― Bard, The Hobbit
Break out your books and summon your inner nerd! Prysus and I are happy to announce the second annual Munchkin/Rules Lawyer Challenge! To follow up last year's Munchkin/Rules Lawyer challenge, we thought it would be fun to try something along similar lines. Here's the challenge for this year:
The competition is now open, and it will continue until an end date to be determined. Prysus or I will announce the end date of the competition at least 3 days in advance.
Rules
+You may use any canon portable ranged weapon or throwing weapon design found in the Palladium world (to include the published Palladium Fantasy books, Compendiums, and "Official" Rifter material). The weapon must be listed somewhere in canon as a weapon (a large rock doesn't count).
+If you're submitting a thrown weapon, that weapon must be primarily for throwing. A javelin, throwing knife or throwing axe is ok, but a battle axe or a longsword is not.
+Your submission must constitute a complete weapon system, including both the projectile and a launching/loading apparatus if needed.
+The entire weapon system must be reusable if the missile is recovered; anything expended upon a single use, such as poisons, explosives, or incendiaries are not allowed.
+You may use any materials that could plausibly be found in the Palladium Fantasy world (the material CAN be intrinsically magical, just not enchanted). Hades and Dyval are also acceptable sources for materials, as well as the realms of Dragons & Gods.
+You may use any canon craftsmen in the Palladium world (or create a book-legal character up to 15th level to make it).
+Your chosen craftsmen may use any smithing/carpentry/fletching/bowyering tools found in the Palladium world (the tools CAN be magical)
+Please provide references for every special feature in your submission (preferably book and page number).
Restrictions:
-No guns and no siege weapons allowed (The Hobbit book's black arrow would be allowed, but not the movie version).
-No complex mechanical loading mechanisms are allowed, such as windlasses, screws, or cranequins for crossbows, as these dramatically reduce the rate of fire, making them more like a siege weapon. A simple lever or belt hook is ok.
-No modern pulley-type compound bows (we're interpreting their inclusion in the W.P. section of P2E as a copy-paste inclusion error)
-No enchantments may be put into the weapon.
-No blessings may be laid upon the weapon.
-No runes, wards, or mystical symbols may be inscribed into the weapon, unless they are purely decorative.
-No giant-sized weapons.
-No Millennium tree or Great Oak weapons
-No effective range under 30 feet.
-No character-specific bonuses can be included, including skills, racial bonuses, or O.C.C. (Note: the longbow has some O.C.C. restrictions, but is usable by all, so it is permitted)
Entries may be judged for points by me and/or our champion rules lawyer from last year, Prysus. For the main competition, Prysus will be the chief judge, so he can overrule me, but I can't overrule him. If either of us submits an entry, the other will judge it.
Judging Criteria: The entry with the highest number of points will be the winner. Points will be awarded as follows:
+Each dice of damage gets as many points as an average roll, rounded down (1D4 is 2, 1D6 is 3, 1D10 is 5, and so forth). If a weapon is taken from one of the Compendium Books, standard damage value will be determined by the tables in the front of the Compendium of Weapons, Armour, & Castles. If you do not own the book, make your best guess and a judge with the book will adjust the damage accordingly.
+Each bonus to a specific move counts as a point, so +1 to damage = 1 point, while +1 to strike/parry = 2 points.
+Special combat moves that most ranged weapons can't do are worth 2 additional points per move.
+Unique beneficial properties (such as coated with silver to fight undead) are worth 1 point per property.
+Adding an additional attack or shot per melee is worth 3 points per additional attack.
+For a special feature to count, it must be usable by anybody. Any special requirements of strength, magic powers, giant size, psionics, etc, will not count.
Side-Contests: The following categories of points are awarded solely by me and have no effect whatsoever on the score of any entry. They are cumulative until the end of scored competition and can be assessed in any arbitrary amount that strikes me as appropriate:
+Rules Lawyer Points will be assessed for making well-reasoned arguments, justifying your position with canon references (extra points for obscure ones), applying appropriate penalties to your own submission (thus manipulating the judge), changing my or Prysus' mind on scoring or otherwise winning an appeal, pointing out errors in my scoring, and generally being nit-picky and persuasive.
+Munchkin Points will be assessed for silly shenanigans shamelessly (but futilely) pulled to crank up an entry's score.
+Awesome Points are assessed for entries that stand out as particularly creative, hilarious, or inspiring. As with last year, awesome entries will be included in the follow-on Thread of Glory.
Prizes:
+The grand prize winner will be awarded fame, bragging rights to their family for generations to come, and a piece of customized, possibly-animated, trophy artwork which they can put in their signature (this is how Vek got his shiny lens-flare-iffic sword last year).
+The winners of the munchkin, rules lawyer, and awesome side-contests will also get some fame and glory, along with customized trophy art they can print, frame, and hang over their mantlepieces.
+Depending on how this goes, I also may offer a small free map commission to a worthy contest participant, like revamping a canon dungeon map or making a quick original regional map.