaverse(R), RECON(R), and After the Bomb(R)
are registered trademarks owned and licensed by Kevin Siembieda and
Palladium Books, Inc.
Nightspawn(TM), Nightlands(TM), Heroes Unlimited(TM), Villains
Unlimited(TM), Beyond the Supernatural(TM), Boxed Nightmares(TM),
Ninjas & Superspies(TM), Mystic China(TM), Palladium Fantasy RPG(TM),
Triax(TM), Mindwerks(TM), Vampire Kingdoms(TM), The Juicer
Uprising(TM), Phase World(TM), Wormwood(TM), Psyscape(TM),
Mega-Damage(TM), S.D.C.(TM), I.S.P.(TM), P.P.E.(TM), SAMAS(TM),
Splugorth(TM), Cyber-Knight(TM), Glitter Boy(TM), Juicer(TM), Mind
Melter(TM), Psi-Stalker(TM), Coalition States(TM), Northern Gun(TM),
Erin Tarn(TM), and Naruni(TM) are trademarks owned and licensed by
Kevin Siembieda and Palladium Books, Inc.
More toys to steal off of dead people! BTW: suggestions for the
soldier kits, or for new ones to do, would be most welcome. Comments?
Flames?
-----------------------------------------------------------------------
MISCELLANEOUS GEAR TO PLUNDER based on Systems Failure
-----------------------------------------------------------------------
GUARD/LIGHT PATROL DUTY KIT
This kit represents the typical items that a soldier may carry
around when he/she expects there to be lots of nearby support. Basic
survival items are provided, along with a small amount of ammo and
weapons. And since most PCs kill these guys by the platoon...
CONTAINS:
Web belt and pouches
Bayonet or KABAR Utility/Combat knife
4 magazines for primary weapon
4 magazines for secondary weapon
6 grenades, mostly frag, but could include smoke, CS,
phosphorous, or flashbangs
Compass
2 cubes of fire starter/tinder
9.8 feet (3 meters) of nylon cord
3 feet (91 cm) of multi-purpose wire
butane cigerette lighter
101 feet (31 meters) of fishing line and 2 hooks
2 Soup packets
2 Tea bags
2 Sugar packets
Matchbook
2 antiseptic swabs
2 adhesive bandages
2 large bandages
Survival/first aid notes
razor blade
12 inches (30 cm) of duct tape
Signalling mirror
Small Ziplock bag
2 saftey pins
Piece of chewing gum (possibly a whole pack if the soldier
replaces it himself)
Sewing needle
High-calorie energy bar
Notepaper
Pencil
COST: $35 (minus grenades, ammo, and KABAR)
$100 (minus grenades)
$200 (full kit)
-----
LIGHT INFANTRY PACK
This kit represents the miscellaneous items that a Light
Infantry soldier might take with him/her on an extended length
mission. Useful for when you get X dollars worth of "military
equipment" or if you have to plunder some random dead soldier.
CONTAINS:
10 magazines for both primary and secondary weapons
6 fragmentation grenades
3 smoke grenades
Green spraypaint and two sticks of camo makeup
12 feet of rope and snaplink
Short range (5 miles) FM radio
Binoculars (x7)
Web gear
12 feet of duct tape
2 1 quart canteens
1 2 quart water bottle
Water purification tablets (200)
Signalling mirror
Small flashlight
Butane ciggerette lighter
Biker's Squeeze-bottle of CS Tear Gas
Weapon cleaning kit (includes toothbrush)
Spare batteries for everything
Gas mask
Rations
Antidiarrhea pills
Oderless insect repellant
Morphine syringe
Blood expander IV fluids
General First aid kit
Persecription cough medicine
Extra-strength Tylonol/pain killer (500)
Machette
4 inch folding knife
OPTIONAL EQUIPMENT:
Waterproof map case and maps
Infrared strobelight for signaling
Flashbang Grenades
Tear gas Grenades
Ammo for heavy weapons
COST: $1,100
WEIGHT: 55 lbs
-----
FLASHBANG
The flashbang grenade is one of the Special Forces' favorite
tools for assualting buildings. It is nothing more than a pyrotechnic
canister grenade that produces a bright light, loud bang, and
overpressure wave. The combined effect on the unprepared is
debilitating, resulting in temporary blindness, deafness, and
disorientation. The effects only last for a few seconds, but that is
often all an assualt team needs to enter a building and kill everyone
in it.
COST: $10
EFFECTS:
-7 to Strike
-12 to Parry and Dodge
Automatically loses initative
Cannot attack or take coherent action for the first half of
their melee actions, and may only shoot wildly for the
rest of the melee round.
Has a 75% chance of setting fire to any flammable materials it
lands on.
-----
CLAYMORE MINE
The Claymore is a devastatingly effective anti-personnel mine,
and is an established favorite with infantrymen for both defensive
use and in setting ambushes.
The mine is basically a 2.2 pound (1 kg) slab of plastic
explosive, covered with 800 ball bearings, all enclosed in a hard
plastic casing. It is detonated electrically by a command wire, firing
a giant shotgun blast of ball bearings across a wide arc, with an
effective range of more than 330 feet (100 meters).
