A looong time ago I made a Pack-master with snakes for the sole purpose of keeping the underground clear of rats (rat-bombs) and Ns machines….but Todd Yoho brought out the cool Naga Dancer & their Serpents so I kept it to myself (and added a bit of Todds ideas to mine like the intelligence and instinctive skills). I had recently chatted to Premier regarding his Carnifex Thylaco Rats and in the discussion I brought up my Snake Charmer. He gave me a great suggestion to add to the design….so now I bring you this
Snake Charmer (Packmaster) who command a snake with an amazing design/blend: - venomous & pythons, anacondas, with a little bit of a legless lizard (for hearing) and a mythical component the Coatyl (or Coatl)… thank you Premier for the Coatyl angle


Their main purpose is to keep the underground clear from rats and Ns machines
Splicers are exploiting another loophole in NEXUS way of thinking. She did not program the ratbombs to go off around snakes
They have an increased brain capacity and an assortment of sensors
Most of the time the wings are folded up tight against the snakes body so they can patrol the smaller pipes within the underground systems
Coatyl Snake
MDC
Eyes (2): 15 each
Head: 60
MB: 110
Speed:
Slithering: 80km/h
Leaping: 10m high or across double if leap from coiled position
Digging: 32km/h through sand or dirt, half that if through clay, rocky or stony ground
Swimming: 110km/h
Flying: 280km/h maximum, 560km/h on a powerdive
Size: up to 9 foot long
Weighing up to 75kg
Strength: 3D4+18 Splicer (due to python/boa/anaconda genes)
Production Cycle: One year gestation plus 2 years grow…..Note: the Engineers in my Houses (Skyrus, Necrys, Myre and a couple more) have used an old reproductive approach to free up space in their gene pools….EGGS. the egg is made for the creature (Snake, Croshak, Gataconda etc) and can be placed in a storage chamber so not to clutter up the pool with gestating creatures
Bio-regeneration: std for WM
Senses & Features:
Silent Prowl: same as the Skinjob
Near Human Intelligence: follow Naga Serpant
Forked Tongue
Heat Pits
Prehensile tongue
Enhanced Hearing & Vision
Night vision, Polarized and Underwater Vision
Feeding requirements: The snakes are warm blooded and carnivorous. They need to eat 4 rats a day and can gorge on 8 and one day and not need to eat for 3-5 days.
If they can’t get a rat they can feed on mice (12 a day), rabbits/hares (2 a day) guinea pigs 3-4 a day
A few of them will even kill and feast on a Carnifex Thylaco Rat

Sleeping: as per the Naga Serpent
Other Data:
IQ. 1D6+9, M.E 3D6+1, MA 1D8+4, PS see above, PP 18+2D6, P.E 10+2D4, PB…… Spd see above
Number of Attacks: 5
Combat Bonuses (in addition to any possible attribute bonuses):
+3 initiative, +3 strike, +5 automatic dodge, +4 roll with impact, immune to horror factor
aerial combat bonuses ............................
Automatic & Instinctive Skills of note: same as Naga Serpent
Combat Capabilities:
Restricted Head Butt: 1D4+2
Full Strength Head Butt: 2D4+2
Power Head Butt: 3D6+2…counts as 2 attacks
Bite:2D8
Constriction: Follow main book
Snake Charmer personal Coatyl Snakes
The Snake Charmer starts with 3 snakes at level 1 and receives an additional snake at level 3, 6, 9, 12 & 15.
4D6+20 is given for each snake and an additional 2D6+10 per level towards any of the snakes
Choices of Upgrades & their Limitations
In the beginning I wrote them without the wings so the SC was only allowed to choose enhancements that would not destroy the illusion of a ‘real snake’ but now that I have added the wings I am not sure, im leaning towards that they dont alter the appearance anymore and that the Coatyl Snakes dont fly unless there is no machines around
This section will be edited on a later date……………………..
Snake Charmer Personal Living Armor
The way i designed this armor is quite unorthodox, but now I’m thinking that the SC can have a HA like the Swarm Lord but with the SC motif…….Opinions welcome
Their armor gives them quite a bulky appearance. It is a dual layered armor with hollow spaces between the layer in contact with the SC and what you see. It has an appearance to that of a dead tree with numerous holes in the armor with a few tree stumps protruding from the back & shoulders (like spires). Allowing the SC to become a home to their snakes as they can slither around between the layers of the armor and exit from any of the numerous holes
Due to the bulk of the armor it has taken on the mantle of an Exo-suit (a middle ground between Living Armor & Host Armor) which has enough built in muscles to assist the PM in moving the Armor. It does not increase the SC speed or leaping ability, it only makes them strong enough to move normally with such a heavy armor and the weight of their snakes
MDC of Armor:
Due to the dual layering idea that I first thought of for the SC I basically had the MDC of the Heavy Hide Armor that is in contact with the SC & the MDC of the Chitinous Armor that is the layer everyone sees
-20% on skills such as Prowl, Climb, Swim, Acrobatics, Gymnastics
reduce leaping by…