Shark_Force wrote:reserves likely don't take up much at all... though i don't imagine north korea is particularly forthcoming on the details of their training regimen for reserves, at least in the US it's something like 2 weekends per month i think? so, 4 days out of every 30 or so... (i'm not sure, but i wouldn't be surprised if north korea trains more than that. i also wouldn't be the tiniest bit surprised to find out that the military is supported by other countries... like china, for instance). if they make the training days possible to be any day, rather than only weekends, they can of course train/supply a lot more reserves per support personnel, given that if they for example trained on average 6 days in every 30 (chosen for dividing evenly), they could rotate through 5 different reserve groups while keeping the same support crew... not to mention certain types of support crew simply aren't needed at all (you don't need military intelligence for reserves unless/until you're going to deploy them, for example).
Sounds reasonable, and this gives be a better picture of the kind of support you're talking about.
The CS may well be able to cut short the manpower needed for training, though, by utilizing technology. VR simulators and such.
furthermore, there's a huge difference between having that many troops and being able to deploy them effectively.
Care to elaborate on how that would apply in Rifts?
i'd go with that ~1.1 million active personnel number (about 4%) as being their effective recruiting rate. sure, they have those reserves, but if they just pulled those 8.2 million people out of their jobs indefinitely, i doubt they'd be in good shape. i would expect that their defensive needs are largely expected to be covered by their regular military... otherwise, those 8.2 million would not be reserves, they'd be regular troops. they would not, for example, be likely to launch a 3 year long military campaign and send all their regulars out of their territory for that entire period as well as constantly feeding more into the meat grinder from home constantly.
I'm pretty curious about their active:reserve ratio. It seems unusualy high, though I'm not really sure.
also, i'm not sure if that's quite the picture i presented... that ~411 million was for an army roughly equivalent to the US, and was assuming you wanted 9 million fighting troops.
I actually assumed pretty much the same thing when I asked it, actually; I remembered the 1.1 million number as active
soldiers, not just personnel.
for 1 million fighting troops with a similar sized t3r (that's tooth-to-tail ratio), that number goes down considerably... about 45.7 million would be expected. if we presume that because of a different military philosophy (for example, fewer vehicles or lower tech/simpler vehicles, resulting in less effectiveness per soldier but a more favorable t3r) they don't need as many support personnel per soldier, the number needed goes down further... although i have no information on that number for the north korean army.
if we work on what i consider to be the even more likely scenario, specifically that those 1.1 million active duty soldiers are not all front line combat troops (though they may be able to perform that role if needed), but rather the *entire* military organization including support, then you'd only need something like 5.7 million population to get to USSR levels (though again, i suspect the USSR information is still a bit favorable). of course, if we presumed an army with roughly the same t3r as the modern US military is reported to have, that would mean only 125,000 of those are combat troops... though again, i lack the information to tell if north korea has a similar t3r as is reported on the internets for the US (and i also lack what i consider a strong source for that t3r mentioned for the US on the internets, so take that with a grain of salt).
now, it's hard to say what exactly the t3r we might expect from the CS would be.
Definitely.
however, we can make some rough estimates there. in fact, i feel much much better about the quality of these estimates. all we have to do is look at the CS, and try to figure out if they differ in any major way from the US in terms of how many people it should take to maintain the services.
for example, have the CS made major strides in intelligence, that would drastically reduce the numbers required? i see no indication that they have.
Well, if you mean "intelligence" as in "spying/espionage," they do have quite a lot of psychics.
Powers such as astral projection, object read, etc. etc. can help out a lot.
If you mean "intelligence" as in "brainyness," as in, "they're smarter than us and better organized," I'd say that it's quite possible that they have super-computers that put ours to shame, although actual human intelligence would be about the same.
have the CS made major strides when it comes to vehicle maintenance and repair? i see no indication that they have, and every indication that their need for these or equivalent services (body armor is not a vehicle, but if they were supposedly holding on to 3.2 million SAMAS... well, i could be wrong, but i don't think the US has anything equivalent to that sort of stockpile).
This is an area where there are at least two different viewpoints, and which view you hold will drastically alter your perceptions of the effectiveness of the CS.
View 1: MDC items are not affected by SDC damage, and general wear and tear is SDC damage. Therefore, MDC armor, weapons, and vehicles are pretty much unaffected by general wear and tear. It takes a hell of a lot to break an MDC axle, for example.
Likewise, modern machinery requires a lot of lubricant, but MDC machinery wouldn't necessarily require much.
