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Hounds and damage from Nightbane (50%, 100% or 200%)

Posted: Thu Sep 24, 2015 10:48 pm
by nakorn66
Hi all!

Question please, currently, there are 3 possibilities being discussed in my group of how a Hound would take damage from Nightbane.

1. Hounds take 50% normal attacks from Nightbanes and take 200% from their talents and any magic.
2. Hounds take 100% normal attacks from Nightbanes and take 200% from their talents and any magic.
3. Hounds take 200% from all attacks from Nightbanes.

Is there anywhere in the book or in forum that Palladium came out to confirm this please?
Thank you for all comments :-D

Re: Hounds and damage from Nightbane (50%, 100% or 200%)

Posted: Thu Sep 24, 2015 11:56 pm
by The Beast
I'd go with #2, but I don't have any official source to back that up yet.

Re: Hounds and damage from Nightbane (50%, 100% or 200%)

Posted: Fri Sep 25, 2015 12:14 am
by Nekira Sudacne
nakorn66 wrote:Hi all!

Question please, currently, there are 3 possibilities being discussed in my group of how a Hound would take damage from Nightbane.

1. Hounds take 50% normal attacks from Nightbanes and take 200% from their talents and any magic.
2. Hounds take 100% normal attacks from Nightbanes and take 200% from their talents and any magic.
3. Hounds take 200% from all attacks from Nightbanes.

Is there anywhere in the book or in forum that Palladium came out to confirm this please?
Thank you for all comments :-D


200% from talents and magic and attacks with unarmed or natural weapons, but no bonus for guns or artifical weapons (Gun limbs and the like still count).

Re: Hounds and damage from Nightbane (50%, 100% or 200%)

Posted: Fri Sep 25, 2015 9:27 pm
by drewkitty ~..~
nakorn66 wrote:Hi all!

Question please, currently, there are 3 possibilities being discussed in my group of how a Hound would take damage from Nightbane.

1. Hounds take 50% normal attacks from Nightbanes and take 200% from their talents and any magic.
2. Hounds take 100% normal attacks from Nightbanes and take 200% from their talents and any magic.
3. Hounds take 200% from all attacks from Nightbanes.

Is there anywhere in the book or in forum that Palladium came out to confirm this please?
Thank you for all comments :-D


After reading the text Hounds, Hound Master, Hunters and Great Hounds....if taking the literal words of the text then it would #1 with the hounds taking only 50% from NS/NB bare handed attacks & x2 SD from Magic and talents.

However, I would happen to guess that most GMs equate being SNat. as magical in nature. And as such their attacks are at least going to over come the limited invulnerability.

(note: SNPS equivalent PS's [the Titan Juicers' from JU being an example of non-SN/non-magical SNPS] will not overcome this limited invulnerability.)

In My games it would be #2 or #3 depending. With the caveat that melee attacks from the NS have to be bare handed to overcome the LI of the Hounds and others hound likes.

Side Note: In the 1st printing of the Nightlands book the Great Hounds are not listed at having the other hounds' LI but with the same venerabilities.

Re: Hounds and damage from Nightbane (50%, 100% or 200%)

Posted: Mon Sep 28, 2015 5:50 pm
by Tinker Dragoon
drewkitty ~..~ wrote:
nakorn66 wrote:Hi all!

Question please, currently, there are 3 possibilities being discussed in my group of how a Hound would take damage from Nightbane.

1. Hounds take 50% normal attacks from Nightbanes and take 200% from their talents and any magic.
2. Hounds take 100% normal attacks from Nightbanes and take 200% from their talents and any magic.
3. Hounds take 200% from all attacks from Nightbanes.

Is there anywhere in the book or in forum that Palladium came out to confirm this please?
Thank you for all comments :-D


After reading the text Hounds, Hound Master, Hunters and Great Hounds....if taking the literal words of the text then it would #1 with the hounds taking only 50% from NS/NB bare handed attacks & x2 SD from Magic and talents.

However, I would happen to guess that most GMs equate being SNat. as magical in nature. And as such their attacks are at least going to over come the limited invulnerability.

