Rabid Southern Cross Fan wrote:This book is in serious need of revision. I question a number of the choices, especially the various IMAI mecha being made REF mecha. This despite the fact that there are STILL mecha that haven't been catalogued for the RPG (all of which would be in service at this point):
- Wolfe's fighter from the Eulogy flashback (and may even be a Veritech)
- Point K Fighter from Enter Marlene (which may or may not be Wolfe's fighter)
- Liberte Fighter from Outsiders
- VTOL Veritech Recce/ELINT (from Robotech Art 3, mentioned in The Sentinels scripts and made into the Delta Veritech by Jason/John Waltrip)
- YF-4/VF-4 Veritech, which would be a low-production model that would have traveled with the REF (Its in Tactics, why not the RPG?)
- VF-Jotunn Armor (again, its in Tactics, why not the RPG?)
- Prototype Cyclone (from Robotech Art 3) which should replace all the VR-020 series. The VR-010 series is superflous and is simply reinventing the wheel.
- The "Survival Bike" we see in various MOSPEADA episodes should be in this book as the precursor model to the MOSPEADAs.
- Colonel Wolfe's body armor from the Eulogy flashback
- The Alpha drones from The Secret Route
- The ships from SDC: Southern Cross other than the Tristars (they are all used by the REF since we know TS 85 had them).
- The "smaller" Ikazuchi-type ships labeled as the IZUM-10 series (Matt Willis even did renders of them for the uRRG).
There are numerous problems with the various other mecha such as the Golem, which immediately runs into the problem of being named the exact same as the GMP's APB-4 Golem Autonomous Patrol Battloid. In fact, the design of the Golem clearly evolved into both the semi-variable Jackal and transformable Condor. In fact, why bother with the Golem at all? Split the difference: make the shoulder packs, outboard leg pods and the forearm weapon/shields the equivalent of the Jotunn Armor, but for the Condor. In fact, the Condor needs to be made into a fully realized Veritech as was stated in the Wildstorm Invasion comics.
The Daniel and the Valiant simply don't belong. The latter, especially, because its far too reminiscent of the MegaZone 23 Part 1 mecha that are no longer canon for Robotech.
As others have said, The Sentinels races are a throwback and not in a good way. The Karbarrans that Tommy redesigned for Prelude to the Shadow Chronicles is what we should expect. They should be encountered only AFTER the Invid Invasion. The most believable way to deal with Perytonian "magic" is that it isn't magic at all: its nanotechnology/cybertechnology that is incredibly advanced (maybe even to the point the Perytonians don't fully understand it, but can replicate it). The Curse/Infernal War is not "raising the dead through necromancy", its nanites rebuilding the fighters to fight again. The Perytonians could still have "spells" in that they have technology that cannot be explained that produces "magical" effects (yes, even a short-range personal spacefold since we see the Tirolians have something similar inside their City-ships).
There is, quite simply, NO REASON for the REF to have found Tirol before the Invid Invasion (considering it happened literally the day after Zor Prime killed The Masters). There is also no reason for the REF to have fought the Invid prior to The Invid Invasion. To claim otherwise flies in the face of quite a bit of dialogue and totally upends the entire middle chapter of Robotech.
Its nice that the REF Destroids and Z-series Battlepods are back. The non-transformable Power Amplified Body Armor was good, though it should interface with CVR-3 only (and there is NO REASON for it to be issued to non-combatants. Why would non-combatants be trained in the use of infantry powered armor?).
The Tirolian weapons not only are STILL missing, but the "Bioroid Bazooka" from The Sentinels video isn't even listed.
There are still enemies for the REF to fight in deep space without making them Bioroids or Invid prior to the Invid attacking Earth. We hear tell of "Space Pirates". There would be around 1.8 million surviving Zentraedi warships after Force of Arms that are unaccounted for and may be potential enemies. The ship that is shown exploding in the Eulogy flashback video is supposedly one of the "enemies" encountered. Here's a wild idea: do these guys! Do rogue Zentraedi scattered throughout the galaxy. Do the crumbling remains of the Tirolian Empire, minus Bioroids. Hell, why not The Children of Zor that was proposed for the cockamamie Robotech: Academy Kickstarter?
