Paladin Steel Storefront

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abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

taalismn wrote:Paladin Steel PSEP-02 ‘ShocPlug’ Pistol

Are ‘stun-beads’ and mini-plungers used in a lower level as pillows or sleep aids?

taalismn wrote:.. powerful electrochemical batteries (based on research into certain ‘electrobeasts’ of the Cambridge Jungle)...


Their use may have a hopeful bio-tech future. But a question is their source from the ‘electrobeasts’ or is it just research based on them?
No one has to follow the 'EBs' cleaning up little 'batteries'? :eek:
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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abtex
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Re: Paladin Steel Storefront

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I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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taalismn
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Re: Paladin Steel Storefront

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abtex wrote:Cute little thing.


Working on several similar somethings...helps that I downloaded several large PDF directories on current UGVs... :wink:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Paladin Steel Storefront

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Paladin Steel ‘Demolition Guns’
(aka ‘DPOs’-Demolition Projectile Ordnance, ‘Dopies’, ‘Flying Dustpail’, ‘Rubbler’, ‘Crumble-guns’)

“To the attention of the residents of the Castle of Darkness; your current residence has been cited for various violations of safety and construction codes, neighborhood blight ordinances, failure to pay property taxes, and obstruction of commerce and travel. As such, your building has been condemned and scheduled for demolition. You have fifteen minutes to vacate the premises. As some of you have outstanding warrants for various crimes against your neighbors, we understand this may represent a matter of hardship for you, but we have law enforcement officers on hand who will take your surrender. Please do not tarry in your evacuation, as we WILL keep on our court-mandated schedule to bring this structure down. Have a nice day.”

“Call us for stump removal at 0004-2666-2666. That’s 0004-BOOM-BOOM. Paladin Steel Contract Engineering Demolitions; we’ll get it out, we’ll bring it down.”


So-called ‘Demolition Guns’ are large-caliber low-velocity projectile weapons used primarily to demolish fortifications and structures, clear obstacles, and breach gateways. Too slow, both in projectile speed and rate of fire, to be effective against moving targets, ‘D-Guns’ tend to be used most commonly by combat engineering teams for those situations when chopping up a target with regular heavy weapons isn’t expedient, and setting down conventional demolition charges isn’t possible. Thus Demolition Guns tend to be seen most often mounted on specialized engineering vehicles or on the rare siege weapons.
The two most common D-Guns currently in service actually came to Paladin Steel’s attention from the historical archives of Farnborough Aviation in Great Britain, where salvagers and heritage scouts of New Bath managed to acquire access to the data caches of the massive Farnborough Air Museum and various Royal War Museum storage bunkers. Many of the designs unearthed have subsequently been updated and manufactured for service.

*DPO-61-380
This weapon is based on the WW2-era Raketen-Werfer 61 L/5.4 rocket launcher, itself the adaptation of a Kreigsmarine depth charge launcher mounted on a Wermacht tread-chasis. The snub-nosed 61 L/5.4 was a breech-loading heavy rocket launcher firing a concrete-busting 38 cm bomb of up to 830 lbs up to three miles. It was most notable for venting the rocket back-pressure out forward through a double-walled sleeve around the projector barrel, thus allowing it to be mounted in the ‘Sturm Tiger’ panzer assault gun carrier. Though devastating against fortifications, the 61 L/5.4 was cumbersome operationally, with a low rate of fire necessitated by the difficulties of manhandling the heavy projectiles inside the confines of an armored vehicle, the low number of said heavy projectiles that could be carried by the Sturm Tiger, and the more mobile nature of combat by the end of the war.
The old Raketen-Werfer has been resurrected by PS as the DPO-61-380, with more powerful propellants, lighter materials, more potent explosive fillings, and cyborg or robotic loading and handling addressing some(but not ALL) of the original’s problems. The powerful weapon is seen mounted on only a relatively few specialized vehicles, such as heavily modified Black Bear MBT/ARVs, casemate-topped Sherman IIs, and Slepnir ARVs. The most interesting application of this weapon has been to deliver powerful TW ‘Earth Demolition’ munitions incorporating Earth Elemental magic to a target. PS is also reportedly working on a Close Rift munition using the DPO-61-380 as a ‘bus’.
Weight: 2.2 tons dismounted
Range: 17,000 ft
Damage:(HE)----3d4x10 MD to 50 ft blast radius
(Armor-Piercing) 6d6x10 MD to a 30 ft blast radius

(TW Earth Demolition Charge)---Roughly equivalent to an 8th level Earthquake spell; lasts 2 melees and does 2d6x100 MD to a 120 ft wide area, plus 2d4x10 MD to everything in a 100 ft wide area either side of the epicenter. All other effects similar to the Earthquake spell.

(TW Deluge Demolition Charge)----This uses a modified Water Elemental spell(Roughly equivalent to 12th level) to spontaneously generate an expanding circular Tidal Wave of water from the point of impact; the 40 ft wall of water expands out to an 800 ft radius, doing 4d6x10 MD, inundating and possibly knocking over buildings, flipping over vehicles, sluicing away loose earth and objects(including people) and potentially drowning enemies. The water surges out for 1 minute of real time, though it may take hours for deluged objects and muddied soil to dry out. The water will also rush into any bunkers and cellars that aren’t sealed and watertight, filling them. This warhead has proven particularly useful in demolishing and drowning out vampire hideouts in the West.

Rate of Fire: Once per melee
Payload: Varies; generally 12-24 rds
Penalties: -2 to strike moving targets
Cost: 1 million credits for the gun. Projectiles cost 25,000 credits each for HE, 45,000 credits for Armor-Piercing. TW Earth and Deluge Demolition Charges cost 395,000 credits each.

Note: PS is also working on TechnoWizardry demolition shells, primarily based on such spells as Earth Elemental spells as Quicksand, and Crumble Stone.

*DPO-L9-165
This is a post-Rifts adaptation of the Royal Ordnance L9 165 mm demolitions gun, a weapon used by both the British and American armies(the latter mounting a similar weapon in the M728 engineering vehicle). The L9 throws a 165 mm 64-lb projectile, the HESH warhead packed with 40 lbs of plastique explosive being the type most commonly used.
Being smaller and lighter(but also shorter-ranged), the DPO-L9-165 is seen deployed on a larger range of ARV platforms, such as the Rattlesnake ARV, Sherman II ARV, and Kodiak ARV.
Weight: 1.1 tons dismounted
Range: 7,800 ft
Damage:(HESH) HESH rounds are designed to ‘pancake’ against a target, then detonate, punching a plate-like scab or spald of material off the interior side of the wall or armor plate, doing shrapnel and shock damage to the interior of the structure.
5d6x10+10 MD to an 18 ft blast radius, plus 2d4x10 SDC to anyone inside the armor(or 1d6x10 SDC to anyone within 15 ft of the other side of the wall). HALF that if used against composite ‘meshed’ armors designed to flex, rather than spald(most power armors are constructed to have a certain amount of ‘warp’ to their structure, but cheaper armors, like Chipwell and early Northern Gun designs, lack this protection).
More advanced modern armors, such as those used by the Coalition, Triax, and other very high tech nations(the Kittani, for instance), for their EBA, power armors, robots, some vehicles, and special purpose fortifications(such as high echelon command bunkers) are designed NOT to spald, due to multiple composite layers of megadamage fabric and netting.....for these armors, spalding/bleed-through damage may be reduced to 1/4, or may not apply at all(GMs, use your discretion). Normal blast damage still applies, though, as the outer layers of armor are blown off/vaporized.
Rate of Fire: Twice per melee
Payload: Varies; generally 20-30 rds
Penalties: -1 to strike moving targets
Cost: 370,000 credits for the gun. HESH Projectiles cost 38,000 credits each
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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abtex
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Re: Paladin Steel Storefront

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taalismn wrote:Paladin Steel ‘Demolition Guns’
(aka ‘DPOs’-Demolition Projectile Ordnance, ‘Dopies’, ‘Flying Dustpail’, ‘Rubbler’, ‘Crumble-guns’)

Getting ready for Masochistic Christmas Shopping. Clearing the aisles like never before. :D

Nice new toys.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

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Do you work at the The Willard Library ? (go down away, link is not working) and Update
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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taalismn
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Re: Paladin Steel Storefront

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abtex wrote:Do you work at the The Willard Library ? (go down away, link is not working) and Update


Very funny. :-D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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abtex
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Re: Paladin Steel Storefront

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taalismn wrote:
abtex wrote:Do you work at the The Willard Library ? (go down away, link is not working) and Update


Very funny. :-D

Some library have overdo books, others have overdo guests. :D
They just look and look for books they once read.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:
taalismn wrote:
abtex wrote:Do you work at the The Willard Library ? (go down away, link is not working) and Update


Very funny. :-D

Some library have overdo books, others have overdo guests. :D
They just look and look for books they once read.


