Ultimate Thief
Moderators: Immortals, Supreme Beings, Old Ones
-
- D-Bee
- Posts: 12
- Joined: Sat Jun 13, 2020 2:14 pm
Ultimate Thief
Given all the options available: Palladium Fantasy Thief, MERC Professional Thief, Gypsy Thief, Psi-Ghost, Rift Runner, Ley Line Rifter, HU powered, HU skilled, NS&S, etc. What do you think would be the ultimate thief? Or what have you built in the past to have thieving fun? Are there any ultimate thief type NPC's in the lore anywhere?
- Mack
- Supreme Being
- Posts: 6768
- Joined: Wed Nov 01, 2000 2:01 am
- Comment: This space for rent.
- Location: Searching the Dinosaur Swamp
- Contact:
Re: Ultimate Thief
If I'm allowed to go a wee bit off the deep end...
-- Chiang-Ku Dragon gets major psionics (to include Astral Projection for scouting/spying), outstanding metamorphosis, a few magic tattoos, and a magic OCC.
-- Pick the Temporal Wizard OCC (or possibly a Shifter).
Temporal Magic gives several good options for getting into and out of places. Dimensional envelopes for hiding and storing stuff. Place a Dimensional pocket within a small bag, stash all your gear in it, then metamorph into bird that's just big enough to carry the bag... And if things turn sideways, the character is MDC with Supernatural Strength.
-- Chiang-Ku Dragon gets major psionics (to include Astral Projection for scouting/spying), outstanding metamorphosis, a few magic tattoos, and a magic OCC.
-- Pick the Temporal Wizard OCC (or possibly a Shifter).
Temporal Magic gives several good options for getting into and out of places. Dimensional envelopes for hiding and storing stuff. Place a Dimensional pocket within a small bag, stash all your gear in it, then metamorph into bird that's just big enough to carry the bag... And if things turn sideways, the character is MDC with Supernatural Strength.
Some gave all.
Love your neighbor.
Know the facts. Know your opinion. Know the difference.
Love your neighbor.
Know the facts. Know your opinion. Know the difference.
- Killer Cyborg
- Priest
- Posts: 28149
- Joined: Thu Nov 08, 2001 2:01 am
- Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
- Location: In the ocean, punching oncoming waves
- Contact:
Re: Ultimate Thief
I made a mutant packrat ancient master ninja with super powers once.
She did pretty good.
She did pretty good.
Annual Best Poster of the Year Awards (2012)
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
-
- Hero
- Posts: 1322
- Joined: Tue Mar 13, 2018 7:08 am
- Comment: They/Them
Re: Ultimate Thief
One could arguably exploit how certain classes are labeled differently in various sections of the Game Master Guide to jam some super powers where they don't belong. Two relevant examples are how the Super-Spy and CB2 Priest are listed as Scholars and Adventurers in the experience tables. This is provided priests aren't considered Practitioners of Magic in the same way some games would find a Cyborg Priest acceptable, because S&A superpowers can't go on a character with magic, psionics, or much in bionics.
Assuming super powered Priests and double-dipping Super-Spies are out, a super powered Professional Thief is perhaps the only thing that could measure up to a Chiang-Ku as above, and even that would require some anti magic shenanigans.
Assuming super powered Priests and double-dipping Super-Spies are out, a super powered Professional Thief is perhaps the only thing that could measure up to a Chiang-Ku as above, and even that would require some anti magic shenanigans.
-
- D-Bee
- Posts: 12
- Joined: Sat Jun 13, 2020 2:14 pm
Re: Ultimate Thief
I'm open to double dipping for spies, or a priest of mischief type.
-
- D-Bee
- Posts: 12
- Joined: Sat Jun 13, 2020 2:14 pm
Re: Ultimate Thief
Nothing wrong with the deep end, super powers, etc. keep em coming I like all of these so far. You guys make me feel like I'm still coloring with Crayons, I love it!
- Blackwater Sniper
- Explorer
- Posts: 179
- Joined: Sun Dec 24, 2017 6:14 pm
- Comment: The only bad character is the one you didn't put on paper.
Re: Ultimate Thief
I've never really been one to play an OCC as it's listed. I go for "what's my play-style and which will fit that role the best." One of the reasons I left D&D, my fellow players kept saying I should play the character how the book says it's described.
The OCC will give you the skills:
What kind of thief are you looking to become? Stealing hearts (or other bodily organs)? Information? Petty crime? Vehicle repo? In it for the money and whatever isn't nailed down?
The race will tell you where you can travel and if you can hide in plain sight.
I have an Atlantean Temporal Warrior who can walk the streets of most cities across the globe and survive. He has customized his rifles' barrels to accept Ram-Jet rounds, elongated the bore (using temporal magic) so a 7" submachine gun has the accuracy of a full-size rifle, tripled the capacity (again, temporal magic) with a pneumatic-fed magazine, among other fun toys.
He's one of the main pathfinders of the regiment: going in ahead of the main force, noting routes in and out, loading transports efficiently for the task at hand (what's needed during the march, at the target, and exfil).
With a couple skill changes he could be a decent thief, he's quick on his feet, good at gathering intel, has plenty of cargo space, and the mindset of "if I need it to get the job done, I'll take it."
The OCC will give you the skills:
What kind of thief are you looking to become? Stealing hearts (or other bodily organs)? Information? Petty crime? Vehicle repo? In it for the money and whatever isn't nailed down?
The race will tell you where you can travel and if you can hide in plain sight.
I have an Atlantean Temporal Warrior who can walk the streets of most cities across the globe and survive. He has customized his rifles' barrels to accept Ram-Jet rounds, elongated the bore (using temporal magic) so a 7" submachine gun has the accuracy of a full-size rifle, tripled the capacity (again, temporal magic) with a pneumatic-fed magazine, among other fun toys.
He's one of the main pathfinders of the regiment: going in ahead of the main force, noting routes in and out, loading transports efficiently for the task at hand (what's needed during the march, at the target, and exfil).
With a couple skill changes he could be a decent thief, he's quick on his feet, good at gathering intel, has plenty of cargo space, and the mindset of "if I need it to get the job done, I'll take it."
So what if I don’t know what apocalypse means? It’s not the end of the world!
- Incriptus
- Hero
- Posts: 1257
- Joined: Mon Dec 23, 2002 2:01 am
- Comment: Hey, relaaaax. Pretend it's a game. Maybe it'll even be fun
Shoot the tubes, Dogmeat! - Location: Washington State
Re: Ultimate Thief
I'm fond of the Psi-Nullifier.
The inability to be detected my magic or psionic means is really helpful
Once you get in a few levels and grab some of the telemechanics for bypassing tech
Then you just have to worry about good old fashion line of sight
If you want to play dirty the Astral Transference abilities in Nightbane work wonders.
The inability to be detected my magic or psionic means is really helpful
Once you get in a few levels and grab some of the telemechanics for bypassing tech
Then you just have to worry about good old fashion line of sight
If you want to play dirty the Astral Transference abilities in Nightbane work wonders.