A modern car needs to have its oil changed regularly, for example, because the oil slowly fills up with bits of worn-off flecks of metal and other bits that wear away just in normal operation of the machinery. This wouldn't happen with an MDC engine; two MDC components rubbing against each other won't cause ANY damage unless Mega-Damage force is applied, and if Mega-Damage force was applied, the engine would fall apart in short order as its MDC was depleted. Oil is also used to reduce friction in order to reduce heat build-up, because over-heating can cause engines to fail. But a MDC engine would require mega-damage levels of heat in order to sustain any damage, and that's one heck of a lot of heat. For that matter, friction from rubbing parts is caused because on the microscopic layer, the machined parts surfaces are pretty rough, with lots of grooves, pits, etc., but we know that the Golden Age of Man had the technology to make entire suits of power armor out of molecularly-bonded materials, and such materials would have a much, much smoother microscopic surface. Of course, not all MDC materials are molecularly bonded, but that doesn't mean that their surfaces are not drastically smoother (therefore more slippery) on the microscopic level than what we have today.
Another common issue with maintenance is rust and corrosion. As with wear and tear, both rust and corrosion would seem to be SDC damage, not Mega-Damage. Even it was mega-damage, most mega-damage materials used by the CS are non-ferrous (CB1 48), so they're not going to rust. Corrosion wouldn't be a problem for MDC plastics or ceramics
at all. There might be some sort of corrosion that could affect non-ferrous metal alloys, but then again, without knowing what alloys are being used, there might very well not be. I'm not sure if corrosion affects cermet at all or not.
Weapons maintenance is another issue for the military, but the same logic applies: wear and tear, rust, corrosion, and most other maintenance issues are an SDC problem, and would likely have little impact on a mega-damage military. Modern rifles have intricate SDC parts that can wear out, and modern rifles require regular cleaning, but modern rifles are quite different from the weapons of the CS military.
Again, there is the issue with MDC materials being unaffected by SDC wear and tear. If one were to make a modern assault rifle out of MDC components, that alone would drastically reduce the amount of time, effort, and expertise required to maintain the weapon. You wouldn't have to use gun oil, because you wouldn't have to worry about rust. You wouldn't have to worry about cleaning the barrel as often, because buildup in the barrel wouldn't cause the barrel to explode. For that matter, you couldn't overheat the barrel by extended firing: even if the barrel glowed white-hot, that'd still most likely be SDC damage.
Of course, the CS doesn't rely on modern rifles, so most of the above wouldn't be issues in any case.
The primary weapon in the CS military is the laser. Laser rifles don't have to worry about rust or corrosion, because they're MDC materials. They don't have to worry about moving parts getting jammed or clogged by powder buildup, because there is no powder buildup, and the weapons won't have much in the way of moving parts.
If you jam the barrel of your laser rifle in the mud, then try to fire it, that might cause some issues... but probably not. A mega-damage laser is likely to self-clean the barrel every time the weapon is fired, at least as far as SDC materials/buildup/whatever is concerned. A bit of mud isn't going to slow down even 1 MD worth of energy blast, much less a laser blast that's 2 MD minimum.
For that matter, the barrels might not even be actual barrels as we know them: the end of the barrel might well be a transparent wall that the laser either comes through or is created out of. Without rifling being a concern, I'm not sure what the length of the barrel is really used for in laser weapons.
Ion and plasma weapons would be similar, I believe.
The closest thing that the CS has (and regularly uses) to modern firearms would be rail guns.
Again, MDC weapons, so no worry about rust or corrosion.
Again, no powder buildup.
A clogged barrel might be a problem, but (again) with mega-damage force coming out of that barrel, it'd probably have to be one HECK of a clog.
Barrel friction might be an issue... but it might not. I'm not sure if there would be enough friction for the barrels to reach mega-damage level heat.
In fact, I'm not sure if the ammunition in a rail gun would actually come into physical contact with the walls of the barrel.
View 2: MDC items are affected by SDC damage, including general wear and tear, rust, and/or corrosion.In which case a lot of the above doesn't apply, and the world of Rifts as portrayed in the books makes a lot less sense.
have the CS made major strides in medicine? well, in certain areas of medicine, yes. cybernetics, specifically, as well as emergency untrained trauma treatment (the nanobot medical kits). otherwise, they appear to not enjoy any bonuses as compared to palladium RPGs set in modern or equivalent settings.
Well, they can create Dog Boys, which indicates some pretty good technology and knowledge when it comes to advanced biology, but I agree this doesn't necessarily mean that they're incredibly advanced when it comes to everyday medicine.
The CS also has a crap-ton* of psychics, many of which will have healing powers such as psychic diagnosis, psychic purification, and psychic surgery. However, their distrust of psychics means that they're probably not using this powerhouse of medical potential.
So let's look around a bit, and see what we find:
RUE 27
Although much of Iron Heart's technology remains about 100 years behind Chi-Town, it is advanced compared to most people on Rifts Earth and provides its people with the high life. Employment is at 98% and the City of Iron offers all the luxuries of civilization: ...high tech imports from Chi-Town (computers, voice actuated computer and electronic systems, bionics, medicine, etc.)...So we know that the City of Iron is about 100 years behind the CS, and that they're still ahead of most people on Rifts Earth. Therefore, the CS's technology is overall 100+ years superior to most of the planet.