If you want a really good history of libraries and attendant anecdotes, I'd recommend the book The Library: An Illustrated History by Stuart A.P. Murray...some of the early chapters on the origins of books and libraries(dating back at least to 400 BC) include some rather zesty curses to be laid against those who don't return books...all the more impressive when you realize that there was a Semitic god, Nebu, who was the GOD of written language. They took written texts SERIOUSLY.
The Murray book is great reading for anybody who loves books, and I suspect any decent library has a copy behind the reference desk for the staff. I got mine almost by accident after attending a library book sale...I came out, remembered I was going to get another book(an atlas of firefighting of all things) went back to get it, and came across the The Library quite by serendipity. :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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abtex
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Re: Paladin Steel Storefront

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Thank you for the info on The Library: An Illustrated History by Stuart A.P. Murray.
...remembered I was going to get another book (an atlas of firefighting of all things) ..

Did you get the Firefighting atlas as well? I love Fire trucks.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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taalismn
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Re: Paladin Steel Storefront

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abtex wrote:Thank you for the info on The Library: An Illustrated History by Stuart A.P. Murray.
...remembered I was going to get another book (an atlas of firefighting of all things) ..

Did you get the Firefighting atlas as well? I love Fire trucks.


Yes, I did. DK Press(they do excellent color printing) did it.
It was a very good book sale. :ok:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Paladin Steel Storefront

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Paladin Steel PSP09 9mm Machine Pistol
(aka ‘Stitcher’)
http://i408.photobucket.com/albums/pp164/taalismn/Stechkin.jpg

**SHHHHRRRRRIIIIPPPPP**
“You forgot to set the fire selector to single shot, didn’t you?”
“...Oops...” :oops:
“That’s it, I’m not giving you any more of Ex-Two clips until you learn discipline with that thing!”

The PSP09 is a machine pistol based on the pre-Rifts Russian ‘Stechkin’, a weapon that saw limited use during the days of the old Soviet Union. The Stechkin was a heavy automatic pistol with a full autofire capability(850 rpm) built in, but the weapon proved too heavy for regular shooters, too small for an SMG, and fairly uncontrollable during burst fire, leading it to ultimately being discontinued in both production and official service, although examples still circulated in the international black market adn it occasionally resurfaced with Russian special forces and commando units. Why is PS bothering with this weapon then? The proliferation of cyberlimbs for one thing. The post-Rifts upward trend in bionic arms, integrated headjack targeting systems, smart gun software, and other forms of augmentation have replaced the human frailties that made the Stechkin so unmanageable. In an age when nobody thinks twice about carrying a five-pound laser pistol, a two-pound automatic pistol doesn’t seem such a big deal.
Another reason to bring back this weapon was trade deals with the Romanov Empire in Russia. Cyberlimbs are even more prevalent in the Russian warlands, so heavy autopistols are no big deal. More than anything else, PS may have come up with a revamped weapon with Eastern origins in order to sweeten trade talks with the Russian warlords such as Romanov, Kolodenko, and Burgasov, especially if PS throws ramjet and explosive ammunition in the bargain.
The PSP09 has improved on the original weapon, making it more durable, jam-free, and easier to use. Range has also been improved. Because of the high rate of fire that can almost immediately empty the standard twenty-round magazine, the weapon has been made compatible with longer SMG clips and drum magazines. PS also copied a feature from pre-Rifts Beretta pistols in building in a small folding metal foregrip to steady the weapon two-handed during full-auto-firing.
The PSP09 has been offered for sale in North America and in limited distribution in other locations as well, across PS’s sales network. The majority of sales, however, have been in Eastern Europe, where the weapon has been ‘rediscovered’. The major misgiving that PS has had about the PSP09, however, is that the design has been quickly copied by the Russian warlords’ factories(and loaded with ramjet ammo acquired from Triax or an increasing number of local sources), so the improved Stechkin hasn’t been making PS much money in overseas sales.

(Note: The Russian re-makes/knock-offs lack the molecular-engineered ‘dry lubricant’ surfacing of PS-made weapons, and efforts to use substitutes have proven less effective, so locally-manufactured versions of the PSP09 have a slightly better chance of jamming)

Weight: 2.27 lbs
MDC: 32
Range: (Effective)150 ft
(Maximum) 600 ft (but -1 to strike firing one-handed, and HALF damage)
Damage:( Standard 9mm) 3d6 SD per rd
(NEMA-9 Saboted Round) 5d6 SD per rd
(Express Round) 4d6 SD(increase range to 200 ft) per rd
(Ramjet) 1 MD per rd
(Wellington/PS Exploders) 6d6 SD per rd
(PSX-2) 1d4 MD per rd
Can chamber a variety of other ammunition types, including rubber, silver, wood, Glaser, and TW bullets.
Rate of Fire: Standard; single shot or burst
Payload: 20 rd box magazine, 30 rd long magazine, or 32- to 50- round ‘snail drums’
Special Features:
*Folding Foregrip
*Threaded Muzzle---Can be fitted with a silencer or flash hider.
*Shoulder Stock Socket----a shoulder stock can be fitted to the pistol, effectively making it a carbine.
Cost: 2,800 credits
Options:
*Underbarrel Laser Spot---+1 to strike. Cost: 700 credits
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Paladin Steel Storefront

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Paladin Steel PSLP-7/G-22P ‘Peresvet’ Pulse Laser Pistol
(aka ‘Redstar’, Perezzer’)
http://i408.photobucket.com/albums/pp164/taalismn/img312.jpg

“You like what you see? Svetlana’s laser pistol is fine weapon, no? Good Russian photonic engineering, made in heartland in Kiev! Maybe Novyet make you good deal on one of your own, no?”

The PSLP-7/G-22P is simply the PSLP-1B ‘Adder’ Heavy Laser Pistol modified with a longer barrel/focusing elements, no SDC mode, better power efficiency and different styling resembling that of the pre-Rifts Soviet ‘Stechkin’ heavy automatic pistol. The reasons behind this move became clear when PS announced that the weapon would be manufactured under license in the Romanov Domain of Russia, as part of a technology exchange(it’s unclear what PS got in exchange, but many suspect it was access to pre-Rifts Russian aeronautical technology archives, given recent Russian-inspired aircraft designs rolling out of PS hangars). It’s worth noting, however, that no mention of the American connection is made around the Romanov factory; the design is being touted as a development of the existing G-21P laser pistol(and even named for a famous fighting monk of ancient Russian history, Alexander Peresvet). There, the G-22P is doing very well in sales, with sales even being made to the Sovietski.
The PSLP-7 hasn’t done as well in domestic American sales owing to the lack of a step-down mode and the only marginal improvement in range over the existing(and already very popular) PSLP-6. Those wanting better range typically go for the PSLP-4 “Bushmaster” which has only slightly greater weight, much better range, and a cheaper price. This makes the PSLP-7 something of a disappointment for Paladin Steel in its local sales, particularly when compared to such market favorites as the Wilks line.
Weight: 4 lbs
Range: 900 ft
Damage: 3d4 MD per shot, and 6d6 MD per 3 shot burst
Rate of Fire: Standard
Payload: 24 MD shots per standard e-clip, 35 shots with a long e-clip.
Bonuses:(Laser Targeting) +1 to strike on an aimed shot
Special Features:
*Targeting Laser
*Shoulder Stock Socket----a shoulder stock can be fitted to the pistol, effectively making it a carbine.
Cost: 19,000 credits
Options:
*Blue-Green Frequency Kit---This modifies the pistol to fire more effectively underwater, down to 1,000 ft. Comes with a slip-on casing for the laser that gives the weapon neutral bouyancy if dropped in the water. Cost: 6,000 credits

*Flash-Blinder---This adds a special power-stepdown chip to the weapon’s power regulation/draw system, and a scattering optic to the barrel. allowing the weapon to produce blinding flashes of light that can temporarily blind those with unprotected optics/eyes. Effects are roughly equal to a Blinding Flash spell. One MD shot equals 200 ‘flash’ shots.
Cost: 4,000 credits

*Fan-Scatter-Laser Kit---This conversion adds what looks like a round-tipped air-cooled muzzle or perforated silencer to the end of the muzzle. In reality, it is a beam-splitter that converts the PSLP into a short ranged ‘fan laser’, doing 1d6 MD to an 10 ft-wide area, at about 300 ft range, with a single shot, and 3d6 MD to a 12 ft area with a burst shot.
Sometimes called a ‘paint stripper’. Cost: 5,000 credits
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Paladin Steel Storefront

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Paladin Steel (Mc)SSN03 ‘Selkie’ MicroScale Mini-Submarine
“Damnit! Another polar bear! How the hell am I supposed to spy on that Free Quebec facility when every damn ice hole in Hudson Bay seems to have a polar bear waiting by it ready to try to bite my head off when I come up to spy-hop!? Can’t shoot the damn things because somebody might notice bears exploding on the ice and the one I COULD snuff on the sly turned out to be a Demon Bear!”
---Ensign Guffy Mormo, SEAL Selkie Pilot, Greater New England Navy

