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~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Fri Jan 28, 2011 4:58 pm
by TechnoGothic
Thank You Ed Woodward III. Thanks you and anyone who helped you to create your versions of Vampires for Palladium games. These are Vampires, real vampires.

Quick Review is in Order. Vampire Lords. YES. These are what I think of when talking about Vampires the Lords of the Undead. I Love how they are “Cursed” with Undeath. Master Vampires. YES. Again you hit the nail on the head of what a Master vampire should be. Common Vampires. Yes. More perfection of what vampires are really like. Though I refuse to use the term Secondary Vampires due to the connection to Rifts VI craptastic types of vampires.

SKILLS. I enjoy how you have made Vampires Playable Characters in regards to skills. Love it.
Age Points. As a means of gaining their powers. Brilliant. I love it.

Flawed Vampires. Pretty good write up actually. I look forward to using one as an NPC at some point in a future game.

Five Out of Five Stars guys. Perfection.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Fri Jan 28, 2011 7:58 pm
by Nekira Sudacne
And yet, Ed knows better than to actually use vampires aginst us, because have a means to mind control them en masse. The last time we had a vampire problem we just had the catgirl make them all walk out and dance around in daylight :D

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Mon Jan 31, 2011 1:18 am
by Gangrel44
[quote="TechnoGothic"]Thank You Ed Woodward III. Thanks you and anyone who helped you to create your versions of Vampires for Palladium games. These are Vampires, real vampires.

Quick Review is in Order. Vampire Lords. YES. These are what I think of when talking about Vampires the Lords of the Undead. I Love how they are “Cursed” with Undeath. Master Vampires. YES. Again you hit the nail on the head of what a Master vampire should be. Common Vampires. Yes. More perfection of what vampires are really like. Though I refuse to use the term Secondary Vampires due to the connection to Rifts VI craptastic types of vampires.

SKILLS. I enjoy how you have made Vampires Playable Characters in regards to skills. Love it.
Age Points. As a means of gaining their powers. Brilliant. I love it.

Flawed Vampires. Pretty good write up actually. I look forward to using one as an NPC at some point in a future game.

Five Out of Five Stars guys. Perfection.


And what's even better the new rules allow you to make different types of vamps. I created a Nosferatu strain of vampires and used it in Nightbane and BTS and my players loved me for it. Rifter 49 vamps are the way to go.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Thu Feb 24, 2011 6:07 am
by TechnoGothic
Gangrel44 wrote:
TechnoGothic wrote:Thank You Ed Woodward III. Thanks you and anyone who helped you to create your versions of Vampires for Palladium games. These are Vampires, real vampires.

Quick Review is in Order. Vampire Lords. YES. These are what I think of when talking about Vampires the Lords of the Undead. I Love how they are “Cursed” with Undeath. Master Vampires. YES. Again you hit the nail on the head of what a Master vampire should be. Common Vampires. Yes. More perfection of what vampires are really like. Though I refuse to use the term Secondary Vampires due to the connection to Rifts VI craptastic types of vampires.

SKILLS. I enjoy how you have made Vampires Playable Characters in regards to skills. Love it.
Age Points. As a means of gaining their powers. Brilliant. I love it.

Flawed Vampires. Pretty good write up actually. I look forward to using one as an NPC at some point in a future game.

Five Out of Five Stars guys. Perfection.



And what's even better the new rules allow you to make different types of vamps. I created a Nosferatu strain of vampires and used it in Nightbane and BTS and my players loved me for it. Rifter 49 vamps are the way to go.


Yeah I know. I'm tempted to make a Morbius the Living Vampire type for a game.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Wed May 04, 2011 5:26 am
by TechnoGothic
anyone else using them ? I know I'm replacing the Rifts vamps completely.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Wed May 04, 2011 12:29 pm
by jaymz
TechnoGothic wrote:anyone else using them ? I know I'm replacing the Rifts vamps completely.



That is PRECISELY what I decided to do as soon as I finished reading the article. Not just Rifts either. Vampires in ALL PB games.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Wed May 04, 2011 1:19 pm
by Jedrious
jaymz wrote:
TechnoGothic wrote:anyone else using them ? I know I'm replacing the Rifts vamps completely.



That is PRECISELY what I decided to do as soon as I finished reading the article. Not just Rifts either. Vampires in ALL PB games.