The advantages of the Claymore are clear. It is light enough
that each man in a patrol can carry several Claymores along with
his regular equipment. The mine can be quickly deployed, using the
fold-out legs to set it in the correct position - following the
extremely clear instruction 'Front Toward Enemy' stamped in large
friendly letters on the plastic case.
COST: $200
DAMAGE: 1D6x10+10
BLAST RADIUS: 330 feet (100 meters)
WEIGHT: 4.4 lbs (2 kg)
-----
BARRETT "LIGHT FIFTY" .50 CALIBER SNIPER RIFLE
The Light Fifty is the latest in the line of .50 cal sniper
rifles adopted by various NATO forces. Preferred by the British
Infantry, this weapon has the one mile range needed to engage
targets at sniper range and the semi-auto rate of fire needed to
take on standard combat. It saw wide use in the Balkans to surpress
enemy fire, disable light armored vehicles, and generally scare the
**** out of anyone and everyone. Its main disadvantage is its high
weight, presenting a difficulty if one wants to charge into the
thick of battle with one. That, and its fantastic accuracy at over
a mile range, is quickly making it one of the preferred sniper
weapons of Special Forces units the world over.
WEIGHT: 32 lbs (14.7 kg)
RANGE: 7,500 feet (2,350 meters)
DAMAGE: 1D6x10
RATE OF FIRE: Semi-Automatic
CARTRIDGE: .50 Browning (typically uses AP or incinderary
rounds)
FEED: 10 round box magazine
COST: $2,500
BONUSES: +1 to strike from 10x power scope
-----------------------------------------------------------------------
Created by FlashFire <chadu@pacifier.com>
http://home.pacifier.com/~chadu/
-----------------------------------------------------------------------
(R) 1983, 1987, 1988, 1990 Kevin Siembieda; (R) 1995 Palladium Books,
All rights reserved world wide. No part of this work may bereproduced
in part or whole, in any form or by any means, withoutpermission from
the publisher. All incidents, situations,institutions, governments
and people are fictional and any similarity to characters or persons
living or dead is strictly coincidental.
Rifts(R), Palladium Books(R), Mechanoids(R), The Mechanoid
Invasion(R), Rifts(R), Megaverse(R), RECON(R), and After the Bomb(R)
are registered trademarks owned and licensed by Kevin Siembieda and
Palladium Books, Inc.
Nightspawn(TM), Nightlands(TM), Heroes Unlimited(TM), Villains
Unlimited(TM), Beyond the Supernatural(TM), Boxed Nightmares(TM),
Ninjas & Superspies(TM), Mystic China(TM), Palladium Fantasy RPG(TM),
Triax(TM), Mindwerks(TM), Vampire Kingdoms(TM), The Juicer
Uprising(TM), Phase World(TM), Wormwood(TM), Psyscape(TM),
Mega-Damage(TM), S.D.C.(TM), I.S.P.(TM), P.P.E.(TM), SAMAS(TM),
Splugorth(TM), Cyber-Knight(TM), Glitter Boy(TM), Juicer(TM), Mind
Melter(TM), Psi-Stalker(TM), Coalition States(TM), Northern Gun(TM),
Erin Tarn(TM), and Naruni(TM) are trademarks owned and licensed by
Kevin Siembieda and Palladium Books, Inc.
Knight of the Grand Order
Really REALLY misses Billy-Bob
"Cookies without milk is blasphemy"
"Warm soda and cold pizza.... breakfast of champions!"
"It's never this easy... in a Role Playing Game!"
- Fuu Hououji, Magic Knight Rayearth
Really REALLY misses Billy-Bob
"Cookies without milk is blasphemy"
"Warm soda and cold pizza.... breakfast of champions!"
"It's never this easy... in a Role Playing Game!"
- Fuu Hououji, Magic Knight Rayearth
There was a time when many bright faced young gamers aspired to make this forum the (un?) official home of all things Systems Failure, to continue the tradition that Bill Coffin left us.
I'd like to see that happen again. Of course, I would convert it to D20 Modern.... So moot point that. I've been away from the ol Palladiums system for years and years. Maybe it's time for a refresher.
So... what if anything is going on project wise?
I'd like to see that happen again. Of course, I would convert it to D20 Modern.... So moot point that. I've been away from the ol Palladiums system for years and years. Maybe it's time for a refresher.
So... what if anything is going on project wise?
Knight of the Grand Order
Really REALLY misses Billy-Bob
"Cookies without milk is blasphemy"
"Warm soda and cold pizza.... breakfast of champions!"
"It's never this easy... in a Role Playing Game!"
- Fuu Hououji, Magic Knight Rayearth
Really REALLY misses Billy-Bob
"Cookies without milk is blasphemy"
"Warm soda and cold pizza.... breakfast of champions!"
"It's never this easy... in a Role Playing Game!"
- Fuu Hououji, Magic Knight Rayearth