The (Mc)SSN03 ‘Selkie’ can be thought of as a submarine power armor, seeing as in concept it is an imitation seal constructed with the same technologies as cyberhuman cyborgs, and piloted by a single Smallkin pilot.
The ‘Selkie’ resembles a typical harbor or gray seal, but in reality is a nuclear-powered mini-robot vehicle with a crew compartment instead of a brain in the head, megadamage sheathing instead of skin, and artificial myomer ‘muscles’ instead of organic tissue.
The Selkie can belly-crawl on land at a slow and awkward speed, but in the water, the power armor/microsubmarine is much faster and more agile, swimming through the water with a combination of fin and body movements. For faster speed, however, the Selkie mounts a concealed hydrojet repulsor between the rear tail fins.
Selkies carry light armament; a pair of eye-mounted lasers, a pair of underwater needle lainchers, and the ability to dispense a sonar- and scent-fouling ‘ink’.
Selkies are typically used for reconnaisance, courier, and port security duties.
The main shortcomings with Selkies are their light armament and the fact that they may resemble seals TOO well. As seals are often in the middle of the foodchain, they are often hunted by larger predators. In order to survive transits in open or populated waters, many Selkies are often deployed with an escort, especially of other microscale units such as the McSSN ‘Mecko’, the robot sharks ironically providing the robot seals with protection from other sharks and killer whales.
Type: PS-(Mc)SSN03 ‘Selkie’
Class: MicroSubmarine
Crew: One, Size Level 1-2 sentient.
MDC/Armor by Location:
Main Body 100
Reinforced Crew Compartment 50
Fins(2) 20 each
Tail Fins(2) 20 each
Height: 1.2 ft
Width: 1.4 ft
Length: 7 ft
Weight: 550 lbs
Cargo: Small survival pack and sidearm(s) in the cockpit
Powerplant: Micro-Nuclear Power Cell w/ 2 year energy life
Speed: (Land) Can crawl at a Speed of 5.
(Water) Swimming normally can reach a Speed of 20( MPH), while engaging the hydrothruster can hit 26 MPH, maximum depth of 1,000 ft.
Market Cost: 1 million credits
Systems of Note:
Standard(albeit miniaturized) Power Armor Features, plus:
-Multi-Optics(2,000 ft range)
-Telescoping Zoom Lens(2,000 ft range)
-Micro-Magnifying Lens(x2, x10, x50 magnification)
-Thermal Optics( 1,000 ft range)
-Camera/Video w/ live transmission capability)( 15 miles range)
-Electronic Ear and Audio Transmitter w/ scrambler capabilities( 1.5 miles range)
-Laser Distancer( 1,000 ft range)
-Radiation Detector(100 ft diameter area)
-Air Thermometer(20 ft diameter area)
-Molecular Analyzer(20 ft diameter area)----Samples the water for trace chemicals(such as blood, oil, radioctive particles) and can be used to track in the water with 60% accuracy.
-Depth/Pressure Gauge

*Mini-Sonar----2 mile range and can track up to 24 targets.

*Stealth Covering----The Selkie’s false skin is a stealth covering, helping absorb sonar waves and giving the microsub a chance of evading detection(or rather, of passing as a normal seal). The Selkie is -30% to detect using sonar, and even then, it more likely(75%) shows up as a regular seal.

Weapons Systems:
1) Blue-Green Eye Lasers(2)---The dark eyes of the Selkie conceal powerful cybroptical lasers. Just look and shoot.
Range: 2,000 ft in air/underwater
Damage: 1d6 MD single shot, 2d6 MD double blast
Rate of Fire: EPCHH
Payload: Effectively Unlimited

2) Chin Needlers(2)---Mounted in the head alongside the cheeks, their ends disguised among the sensory whiskers, are two ‘microharpoon launchers’ firing needle-dart rounds. These are too short-ranged and underpowered to take out heavily armored targets, but are effective at driving off sea life and ‘soft’ targets.
Range:(5.56mm, 120mm-long darts) 200 ft in air.
100 ft at depths of about 16 ft
80 ft at depths of about 66 ft
50 ft at depths of about 130 ft
Damage: 3d6 SDC single round, 6d6 SDC per three round burst.
*Poison Darts---These have a small internal reservoir for holding drugs or toxins, to be dispersed inside a living target. PS itself doesn’t sell any poisons, but a variety are available on the open market(and it’s said the Cambridge Jungle tribes have a number of nifty drugs and poisons available). Cost: 75 credits per 100 basic, unfilled, venom rounds.
*MDC Penetrators---These use a more powerful propellant to fire the projectile that much harder, to the point that they each do 1 MD(range is unchanged). Cost: 500 credits per 100 rds
Rate of Fire: Standard
Payload: 30 rounds per launcher

3) VibroClaws---The fin-claws conceal retractable vibroblades, typically used to assisting in climbing rocky coastal terrain, but also very useful in delivering slashing blows to sea life and enemy frogmen.
Range: Melee
Damage: 2d4 MD

4) Ink Cloud---Inspired by squid defense mechanisms, this dispenses an ultra-fine dark siltyfluid into the water that acts to blind pursuers. The microparticles in the fluid also interfere with sonar senses and can clog olfactory sensors and gills.
Range: Covers a 20x20x20 ft area
Damage: Those relying on visual, olfactory or sonar senses will be -5 to strike, parry, dodge, disarm, and entangle while caught in the cloud of ink. Gill-breathers will also find themselves short of ‘breath’, being -3 on initiative, -3 to dodge, strike, and parry, -50% to skill performance and at HALF APMs/Speed while trying to flush the coagulating material from their gills.
Depending on local water current conditions, the cloud disipates in 1d4 melees.
Rate of Fire: ECHH
Payload: 10 shots of fluid

Hand to Hand Combat
The Selkie uses the same bonuses as for Power Armor Training, adjusted accordingly for underwater combat:
+3 Dodge underwater
+4 Roll underwater

Options:
*Mine Harness---The Selkie can be fitted with a special external harness that allows it to carry up to three fusion blocks and attach them to targets with molecular adhesion clips, but being fitted with the harness and ordnance reduces the effectiveness of the stealth systems to only -15%.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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glitterboy2098
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Re: Paladin Steel Storefront

Unread post by glitterboy2098 »

taalismn wrote:Paladin Steel PSLP-7/G-22P ‘Peresvet’ Pulse Laser Pistol
(aka ‘Redstar’, Perezzer’)
http://i408.photobucket.com/albums/pp164/taalismn/img312.jpg

“You like what you see? Svetlana’s laser pistol is fine weapon, no? Good Russian photonic engineering, made in heartland in Kiev! Maybe Novyet make you good deal on one of your own, no?”

looks like Zeetha from Girl Genius..
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
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Re: Paladin Steel Storefront

Unread post by taalismn »

glitterboy2098 wrote:
taalismn wrote:Paladin Steel PSLP-7/G-22P ‘Peresvet’ Pulse Laser Pistol
(aka ‘Redstar’, Perezzer’)
http://i408.photobucket.com/albums/pp164/taalismn/img312.jpg

“You like what you see? Svetlana’s laser pistol is fine weapon, no? Good Russian photonic engineering, made in heartland in Kiev! Maybe Novyet make you good deal on one of your own, no?”

looks like Zeetha from Girl Genius..



Setsuna Meioh from Sailor Moon.... :bandit:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Paladin Steel Storefront

Unread post by taalismn »

Paladin Steel (Mc)SSN02 ‘Mecko’ MicroScale Robot Shark MicroSubmarine

“Hmmmmm...I’m picking up activity ahead...Sounds Naut’Yll. Maybe a raiding party. Call the rest of the squadron and cue up the ‘Jaws’ soundtrack, willya?”

