Novelty weapon question
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What about his P.S. Bonus to MDC Damage..?Illithid13 wrote:1d6 MD...
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probablly be the same as the giant's in New West's war clubs.
1d6 MD + SN PS hand to hand damage
so with SN PS 24 a total of 3d6 MD
1d6 MD + SN PS hand to hand damage
so with SN PS 24 a total of 3d6 MD
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Depends on the relative size of the wrench. If it's a big wrench that probably takes 2 hands to use, I'd say 2D6 If it's a relatively normal sized wrench (to scale of course) I'd say 1D6. Also don't forget that Minotaurs being giants get an extra 1D6 out of weapons made to their scale weapons.
I thinkt he Operator class lists tools as weapons damage.
MDC or SDC damage depends if the Minotaur is generating MDC or SDC muscle power behind the blow. Don't forget to add the punch damage behind it.
Oh, there are breaking rules somewhere, but it's something like if you do 3x the maximum damage that the weapon alone could dish out, you have a 1-25% chance of breaking it.
I thinkt he Operator class lists tools as weapons damage.
MDC or SDC damage depends if the Minotaur is generating MDC or SDC muscle power behind the blow. Don't forget to add the punch damage behind it.
Oh, there are breaking rules somewhere, but it's something like if you do 3x the maximum damage that the weapon alone could dish out, you have a 1-25% chance of breaking it.
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He could still have his giant wrench...just for fine work the mace would work.
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cornholioprime wrote:What about his P.S. Bonus to MDC Damage..?Illithid13 wrote:1d6 MD...
Sigh...I thought it was understood bonuses to P.S. are only to S.D.C. There are not bonuses to Mega-Damage with with your strikes, even if you have supernatural strength. A supernatural P.S. of 24 would inflict 2D6 M.D. on a regular punch (double that for power punch), + 9 s.d.c. damage. But because the strike is most likely to a MDC enemy/structure/target, the bonus to that is basically ignored. It isn't 2D6 M.D. + 9 M.D.C = the attack total. A wrench being nothing other then a mega-damage construct would not inflict mega-damage on its own. At most, being wielded by a SN strength person, it might add between 1d4 m.d. to 1d6 m.d. However, it should be normally limited to S.D.C. damage when being wielded by robotic or superhuman strength characters.
Mindcrime wrote:Although, some weapons like the xiticix and cosmo knight weapons add on to your supernatural punch damage.
Yes, you're correct. There are certain items and such that allow one to add their P.S. bonus to mega-damage attacks. However, they are exeptions to the rule, not a standard concept for all weapons wielded by Supernatural Strength.
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Res Sin Kai wrote:Mindcrime wrote:Although, some weapons like the xiticix and cosmo knight weapons add on to your supernatural punch damage.
Yes, you're correct. There are certain items and such that allow one to add their P.S. bonus to mega-damage attacks. However, they are exeptions to the rule, not a standard concept for all weapons wielded by Supernatural Strength.
Actually, those weapons add their damage to one's punch damage. The ps damage bonus is always applied to melee weapons, it's just that unless your strength is over 115 it's still just going to be an sdc bonus.
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Actually there is no clear rule on whether you add your Supernatural Strength damage to MDC weapons. It seems that later books suggest you do add your punch damage to the weapons damage. I think it makes perfect sense, however I do not let Xiticix or any non-magic, non vibro weapons do MDC unless they are in the hands of someone who is supernaturally strong.
So in this instance I think the giant wrench would only do MDC in the hands of the minotaur or another supernaturally strong being.
So in this instance I think the giant wrench would only do MDC in the hands of the minotaur or another supernaturally strong being.
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grandmaster z0b wrote:Actually there is no clear rule on whether you add your Supernatural Strength damage to MDC weapons. It seems that later books suggest you do add your punch damage to the weapons damage. I think it makes perfect sense, however I do not let Xiticix or any non-magic, non vibro weapons do MDC unless they are in the hands of someone who is supernaturally strong.
So in this instance I think the giant wrench would only do MDC in the hands of the minotaur or another supernaturally strong being.
Are you referring to the damage bonus or to punch damage? If I've read correctly, you can add your damage bonus to any melee weapon, but it will still just be a negligible sdc bonus.
As for punch damage vs weapon damage, you do one or the other unless it specifically states that you add them.
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Re: Novelty weapon question
Zerebus wrote:And here's the question: exactly how much damage should such a gimmick do?
Whatever damage the character's Supernatural PS punch inflicts.
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Mindcrime wrote:grandmaster z0b wrote:Actually there is no clear rule on whether you add your Supernatural Strength damage to MDC weapons. It seems that later books suggest you do add your punch damage to the weapons damage. I think it makes perfect sense, however I do not let Xiticix or any non-magic, non vibro weapons do MDC unless they are in the hands of someone who is supernaturally strong.
So in this instance I think the giant wrench would only do MDC in the hands of the minotaur or another supernaturally strong being.
Are you referring to the damage bonus or to punch damage? If I've read correctly, you can add your damage bonus to any melee weapon, but it will still just be a negligible sdc bonus.
As for punch damage vs weapon damage, you do one or the other unless it specifically states that you add them.
I'm referring to adding the punch damage, and the later books do suggest that in general you do add punch damage and weapon damage together. Earlier books say you take whichever is higher, which makes no sense at all. A dragon in human form doing the same damage with a punch as smacking you with a vibro sword? huh?
I'm not saying this is canon, I simply play it the way that makes the most sense to me. In fact with dragons I add the listed "claw" and "bite" damage to the supernatural strength damage. That way if it's in human form it would do 5d6 (or whatever) but once it turns into dragon form it would do 7d6. At least that makes them more formidable in their true form.
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grandmaster z0b wrote: the later books do suggest that in general you do add punch damage and weapon damage together. Earlier books say you take whichever is higher, which makes no sense at all.
The book that says you take whatever is higher is the GMG.
Where's it say that you add them together...?
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Killer Cyborg wrote:grandmaster z0b wrote: the later books do suggest that in general you do add punch damage and weapon damage together. Earlier books say you take whichever is higher, which makes no sense at all.
The book that says you take whatever is higher is the GMG.
Where's it say that you add them together...?
I know the Xiticix world book says that Xiticix weapons add punch damage and I think I remember a passage inferring (not stating) that this is the way it should be done. I suppose the GMG would supersede that.
As I said though I know it's not strictly canon but that's the way I play it.
The word "THAN" is important. Something is "better than" something else, not "better then", it's "rather than" not "rather then".
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grandmaster z0b wrote:Killer Cyborg wrote:grandmaster z0b wrote: the later books do suggest that in general you do add punch damage and weapon damage together. Earlier books say you take whichever is higher, which makes no sense at all.
The book that says you take whatever is higher is the GMG.
Where's it say that you add them together...?
I know the Xiticix world book says that Xiticix weapons add punch damage and I think I remember a passage inferring (not stating) that this is the way it should be done. I suppose the GMG would supersede that.
As I said though I know it's not strictly canon but that's the way I play it.
Actually, you do get to add your supernatural punch damage to xiticix weapons. The GMG description of the weapons says so.
The xiticix weapons are all kinds of messed up.
Yet they're canon...
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