Re: Any chance of Oracles rebelling?
Posted: Wed Jul 24, 2013 5:59 pm
a demons way to the inside? I LIKE IT!
Welcome to the Megaverse® of Palladium Books®
https://palladium-megaverse.com/forums/
https://palladium-megaverse.com/forums/viewtopic.php?t=140051
Little Snuzzles wrote:Rallan wrote:In Rifts the answer is a big fat no, because an Oracle rebellion already happened in the backstory, and when the other Mechanoids won they redesigned several castes (including the Oracle caste) to reduce independent thought and remove the capacity to dissent.
Hmm. I didn't know this. Where is this info?
Little Snuzzles wrote:Damian Magecraft wrote:Little Snuzzles wrote:Rallan wrote:In Rifts the answer is a big fat no, because an Oracle rebellion already happened in the backstory, and when the other Mechanoids won they redesigned several castes (including the Oracle caste) to reduce independent thought and remove the capacity to dissent.
Hmm. I didn't know this. Where is this info?
Rifts Sourcebook 2: The Mechaniods
Ah. I don't have that one. All I have is The Mechanoids Trilogy.
Does it have much more new info than the book I currently have?
Little Snuzzles wrote:Rallan wrote:Depends on whether you're doing a vanilla Mechanoids RPG campaign, or Mechanoids in Rifts.
"vanilla Mechanoids" - LMAO - I don't even want to go there.
Rallan wrote:On the setting front it has next to nothing. Rifts Mechanoids is basically a toybook, not a setting book, and all the information about the Mechanoids is jammed into a little section at the start which explains their origins, their apparent demise (an Oracle-led civil war which ended with the traditionalists winning and redesigning the entire Mechanoid race to be even more conformist and xenocidal than before), and a contrived plot point to explain how a small army of the damn things has found its way to Rifts Earth. Then its just stats, stats, and more stats, accompanied by Newton Ewell artwork of the redesigned Mechanoids that craps all over the art from the original trilogy.
Little Snuzzles wrote:Rallan wrote:On the setting front it has next to nothing. Rifts Mechanoids is basically a toybook, not a setting book, and all the information about the Mechanoids is jammed into a little section at the start which explains their origins, their apparent demise (an Oracle-led civil war which ended with the traditionalists winning and redesigning the entire Mechanoid race to be even more conformist and xenocidal than before), and a contrived plot point to explain how a small army of the damn things has found its way to Rifts Earth. Then its just stats, stats, and more stats, accompanied by Newton Ewell artwork of the redesigned Mechanoids that craps all over the art from the original trilogy.
Thanks for the info. I guess I'm glad that Kevin & I had the same idea about the Oracles rebelling.
On the other hand, the book doesn't sound like it has much to offer me personally; I'm very happy with the original Mechanoids. Also, I think the Oracles are important and would't want to get rid of them.
Little Snuzzles wrote:AzathothXy wrote: It even suggests that a rogue Runner could possibly pick up a magic OCC.
If the Mechanoids ever get a hold of magic, then everyone is royally screwed.