That and I'm also considering porting the Age point mechanism to all "effectively immortal" lifespaned supernatural beings, Nightbane, Nightlords, Night Princes, apparently Awakened Doppelgangers since we still have Attila the Hun's Doppelganger walking around. Would have to figure out more powers, and obviously some would require being restricted to certain types of supernatural beings.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Wed May 04, 2011 1:25 pm
by jaymz
Jedrious wrote:
jaymz wrote:
TechnoGothic wrote:anyone else using them ? I know I'm replacing the Rifts vamps completely.



That is PRECISELY what I decided to do as soon as I finished reading the article. Not just Rifts either. Vampires in ALL PB games.


That and I'm also considering porting the Age point mechanism to all "effectively immortal" lifespaned supernatural beings, Nightbane, Nightlords, Night Princes, apparently Awakened Doppelgangers since we still have Attila the Hun's Doppelganger walking around. Would have to figure out more powers, and obviously some would require being restricted to certain types of supernatural beings.


I am not planning to go this far but i was looking at something similar for were creatures

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Wed May 04, 2011 11:26 pm
by TechnoGothic
Jedrious wrote:
jaymz wrote:
TechnoGothic wrote:anyone else using them ? I know I'm replacing the Rifts vamps completely.



That is PRECISELY what I decided to do as soon as I finished reading the article. Not just Rifts either. Vampires in ALL PB games.


That and I'm also considering porting the Age point mechanism to all "effectively immortal" lifespaned supernatural beings, Nightbane, Nightlords, Night Princes, apparently Awakened Doppelgangers since we still have Attila the Hun's Doppelganger walking around. Would have to figure out more powers, and obviously some would require being restricted to certain types of supernatural beings.


Talents : Cost to purchase amount times 10 for the Age Points is fair.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Thu May 05, 2011 4:09 am
by Jedrious
TechnoGothic wrote:
Jedrious wrote:
jaymz wrote:
TechnoGothic wrote:anyone else using them ? I know I'm replacing the Rifts vamps completely.



That is PRECISELY what I decided to do as soon as I finished reading the article. Not just Rifts either. Vampires in ALL PB games.


That and I'm also considering porting the Age point mechanism to all "effectively immortal" lifespaned supernatural beings, Nightbane, Nightlords, Night Princes, apparently Awakened Doppelgangers since we still have Attila the Hun's Doppelganger walking around. Would have to figure out more powers, and obviously some would require being restricted to certain types of supernatural beings.


Talents : Cost to purchase amount times 10 for the Age Points is fair.

I'm going a bit more fleshed out than talent acquisition:

Age Powers I'm viewing as non-species specific:
Indomitable Will
Superior Regeneration
Enhanced Strength
Enhanced Speed
Enhanced Agility
Unearthly Beauty
Mental Power (if race restricts psionic powers, that race is prohibited)
Sorcerous Power (if race restricts spell power, that race is prohibited)
Great Magical Potential
Great Psychic Potential
Sleep of Ages (modified for non-psionic races)
Scholarly Mind

Ones I've thought about:
Evolve Morphus
Cost to Acquire: 250(?) Age Points
Restriction: Nightbane
Reacting to the changing world around you, your Morphus draws upon your expereince in the everchanging world and adapts.
Gain one Morphus Trait, either randomly or chosen in concert with your GM, if chosen randomly, reroll any results that would have resulted in multiple traits.

Survive Mirror's Life
Cost to Acquire: 15 Age Points; more points can be spent to increase the doppleganger's life expectancy
Restriction: Doppleganger
Your connection to existence is stronger than most, you can survive additional time on Earth while your double still lives. The number of age points spent on this power determines how much more time you have 15 Age Points: Three Days, 25 Age Points: One Week, 40 Age Points: One Month, 70 Age Points: One Year, 150 Age Points: Indefinately

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Sun May 08, 2011 7:55 pm
by Jedrious
G-Zombie wrote:Awesome stuff, A quick question though. In the article under the description of the dhampir it clearly states that in regards to age points the dhampir count as the type of vampire that created them. Then on page 74 it says the dhampir has fixed age points at 2D6x10+50 with an additional 10 points per century. I opt for the type of vampire, based on the vampirick which is created the same way as a dhampir and counts as the type of vampire in both sections. What do you think?

