@dark brandon; I agree that 50ft. mechs will most likely never be built in our present lifetimes, but as my momma always used to say, "Don't count your chickens until they're hatched."
. I know that if I had access to the technology to build something like a Battlemech I'd do regardless of the cost (of course I'd have to be disgustingly wealthy to pull it off
).
@Sureshot; I agree 100,000% with you good sir! It has always been up to the game system to convince players. That is the core of my problem w/ Triax 2, the military equipment (minus most of the guns)does not convince me.I felt, in part, that the inclusion pf specialized Glitteboy units did not fit with the way the NGR was depicted.
I see no reason why Triax would produce the X-1471 Wolfhound Robot, I can understanthat a company may wish to try new designs, but to me it does not fit the theme of a humanocentric military and government. Now if this were the Wolfen Republic down in Italy, certainly, but (IMO) not Triax or the NGR. The Longstrike, again does not fit the image of the NGR, IMO. I beleive that they already had long range strike capabilities with the Jagers in the form of attachable missile drums visually it reminds of the cartoon
Exo-squad(which was really cool!!!) or Ripley's forklift mech from
Aliens. It comes across as too bulky and I see it's speed as too slow for what Triax and the NGR can produce.
Next up the Faust, while Triax did once produce a unit with chainsaws, I cannot see the value or effectiveness of a strictly melee design (this ain't mecha Su-Dai ya know
) especially going up against enemies with the strength to rip the arms off power armor/robots. The Griffon....
, again a unit that makes no sense to me as it is slow mving in camaprison to other Triax units and is too easily swarmed or overrun.
The Talon, a 20 ton flying robot, OK I'll the coolness factor of a 20 ton flying robot but again I feel this unit does not fit, it is far easier for Triax to produce flying power armor than to spend the energy and materials upon a 20 ton flying robot with wings.
The Gunman; the artwork personally reminds more of a Naruni unit, but is OK overal,l I don't like the placement of the leg missile launchers. Should they be destroyed with the missiles still in them there's too great a potential for damage to the leg itself and cripling the unit.
The Sharpshooter is another one that doesn't "work" for me, I understand the idea, but didn't Triax already have a Jager that could do much the same?