The Tale of Tarnow - My game in Eastern European Rifts Earth
Posted: Mon Jan 22, 2018 2:31 pm
So I started running a one on one game with my wife a short while ago, and I started by posting here asking for ideas for Eastern European small kingdoms to add (or even better, flesh out from small references in the books) to give me ideas and plotlines.
I’ve been running the game for her for a little while now, and I thought I’d start relating the story here. It is set in Eastern Europe, based primarily in the kingdom of Tarnow. Specifically, the character my wife made is the princess of Tarnow, younger sister to the current king.
There are some things in this game that I have changed from the books, and some things from the books that I have emphasized over other factors. For the most part I have tried to stick to the books, but there are many things I have extrapolated or added to what is in the books.
The biggest change I made to the Rifts setting when I started this game was to change the make-up of the Tarnow royal family. What I have now is a mix of the original family as presented in the book, and ideas from my wife on the sort of character and background she wanted for her character. I have kept the family as three siblings, whose father died several years ago in battle against the Brodkil.
The current family is:
King Ulrich: The oldest brother, based on Peter from the book, aged 24. He became king young, and takes his role very seriously. He tries hard for his country, and his people, and wants the best for them. He cares deeply for his siblings, but if push came to shove he values the country above any individual, including himself. The crystal has only slightly started corrupting him. When the game begins, no one suspects it’s effect. Ulrich has not yet dropped in alignment, but is begging to plan for expansion against the Brodkil. Publically he is liked, and respected by his people.
Prince Stefano: Younger brother, based only lightly on Mathew from the book, aged 16. He is sometimes rash, but not particularly prone to violence or aggression. At this point he has not used the crystal, and is currently in the military training and being groomed to eventually take the role of a general. He is a twin, older than his sister by less than two minutes. Even at this age he is becoming something of a playboy figure in the public eye, and is well liked.
Princess Ariel: The youngest, and Stefano’s twin, and my wife’s character in the game. This is her tale. She did not always take well to stereotypical ‘princess’ activities growing up (cross stitch is still a sore topic) but enjoys riding and reading, and is an intelligent young woman. While she never had interest in taking a military role within the kingdom, she resents that she was never allowed to take any combat or weapon training growing up while he brother Stefano has basically been groomed for the military.
The game began as King Ulrich is considering how to build towards a campaign against the Brodkil Empire. This idea may have been born from the Tarnow crystal, or it may be entirely practical as he looks around and sees his nation growing and looking for new land to expand into. Either way, his planning right now is still at a very early stage. He is looking to build up the military, but he is also reaching out to potential allies that might be rallied against the Brodkil Empire or provide any kind of aide during a future campaign.
In my rendition of Tarnow history, before Ariel’s father died at the hands of the Brodkil, he had begun pulling away from relations with nearby kingdoms and nations. Tarnow became more isolationist near the end of his rule, and this was because of the crystal’s corruption causing greater and greater paranoia. None of the children really know why their father was doing this, only that they actually have little information about their nearest neighbours.
It is probably worth noting that while my wife knows a little bit about Rifts as a setting, she knows nothing of Europe. When she has played Rifts in the past it was always in North America, and none of the games lasted very long.
The premise of the campaign, or at least the beginning of the campaign, is that Ariel is being sent to nearby small kingdoms to establish or re-establish relations, and to build alliances. As a side-note her brother the king has also suggested that it would probably be a good idea to consider her future while she meets the rulers of these nations, specifically that she should consider prospects for a husband.
I hope you enjoy hearing about the campaign.
I’ve been running the game for her for a little while now, and I thought I’d start relating the story here. It is set in Eastern Europe, based primarily in the kingdom of Tarnow. Specifically, the character my wife made is the princess of Tarnow, younger sister to the current king.
There are some things in this game that I have changed from the books, and some things from the books that I have emphasized over other factors. For the most part I have tried to stick to the books, but there are many things I have extrapolated or added to what is in the books.
The biggest change I made to the Rifts setting when I started this game was to change the make-up of the Tarnow royal family. What I have now is a mix of the original family as presented in the book, and ideas from my wife on the sort of character and background she wanted for her character. I have kept the family as three siblings, whose father died several years ago in battle against the Brodkil.
The current family is:
King Ulrich: The oldest brother, based on Peter from the book, aged 24. He became king young, and takes his role very seriously. He tries hard for his country, and his people, and wants the best for them. He cares deeply for his siblings, but if push came to shove he values the country above any individual, including himself. The crystal has only slightly started corrupting him. When the game begins, no one suspects it’s effect. Ulrich has not yet dropped in alignment, but is begging to plan for expansion against the Brodkil. Publically he is liked, and respected by his people.
Prince Stefano: Younger brother, based only lightly on Mathew from the book, aged 16. He is sometimes rash, but not particularly prone to violence or aggression. At this point he has not used the crystal, and is currently in the military training and being groomed to eventually take the role of a general. He is a twin, older than his sister by less than two minutes. Even at this age he is becoming something of a playboy figure in the public eye, and is well liked.
Princess Ariel: The youngest, and Stefano’s twin, and my wife’s character in the game. This is her tale. She did not always take well to stereotypical ‘princess’ activities growing up (cross stitch is still a sore topic) but enjoys riding and reading, and is an intelligent young woman. While she never had interest in taking a military role within the kingdom, she resents that she was never allowed to take any combat or weapon training growing up while he brother Stefano has basically been groomed for the military.
The game began as King Ulrich is considering how to build towards a campaign against the Brodkil Empire. This idea may have been born from the Tarnow crystal, or it may be entirely practical as he looks around and sees his nation growing and looking for new land to expand into. Either way, his planning right now is still at a very early stage. He is looking to build up the military, but he is also reaching out to potential allies that might be rallied against the Brodkil Empire or provide any kind of aide during a future campaign.
In my rendition of Tarnow history, before Ariel’s father died at the hands of the Brodkil, he had begun pulling away from relations with nearby kingdoms and nations. Tarnow became more isolationist near the end of his rule, and this was because of the crystal’s corruption causing greater and greater paranoia. None of the children really know why their father was doing this, only that they actually have little information about their nearest neighbours.
It is probably worth noting that while my wife knows a little bit about Rifts as a setting, she knows nothing of Europe. When she has played Rifts in the past it was always in North America, and none of the games lasted very long.
The premise of the campaign, or at least the beginning of the campaign, is that Ariel is being sent to nearby small kingdoms to establish or re-establish relations, and to build alliances. As a side-note her brother the king has also suggested that it would probably be a good idea to consider her future while she meets the rulers of these nations, specifically that she should consider prospects for a husband.
I hope you enjoy hearing about the campaign.