The (Mc)SSN02 ‘Mecko’ is a disguised robotic shark(based on reverse-engineered CSN designs) meant to be piloted by a Smallkin crew as a miniature hunter-killer submarine and recon/security unit.
Paladin Steel chose to use the mako shark over larger species as the basis of the McSSN02 because the mid-sized animal would attract less attention than the more aggressive and known maneaters such as the Great White and the Tiger Shark. The mako is also known to have the habit of gathering in large schools, so observers would not be surprised to large gatherings(actually submarine wolf-packs). The robot vehicle is thus sheathed in a false skinning of ‘speed-swim’ material(a synthetic scaled similar to a shark’s own, for increased streamlining in the water), and appears just like any other example of a number of shark breeds. Internally, though, the Mecko is a nuclear-powered miniature robot vehicle crewed by several Smallkin. For armament, the Mecko sports a pair of blue-green laser eyes, a micro-torpedo launcher concealed in its mouth, a powerful robot jaw with crushing teeth, and vibroblades hidden in the fins and tail. A powerful complement of sensor systems, modeled on sharks’ own, makes the Mecko a superb aquatic scout unit.
Meckos are typically deployed to counter enemy frogmen, recon enemy ships and shores, and provide protection for allied ships and coastal facilities. The GNEAS uses Meckos for naval patrol, mercantile escort, coastal espionage, and fisheries protection.
Type: PS-(Mc)SSN02 ‘Mecko’
Class: MicroSubmarine
Crew: 3-5 Size Level 1-2 sentients.
MDC/Armor by Location:
Main Body 150
Reinforced Crew Compartment 60
Fins(3) 25 each
Tail 100
Height: 4 ft
Width: 4 ft
Length: 13 ft
Weight: 1,300 lbs
Cargo: Small survival pack and sidearm(s) in the cockpit
Powerplant: Micro-Nuclear Power Cell w/ 2 year energy life
Speed:(Land) Not possible
(Water) Swimming normally can reach a Speed of 22( 25 MPH), while engaging the hydrothruster can hit 30 MPH, maximum depth of 5,000 ft.
(Leaping) The Mecko can also make a high speed run to the surface and ‘porpoise’ up out of the water, leaping up to 8 ft out of the water, typically to escape underwater pursuit or surprise surface targets.
Market Cost: 2.6 million credits
Systems of Note:
Standard Power Armor Systems, plus:
-Depth/Pressure Gauge
*Mini-Sonar----15 mile range and can track up to 32 targets.
*Periscope---The dorsal fin conceals a retractable fiber-optic periscope.
*Magnetic Anomaly Detector---Modeled on sharks’ ability to detect EM fields, this compact system does much the same thing. Range: The magnetometer has a range of 4,000 ft(active EM sources at THREE times that range) and can detect vehicles and other metallic structures with 80% accuracy.

*Molecular Analyzer----Samples the water for trace chemicals(such as blood, oil, radioctive particles) and can be used to track in the water with 50% accuracy.

*Stealth Covering/Systems----The Mecko’s false skin is a stealth covering, helping absorb sonar waves and giving the microsub a chance of evading detection(or rather, of passing as a normal seal). The Mecko is -30% to detect using sonar, and even then, it more likely(75%) shows up as a regular shark.

Weapons Systems:
1) Blue-Green Eye Lasers(2)---Copied from a captured CSN Robot Shark Sled, these eye-mounted lasers are most effective weapons, giving the Mecko a true ‘look that kills’.
Range: 2,000 ft in air/underwater
Damage: 2d6 MD single shot, 4d6 MD double blast
Rate of Fire: EPCHH
Payload: Effectively Unlimited

2) Micro-Torpedo Launcher---Mounted in the mouth is a micro-torpedo launcher.
Range:(Pattern-MT1A)2,500 ft underwater, 500 ft in air
(Pattern-MT1B)2,500 ft underwater, 500 ft in air
(Pattern-MT1C)3,200 ft underwater, 700 ft in air
(Pattern-MT1D) 4,000 ft underwater, 900 ft in air
Damage:(Pattern-MT1A)6d6 MD to 3 ft radius
(Pattern-MT1B) Screamer Round;Screamers are specialized one-use munitions that when fired, broadcast a massive burst of noise across all audio/sonic frequencies, with the intended effect of destroying acoustic target(sonar) locks, and allowing the sub/diver to escape opponents using sonar to detect or track them. -60% to track the sub via sonar while the Screamer is in effect, while sonar-guided weapons are -10 to strike .
Screamers also have the effect of stunning dolphins, whales, and other creatures using natural sonar and echo location. These creatures are disoriented/stunned for 1d4 melees.
A typical screamer will last 1d4 melees until it burns out or is destroyed.
Screamers can also be fused to ignite/activate anywhen up to a minute(4 melees) after deployment.
Effective radius of effect of the 18mm screamers is aproximately 1,000 ft
(Pattern-MT1C) Sonic Warhead---2d4 MD per blast to an 8 ft blast radius, 1d6x10 SDC to another 10 ft beyond that, Does only 1d4 MD to a 4 ft radius in air
Sonic weapons do HALF damage through light ‘soft’ armors like MDC barding and padded armor(such as wetsuits).
(Pattern-MT1D) 1d4x10 MD to 3 ft blast radius
Bonuses:(Pattern-MT1A) None; unguided
(Pattern-MT1B) None; unguided
(Pattern-MT1C) (+1 to strike in water. Micro-Homing Sonar Chip) Can also home in on a tracer beacon, and can track moving targets.
(Pattern-MT1D) (+3 to strike in water. Micro-Homing Sonar Chip)Can also home in on a tracer beacon, and can track moving targets.
Rate of Fire: Volleys of 1-6
Payload: 36 MicroTorps in an internal magazine
Cost: (Pattern-MT1A)250 credits
(Pattern-MT1B) 220 credits
(Pattern-MT1C) 360 credits
(Pattern-MT1D) 400 credits

In the alternative, the launcher can hold and fire up to six MINI-torpedoes.

3) VibroBlade Fins---The Mecko’s lateral, dorsal, and tail fins are edged with concealed vibroblades that can deliver a lacerating slash on a hit.
Range: Melee
Damage: 2d4 MD

4)Bite---The Mecko’s jaw is fully articulated and can deliver an armor-cracking bite.
Range: Melee
Damage: 1d6 MD

5) Ink Cloud---Inspired by squid defense mechanisms, this dispenses an ultra-fine dark siltyfluid into the water that acts to blind pursuers. The microparticles in the fluid also interfere with sonar senses and can clog olfactory sensors and gills.
Range: Covers a 20x20x20 ft area
Damage: Those relying on visual, olfactory or sonar senses will be -5 to strike, parry, dodge, disarm, and entangle while caught in the cloud of ink. Gill-breathers will also find themselves short of ‘breath’, being -3 on initiative, -3 to dodge, strike, and parry, -50% to skill performance and at HALF APMs/Speed while trying to flush the coagulating material from their gills.
Depending on local water current conditions, the cloud disipates in 1d4 melees.
Rate of Fire: ECHH
Payload: 10 shots of fluid

6) (Optional) External Mini-Torpedoes---If stealth isn’t a issue, the Mecko can carry and launch up to six mini-torpedoes from an external harness.

7) Melee Combat:
The Mecko uses the same rules as for Light Robots with regards to combat training, ony with the following modifications:
+6 Dodge underwater
+5 Roll underwater
Bite 1d6 MD
Sideslash/Tail Kick 2d4 MD
Body Black/Ram 1d6 MD
Power Ram(takes 2 APM) 4d6 MD

Options:
*Sonic Cannon---The micro-torpedo launcher can be replaced with a sonic cannon
Range: 1,200 ft in water, 200 ft in air
Damage: (Variable power settings) 4d6 SDC, or 4d6 MD per blast
Area of effect ‘shotgun’ blast: Half damage to a 10 ft wide area.
Sonic weapons do HALF damage through light ‘soft’ armors like MDC barding and padded armor.
The sonic vibrations can also be used to set up a resonance in hard armor that can stun or disorient living beings. Humans(and those most like them) will find these subsonic vibrations particularly irritating, the barely audible buzzing setting up painful discordance in their eardrums and auditory apparatus. Beings with enhanced hearing are particularly vulnerable to this attack(DOUBLE penalties and duration of effects). Cyborgs and those with baffled hearing implants will NOT be affected by this.
Save versus psionic attack(12 or better) or be -1d4 to initiative, HALF all bonuses to strike/parry/dodge, and -1d4 to Maintain Balance for 1d6 melees. Roll under P.E. or fall unconscious for 1d6 melees.
Power Armor and EBA-wearers will be more susceptible to the effects of resonance, owing to their close proximity to the materials being affected. The effects are greatly diminished to occupants on a vehicle owing to the many interior structures that serve to disipate and insulate the sound waves.

Rate of Fire: ECHH
Payload: Effectively Unlimited
Cost: Currently not available for sale, but if a functional example were to make it to the Black Market, it could expect to fetch 80,0000 credits

*Chameoline System---Special fiber optics in the hull can change the color scheme of the Mecko between any one of ten different schemes(programmed in at the time of purchase), including basic camouflage schemes. This is commonly used to disguise the micro-sub when cruising or resting on the sea bottom.
Cost: 60,000 credits

*Variable Optical Camouflage Suite---Based on reverse-engineered Naruni and other alien ‘invisibility’ systems, this highly sophisticated system option renders the Mecko effectively invisible to eyeball and sensor detection. This is commonly used to disguise the micro-sub when cruising or resting on the sea bottom.
Bonuses: -20% to opposition Detect Ambush and Detect Concealment rolls; heat sensors are useless
Cost: 1 million credits
Note: This system is not always available for sale; only approved affiliates of PS are allowed to purchase this stealth system

Variants:
*(Mc)SSN(UUV)02---Robot or remotely-operated variant.
Programming:
Pilot Submersibles: 95%
Navigation: Water/Underwater 85%
Radio: Basic 90%
Read Sensory Instruments 85%
Can recognize over 2,000 various national symbols, equipment, vessel types, weapons, and monsters
Actions/Attacks Per Melee: 6
Initiative +1
Strike w/ Ranged Weapons +3
Dodge +1
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

Happy page 85. Only 15 more to go.