I believe the passage regarding Dhampirs counting the same as their progenitor is refering to how different powers work differently for the various categories of vampires, such as the variation in chance for defective slaves in the Enslavement power, as oppossed to refering to Age Point progression

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Mon May 09, 2011 1:53 pm
by Nekira Sudacne
G-Zombie wrote:
Jedrious wrote:
G-Zombie wrote:Awesome stuff, A quick question though. In the article under the description of the dhampir it clearly states that in regards to age points the dhampir count as the type of vampire that created them. Then on page 74 it says the dhampir has fixed age points at 2D6x10+50 with an additional 10 points per century. I opt for the type of vampire, based on the vampirick which is created the same way as a dhampir and counts as the type of vampire in both sections. What do you think?

I believe the passage regarding Dhampirs counting the same as their progenitor is refering to how different powers work differently for the various categories of vampires, such as the variation in chance for defective slaves in the Enslavement power, as oppossed to refering to Age Point progression



Good point, but on page 66 it says "So a dhampir created by a shade will have very weak powers and FEW POINTS, while a dhampir created by a master vampire would have much more power." I don't know it just seems like an oversight no offense to Mr. Woodard because this is one of the best Rifter articles ever. I would just like to know how the rest of you play it.


I'll point him to this thread, he'd probablly be willing to chime in with his answer.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Tue May 10, 2011 10:17 pm
by Specter
Are they really that good... I might just have to go out and buy this book.... then again I still don't have a gaming group since the last time I went out and bought an rpg book. This is an expensive habit with no pay off. Where are all the SC gamers?!

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Wed May 11, 2011 7:09 am
by TechnoGothic
Yes Specter, it is that good.

"All you have to do, is take my hand, Evil." -- Fright Night, Jerry Dangreg

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Thu Jun 09, 2011 10:59 am
by Specter
Lord Nikon wrote:Finally I was able to get Rifter #49 and go through it, and I do have to say I like most of what I read. Seriously considering using them in my Rifts and Heroes games (the 2 Palladium tiltles I usually run). Before I put anything in a game though I like doing the "acid test" and try to check for problems.

One problem I had with the original Vamp's in Palladium is the originating class or O.C.C. abilities. My wife DESPERATELY wants to play her Burster character as a Vampire in my current Rifts Campaign. If I was to use the optional rules as set out in Rifter, would she keep her burster abilities? There's nothing saying she wouldn't. Personnaly I think it would be really interesting. Also, th age old question about D-Bee abilities. Do the Vamps in #49 keep them?

I'll be keeping the old VI idea in Rifts for a little bit more, however I'll be making the "New" vampires as presented in Rifter the True Vampires in the world and they will be waging a war against the Old VI's and eventually force the imposters out and take over.

Also, the idea of age points I really liked. Though I would probably tie it in more with xp level and not age. Also, the costs of some abilities are way too expensive. Resist Religious Symbol and Swim in Running Water come to mind. Considering most players would be only able to play a "Secondary Vampire", gaining only 5 age points every century or level, the player could play a 15th level vampire and would still need to "live" for 2500 years before he could swim accross a small river. That's nuts! :shock:

I'm considering halving all costs, or increasing the age points to allow my players to actually get an ability or two during their characters entire play time...



Or you can do what I've been saying I was going to do for a couple of years now. Run a Nightbane game... through time! Since there are so many things that are "effectively immortal" I was going to run a nightbane game starting in Ancient History and progress the game rapidly at certain points.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Sat Jun 11, 2011 2:08 pm
by TechnoGothic
Lord Nikon wrote:Finally I was able to get Rifter #49 and go through it, and I do have to say I like most of what I read. Seriously considering using them in my Rifts and Heroes games (the 2 Palladium tiltles I usually run). Before I put anything in a game though I like doing the "acid test" and try to check for problems.

One problem I had with the original Vamp's in Palladium is the originating class or O.C.C. abilities. My wife DESPERATELY wants to play her Burster character as a Vampire in my current Rifts Campaign. If I was to use the optional rules as set out in Rifter, would she keep her burster abilities? There's nothing saying she wouldn't. Personnaly I think it would be really interesting. Also, th age old question about D-Bee abilities. Do the Vamps in #49 keep them?

Yes their is a power which gives Vampires Psychic powers. BUT if you was Psychic before becoming a vampire, you get it for free. So YES, a Burster would keep their powers.
BUT Vampires have a innate weakness to Fire...so I would advise against making a vampire immune to fire. I'd actually make the ex-burster vulnerable to Fire now as a vampire.

