One Player Steals the Show

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
thedrunk
Explorer
Posts: 131
Joined: Sun Apr 12, 2009 2:52 am
Comment: Friendly Fire™
"Combat With a Smile"
A Ensite Para-Military Corperation
Location: Skynet™

Re: One Player Steals the Show

Unread post by thedrunk »

im plament combat where his bonuses wont come in to play as much, and where the other players abilities stand out. most random encounters i dont see as having a problem but during set encounters make one or two of them where the PC needs ot depend on other players strength.

when a player knows the game system and the GM's style of combat some players use it to a disenvantage for other players by making a LV god PC that with decent weapons and gear can take on a lv 5 to 8 NPC no problem.
to counter it I would through in some combat where it isnt all str parry and dod. try magic psionics and abilities.

but wiht out knowing more about the rest of the players or even hsi PC I really cant give a hard opnion other then look for str in the other player stats and abilities and give them some fights where a men at arms type wont be able to steel the show.
"when in doubt, do it. It's much easier to appolige than to get permission."
- Admiral Grace Murray Hopper

Two things are infinite: the universe and human stupidity; and im not shure about the universe." - Albert Einstein
User avatar
Dustin Fireblade
Knight
Posts: 3956
Joined: Sat Apr 12, 2003 8:59 pm
Location: Ohio

Re: One Player Steals the Show

Unread post by Dustin Fireblade »

Use to have this problem years ago. The GM basically made a villain for each PC. Then brought it all together in a epic battle at the end of the campaign.
Mouser13
Megaversal® Ambassador
Posts: 613
Joined: Thu Sep 02, 2004 5:46 pm
Location: Omaha, NE

Re: One Player Steals the Show

Unread post by Mouser13 »

Use magic more on the party. I few simple spells and any combat character can be bought down to size.

Second add more emenies a person can only parry from 3 attacks a 4 will always hit.
User avatar
Captain Shiva
Adventurer
Posts: 771
Joined: Tue Sep 06, 2005 11:44 am
Comment: In sheer daemonic strangeness I am unparalleled
Contact:

Re: One Player Steals the Show

Unread post by Captain Shiva »

SamtheDagger wrote:I know this is not a new problem, and I am not a new GM, but I find myself seeking advice. There is one PC in my Rifts group that is built primarily with physical skills, meaning that just about the only thing he does well is combat, and he does it well indeed! He is a man at arms so that is expected. But the difficulty I have had of late is that his character is capable of either parrying or dodging any attack my bad guys make. However, if I design bad guys with strike bonuses that are even a remote challenge for him to parry or dodge, none of the other characters in the group have a prayer of parrying or dodging, even the other men at arms! :x

I see a couple possible outs for this situation. 1) Leave it as it is. He will be badass when fighting the run-of-the-mill troops. Then battles with the bosses become one-on-ones between him and the boss while the rest of the team keeps the minions busy. This means other players may start to feel like third wheels in combat. 2) Come up with recurring villains in combat who target him specifically and keep him occupied and are a little harder than standard toughs. This has the downside of making him feel like his character is being picked on unfairly.

I am open to other suggestions as well. What do you do when you have a PC like this in your group?

You could, of course, try to create situations where the problem can not be solved by violence. Or, you could fight dirty. Magic and psionics are great equalizers. Not knowing his OCC and it's abilities makes it a little harder to suggest tactic, but not impossible. COA and Magic Net are our friends. Invisible opponents are hard to defend against. With psionics, Bio-Manipulation is useful, and so is sealing him up inside a TK force field. If he has a lot of high tech goodies, Telemechanic Paralysis is your best friend. Don't hit harder, hit smarter.
Have you ever been thrown out of a Rifts game for being smarter than the Game Master?
Noon
Champion
Posts: 1616
Joined: Sat Sep 30, 2000 1:01 am
Location: Australia
Contact:

Re: One Player Steals the Show

Unread post by Noon »

What was the problem with him parrying and dodging, again?