Person from an Island designs a 'shark' sub-ette for squirrels. that works.
Do you have a larger shark version, so they can play Lemuria landing craft?
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by glitterboy2098 »

(note: the shark minisub isn't a CS navy design... it's a Kitanni design. )
Author of Rifts: Deep Frontier (Rifter 70)
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Re: Paladin Steel Storefront

Unread post by Gamer »

You need to recheck CS Navy pg 55 CSN Robot Shark Sled.
Nothing there about it being a Kittani design.
Dulce bellum inexpertis.
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Re: Paladin Steel Storefront

Unread post by glitterboy2098 »

Gamer wrote:You need to recheck CS Navy pg 55 CSN Robot Shark Sled.
Nothing there about it being a Kittani design.

actually this thing, aside from size, is remarkably similar to the Kittani Shark Mini-submarine, pg184 of worldbook 7 Underseas.
that one is the size of a Chacharodon Megalodon though..
Author of Rifts: Deep Frontier (Rifter 70)
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* Good sense about trivialities is better than nonsense about things that matter.

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Re: Paladin Steel Storefront

Unread post by taalismn »

glitterboy2098 wrote:
Gamer wrote:You need to recheck CS Navy pg 55 CSN Robot Shark Sled.
Nothing there about it being a Kittani design.

actually this thing, aside from size, is remarkably similar to the Kittani Shark Mini-submarine, pg184 of worldbook 7 Underseas.
that one is the size of a Chacharodon Megalodon though..



Used the CS sled for the base stats....however, when you're using the same animals as models, you have to expect some parallel development.

Of course, I COULD always throw in a bit of flying fish and add restractable gliding wings for a FLYING shark. :P
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Paladin Steel Storefront

Unread post by 89er »

Quick question:

+Could the Alliance build an interdimensional learning institution that acts as both a place where students and staff from across the Megaverse interact and learn, plus a symbol of acceptance and tolerance?
+Could said school have students and staff that include human, bipedal, synthetic, non humanoid, undead (Not the full monty evil Palladium undead, more like undead who come from a universe with different rules, but still intelligent and can safely interact with others), and other sentient beings?
+Could said school have a principle who is a former VatFather who escaped from his prison, exiled himself from the Megaverse at large, until Alliance ships come across a dead Demon Planet in a shattered solar system and the only lifeform is in a self made pod, revived, and begs for work, and is chosen for his experience in maintaining an effective workplace of learning?

This could be for crossover tales, of humor, understanding, action, and Hoyt's road to ensuring a future.
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Re: Paladin Steel Storefront

Unread post by taalismn »

89er wrote:Quick question:

+Could the Alliance build an interdimensional learning institution that acts as both a place where students and staff from across the Megaverse interact and learn, plus a symbol of acceptance and tolerance?
+Could said school have students and staff that include human, bipedal, synthetic, non humanoid, undead (Not the full monty evil Palladium undead, more like undead who come from a universe with different rules, but still intelligent and can safely interact with others), and other sentient beings?
+Could said school have a principle who is a former VatFather who escaped from his prison, exiled himself from the Megaverse at large, until Alliance ships come across a dead Demon Planet in a shattered solar system and the only lifeform is in a self made pod, revived, and begs for work, and is chosen for his experience in maintaining an effective workplace of learning?

This could be for crossover tales, of humor, understanding, action, and Hoyt's road to ensuring a future.


Certainly.
To a lesser extend than what you describe, it already HAS in a number of places...On Rifts Earth, it's the resurrected University of Vermont, plus a number of PS-sponsored engineering academies(though these mainly serve the Company, providing it with plenty of cheap intern labor). There's also the Azimuth Point Academy in the Three Galaxies, which is a MERGER of a military training academy and a finishing school for high-quality domestics(if your butler or live-in maid has a combat certification, odds are, they trained at Azimuth Point). :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Paladin Steel Storefront

Unread post by taalismn »

Paladin Steel ‘ClueBat’ TW Blunt Weapon
http://i408.photobucket.com/albums/pp164/taalismn/img270.jpg

“Permit me to be blunt on this matter.”
#KWANNNNGGG#

“I don’t understand; I hit him repeatedly with this thing and he still won’t take out the garbage!”
“Maybe because physical work is dead against his nature?”

“KARL PROSEK NO HENTAI!!!”
“...right...THAT’S why I hate magic...”

This fearsome-looking club/warhammer is enchanted to not merely deliver a stunning blow, but to embed ‘educational’ compulsions. Augmented with technowizardry and Ludicrous Magic spells, the ClueBat can deliver a merely stunning blow, or, in full-on combat mode(known also as ‘pervert-whacking’ mode), bone-crushing hits. Lightweight, but megadamage-tough composite construction, a long graphite-composite haft, and a cerametal striking head allow for an easily wielded and hard-hitting weapon that sits light in the hands but strikes like a speeding semi, and penetrates ignorance like a bazooka through styrofoam armor.
The ClueBat has proven a popular item with field office executives, rural community teachers, disciplinarians, and union stewards. More than half of ClueBat sales have been to females for some reason.
While some critics of the ClueBat complain that the weapon doesn’t have an optionfor megadamage attacks(like MD Haymaker) available to it, PS counters that the POINT of the ClueBat is non-lethal(or at least REDUCED lethality) enlightment/concussiveness, and direct such complaintees to PS’s other lines of lethal weaponry.
Weight: 6 lbs
MDC: 50
Range: Melee; hafted(1.1 m long)
Damage:(Variable) (Stun Force)(special) 3d6 HP per strike. At zero HP, the victim falls unconscious.
(Blunt Force)3d6 SD or adds +1d6 damage to megadamage strength strikes.
(Stun Baton) Saving throw of 17 or better, or see their normal combat bonuses halved with the first strike, halved again with a successful second strike, and reduced to zero with the third. Each followup strike that melee do normal weapon damage, and reduce the victim’s speed by 5% per strike. If continually pummeled into the next melee, the effects are cumulative. Targets in MD armor or are MDC creatures take no damage, but after three hits in the same melee round are -1 to strike, parry, dodge, and speed reduced by 2%. If continually pummeled into the next melee, the effects are cumulative.
(Slam)1d6x10 SDC, plus victms must roll with impact or be knocked down(lose initiative and 2 APMs getting back up). Characters in body armor take 1d4 SDC through the armor. Those in more than 220 MDC or have supernatural PS of 24 or better are unaffected. Power Armor and those with a supernatural P.S. of 23 or less don’t take damage but must roll versus knockdown.
(Instill Knowledge) Implants a skill known to the user at a level below theirs, or else imparts a piece of information or data to the person hit, for a duration lasting 2 hours.
(Compulsion) Punches an idea or desire into the person. Typically an order to ‘Stop Fighting!’, ‘Don’t Move!’, ‘Be Quiet!’, ‘Pay Attention to Me!’, or ‘Listen Up!’ The victim must save versus magic, or be influenced by this idea for 24 hours.
(Domination) Victim must save versus magic or be placed in an easily controlled trance state for the duration of the effect---60 minutes. Effects are the same as for the spell in all other respects.
Rate of Fire: ECHH
Payload:
(Stun Baton) 4 PPE for one melee’s activation
(Slam) 3 PPE per strike
(Instill Knowledge) 8 PPE per strike
(Compulsion) 10 PPE per shot
(Domination) 5 PPE per shot
Rechargeable, swappable, PPE clip in the haft stores 100 PPE. If that’s depleted, the weapon can be recharged in a dimensional pyramid, on a leyline nexus, or the user can pump their own PPE/ISP into the weapon.

Special Features:

*Big Hammer Mode---Adapted from the ‘Bigger Guns’ Ludicrous Magic spell, this enhancement makes the ClueBat look far larger, heavier, and more intimidating than normal. Creates a Horror Factor of 18! P.P.E. cost of 8 PPE for 3 minutes duration.