(note: SNPS equivalent PS's [the Titan Juicers' from JU being an example of non-SN/non-magical SNPS] will not overcome this limited invulnerability.)

In My games it would be #2 or #3 depending. With the caveat that melee attacks from the NS have to be bare handed to overcome the LI of the Hounds and others hound likes.

Side Note: In the 1st printing of the Nightlands book the Great Hounds are not listed at having the other hounds' LI but with the same venerabilities.


I agree with this assessment, but there is another possible alternative:

According to page 162 of Dark Conversions (Rifts Conversion Book 3), Hounds take triple (300%) damage from a Nightbane's unarmed attacks. According to p. 131 of the same book, Hounds still only take double (200%) damage from Nightbane Talents and magic, and, curiously enough, normal (100%) damage from spells cast by non-Nightbane. Obviously, these rules are probably intended to apply only when combining Nightbane with Rifts, but some Nightbane GMs may wish to use them.

Re: Hounds and damage from Nightbane (50%, 100% or 200%)

Posted: Mon May 16, 2016 2:04 pm
by Ed
Nekira Sudacne wrote:
nakorn66 wrote:Hi all!

Question please, currently, there are 3 possibilities being discussed in my group of how a Hound would take damage from Nightbane.

1. Hounds take 50% normal attacks from Nightbanes and take 200% from their talents and any magic.
2. Hounds take 100% normal attacks from Nightbanes and take 200% from their talents and any magic.
3. Hounds take 200% from all attacks from Nightbanes.

Is there anywhere in the book or in forum that Palladium came out to confirm this please?
Thank you for all comments :-D


200% from talents and magic and attacks with unarmed or natural weapons, but no bonus for guns or artifical weapons (Gun limbs and the like still count).


That sounds right.

Re: Hounds and damage from Nightbane (50%, 100% or 200%)

Posted: Tue May 17, 2016 11:45 am
by Glistam
Ed wrote:
Nekira Sudacne wrote:
nakorn66 wrote:Hi all!

Question please, currently, there are 3 possibilities being discussed in my group of how a Hound would take damage from Nightbane.

1. Hounds take 50% normal attacks from Nightbanes and take 200% from their talents and any magic.
2. Hounds take 100% normal attacks from Nightbanes and take 200% from their talents and any magic.
3. Hounds take 200% from all attacks from Nightbanes.

Is there anywhere in the book or in forum that Palladium came out to confirm this please?
Thank you for all comments :-D


200% from talents and magic and attacks with unarmed or natural weapons, but no bonus for guns or artifical weapons (Gun limbs and the like still count).


That sounds right.

That matches my interpretation and execution as well.

Re: Hounds and damage from Nightbane (50%, 100% or 200%)

Posted: Sun Jul 03, 2016 3:03 am
by Marcethus
Glistam wrote:
Ed wrote:
Nekira Sudacne wrote:
nakorn66 wrote:Hi all!

Question please, currently, there are 3 possibilities being discussed in my group of how a Hound would take damage from Nightbane.

1. Hounds take 50% normal attacks from Nightbanes and take 200% from their talents and any magic.
2. Hounds take 100% normal attacks from Nightbanes and take 200% from their talents and any magic.
3. Hounds take 200% from all attacks from Nightbanes.

Is there anywhere in the book or in forum that Palladium came out to confirm this please?
Thank you for all comments :-D


200% from talents and magic and attacks with unarmed or natural weapons, but no bonus for guns or artifical weapons (Gun limbs and the like still count).


That sounds right.

That matches my interpretation and execution as well.


Tis also how I run it.

Re: Hounds and damage from Nightbane (50%, 100% or 200%)

Posted: Tue Oct 30, 2018 11:45 pm
by Lord Loppage
I actually go with #2 in my game. That way the Hounds and such are a real threat to be feared ( especially if low on ppe!

Re: Hounds and damage from Nightbane (50%, 100% or 200%)

Posted: Mon Dec 17, 2018 2:43 am
by Starveined
I believe that the damage is amplified in Dark Conversions for Rift's Earth ? Given its greater Magical Influence. I could be wrong. I also tend to use #2 when I am running games.