PF Plus 5e?
Posted: Tue Oct 26, 2021 11:07 am
A couple years ago when my then 9 year old was getting interested in role-playing games I decided to give DnD 5e a shot. It seems a lot simpler to understand and the electronic tools looked promising. Now, a little over two years later, I think that was a great call.
I have never been a fan of DnD. And until 5e I felt the rule sets were complete crap. However, 5e is pretty good. I do still prefer Palladium Fantasy overall by a lot and miss playing it. The deeper character development with more skills, spells, and powers are a huge win for PF as well as the “active” defense. For those that don’t play DnD, you don’t get to role for parry or dodge, your Armor Class (AC) dictates if you are hit and take damage. Simpler to teach and play but not as fun or cool in my opinion.
Another thing I really like with 5e, the digital tools. DnD Beyond is great. With the simpler character creation to begin with and their system, you can build characters in minutes. I have only bought digital books, I have all of my players in my DnD Beyond campaigns for managing their stats, exp, and items, as well as sharing content I have purchased. I really wish PB would get on board with a system like this. Although the character creation would be tough as it is so much more complicated in PF than in DnD.
All of that said, I still look forward to playing PF again. This post is not intended to debate DnD 5e vs. PF. They both have some strong pros and cons.
What I would like to ask for anyone here with 5e experience; what elements of the game or mechanics would you want to bring into PF? Not the electronics tools though. Any character concepts, powers, spells, feats, or anything else you think would be cool to have in PF? ***Please no actual conversions of these things in the thread. I think that violates the Forums policies.***
For myself, I have always thought PF could benefit from skill packages like in Ninjas and Super Spies to make characters a little more unique and not have to create more OCCs. The concepts of subclasses in 5e seems to work pretty well for that. I would like to see some subclasses for PF OCCs with groups of skills/powers/abilities to diversify OCCs without have to create more of them. Did we really need Paladin, Knight, Soldier, and Mercenary? They are all just fighters with some shifts in background and skills. I think those could have been easily managed with subclasses.
What else?
I have never been a fan of DnD. And until 5e I felt the rule sets were complete crap. However, 5e is pretty good. I do still prefer Palladium Fantasy overall by a lot and miss playing it. The deeper character development with more skills, spells, and powers are a huge win for PF as well as the “active” defense. For those that don’t play DnD, you don’t get to role for parry or dodge, your Armor Class (AC) dictates if you are hit and take damage. Simpler to teach and play but not as fun or cool in my opinion.
Another thing I really like with 5e, the digital tools. DnD Beyond is great. With the simpler character creation to begin with and their system, you can build characters in minutes. I have only bought digital books, I have all of my players in my DnD Beyond campaigns for managing their stats, exp, and items, as well as sharing content I have purchased. I really wish PB would get on board with a system like this. Although the character creation would be tough as it is so much more complicated in PF than in DnD.
All of that said, I still look forward to playing PF again. This post is not intended to debate DnD 5e vs. PF. They both have some strong pros and cons.
What I would like to ask for anyone here with 5e experience; what elements of the game or mechanics would you want to bring into PF? Not the electronics tools though. Any character concepts, powers, spells, feats, or anything else you think would be cool to have in PF? ***Please no actual conversions of these things in the thread. I think that violates the Forums policies.***
For myself, I have always thought PF could benefit from skill packages like in Ninjas and Super Spies to make characters a little more unique and not have to create more OCCs. The concepts of subclasses in 5e seems to work pretty well for that. I would like to see some subclasses for PF OCCs with groups of skills/powers/abilities to diversify OCCs without have to create more of them. Did we really need Paladin, Knight, Soldier, and Mercenary? They are all just fighters with some shifts in background and skills. I think those could have been easily managed with subclasses.
What else?