You didn't actually say why it was a problem? In terms of soliving it, the 'why' of a problem is even more important than the 'whats happening' of a problem.
User avatar
ZorValachan
Adventurer
Posts: 438
Joined: Fri Oct 10, 2008 3:57 am

Re: One Player Steals the Show

Unread post by ZorValachan »

What class is he?

Use a variety of combat. Have some of the enemies go up melee and others use ranged attacks. If he's not a Juicer or similar his dodges take actions. even with auto-dodge he is -10. And remember auto-dodge only facters in PP bonuses and auto-dodge bonuses, not normal dodge bonuses. Have him be attacked by 3 mediocre npcs, then the Big one that does the most damage comes up behind. More than 3 opponents and he is harried.

Use grenades and other exploses. Cannot dodge the blast radius.

Have one or 2 npcs lay down heavy fire. All his ranged attacks are at -6 now (shooting wild)

After a few fights, people (npcs) will learn he is the biggest and will legitimately focus attention on him.

Making a name for oneself at 'being the best' gets you a lot of people trying to 'kill the best'. Both wannabe low levels as well as others claiming to be the best.

And although I do not condone just killing characters, remember many famous fighters in history have been shot in the back of the head, just for being who they are: Jesse James, Wild Bill Hickok. And remember even though the characters may make statement's like 'I go to the corner and sit, so my back's guarded. That was Wild Bill's mode too, but that time the bar was filled, the corner seats taken and bang.

there was a hook In the rifts Adventure book (IIRC) which set up a dictator in a town with the sanctuary spell. As soon as someone else starts combat. knocked unconscious. Wakes up, disarmed and laughed at. Tries to fight again? unconscious again. Ths will allow other characters to make plans and figure out what is going on and ways to stop it beyond just fighting.
User avatar
wildhood
Dungeon Crawler
Posts: 275
Joined: Tue Feb 24, 2009 2:03 am
Comment: Pickup my 1st Palladium RPG Book back in 1990.
Location: East Lansing, MI, Than Turn Left
Contact:

Re: One Player Steals the Show

Unread post by wildhood »

Put a Cap on Physical Skills/Attributes/OCCs/RCCs/Races or Start your game with some Ground Rules.
I don t beleive I m using my XBOX One to post on here.
Undisiplined Veritech Pilots don t pilot Veritechs they pilot Verideck.
User avatar
Ice Dragon
Hero
Posts: 1003
Joined: Thu Nov 16, 2000 2:01 am
Location: Vienna,Austria

Re: One Player Steals the Show

Unread post by Ice Dragon »

1) Counter Strikes can not be parried or dodged :demon:

2) As ZorValachan stated, a blast radius can not be dodged (missiles, granades, mines, ...)

3) Concentrate fire on your power horse. He has a reputation, hasn't he - so an enemy would take him down through concentrated fire first (6 or more laser rifles can not be dodge :demon:)

4) Use magic and psi as Captain Shiva & Mouser13 stated (CoA is a wonderful spell, Sword to Snakes is evil, ...)

5) Make a few scenarios/games where firepower is not need as much as brainpower :wink:

What are the other players thinking - are they ok with the situation, or not?
It is always a bad thing when political matters are allowed to affect the planning of operations (Field Marshal Erwin Rommel, 1943)

Nelly ~ He's one romantic smooth operator and a true old school gentleman. Heck he's an Austrian officer, it's in his blood.

Co-Holder with Jefffar of the "Lando Calrissian" award for Smooth. - Novastar

10 + 100 Geek Points (Danger + Shawn Merrow)
User avatar
Overlord Rikonius
Hero
Posts: 1085
Joined: Sat Sep 30, 2000 1:01 am
Comment: I'm basically a sexy Rasputin!
Location: Rikonia
Contact:

Re: One Player Steals the Show

Unread post by Overlord Rikonius »

Also, try to semisplit the party up sometimes. Not a full split where you'd have to run them as separate subgroups taking turns while the others sit and wait for their section to reactivate, but something like this:

In the enemy stronghold is a big room. There's 3 areas that the PCs have to do something in this room (three computer terminals, three idols they have to destroy, three whatever fits the theme of your foe). Have some reason they can't just do things in sequence (gotta active all three terminals at once, if one idol is destroyed, the others will come to life as demons in a short period, the whole place is gonna go up any moment so there's just no time)

Not something to do every time, but it's a good way to separate the combat god from the other fighters so you can match up the foes without it seeming arbitrary.
GP: 16,019.8 / JP: 30 / MZP: 75
Image
"Overlord Rikonius is the Roland Deschain of Bad Puns, he fires them off that fast" - CornholioPrime
"Rik is a deep and abundant reservoir of cool..." - Yisterwald
Party hydrants strive when they have a sorority backed by beige regurgitations.
Image
User avatar
Vrykolas2k
Champion
Posts: 3175
Joined: Mon May 03, 2004 8:58 pm
Location: A snow-covered forest, littered with the bones of my slain enemies...
Contact:

Re: One Player Steals the Show

Unread post by Vrykolas2k »

Have more NPCs perform simultaneous attacks... he's attacking, so he can't parry...
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.

I am the first angel, loved once above all others...

Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.

Turning the other cheek just gets you slapped harder.

The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
User avatar
Shorty Lickens
Hero
Posts: 1222
Joined: Mon Sep 19, 2005 10:24 pm
Comment: Arrrrgggghhhh!
Location: Praxus

Re: One Player Steals the Show

Unread post by Shorty Lickens »

I'm going to give the same two pieces of advice I always give when this issue occurs:
1. Magic
2. Psionics
http://incompetech.com/graphpaper/
Create and print dozens of different graph papers.
User avatar
Captain Shiva
Adventurer
Posts: 771
Joined: Tue Sep 06, 2005 11:44 am
Comment: In sheer daemonic strangeness I am unparalleled
Contact:

Re: One Player Steals the Show

Unread post by Captain Shiva »

SamtheDagger wrote:Thanks for the suggestions. The character is a cyber knight. I've used simultaneous attack some. I figure I might as well since it is virtually impossible for most enemies to parry him anyway. I don't use magic a lot because they haven't been in a lot of magic heavy areas recently. I keep the environment fairly realistic depending on where they are. And right now there are few ley lines in the area so there are few magical creatures and spellcasters. But I will probably start tossing in the occasional spellcaster merc. who has heard about him and has joined another band of monsters or villains to go after his weakness.

What race is the Cyber-Knight? Unless this guy is an MDC being, he shouldn't be that hard to give an challenge to.Now, you say his bonuses are so high that the other players would get wasted by an opponent powerful enough to challenge him.If your bad guys are really evil, they might attack the party on sight, and the worst of them might go straight for the CK. That would make it a one on one battle. Now a Mystic Knight or a renegade Battle Magus should be able to give him a challenge,as well as a Delphi Juicer. If you are feeling really mean, sic a Murder Wraith on him.
Have you ever been thrown out of a Rifts game for being smarter than the Game Master?
User avatar
Spinachcat
Megaversal® Ambassador
Posts: 1465
Joined: Mon May 15, 2006 5:01 pm

Re: One Player Steals the Show

Unread post by Spinachcat »

Don't worry too much about challenging him in combat. Let him shine there. I would not exploit his weakness to psi/magic too often because that's just picking on him (but do it enough to keep him challenged - say once per 3 or 4 sessions).

However, create challenges to him defending his code of conduct. Challenge him to keep innocent's alive...AKA, throw a berzerk demon into a crowd. It's just looking to suck down PPE with easy kills of unarmed peasants and won't engage the CK even if attacked. Now its not just about "kill the monster"

Personally, I don't allow simo attack unless the defender has an equal or higher Initiative bonus than the attacker. Though sometimes I just compare PPs.
User avatar
Razzinold
Hero
Posts: 1573
Joined: Tue Jun 01, 2004 7:51 pm
Comment: HTTP 404 [witty comment not found]
Location: Ontario, Canada

Re: One Player Steals the Show

Unread post by Razzinold »

Well cyber knights are supposed to be principled right ? (not sure never played one, or even really read about them). So couldn't you have some evil NPC possess/mind control some innocent villagers and use them to attack him ? They will be trying to kill the knight, but wouldn't the knight only be allowed to subdue them ? also attack him with regular "bad guys" so he would be distracted trying to separate the two.