Granted, much of the population of North America is made up of wilderness folks and such, but there are quite a few high-population tech nations/powers as well.
This kind of indicates that the CS has some pretty good medical technology, although it's not necessarily the only possibility.
The one thing we know for certain about CS medicine is that it's considered to be a high-tech import on par with bionics, computers, etc.
RUE 263-264
Bio-Comp Monitors, compu-drug dispensers, hypodermic guns, IRVTs, RAUs, RSUs, portable bio-can & bio-labs, and portable laboratories all seem to be high-tech medical devices that the CS would use, that are useful in areas other than wound trauma.
CWC 100
All new Dead Boy body armor has the following features...
Computer controlled life support system that monitors and displays bio-data of the wearer...
Internal, voice actuated support computer and data base.The bio-data that the armor provides would give troops a heads-up regarding their own medical condition, helping soldiers be more self-aware regarding their own health.
The fact that this level of technology is built into the armor as standard indicates that the CS has superior technology available for their doctors and medics.
The internal computer is mentioned to serve as a database and reading-machine, but that doesn't exclude the possibility that the bio-data that the armor obtains from the wearer is recorded into the computer, for later retrieval and analysis, which would provide the CS with an incredible advantage when it comes to analyzing and predicting diseases and other illnesses.
RGMG 186
We have shied away from giving specific stats on Rifts computers because by the time this book sees print, those figures will be wrong, and in c a ouple of years, they will be laughable. A good rule of thumb for gauging what computers can do in your campaign is to consider what computers can do at the moment you are running a game, and magnify that potential by about a hundred.So let's look at a couple modern medical computers (and/or computers that affect health/medical care):
http://www.cybernetman.com/en/all-in-on ... iOne-MP171This medical computer with antimicrobial coating helps keep sterile environments germ-free. The iOne-MP171 medical grade computer is also an IP65 all in one PC. It has a sealed front bezel that's waterproof to facilitate cleaning, in accordance with IP65 standards. This versatile all in one computer can be used as an EMR computer at the point of patient care, enabling health care professionals access patient records wherever and whenever needed. The iOne-MP171 is also a touch screen PC, making it easier to enter to enter data and saving time. Not a lot of info on this, and I'm not sure what that computer would look like if it were 100x more powerful.
Maybe it's just 1/100th the size, basically being able to fit into a CS Medic's cell phone (or equivalent).
Or maybe it's the same size, but 100x faster, with 100x the storage space, etc. etc.
Either way, it's better than what we have now.
http://latimesblogs.latimes.com/technol ... point.htmlWatson is an artificial intelligence computer system capable of answering questions posed in natural language,[2] developed in IBM's DeepQA project by a research team led by principal investigator David Ferrucci. Watson was named after IBM's first president, Thomas J. Watson.[3][4]
In 2011, as a test of its abilities, Watson competed on the quiz show Jeopardy!, in the show's only human-versus-machine match-up to date.[3] In a two-game, combined-point match, broadcast in three Jeopardy! episodes February 14–16, Watson beat Brad Rutter, the biggest all-time money winner on Jeopardy!, and Ken Jennings, the record holder for the longest championship streak (74 wins).[5][6] Watson received the first prize of $1 million, while Ken Jennings and Brad Rutter received $300,000 and $200,000, respectively. Jennings and Rutter pledged to donate half their winnings to charity, while IBM divided Watson's winnings between two charities.[7]
Watson had access to 200 million pages of structured and unstructured content consuming four terabytes of disk storage[8] including the full text of Wikipedia,[9] but was not connected to the Internet during the game.[10][11] For each clue, Watson's three most probable responses were displayed on the television screen. Watson consistently outperformed its human opponents on the game's signaling device, but had trouble responding to a few categories, notably those having short clues containing only a few words.n September 2011, IBM and Wellpoint, a major healthcare solutions provider in the United States, announced a partnership to utilize Watson's data crunching capability to help suggest treatment options and diagnoses to doctors.[68] Just as Watson analyzed massive data in Jeopardy! to reach a set of hypotheses and list several of the most likely outcomes, it could help doctors in diagnosing patients. Watson could analyze the patient's specific symptoms, medical history, and hereditary history, and synthesize that data with available unstructured and structured medical information, including published medical books and articles.From another article about Watson:One of the greatest hopes for Watson’s technology is in the healthcare industry. Imagine a computer system loaded with every medical paper and record in existence and then having it on hand to help answer diagnosis questions during an emergency room crisis, or at the pharmacy to evaluate drug interactions and medication discrepancies. Because the medical field constantly produces new findings, drugs, and procedures, it’s nearly impossible for a person to keep up. But a mini Watson replica could. Already, IBM is working with medical experts at the Columbia University Medical Center and the University of Maryland School of Medicine to identify the best ways to incorporate Watson-like technology to the practice of medicine.And another:Watson will be able to analyze 1 million books, or roughly 200 million pages of information, and provide responses in less than three seconds, according to leaders of the project.Now the CS doesn't necessarily HAVE a specifically medical supercomputer able to analyze roughly 20 billion pages of information in three seconds, and they don't necessarily use this computer to analyze the bio-data that's collected by the new suits of EBA... but they most certainly
could have that according to canon, and it seems like a pretty logical and reasonable thing to do.
