Page 1 of 1

Re: Spells You Don't Want The Mechanoids to Get

Posted: Tue Aug 06, 2013 3:08 pm
by Grell
A Mechanoid Necromancer with the spells of...
-Death Bolt
-Strength of the Dead
-Transfer Life Force

Yep, that's a bad day at the office.

Re: Spells You Don't Want The Mechanoids to Get

Posted: Tue Aug 06, 2013 9:20 pm
by BookWyrm
What spell do *I* want to keep out of the Mechanoids' gripping appendages?
Three words;
ALL. OF. THEM.

Re: Spells You Don't Want The Mechanoids to Get

Posted: Wed Aug 07, 2013 2:15 am
by AzathothXy
Anti-Magic cloud

Re: Spells You Don't Want The Mechanoids to Get

Posted: Thu Aug 08, 2013 11:03 am
by Grell
Little Snuzzles wrote:
Grell wrote:A Mechanoid Necromancer with the spells of...
-Death Bolt
-Strength of the Dead
-Transfer Life Force

Yep, that's a bad day at the office.


Ouch!!! :lol:

I didn't even think of what they could do with Necromancer spells... :D


There's been a lot of new magic since then. A Mechanoid with access to demon magic or even space magic could be terrifying in the right environment. Especially space magic. *shudders*

Re: Spells You Don't Want The Mechanoids to Get

Posted: Sat Aug 10, 2013 8:33 pm
by The Beast
Grell wrote:
Little Snuzzles wrote:
Grell wrote:A Mechanoid Necromancer with the spells of...
-Death Bolt
-Strength of the Dead
-Transfer Life Force

Yep, that's a bad day at the office.


Ouch!!! :lol:

I didn't even think of what they could do with Necromancer spells... :D


There's been a lot of new magic since then. A Mechanoid with access to demon magic or even space magic could be terrifying in the right environment. Especially space magic. *shudders*


So just go with what BookWyrm said.

Re: Spells You Don't Want The Mechanoids to Get

Posted: Sun Aug 11, 2013 1:24 am
by Grell
The Beast wrote:
Grell wrote:
Little Snuzzles wrote:
Grell wrote:A Mechanoid Necromancer with the spells of...
-Death Bolt
-Strength of the Dead
-Transfer Life Force

Yep, that's a bad day at the office.


Ouch!!! :lol:

I didn't even think of what they could do with Necromancer spells... :D


There's been a lot of new magic since then. A Mechanoid with access to demon magic or even space magic could be terrifying in the right environment. Especially space magic. *shudders*


So just go with what BookWyrm said.


Well, I wouldn't sweat a Mechanoid weaving Cloud Magic. The poor little maniac would have my pity. :P

Re: Spells You Don't Want The Mechanoids to Get

Posted: Sun Aug 11, 2013 3:56 am
by AzathothXy
A Mechanoid Ludicrous Mage would be interesting.

Re: Spells You Don't Want The Mechanoids to Get

Posted: Sun Aug 11, 2013 12:36 pm
by Kovoston
Temporal Magic (what Temporal Raider would teach them ???) !!

Re: Spells You Don't Want The Mechanoids to Get

Posted: Sun Aug 11, 2013 1:09 pm
by The Beast
AzathothXy wrote:A Mechanoid Ludicrous Mage would be interesting.


It'd have to be an AbM Mechanoid though. The regular ones are to serious to take that class.

Re: Spells You Don't Want The Mechanoids to Get

Posted: Sat Sep 21, 2013 2:56 pm
by Tor
I think it would be fabulous for the Mechanoids to get spells. The Megaverse is fraught with Trek-like bipedal supremacism as it is. They will bring equality to us.

Re: Spells You Don't Want The Mechanoids to Get

Posted: Tue Jun 24, 2014 12:51 am
by Tor
Runners having all sensitive... wouldn't this mean they can all scout us and steal our secrets via the astral plane... or the dream stream?

That they can all manipulate us with suggestions... we might welcome them as liberators.

Little Snuzzles wrote:It was brought to my attention that, in The Mechanoids book, it was suggested that a Runner could have a magic OCC.

Page 36 of Rifts Sourcebook 2 gives us the mental attributes of these guys, but the only physical attribute is strength.

I would have no problem making these guys one of the various magic OCCs which only has mental requirements, but what do we do for those which have PE requirements?

Mystic/Shifter/TW are on the table, but I'm not sure if they could LeyLineWalk due to no listed PE to meet that requirement.

Of course... I could always make a Necromancerunner... Mechromancer...

or a Grey Seerunner... Mechgraynoid...

Also, if Runners can invent Techno-Wizardry, all that ISP so many Mnoids have is going to be VERY useful pools of energy...

Re: Spells You Don't Want The Mechanoids to Get

Posted: Tue Jun 24, 2014 1:00 am
by say652
Come on yo. Now the crazy metal bugs got magic.
The word Munchkin or overpowered should never be directed towards another gamer.
What did the Mechanoids break the fourth wall and give the palladium writers Lamborghinis and belly dancers!!