I'll be keeping the old VI idea in Rifts for a little bit more, however I'll be making the "New" vampires as presented in Rifter the True Vampires in the world and they will be waging a war against the Old VI's and eventually force the imposters out and take over.

Also, the idea of age points I really liked. Though I would probably tie it in more with xp level and not age. Also, the costs of some abilities are way too expensive. Resist Religious Symbol and Swim in Running Water come to mind. Considering most players would be only able to play a "Secondary Vampire", gaining only 5 age points every century or level, the player could play a 15th level vampire and would still need to "live" for 2500 years before he could swim accross a small river. That's nuts! :shock:

I'm considering halving all costs, or increasing the age points to allow my players to actually get an ability or two during their characters entire play time...


Do what my group plans on doing. Have BOTH Kinds of Vampires.
V.I. has the standard Rifts Vampire your most likely to run into.
Then the Rarer V.L., the Cursed/Necromagic transformed Vampires from Rifter 49.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Tue Aug 23, 2011 12:14 am
by Zenvis
TechnoGothic wrote:Thank You Ed Woodward III. Thanks you and anyone who helped you to create your versions of Vampires for Palladium games. These are Vampires, real vampires.

Quick Review is in Order. Vampire Lords. YES. These are what I think of when talking about Vampires the Lords of the Undead. I Love how they are “Cursed” with Undeath. Master Vampires. YES. Again you hit the nail on the head of what a Master vampire should be. Common Vampires. Yes. More perfection of what vampires are really like. Though I refuse to use the term Secondary Vampires due to the connection to Rifts VI craptastic types of vampires.

SKILLS. I enjoy how you have made Vampires Playable Characters in regards to skills. Love it.
Age Points. As a means of gaining their powers. Brilliant. I love it.

Flawed Vampires. Pretty good write up actually. I look forward to using one as an NPC at some point in a future game.

Five Out of Five Stars guys. Perfection.

You loved it too? It was absolutely awesome!!

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Thu Aug 25, 2011 2:06 am
by TechnoGothic
Heck yeah, the Rifter #49 Vampires are the best printed by pb yet, ;)

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Fri Aug 26, 2011 12:30 am
by Zenvis
TechnoGothic wrote:Heck yeah, the Rifter #49 Vampires are the best printed by pb yet, ;)

I would not go quite that far (I am still a bit bias about my work in the Rifter).

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Fri Sep 23, 2011 1:07 am
by dargo83
how do the age points work

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Fri Sep 30, 2011 3:56 am
by TechnoGothic
dargo83 wrote:how do the age points work


You gain Age Points in several ways.
100 years pass, gain age points.
Gain a Experiance Level gain Age Points.
Drink Blood from certain Supernatural beings, gain Age Points.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Sat Nov 26, 2011 2:25 pm
by Tricky
I know they were meant to be used in Nightbane, but I think the new vamps would work quite well in BTS, possibly even better! Now you get vampires much like what you see in horror fiction; ageless creatures cursed to a hellish existance. A vampire lord with a nice stable of under vamps would give even Lazlo himself a run for his money.
Also, I think, if you planned on using them, you could even tweak one of several character classes into becoming a dedicated 'Vampire slayer'.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Fri Dec 02, 2011 5:27 pm
by TechnoGothic
yep, VLs scream BtS horror goodness.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Mon Feb 27, 2012 8:37 pm
by MurderCityDisciple
TechnoGothic wrote:Heck yeah, the Rifter #49 Vampires are the best printed by pb yet, ;)


Yeah I used to frikken hate vampires, but now that there are no two alike, it makes it actually interesting to use them. Brilliant Rifter article!!

My NEW favorite npc is a 16 year old seeming metal head teenage girl stuck in 1986 created using Rifter #49. She's got the biker leather jacket, patch strewn jean vest with Judas Priest backpatch, tight jeans with machinegun bullet belt, Goodie comb sticking out of back pocket and a lot of 'tude.

Inspired by Marceline the Vampire Queen.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Mon Feb 27, 2012 11:20 pm
by Kovoston
Nice idea - Yeah I liked the Article as well!
:)

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Fri Mar 09, 2012 12:00 pm
by TechnoGothic
Yep, the Rifter#49 vampires beat the Rifts Vampires hands down.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Wed May 30, 2012 3:00 pm
by Gangrel44
At the risk of beating a dead horse on this thread I was wondering has anyone ever put out a custom character sheet for the Rifter 49 Vampires?