Moreover, if this possibility would explain away a lot of the support issues that you see with the CS military, it's even the most logical in-game conclusion to draw.
Lonestar 66-69 discusses Practical Genetic Engineering.
Here are some passages:
The mutants presented throught this book, from Dog Boys to the Xiticix Killer, are all extreme examples of genetic engineering, manipulation and research that have effectively created new species of intelligent, humanoid life forms. However, there are hundreds of more subtle and amazing things that can be done through genetic engineering. This book only touches only lightly upon some of them.This is a perfect example of how knowledge translates into power. The Coalition States expertly uses their superior knowledge and technology (and the power they breed) to their maximum advantage.The Coalition's secrets of DNA gives them incredible knowledge and a tremendous power, not just over their enemies, but over their allies and their very own citizens! Even the elite citizens of the States don't know anything about these things. They don't know or care that the CS government controlled cattle ranches have genetically improved cattle (larger, healthier, tastier). Nor do the ranch or slaughterhouse workers, or anybody outside the CS, because genetic enhancements are used subtly and secretly. All the CS citizens know is that Coalition Beef is plentiful, inexpensive and
DEEE-licious."Likewise, CS citizens don't question why they don't get the same diseases that plague communities outside the States. Heck, most of them have never even heard of diseases like Parkinson's disease, Alzheimer's, Diabetes, muscular dystrophy, MS, AIDS, various types of cancers, and other diseases and ailments which the CS has learned to eliminate or control with drugs and treatments discovered from their genetic research. Even obesity and dieting is a thing of the past, at least for citizens of the Coalition States.The existing level of medicine combined with the use of cybernetics (mechanical and bio-systems), nano-technology and medical treatment in the Coalition States provides the typical human citizen an average lifespan of 100-130 years...have the CS made major strides in food preparation? i don't see anything indicating they have.
Well, they have genetically engineered food animals that are designed to be healthier and tastier, and they've eliminated obesity in the Coalition States.
That alone indicates that they're got a pretty good handle on the food situation.
I'll also point out that a lot of our modern produce is genetically engineered to be more durable and to last longer in storage, and that the CS takes every advantage of their genetic engineering programs, so it's logical to assume that they have some pretty good GM super-foods for their troops.
have they made major strides in military HQ organization? none that i'm aware of.
Well, we know that they have computers that are 100x better than our own, and that most of their population is illiterate.
It's pretty safe to assume that they have computers do a lot of the "paper"work, which would cut down on the bureaucracy (and manpower required for it) incredibly.
have they made major strides in communication? none that i'm aware of.
Computers are 100x better, and that would affect the communications industry.
The lack of satellites would hurt them, though, when dealing with long distances outside their territory.
Within their own territory, which is where the bulk of their army stays, communications should be pretty well under control.
have they made major strides in military police duties? if anything, i suspect they use more MPs than the modern US.
If you mean "higher numbers of MPs, because their military is larger," then I agree.
If you mean "more MPs per capita," I'm curious as to your reasoning.
have they made major strides in transport? well, yes and no. they have some really good transports for troops, which maybe they might use for other things as well. but then again, they also have increased needs, because there's a lot less support infrastructure they can use... for example, they don't have the highway system that the US has (which connects every major military base, if my understanding is correct).
Lonestar 13
Old Highway 87 ran from Amarillo through Lubbuck and down to Big Spring and Highway 20. Much of it survived the Coming of the Rifts and has been used as a trail path for hundreds of years. When the CS laid claim to the region, they repaired much of the road and use it regularly.I've seen nothing to indicate that the CS doesn't do the same thing to other ancient highways in other regions, nor to indicate that they don't have their own system of highways.
But with massive hover-vehicles, it's not necessarily that essential.
The CS has nuclear-powered hover cars that can fly 200 mph, with a max altitude of 500' (CWC 165). Where they're going, they don't need roads.
really, i see nothing in the CS that leads me to believe they'll have a better t3r than modern US. if i could find what i consider a reliable source for a number for the t3r of the modern US, i'd be a lot happier though

Let me know if you come up with anything; I'm interested!

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