And as others have stated, magic, psionic, juicers, well how about borgs ? maybe not have have high bonuses to strike but that is a lot of MDC the knight has to work through.
User avatar
Captain Shiva
Adventurer
Posts: 771
Joined: Tue Sep 06, 2005 11:44 am
Comment: In sheer daemonic strangeness I am unparalleled
Contact:

Re: One Player Steals the Show

Unread post by Captain Shiva »

SamtheDagger wrote:The super-high M.D.C. opponent idea is a no-go. There have already been too many complaints in the group about Palladium combat lasting too long because of the massive amounts of damage opponents have to take before they go down. (This is even with me allowing things like coup de graces with paralyzed opponents and such. Heck, I usually just pull paralyzed opponents off the board.) I shall have to try challenging him with a demon who is only interested in killing commoners though. That sounds nasty.

Tell me, do they also complain about their EBA protecting them from multiple hits from MD weapons? That's just part of the way the game works. I think your players need to do what I said earlier, and start hitting smarter,not harder.
Have you ever been thrown out of a Rifts game for being smarter than the Game Master?
User avatar
Captain Shiva
Adventurer
Posts: 771
Joined: Tue Sep 06, 2005 11:44 am
Comment: In sheer daemonic strangeness I am unparalleled
Contact:

Re: One Player Steals the Show

Unread post by Captain Shiva »

SamtheDagger wrote:Yea, I think it's a lame complaint too. I had to explain to the mystic why she should be casting spells instead of shooting lasers all the time. Befuddling enemies and blinding them with clouds of smoke and blinding flashes is usually much better than dealing 3D6 damage. They are also too used to playing games like D&D and don't quite grasp the power of making called shots yet. But I am trying to make villains exciting without necessarily requiring that they have massive amounts of M.D.C. Combats that drag on and on into the night because an opponent has 2000 M.D.C. can be a little tedious.

If they have played D&D, then they probably have spent a lot of time beating on a monster with a lot of hit points.A poweful monster with a high(or low,depending on edition) AC is not going to be a pushover,either.It often takes teamwork plus firepower to win the day. To take down those tough opponents ASAP, Blinding Flash, Befuddle, Magic Net, and COA are a party's best friends. Got to knock those bonuses down, anyway you can.
Have you ever been thrown out of a Rifts game for being smarter than the Game Master?
User avatar
KillWatch
Champion
Posts: 2003
Joined: Fri Dec 07, 2001 2:01 am
Location: WI

Re: One Player Steals the Show

Unread post by KillWatch »

1) Don't make the story about him. Take thigns from other player's histories that he has nothing to do with
2) If he does this enough times the intelligence on him will grow and people will realize fighting him hand to hand is just stupid. Answer: snipers snipers snipers, from about half a mile away.
3) Shape Charges are always good
4) Karmic Power?
5) Belt fed machine gun
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
User avatar
The Beast
Demon Lord Extraordinaire
Posts: 5958
Joined: Sun Apr 03, 2005 3:28 pm
Comment: You probably think this comment is about you, don't you?
Location: Apocrypha

Re: One Player Steals the Show

Unread post by The Beast »

Call Lightning, Magic Net, Carpet of Adhesion, missile vollies of 4 or more, and/or any combination thereof. :twisted:
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: One Player Steals the Show

Unread post by Cinos »

Missiles with splashes too big to dodge, snipers hiding in a bush he cannot see (and thus cannot avoid).
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
User avatar
Captain Shiva
Adventurer
Posts: 771
Joined: Tue Sep 06, 2005 11:44 am
Comment: In sheer daemonic strangeness I am unparalleled
Contact:

Re: One Player Steals the Show

Unread post by Captain Shiva »

mAd eAgle wrote:Solution...