Re: I still owe a character sheet

Posted: Wed Nov 28, 2012 2:45 pm
by Gangrel44
I'm just finishing some other characters and their sheets, but I have.

If you don't mind it being in Excel.[/quote]



Any chance you have if in pdf format?

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Wed Jan 02, 2013 7:28 am
by robertbc73
These "alternate" vampires, by any chance, like normal vampires or vampires from The World of Darkness?

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Wed Jan 02, 2013 10:46 am
by jaymz
Some have said they are like WoD but I don't know WoD to make the comparison. To me they come across as more "normal" vampires.

I use both version with the Vampire Intelligence as what it is, a godlike Alien Intelligence that creates 3 types of Vampires as followers/minions, and the Rifter 49 Vampires as "true" vampires since they are more of a "race" so to speak with much wider array of abilities available to them based on age.

I also have them essentially at war with each other while the rest of the world makes no distinction between the two and tries to kill all Vampires.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Mon Jan 07, 2013 3:44 pm
by Tor
MurderCityDisciple wrote:a 16 year old seeming metal head teenage girl stuck in 1986 created using Rifter #49. She's got the biker leather jacket, patch strewn jean vest with Judas Priest backpatch, tight jeans with machinegun bullet belt, Goodie comb sticking out of back pocket and a lot of 'tude. Inspired by Marceline the Vampire Queen.
In b4 no conversions.

This kinda reminds me of the Dream Maker in Between the Shadows too.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Fri Jan 11, 2013 12:28 am
by auyl
I have to say that I was never a big fan of vampires in Nightbane but I just got Rifter #49 today and I have to say I love the new way vampires are worked out in here. I will use this info from now on in any Palladium game I run, might even reconsider my stance on them in Nightbane now.

What are your takes on. . . ?

Posted: Thu Apr 17, 2014 3:01 pm
by Antimony
What are people's thoughts on the vampirik of said Rifter, on page 67? Personally, I rather like it, and how it is keeping with the idea of "corpses can't have kids." Though I'm struggling to come up with a plausible reason on why the vampirik "grows" at the rate of normal children and just "stops ageing" at adulthood. (Though, for the unlife of me, I don't know why I want an explanation on that.)

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Sat Jan 31, 2015 11:45 am
by gaby
So Any ideas for Vampires,s npc using Rifter 49?

Yes, many ideas for NPC's

Posted: Thu Apr 02, 2015 12:50 pm
by Antimony
Yes, quite a few, with varied strains. One of my favorite is a vampire hunter Shade. She's not pretty and her powers are flanked by nothing, but she's as cunning as a cat (has to be, to survive).

On a side note, how do those who use Rifter 49 treat the Wampyr power of instinctively "knowing" a vampire's weaknesses, or a dhampir's ability of recognizing a vampire by sight and works? Personally, I've simply made the wampyr a "blanket" ability to know the difference between hearsay and legends on vampirism (stakes immobilize, not kill; dawn is the most effective time of day to drag a vampire into the light; some vampires can overcome various weaknesses, etc), rather than an individual, "Detect Weakness" power. ("I can tell just by looking at that vampire, garlic won't be as effective. And that other one with her can control minds, so be careful.")

Similarly, I've scaled back the dhampir 's awareness to the vampire, natural powers, and mind-controlled slaves and thralls. I haven't changed their ability to "sniff" vampires out.

Although, a cunning vampire might be able to exploit a weakness that seems inherent to me, if a wampyr and dhampir should cross paths: "I'm the greatest vampire hunter! Get out of my way!" "You? Ha! You can't even go out into daylight without turning into bacon! Stand aside!"

On the other side of that same note, I've made an Excel character sheet strictly for vampires.

Re: ~ Oh, Oh, Goodness YES !! RIFTER #49’s VAMPIRES

Posted: Thu Jul 16, 2015 2:39 pm
by TechnoGothic
jaymz wrote:Some have said they are like WoD but I don't know WoD to make the comparison. To me they come across as more "normal" vampires.

Nothing like wod vampires at all.

I use both version with the Vampire Intelligence as what it is, a godlike Alien Intelligence that creates 3 types of Vampires as followers/minions, and the Rifter 49 Vampires as "true" vampires since they are more of a "race" so to speak with much wider array of abilities available to them based on age.

I also have them essentially at war with each other while the rest of the world makes no distinction between the two and tries to kill all Vampires.

I use both also.