Chunky Salsa...

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HarleeKnight
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Chunky Salsa...

Unread post by HarleeKnight »

In other game systems there are "chunky salsa" rules for explosions in a confined space, but I haven't seen anything like that in Rifts. So if there are no rules for it, how would you do it, or would you even bother?

The reason I ask is that we came up with a strategy in combat that we found out was pretty effective, with the house rules we implemented, but we are thinking about tweaking them because it was so effective. Anyways, what happened was, Player 1 lobbed a grenade at an enemy, then Player 2 threw a Telekinetic Force Field around both the enemy and the grenade. We figured the explosion would do double damage inside such a confined space. The next time they did that, the damage was enough to take down the force field so we figure the damage at 1.5 times, as some of the power escaped.

Has anyone else encountered a scenario like this? Any help or just thoughts would be appreciated.
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Re: Chunky Salsa...

Unread post by glitterboy2098 »

closest we have is the "point blank explosions" rule KS added
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Re: Chunky Salsa...

Unread post by HarleeKnight »

glitterboy2098 wrote:closest we have is the "point blank explosions" rule KS added


Where would I find that?
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Re: Chunky Salsa...

Unread post by Incriptus »

Best Example for Rifts Specific is the Original Conversion Book, around page 15-20 were it is clarifying some rules.

It has some optional rules for Blood Loss, Pain, Point-Blank Range, and Explosives. Of course it is primary for the SDC side of thing, however it also stresses to use common sense.
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Re: Chunky Salsa...

Unread post by Vincent Takeda »

While such situational math might be more realistic, realism isnt quite what I'm goin for when I pull out the ultimate book of pandmensional gonzo action.
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Re: Chunky Salsa...

Unread post by Nekira Sudacne »

HarleeKnight wrote:
glitterboy2098 wrote:closest we have is the "point blank explosions" rule KS added


Where would I find that?


Conversion book 1 (Unrevised at least, not sure off the top of my head if the revised keeps it), had a Q&A section. One of the questions delt with grenades, where a juicer or some other character with lots of SDC could dive on an SDC grenade (which did 2d4*10 SDC), and then just get up and brush himself off because he still had tons of SDC left. I think it was something like double max damage directly to HP in that case. So a 2d4*10 grendae would do 160 to HP directly if you dive on it, fatal in all but the most unusual cases.

Think less "Oh my hatchling dragon has 400 MDC, and the plasma grenade only does 5d6, I can dive on it and he'll be fine". No, the dragon will probablly survive but probablly lost his spleen until he can bio-regenerate it.

Do note that armor is armor, and the rule doesn't say what happens if a glitter boy in full armor dives on the grenade. I think one could adopt a general "double maximum damage" for grenades in closed spaces reasonably.
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Re: Chunky Salsa...

Unread post by Incriptus »

Nekira Sudacne wrote:Think less "Oh my hatchling dragon has 400 MDC, and the plasma grenade only does 5d6, I can dive on it and he'll be fine". No, the dragon will probablly survive but probablly lost his spleen until he can bio-regenerate it.


In that section he states

A Note about M.D. Creatures wrote:
"Mega-damage creatures are different than creatures of human flesh and blood. M.D.C. flesh is a special armor-like skin that is resistant even to most point-blank attacks. They can use their bodies to smother an M.D.C. grenade or block a particle beam. While the blast will hurt, it will not kill until all mega-damage points have been depleted. The only possible exception may be a direct and powerful point-blank shot to the head; GM's discretion."



Now, if it were up to me I'd suggest that is more relevant towards "Supernatural" creatures, as opposed to "Creatures of Magic", or "random mortal with MD skin"
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Re: Chunky Salsa...

Unread post by The Beast »

Incriptus wrote:
Nekira Sudacne wrote:Think less "Oh my hatchling dragon has 400 MDC, and the plasma grenade only does 5d6, I can dive on it and he'll be fine". No, the dragon will probablly survive but probablly lost his spleen until he can bio-regenerate it.


In that section he states

A Note about M.D. Creatures wrote:
"Mega-damage creatures are different than creatures of human flesh and blood. M.D.C. flesh is a special armor-like skin that is resistant even to most point-blank attacks. They can use their bodies to smother an M.D.C. grenade or block a particle beam. While the blast will hurt, it will not kill until all mega-damage points have been depleted. The only possible exception may be a direct and powerful point-blank shot to the head; GM's discretion."



Now, if it were up to me I'd suggest that is more relevant towards "Supernatural" creatures, as opposed to "Creatures of Magic", or "random mortal with MD skin"


Sadly Palladium isn't always clear on which creatures are which when it comes to that type of thing. Sometimes they tell you one category , sometimes they tell you one category only to start confusing readers by using the term for the other category. Occasionally they tell you, but it's located in the description of something else entirely. Usually though they say nothing.
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Re: Chunky Salsa...

Unread post by CyCo »

Sharks in the salsa.

8D
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Re: Chunky Salsa...

Unread post by BookWyrm »

CyCo wrote:Sharks in the salsa.

8D


I hate that. They have no respect for the person that made the salsa; they just show up & dive right in. Sheesh!
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Re: Chunky Salsa...

Unread post by taalismn »

BookWyrm wrote:
CyCo wrote:Sharks in the salsa.

8D


I hate that. They have no respect for the person that made the salsa; they just show up & dive right in. Sheesh!


Unless it's Skull Island Salsa. Then the sharks are just added protein.
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