I generally just tell them that sniping isn't about killing one-shot-killing enemy Armor, and point out that anything MDC is Armor.
But people keep making up new, crappy, munchy sniper weapons that they think are cool.
If you're going to do something, do it right.
And so I bring to you, the BH-42 Sniper Rifle, fresh from good people at Bullhunter Arms:
BH-42 Variable Frequency Laser Sniper Rifle
Weight: 8.0 lbs
Mega-Damage: The rifle has three different power settings: 1d4x10 SDC, 2d6 MD, and 4d6 MD.
The SDC setting and the 2d6 MD settings also each have a three-shot pulse option, inflicting 3d4x10 SDC and 6d6 MD respectively. Keep in mind that strike bonuses for pulses are halved on Aimed and Called shots (round down), and that certain bonuses (like from the Sniper skill) are not applicable when firing pulses.
Rate of Fire: Single Shot or 3-shot pulse.
Effective Range: 4,000 Feet
Payload: 20 (MD) shots per short clip, 50 shots per long clip
6 SDC shots count as one MD shot. 1 2d6 MD shot counts as one shot. 1 4d6 MD shot counts as 2 MD shots.
Pulses count as three shots of the appropriate type (there is no pulse for the 4d6 MD setting).
Laser Targeting Sight: +3 to strike on an Aimed shot. 4,000' range.
Bonuses to Strike: Due to the the superior balance and craftsmanship, the BH-42 receives a +1 bonus to strike on aimed shots.
In the case of a custom-made BH-42 that is designed for a specific individual this +1 bonus does not count as a "standard" bonus to strike. For the purpose of dice rolls, the bonus is now a Natural bonus to strike, meaning that a die roll of 19 or 20, on a 20-sided die, before other bonuses to strike are applied, is actually read as a Natural 20 and is a critical strike. In the case where the roll is actually a Natural 20, before the Natural Strike Bonus is added, the critical damage is 3x normal instead of 2x.
In addition, a customized BH-42 so greatly complements that person's skill and natural ability that the Aimed or Called Shot strike bonus from the shooter's Sniper skill (where applicable) also counts as a Natural bonus.
This Natural bonus is applied first, modifying the initial die roll before any other considerations are added. In the case that a Natural 1 is rolled, this means that it counts instead as a Natural 3, meaning that it is not an automatic miss.
Cost: 42,000 credits for a basic model, 63,000 credits for a rifle customized to a specific individual
(This weapon has been created by combining a number of existing features from various weapons:
The JA-11 has a single-shot sniper laser that does 4d6 MD at 4,000'. The 50-shot long clip for 2d6 laser blasts comes from the L-20. The laser targeting system is listed as an option in RUE. The strike bonus from balance is present in a number of weapons, but is deliberately less than some of the bonuses present in Wilk's laser weapons because Wilk's is king of laser weapons and should stay that way. The Natural strike bonus is present in some of the weapons from Viggo's Custom Firearms, though I modified its effects in two different ways: I allowed the effect in a laser rifle (because I could think of no reason not to), and I allowed the balance to enhance the user's Sniper Skill into a stacking Natural Bonus. This last feature is the only actual power creep in this weapon, but I don't feel that it is that significant. Personally, I feel that the Sniper skill itself should be modified to be a Natural bonus.)
Feel free to post any relevant thoughts, comments, criticisms, rants, or haikus.
Edit: Added price
Edit: Boosted price.