Necromancer and Dog Boys Bones

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darthauthor
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Necromancer and Dog Boys Bones

Unread post by darthauthor »

What powers and sense abilities, IF any, could a Necromancer get from Dog Boy Bones?

Personally I forgot if the book said anything about it anywhere.
I recall something about a Dragon's skull and things like that.
Don't remember if they got spells.

Basically, IF it has any value, to me, it would be in the Dog Boys ability to Senses magic, psychics, and supernatural (maybe track by scent)
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Re: Necromancer and Dog Boys Bones

Unread post by eliakon »

Offiically nothing.
Unofficially if the GM wants to make more bones useful they can start assigning properties to bones pretty much as they please.
note that "union with the dead" and an actual dogs nose (or better the entire snout) would be a different story entirely...
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Re: Necromancer and Dog Boys Bones

Unread post by ShadowLogan »

I agree other than the ability to use dead limbs to "morph" an existing limb into the equivalent or "add" an extra limb to their body, they aren't going to get anything special per say.

Now Dinosaur bones (WB26 pg100-1) suggest that you might get some assorted bonuses and abilities, but there is nothing specific to Dog Boys on what IF ANYTHING you might get.
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Re: Necromancer and Dog Boys Bones

Unread post by Library Ogre »

Because they are natural abilities, I'd be inclined to add some powers if you were using the head. The limbs of a dog boy are mostly just limbs; you might pick up some claws or something. But the head, where the nose is located? That's got something special, and I wouldn't see it as unreasonable that a necromancer gets a ghost[sup]1[/sup] of that.



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