Skill for the TX-6 and other other cartridge weapons
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Skill for the TX-6 and other other cartridge weapons
So what is the right skill to use with the TX-6 and TX-5? Are they considered grenade launchers, handguns or other?
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Re: Skill for the TX-6 and other other cartridge weapons
I use Energy Pistol for M.D. weapons too. I could also see a GM only allowing W.P. Revolver, but I use Energy Weapons for simplicity's sake.
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Re: Skill for the TX-6 and other other cartridge weapons
The TX-16 is described as "The pump rifle is a ne concept in mega-damage assault rifles that uses projectiles rather than energy blasts. Some have called the TX-16 a glorified grenade launcher or shotgun..." The TX-5 is basically a pistol version.
It appears that these weapons are supposed to fall under the conventional Pistol and Rifle WP selections, or possibly WP Heavy depending on how you look at it.
It appears that these weapons are supposed to fall under the conventional Pistol and Rifle WP selections, or possibly WP Heavy depending on how you look at it.
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Re: Skill for the TX-6 and other other cartridge weapons
TX-6 is in Triax 2 and is a Revolver. TX-16 is the rifle in WB:5. They are different weapons. There is also a TX-17 pump round assault rifle in Triax 2.
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
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Re: Skill for the TX-6 and other other cartridge weapons
According to RUE, WP Energy Pistol and WP Energy Rifle also covers MD projectile weapons. (pg 360)
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Re: Skill for the TX-6 and other other cartridge weapons
Dustin Fireblade wrote:According to RUE, WP Energy Pistol and WP Energy Rifle also covers MD projectile weapons. (pg 360)
There you go again with your "facts"...
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Re: Skill for the TX-6 and other other cartridge weapons
Mack wrote:Dustin Fireblade wrote:According to RUE, WP Energy Pistol and WP Energy Rifle also covers MD projectile weapons. (pg 360)
There you go again with your "facts"...
hahaha. stupid rules.
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Re: Skill for the TX-6 and other other cartridge weapons
illogical, maybe... but "stupid"?
It's not like we were not already used to the former, and hadn't seen worse cases of the latter
It's not like we were not already used to the former, and hadn't seen worse cases of the latter
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Re: Skill for the TX-6 and other other cartridge weapons
Svartalf wrote:illogical, maybe... but "stupid"?
It's not like we were not already used to the former, and hadn't seen worse cases of the latter
Yeah. Just kidding around, Svarty. For ease of use, it kind of makes sense.
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
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Re: Skill for the TX-6 and other other cartridge weapons
Dustin Fireblade wrote:According to RUE, WP Energy Pistol and WP Energy Rifle also covers MD projectile weapons. (pg 360)
Good find! I was focusing on the skill descriptions themselves that only speak towards energy-beam weapons.
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Re: Skill for the TX-6 and other other cartridge weapons
rc_brooks wrote:So what is the right skill to use with the TX-6 and TX-5? Are they considered grenade launchers, handguns or other?
Despite what RUE says on page 360, I'd rule that you need WP Handguns to properly utilize the TX-5 and TX-6.
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Re: Skill for the TX-6 and other other cartridge weapons
jedi078 wrote:rc_brooks wrote:So what is the right skill to use with the TX-6 and TX-5? Are they considered grenade launchers, handguns or other?
Despite what RUE says on page 360, I'd rule that you need WP Handguns to properly utilize the TX-5 and TX-6.
Also I'd say WP Shotgun for the TX-16 and WP Rifle for TX-17.
WP Energy wouldn't train to account for recoild/kickback of the weapon where the above WP's would.
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Re: Skill for the TX-6 and other other cartridge weapons
jaymz wrote:jedi078 wrote:rc_brooks wrote:So what is the right skill to use with the TX-6 and TX-5? Are they considered grenade launchers, handguns or other?
Despite what RUE says on page 360, I'd rule that you need WP Handguns to properly utilize the TX-5 and TX-6.
Also I'd say WP Shotgun for the TX-16 and WP Rifle for TX-17.
WP Energy wouldn't train to account for recoild/kickback of the weapon where the above WP's would.
Which is pretty much my take considering that MDC projectiles have been around since the Rifts MB (cybernetic finger gun) and even earlier if one considers Robotech. The Rifts MB discription does not suggest that projectiles like this are covered, and modern WP for Robotech (1E) are non-existant for the most part.
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Re: Skill for the TX-6 and other other cartridge weapons
Rogue_Scientist wrote:Honestly? I just use "WP Energy Weapon" for anything MDC.
There are too many weapon proficiencies skills. A handgun is a handgun. A rifle is a rifle. *shrug*
I find it ludicrous that learning "Medical Doctor" and "Advanced Mathematics" takes up the same single skill selection that "WP Knife" consumes. I can't tell you how much more time people put into learning advanced mathematics than you can possibly spend learning fancy ways to stab things.
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Re: Skill for the TX-6 and other other cartridge weapons
WP Handguns, or WP Revolver if using old rules.rc_brooks wrote:So what is the right skill to use with the TX-6 and TX-5? Are they considered grenade launchers, handguns or other?
Fun fact, in the old rules there was no listing for semi-automatic handguns, only revolvers and fully automatic handguns had a WP in RMB. Though considering that the Pump Pistol was the only non-revolver single-trigger-pull-single-round-fired non-energy pistol back then, and might still be, we just lumped it in with the revolver WP as it specifically handled that category at the time.
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