taalismn wrote:
Impart Knowledge
i could see this being used as a wife asks "where have you been all day?"
never set anything up for rifts psionics but they did always seem to get the short end of the stick , though some i had for other stuff could be adapted
might be long winded but i am seldom on here if i have gotten much sleep at all, maybe someone could clean them up a bit
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PSI sensitive
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Third Sight:
Range: self (but can extend as far as ISP allows)
Duration: 1 min base
Saving Throw: none
ISP: 5 (+2 every min after the first)
after a few seconds to focus (2 actions) the psychic's sight line separates from their body (similar to astral projection but not on the astral plane and not detectable by anything other that detect psionics) the psychic can control this view to move anywhere without restrictions, up, down, through solid objects and even the vacuum of space without being slowed at all (though moving through solid objects can be disorienting)
the psychic can move and even fight physically while in this state, if they can see their body movement speed is 1/2, actions per melee are -2 and -5 to all combat bonuses except to initiative (and only if the enemy is spotted from the new vantage point) if the psychic can not see themselves they fight as if blinded (with - 2 actions per melee focused on the 'third sight' power)
while active the psychic feels no pain or physical sensations, can't hear or see (other than by third sight) and may seem drunk or high to anyone looking at them staggering around , often with a glazed expression on their face or eyes rolled back in their head) the upside is that they can see in any direction, through solid objects (even power armor or vehicles) at a maximum speed of 20 miles per hr (50 mph on a ley line) and can not be harmed in any way (unless to the physical body) psionics that effect vision can still be cast and will stack, spells and psionics that have no range but target, or target area 'must be seen' (something like teliport) can be used , but no ability's that are beyond the range of the psychics physical body (a fireball for instance would still only travel from the psychic's physical body in a straight line at the mentioned negatives to strike)
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PSI-Sensitive
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Seventh Sense
Range: 25' per level
Duration: Until sense is triggered
Saving Throw: none
ISP: 2
like sixth sense the ISP is used automatically when entering an area that had recent Rift activity with a maximum of 1D6+1 days ago, and only if the psychic is unaware of the recent activity (if they saw the rift closed and ran to within range of this power it would not trigger telling them a rift just closed, or if they felt the sense, moved away and then back into range it would not trigger again) the psychic will know the location of where the rifts was within their sensing range, an idea of how large it was small (dog size or smaller) medium (human size) large (robot or vehicle) or gigantic (large enough for an army) and if the rift was 'natural' or 'man made' (if man made there is a 65% chance they can tell if it was opened on the side they are on, or the other side
tracking skills could lead to more information (1 set of footprints coming out of nowhere, or vehicle tracks traveled to where the rift was and vanish) but the psychic ability does not tell anything other than where the rift was, it's relative size, how long ago it was active
and if it was man made or natural
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PSI-Sensitive (maybe super?)
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Cosmic Vision:
Range: 10'/infinite
Duration: 1 melee
Saving Throw: None
ISP: 50
1D6 melee trance
can 'see' rifts in the past or future (within 1D4+1 months) the psychic see's the rift energy (different than visually seeing it, they see streaks of silver/white energy pouring out of the rift in all directions and reflected off of any person or object that was in the area at the time the rift was active, even objects that are invisible) this details the exact size of the rift, everything that was in the area , and can see all incarnations of that rift
if the rift opens routinely in the same spot, where the rift opens to on the other side, and if a random rift every opening, over lapped in the same spot but the psychic is able to identify which rift's , objects and beings which were on the side of the opening of the psychic and which portals , beings and objects were on the other side (if the psychic has been to a dimension that one of the portals opens up from there is a good chance 75% they can tell which dimension it is)
the power only lasts 1 melee but given the time skewing nature of it, the psychic 'see's the rift for the total duration of the longest one was open for (if only 1 rift was open for 10 min they see the entrance and exit for 10 min, if 10 portals had opened with one taking 3 days to close, then the psychic would see all rifts' open in the same instant closing one by one until 3 days later the last one closed, but similar to a dream the psychic has total knowledge and understanding of what they are seeing, and which rifts are in the past and which are in the future etc) but still only 15 seconds has passed physically in real time
this power does NOT allow the opening (or re-opening) of a rift and visions of future rifts are subject to change , but can be both an indicator of any dangerous beings that came into our world, or ones who might (the psychic and friends could see a evil shifter coming with a demon army 5 weeks from now, but would have time to prepare and set traps, or find the shifter in the weeks beforehand and kill him before he prepares)
being psychic powers it could be one of the few ways for the CS to identify possible incoming attacks by rift portals
i own but am less well versed in RUE, and my memory is ... lackluster at best keep that in mind if my posts contradict canon lol