Cost: 78,000 credits

Options:

*Telescoping Haft---Collapses the ClueBat for easier carriage and concealment. Conversely it can extend the range and reach of the hammer(by as much as 4 ft). The added length also adds +1d4 damage(due to the greater arc of swing) and +1 to parry. Cost: + 2,000 credits

*Mental Shock---This renders the victim, on a unsuccessful save versus magic, essentially clueLESS; amnesia and loses all skills but language and his five most important skills for 4d6+8 hours. A successful save just means dazed for 1d4 melees, -2 APM, -5 to combat skills, and -25% to all skill rolls, plus one helluva headache for an hour. 15 PPE. Cost: +9,000 credits

*Thunderclap---Accompanies a blunt force strike with a near-deafening blast of noise. Effects same as the spell. Costs 2 PPE per strike. Cost: +5,500 credits

*Haymaker Strike---Increases blunt-force damage; +2d6 SDC damage, +1 to strike. Costs 2 PPE per strike. Cost: +25,000 credits

Variants: The ClueBat is also available in ‘Louieville Slugger’ baseball bat, ‘Big Wiffle’ bat, ‘Captain Caveman’ club, and ‘I’m Getting Medieval’ morningstar formats.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Paladin Steel Storefront

Unread post by taalismn »

A Message from Paladin Steel

The staff and employees of Paladin Steel would like to wish you all the following:

May you have shelter, may you have security, may you have plenty, may you have prosperity, may you have good health, may you have the company of loved ones.
May you have a safe and happy holiday!
Last edited by taalismn on Mon Dec 24, 2012 11:43 am, edited 1 time in total.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Paladin Steel Storefront

Unread post by abtex »

Have a Happy Holiday!! as well.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by abtex »

How is the weather?
Mine is cold and wants to snow.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by ZINO »

taalismn wrote:Paladin Steel ‘ClueBat’ TW Blunt Weapon
http://i408.photobucket.com/albums/pp164/taalismn/img270.jpg

love this
play with this little toy and man we laughing so hard we fell from the chair a few time
best ever !!! man
N1!!!!
let your YES be YES and your NO be NO but plz no maybe
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glitterboy2098
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Re: Paladin Steel Storefront

Unread post by glitterboy2098 »

i'll stick to the Artifact of legend myself. the legendary Clue by Four.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:How is the weather?
Mine is cold and wants to snow.


Slush here, slush there, but better than freezing rain or feet of snow... :D
Working through the holidays, so I'm grateful for the good weather and quick-draining precipitation(live above flood plains).
Doesn't leave me much time to work on all my projects, but work I do! :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

glitterboy2098 wrote:i'll stick to the Artifact of legend myself. the legendary Clue by Four.



Same basic principle, only commercialized. :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

Paladin Steel/Lockheed P-2V ‘Neptune’ ASW Patrol Bomber
(aka ‘Owashi’, ‘Sea Wasp’, ‘Fish Hawk’)
http://www.aviastar.org/pictures/usa/lok_neptune.gif
http://farm4.static.flickr.com/3253/2711460866_92835acece.jpg
http://www.verslo.is/baldur/p2/Dutch/P2V5_19-30_greywhite_1000.jpg
http://www.verslo.is/baldur/p2/dutch/203-640c.jpg

“Take Back Your Waters.”

“A year ago, we didn’t dare send our fishing boats any farther out than line of sight, and even then, we’d lose several a year to predators. But we had to fish farther out, or risk overfishing our local waters. We could have gone into hock to some merc outfit to protect our boats, only to see them vamoose if we couldn’t pay hiked up fees, until we got a sweet deal on some patrol aircraft. Sent some of the boys and girls up the coast and got them trained in the bargain, and a nice line of credit on munitions. Now we got overwatch on our fishing fleet all the way out and then some over the horizon and fishin’s never been better! The Nep we bought can watch out for the pirates and big fish and warn our fishermen to get in-shore right quick, and buy them some time too. But we really lucked out two weeks ago when we managed to depth-bomb the Devil-fins, those damn giant dark-sharks that have been hounding our boats for years! Bombed both Old Devil and his mate! Now my people are using that monster for cut-bait! Hah!”
----G’rondis Malchii, Mayor of Droton(Old Carolina Coast)

The PSP-2V is a multi-option fixed-wing turboprop aircraft designed as a low-cost antisubmarine and coastal patrol platform. Although PS was already producing a potent ASW platform in its Caribou II VERTOL aerodyne, it was felt that a lower-tech(and thus arguably lower maintenance) aircraft would have greater appeal to cash-strapped coastal communities and organizations looking for inexpensive air support.
Paladin Steel based the PSP-2V on the pre-Rifts Lockheed P-2V Neptune, a twin-engined piston-powered patrol bomber designed late in WW2 and first flown in 1946(Old Calendar). The design proved a reliable and stout one, and became better known not as a combat-tested warbird, but as a Cold Warrior, soldiering on through the latter half of the 20th century, serving variously as a patrol bomber, sub-hunter, weather chaser, EW platform, spy plane, and, after it had left military service, a long career as an aerial firefighter. The Neptune was also supplied to many American Empire allies, including Britain, Australia, Argentina, Brazil, Canada, France, and Japan(who produced their own version, the Kawasaki ‘Owashi’---Great Eagle). Enough data and museum artifacts survived the Coming of the Rifts that PS was later able to piece together complete plans and modify them accordingly into their current PSP-2V design.
The post-Rifts upgrade has made the design tougher through the use of lightweight megadamage composites in the airframe, and heavily modular with a choice of various powerplants, sensor systems, and additional weapons, making for an ‘all in one’ aircraft package.
Though comparatively low-tech, the low cost of the Neptune makes it attractive to less affluent coastal communities. The PSP-2V often serves with squadrons of PS-made ‘Hudson’ patrol-bombers in patrolling coastal waters and protecting fisheries and shipping lanes.

Type: PS/L-PSP-2V ‘Neptune’
Class: Land-Based Maritime Patrol Aircraft
Crew: 5-7, plus 1-2 passengers/additional crew
MDC/Armor by Location:
Main Body 290
Wings(2) 100 each
Engine Nacelles(2) 100 each
Tail 110
Height: 28 ft, 4 in.
Width: 100 ft
Length: 77 ft, 10 in.
Weight: 49,900 lbs empty, 64,100 lbs fully loaded/fueled up.
Cargo: Space inside the cabin for survival packs, personal gear, and sidearms. Standard bailout gear includes parachutes, inflatable rafts, shark/sea monster repellent, and radio beacons.
Powerplant: Liquid Fuel(w/ 3,903 mi range), Electric(w/ 3,990 mi range), Nuclear(w/ 3,903 year energy life), or TW
Speed: (Flying) 313 MPH, maximum altitude 33,000 ft
Market Cost: 7.4 million credits for liquid fuel, 8 million credits for electric. 12 million for Nuclear or TW-Electric.
Systems of Note:
Standard Aircraft Systems, plus:
*Environmental System(Provides basic air conditioning, filtration, and 36 hours of recycling/closed air life support)
*Running Lights
*Emergency Flotation Bags(deploy in water crash landings, and support the aircraft)
*Wing De-icers

*Wingtip-Mounted Searchlight Pods. Effective searchlight range of 1 mile.

TechnoWizardry-powered versions will also have the following:
TechnoWizardry Systems:
*Levitation----A low-powered Levitation spell allows the aircraft to make STOL takeoffs and landings, especially important when using unimproved fields or when heavily laden. Can also be used by ground crews to taxi and move landed aircraft for servicing and repair. 30 minutes per 5 PPE.
*Impervious to Energy( 5 minutes per 20 PPE)
*Protective Energy Field(50 MDC per 10 PPE, 10 minutes per 10 PPE)
*Leyline Booster(Accelerates the jet up to 50% greater top speed when on a leyline, -10% to pilot skill when engaged)

Weapons Systems:
1) Bomb Bay---8,000 lb ordnance payload. Can be parachute dropped or launched directly at low altitude.
*250-lb Bomb----2d4x10 MD to 50 ft blast radius
*500-lb Bomb----4d4x10 MD to 60 ft blast radius
*750-lb Bomb----4d6x10 MD to 65 ft blast radius
*1,000-lb Bomb----1d4x100 MD to 70 ft blast radius
*1,650 lb bomb(1d6x100 MD to 75 ft blast radius)
*2,000-lb Bomb----2d4x100 MD to 80 ft blast radius
*Depth Charges---Same as for Bombs, above.
*Short Range Torpedo---500 lbs, 5 mile range, 2d4x10 or 1d6x10 MD
*Medium Range Torpedo--- 650 lbs, 10 mile range, 3d4x10 or 2d6x10 MD
*Long Range Torpedo--- 3,600 lbs, 20 mile range, 4d6x10 MD
*Mines---Same as for bombs or can carry CAPTOR Mines----CAPTOR(Captive Torpedo)Mines are essentially a PS-manufactured aquatic form of Wellington Industries’ SAWS mines. CAPTORs are identical to the SAWS(see Rifts: Mercenaries) in every respect except that they fire torpedoes, not missiles, and generally cost 20% more over the cost of the specific SAWS type, plus the cost of the torpedoes. They can be parachute deployed from aircraft. The Neptune can typically carry 12 Mini-CAPTORS(6 MRTs each), 6 short-range CAPTORs(4 SRTs each), 2 medium-range CAPTORs(2 MRTs each), OR 1 long-range CAPTOR(2 LRTs each).