That's all I can think of at the moment....
Wow, we could not be more in synch.
I would add:
The Tiger Destroid (which is canon in the Wildstorm Comics), replaced with a Monster III in LLA for the same scene, but since both sources are canon, nothing saying they both were not there covering the 15ths retreat.
Not sure if we need a copy and paste of character creation that we have in every other book.
Aliens:
- Garudans: Seems they lost their Sentinels psionic abilities in favor for the Hin. I guess thats okay, but there is greater character development with the old system using Rifts style psionics. Im okay wither way I guess. Most other Robotech psionic abilities has done away with ISP, so this fits.
- Karbarran: I like their write up, and I like their technology in the book as well. But they need to be careful of the "Teddy Bear" references, which Prelude to the Shadow Chronicles clearly retconned. I like their tech, which is an obvious throw back to the now decanonized Sentinels comics, but it is fun to see. We need to see their ship yards and more SHIPS in general. If there was one thing that IS canon about Karbarran's is, they make ships (thats basically L'Ron's only line to Hunter in Prelude). So show us more ships since you yanked the Spaceship book from under our feet.
- Perytonians: I like the use of PPE, since its a staple Palladium game mechanic (although we lost ISP with the Garudans....come on guys...pick a direction and go with it...other psionic abilities seem to not use ISP in Robotech either...should PPE even have a place in this game? Should we use something similar to the old Sentinels/HU1 magic system?)...HOWEVER, the spell selection is very dumb IMHO. In the world of Robotech, it would make more sense to use SPACE MAGIC from Rifts DB 13 and/or space magic from Aliens Unlimited (converted to MDC). Those magics are much more attuned to the TECHNOLOGICAL aspects of Robotech. Instead, we get a watered down MDC versions of magic from Palladium Fantasy. FREQUENCY JAMMING or NEGATE MECHANICS are nowhere in the list of spells the Perytonians would likely have developed to combat technological enemies. We have negate magic and dispel magic barriers, which can only be used to fight other Perytonians. The spell description of Negate Magic talks of Wards, Talismans, Amulets, Golems, and Zombies...NONE of which Perytonians can even do, nor any other being in the Robotech-verse we have seen yet. That's pretty stupid and a waste of print. And I guess every wizard gets every spell on the list from level 1?
- Praxians: I wish they had a few more martial arts aspects that translates into game mechanics, something similar to a Rifts Samurai. I found this write up, like the Sentinels one, mundane and easily forgettable. Needs more work. Give me a reason to pick a Praxian over just some human in a cyclone with the H2H Commando skill and jacked up on physical skills. Good job upgrading their tech to MDC levels though.
- Spherians: I like this write up good enough I rekkon. They can make their own laser rifles naturally, so it makes sense as to how a natural MDC creature can hurt other creatures of the same type. Otherwise, easily forgettable.
Tech:
- Love the idea of a non-transformable power armor suit.
- Good to see the Zentraedi battle pods back, with some balls to boot.
- The UEEF Destorids are a welcome sight.
- Tirolian Bioroid Pilot mentions getting a Trumvirate Invid Fighter. This is a throwback to Sentinels when they showed them defending Tirol before the UEEF came. This was in violation with the main show where they were produced on Earth as a last ditch effort to fight the humans against the ASC. This is Palladium's chance to fix this continuity error, and be in line with Harmony Gold by recognizing the Sentinels video is now decanonized anyway.
Invid:
-The Regent's suit is reminiscent of the old game and Sentinels art work...when Wild Storm and Harmony Gold clearly substituted it with an Invid Overlord in Prelude (and already presented in tSC book). Perhaps the Regent only used an Overlord when he fought Breetai and this older suit was used in the early days of the war? This needs to be fleshed out.