2) Underwing Hardpoints(2)
a) Depth Charges/Bombs---Same as for Bombs, above. Can carry up to a 750 lb bomb/depth charge on the hardpoint.
b) Torpedoes---2 short range or 1 medium range torpedo per hardpoint.
c) Mini-Missiles----19 shot pod per hardpoint
d) Short Range Missiles---- 5-shot box per hardpoint
e) Medium Range Missiles--- 1 per hardpoint
f)Harpoon III Missiles--- Harpoon IIIs are medium-range, plasma-explosive, wave-skimming, “smart” missiles designed to close with an enemy vessel under effective radar coverage, then jink up and dive, so as to penetrate the thinner upper works armor, or else can be set to penetrate below the waterline armor belt.
Range: 40 miles
Damage: 2d6x10 MD to 40 ft blast radius
Bonuses: +5 to strike
Payload: 1 per hardpoint
Cost:(Surface/air launched): 18,000 credits

g) ECM/Radar Jammer Pod---5 mile range. Jams radars and radar targeting systems with 60% effectiveness. Radar-guided weapons are -6 to strike. Note that this affects friendly systems as well unless they are set to specific, pre-arranged, non-jammed frequencies(that it may be possible for the enemy to discover). Carrying extra jammer pods does NOT increase the range or effective bonuses of the system, but may provide redundancy and multi-wavelength coverage.
Cost: 50,000 credits

h)Flare/Chaff Launcher Pod
Range: Close Defense
Damage: None; similar to Triax-style chaff
01-50 Enemy Missile or volley detonates in chaff and threat is neutralized
51-75 Missile/Volley diverts and may pursue/lock on to other targets
76-00 No Effect! Missile(s) still on target!
Will also temporarily blind and impede flying monsters who fly into it.
Reduce APMs/combat bonuses/ speed by half for 1d4 melees
Payload: 20 per launcher



Options:
*TurboJet Assist---Increase maximum speed to 365 MPH, but reduce maximum range to 2,160 miles for liquid-fueled and electric versions. Cost: 220,000 credits

*Acoustic Baffling----Available in conjunction with the TurboJet Assist option. This fits the jet exhausts with baffles, reducing the thermal emission signature of the engines by as much as 30%(and imposing a -1 to strike for heat-seeking weapons). The mufflers also have the effect of drawing out the acoustic signature of the aircraft, effectively projecting the apparent sonic location of it roughly a hundred yards behind where it really is(an effect noted during the aircrafts’ use in Vietnam in the nighttime gunship role). Cost: 380,000 credits

*Solid Nose---Incorporates six 20mm autocannon
Range: 6,800 ft
Damage: 1d6 MD per shell, 5d6 MD per 5 rd burst
Rate of Fire: EPCHH
Payload: 300 rds per gun
Cost: 155,000 credits

*Gun Turret(1, dorsal)---Can be fitted with either two .50 caliber or 20mm rapid fire weapons.
Turret MDC: 60
Turret Cost: 40,000 credits, plus cost of the weapon
a).50 caliber Machine Gun
Range: 19,000 ft (4,000 ft range w/ ramjets)
Damage:(SDC rd) 7d6 SDC per single rd, 2d6x10+20 SDC per 40 rd burst
(Ramjet rd) 1d4 MD single shot, 4d6 MD per 20 rd burst, 6d6 MD per 30 rd burst
(DOUBLE damage for a twin-mount)
Rate of Fire: EGCHH
Payload: 2,000 rds(50 bursts)
Cost: 15,000 credits per gun

b) 20mm Cannon
Range: 6,800 ft
Damage: 1d6 MD per shell, 5d6 MD per 5 rd burst
Rate of Fire: EPCHH
Payload: 300 rds per gun
Cost: 6,000 credits

*Tail Turret---Identical to the dorsal turret.

*Tail Magnetic Anomaly Detector Boom---Extends the length of the aircraft to 91 ft.
This is used to detect and track surface and submarine vessels by their magnetic field. Less effective at detecting nonmetallic vessels and organics. Range: 5 miles, and has a 70% chance of detecting submerged vessels( -20% for nonmetallic artificial objects, and no chance of detecting organics). Cost: 200,000 credits

*Ventral Radome---A radome can be added to the underside of the aircraft, to deploy a powerful ground/search radar, with look-down capabilities and ground-clutter-filtering software routines. Perfect for detecting ships and sea-skimming objects. Range: 50 miles. Cost: 100,000 credits

*Waist Gun Positions---These are simply manned positions for pintle-mounted light machine guns or rail guns, aft of the wing. Minimal position armoring of 50 MDC
Cost: 30,000 credits, plus cost of the weapon

*Ski-Landing Gear
Cost: 9,000 credits for a set

*JATO(Jet Assisted Take Off) Units----Jet Assisted TakeOff bottles, that allow the aircraft to take off in less than 800 ft of runway...Essentially modified short range missile engines, up to 4 JATO units can be mounted on the undercarriage(uses two in each use). JATO units can be made from modified SRMs(-10% to Armorer roll to adapt them) but PS sells units for 800 credits apiece.


*Bay-Mounted 40mm Grenade Launcher System----Inspired by scant material on the ‘Honeywell XM-149’ system, this weapons system takes up the entire bomb bay and consists of eight 40mm belt-fed automatic grenade launchers firing downwards through openings in the belly bay faring, angled slightly forward to rain grenades on targets underneath the flight path of the plane. Though originally certified as most accurate at altitudes of 2,000 ft, PS engineers have found it effective up to 7,000 ft, greatly reducing the risk to the aircraft over enemy forces.
Range: 7,000 ft
Damage: Identical to the WI-GL20;
Frag rounds do 4d6 MD to a 12-foot radius.
AP rounds do 1d4x10 to a 3-foot blast radius,
and Plasma rounds do 1d4x10+10 to a 5-foot radius.
A 3 round burst of frag shells does 1d4x10 to a 15 foot radius,
a burst of 3 AP shells does 2d4x10 to a 5 foot radius,
and a burst of 3 plasma shells does 3d4x10 to an 8 foot blast radius
A 5 round burst of frag shells does 1d6x10 to a 20 foot radius,
a burst of 5 AP shells does 2d6x10 to a 6 foot area,
and a burst of 5 plasma shells does 3d6x10 to a 10 foot radius.
A 10 round burst of frag shells does 2d6x10 to a 40-foot radius.
A 10 round AP burst does 3d6x10 to an 8-foot area,
and a 10 round plasma burst does 4d6x10+10 to a 15-foot radius!!
Rate of Fire: Standard
Payload: 200 rd Belt per AGL
Cost: 380,000 credits

*Sonubouy Bay---Sonubouys are small, expendable sensors deployed by air vehicles to set up temporary sensor nets. The typical sonubouy resembles a cylinder 2-5 ft long, made of light plastics, that when deployed, floats upright while deploying an acoustic sensor and line from its lower end. The sonubouy can either use passive detection, or can use an active sonar pinger, to detect submerged targets. Sonubouys are battery powered, and typically have an active life of an hour or so, but typically drift out of position in 10-20 minutes, depending on currents, conditions, and drop pattern.
They report their information via a radio uplink(standard range 5-10 miles), and can report a sonar/acoustic contact, its strength, estimated range and heading(using a built-in compass to determine direction), and estimated speed. Consider the sonubouy to have a sonar range of 5 miles
Sonubouys are typically laid in a pattern, with multiple sonubouys allowing for the triangulation of a target. They are cheap, disposable, and virtually undetectable(their small size and plastic construction negate most forms of detection), making them extremely difficult to avoid and actively counteract. However, sonubouys are not as accurate as more sophisticated systems(hence, its a good idea to deploy many of them), and they are affected by currents, which can quickly break up a laid pattern. Recommended procedure when using sonubouys is to lay them across the projected path of the target, or to lay them upstream/current of the target’s suspected location, so the pattern moves with the current. Sonubouys are best used when one is aware that something is there, but not exactly where it is; a pattern of sonubouys can help triangulate a target for more accurate firing solutions and weapons targeting(give guided weapons a +1 to strike an underwater target if using information patched in from a sonubouy network, or give sonar operators a +15% to detection and location rolls).
Once their batteries have given out, sonubouys self-destruct---a plug in the floatation chamber dissolves, and the whole apparatus sinks to the bottom, its electronics ruined.
PS’ DiFAR SSQ-400 series Sonubouys cost 100 credits apiece
Payload: The Neptune can hold and deploy up to 50 sonubouys

Variants:
*P-2V(F)---Firefighting and water-bomber variant, with the ability to carry 2,400 gallons of fire retardant in a belly tank/dispenser system. Some interest has been elicited from Reid’s Rangers and other vampire-hunters in acquiring the variant for water-bombing vampires.

*P-2V(M) ----Air borne missile platform, based on pre-Rifts studies for a ‘missileer’ aircraft intended to carry the canceled ‘Eagle’ long range AAM(both the missile and the aircraft frame requirements would be enfolded into the Phoenix and F-14 Tomcat programs). Instead, this long endurance variant has been fitted with a rotary launcher and six underwing hardpoints for the super-accurate Shrike III ‘Brilliant’ antiaircraft missile. The aircraft also carries a long range radar set(100 mile range).
Range: 75 miles
Damage: 3d4x10 MD to 40 ft blast radius
Rate of Fire: Volley of 1,2,4, 8, or 12
Payload: 6 missiles ready to fire under the wings, an additional 6 in the rotary launcher.
Bonus: +7 to strike

*P-2V(E)---- Electronic Warfare Platform, outfitted for both EW intelligence gathering, and jamming.
The onboard radar system can detect other radar systems with 98% certainty, as well as analyze their emission pattern, and backtrack to their point of origin(80%). Range: 100 mile radius
*Advanced ELINT Recorders----Monitor all wavebands for enemy radar/sensor activity, records it, and provides identification/analysis of known wavelengths/communications patterns. Can also been set to trigger an alarm if a particular pattern is picked up again.
*Long Range Radar /Radio Jamming---Range: 95 mile radius
*Sensor Jamming---If caught by an enemy search/target-lock radar, either from a manned position or a missile, the P-2V(E) can attempt to break the lock. In the case of missiles, the ecmtechs can attempt to take over the missiles’ systems and divert them away. The onboard systems give a +2% bonus to such attempts.

*P-2V(AOSA)---Weather survey aircraft outfitted with various air pressure and atmospheric sampling instruments. Since the loss of global communications, planet-wide monitoring systems and weather satellite network, weather prediction has become more haphazard on Rifts Earth. The Alliance established by Paladin Steel/Greater New England hopes to reverse this trend by encouraging members and associates to maintain weather monitoring and data sharing.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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glitterboy2098
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Re: Paladin Steel Storefront

Unread post by glitterboy2098 »

taalismn wrote:
glitterboy2098 wrote:i'll stick to the Artifact of legend myself. the legendary Clue by Four.



Same basic principle, only commercialized. :D


similar purpose, different methods. the clue-hammer is for bashing the stupid out of people.

the clue-by-four is for pounding smarts in...

:D
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

glitterboy2098 wrote:
taalismn wrote:
glitterboy2098 wrote:i'll stick to the Artifact of legend myself. the legendary Clue by Four.



Same basic principle, only commercialized. :D


similar purpose, different methods. the clue-hammer is for bashing the stupid out of people.

the clue-by-four is for pounding smarts in...

:D


These days, we need BOTH.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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abtex
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Location: Heart in Texas

Re: Paladin Steel Storefront

Unread post by abtex »

taalismn wrote:
abtex wrote:How is the weather?
Mine is cold and wants to snow.


Slush here, slush there, but better than freezing rain or feet of snow... :D
...
Doesn't leave me much time to work on all my projects, but work I do! :D

...feet of snow high or your feet covered in snow?
Happiness, you got to work with a high speed internet link so you will have more things to do.
Or is that a bad thing mixed with a good thing? :-?
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:...
Doesn't leave me much time to work on all my projects, but work I do! :D

...feet of snow high or your feet covered in snow?
Happiness, you got to work with a high speed internet link so you will have more things to do.
Or is that a bad thing mixed with a good thing? :-?[/quote]


DEPTH of snow, I mean, though I'm no fan of cold wet feet either.

As for my access to high speed internet....only at work. Home link's still a slow dial-up. That's when the local library comes in very handy. Work on the detailed stuff at home, download to discette, thumbdrive, or CD-ROM, then upload it all at work.
Not elegant, but it works. :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

abtex wrote:...feet of snow high or your feet covered in snow?

taalismn wrote:DEPTH of snow, I mean, though I'm no fan of cold wet feet either.

Ok.
abtex wrote:Happiness, you got to work and with a high speed internet link so you will have more things to do.
Or is that a bad thing mixed with a good thing? :-?


taalismn wrote:As for my access to high speed internet....only at work. Home link's still a slow dial-up. That's when the local library comes in very handy. Work on the detailed stuff at home, download to discette, thumbdrive, or CD-ROM, then upload it all at work.
Not elegant, but it works. :D

That's what I said. I think? :-?

taalismn wrote:Doesn't leave me much time to work on all my projects, but work I do! :D


taalismn wrote:Personally, I'm planning on taking over the universe in 2012, using methods so stealthy and cunning, nobody will be able to tell when I assume total control. :twisted:

What were some of your other projects?
Just wondering?
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by taalismn »

Do more artwork.
Organize what I've already done.
Get serious about digital photography.
Weed my book and papers collection.
Get more (paid) work time.
EXERCISE more.
Try to socialize more and work on being less of a snapping turtle.

That's on my to-do list. :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Location: Heart in Texas

Re: Paladin Steel Storefront

Unread post by abtex »

My is first to find 'To Do list' but has been missing for years.

Did the NE New England snow miss you?
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
kronos
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Re: Paladin Steel Storefront

Unread post by kronos »

abtex wrote:My is first to find 'To Do list' but has been missing for years.

Did the NE New England snow miss you?


Ah.. missing to do lists.. I had one.. lost it.. now got new lists

I think we got his snow up here in Canada. It FINALLY snowed in Southwestern Ontario (GTA/Toronto) over the last few days. Been pretty green here for awhile.
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:My is first to find 'To Do list' but has been missing for years.

Did the NE New England snow miss you?


Nope; got about seven-eight inches, but it was light stuff. Made for some pretty sights blowing off roofs(one large warehouse on my commute looked like a giant cake of dry ice with vapor rolling off it) and across the road(pretty, unless you're driving into it, at which point it's pretty terrifying when you go white-out at 55 MPH).
Could have been worse, though. Much worse. But ever since last October, our utility crews have been top-notch about road clearing and line work.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
Champion
Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Re: Paladin Steel Storefront

Unread post by abtex »

kronos wrote:
abtex wrote:Did the NE New England snow miss you?


I think we got his snow up here in Canada. It FINALLY snowed in Southwestern Ontario (GTA/Toronto) over the last few days. Been pretty green here for awhile.

Happy you got your his snow. But he like to share, next time share some with him.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
kronos
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Posts: 1277
Joined: Sun Oct 14, 2007 4:38 pm

Re: Paladin Steel Storefront

Unread post by kronos »

abtex wrote:
kronos wrote:
abtex wrote:Did the NE New England snow miss you?


I think we got his snow up here in Canada. It FINALLY snowed in Southwestern Ontario (GTA/Toronto) over the last few days. Been pretty green here for awhile.

Happy you got your his snow. But he like to share, next time share some with him.


I'm quite happy to share. We only got about 8 to 10 cm the first snow, then a few days later only like 1 to 2 cm. And since it's the city, no one knows how to drive in the snow. I used to live about 2 hours north of the city, where it'd dump like a half foot or more over night and it was nothing. Hell schools would still be open if the bus can plow through 2 feet XP
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taalismn
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Posts: 49558
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: Paladin Steel Storefront

Unread post by taalismn »

Well, folks, say goodbye to 2012, and ring in 2013!
Wow, but the last year seemed to zip by fast.
Here's hoping for a prosperous, commonsense, and peaceful New Year.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
89er
Adventurer
Posts: 570
Joined: Wed Nov 12, 2008 8:33 pm

Re: Paladin Steel Storefront

Unread post by 89er »

The Alliance Endures (Repeated thee times)

To another year of practical products!
User avatar
taalismn
Priest
Posts: 49558
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: Paladin Steel Storefront

Unread post by taalismn »

89er wrote:The Alliance Endures (Repeated thee times)

To another year of practical products!


And impractical(but cool) products!
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
Champion
Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Re: Paladin Steel Storefront

Unread post by abtex »

taalismn wrote:
89er wrote:The Alliance Endures (Repeated thee times)

To another year of practical products!


And impractical (but cool) products!
taalismn wrote:"His To Do List."
Organize what I've already done.
Weed my book and papers collection.

Things to you Help with your work.
Check my notes.
Other things to work on maybe.

If you want we can find someone the help you?
Or will there be day, well night like this
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
User avatar
taalismn
Priest
Posts: 49558
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: Paladin Steel Storefront

Unread post by taalismn »

You come through again, Abtex, with the eyebrow-raisers. :lol:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
Champion
Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Re: Paladin Steel Storefront

Unread post by abtex »

Tell the true, now. :)
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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