Negate Super Powers (super powers includes ALL non-human abilities!). If a Player disputes the rule of the GM (with reasonable cause) then they need to 'retire'. If the game is one sided, then the player needs a stern talking to! Humble them if they will not listen!

The description of Negate Super Abilities specifically states that it does not work on magic,psionics,or anything else but actual super powers,so I fail to see how it would apply in this case.
Have you ever been thrown out of a Rifts game for being smarter than the Game Master?
User avatar
KillWatch
Champion
Posts: 2003
Joined: Fri Dec 07, 2001 2:01 am
Location: WI

Re: One Player Steals the Show

Unread post by KillWatch »

I have edited NSP to do the following;
1) increase own powers and the powers of others for a short time in levels
2) negate powers for longer periods of time with level advancements
3) not negate chi or psionic abilities but "freeze" a number of unused points available
4) still has no affect on magic whatsoever
5) NSP became Power Manipulation
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
User avatar
asajosh
Hero
Posts: 1019
Joined: Thu Mar 29, 2007 7:50 pm
Location: In a van down by the river

Re: One Player Steals the Show

Unread post by asajosh »

Shorty Lickens wrote:I'm going to give the same two pieces of advice I always give when this issue occurs:
1. Magic
2. Psionics


#1 especially, Temporal Magic can really screw with people (Time Warp: Age, Distortion spells, etc). :twisted:
Be at peace, my people. All shall be looked up.
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)
User avatar
johnkretzer
Adventurer
Posts: 726
Joined: Sun Sep 28, 2008 12:44 am
Comment: Power gaming in Rifts is NOT hard or challenging. If you want to impress people with you power gaming skills try Toon
Location: New Jersey

Re: One Player Steals the Show

Unread post by johnkretzer »

A good enemy could be a evil Cyber-knight built just like him...except two levels higher.
User avatar
johnkretzer
Adventurer
Posts: 726
Joined: Sun Sep 28, 2008 12:44 am
Comment: Power gaming in Rifts is NOT hard or challenging. If you want to impress people with you power gaming skills try Toon
Location: New Jersey

Re: One Player Steals the Show

Unread post by johnkretzer »

Burulovesyou wrote:
johnkretzer wrote:A good enemy could be a evil Cyber-knight built just like him...except two levels higher.

This reply made me laugh maniacally at its simplicity :twisted:


When I used to GM my rules was simple...whatever the PCs can do the NPCs can do too....
User avatar
demos606
Hero
Posts: 1248
Joined: Mon Jan 17, 2005 8:49 pm
Location: Hell

Re: One Player Steals the Show

Unread post by demos606 »

Area effect weapons, psionics, magic, situational modifiers, chi attacks - all of these things can make an unstoppable character not-so-unstoppable.
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell
User avatar
random_username
Dungeon Crawler
Posts: 295
Joined: Tue May 20, 2008 7:41 pm
Comment: Just an old dude Gamer (GM and Player) who had the honor of gaming with several great groups of folks over the years.
Location: Toronto Area, Ontario, Canada.
Contact:

Re: One Player Steals the Show

Unread post by random_username »

Old thread. Only listing this since the problem listed is quite common as is the source (a Cyber-Knight).

Cyber-Knights as of RUE are able to be very solid melee combatants and actually live up to their in-game story reputation. They tend to be one of the easiest Men At Arms classes to make into exceptionally powerful melee combatants. They can eventually be the melee equivalent of a Glitter Boy at the highest levels (10th+).

Master Psionic, Psyscape Training, Magic Tattoos (True Atlantean race is most plausible, has very high attributes, is human-looking, and has interesting bonuses but is not necessarily best option). 4D6x10 MD / paired psi-sword attack at 15th level, and MDC Tattoo Armor/Force Field of 1125 MDC PER activation (which lasts for hours). Up to 5 other Magic Tattoos for very useful abilities and more PPE. Add in Sixth Sense Sensitive Psi-Power to insure only activating when needed. Further the Psi-Damage of their Psi-Swords generally affects everything, most invulnerabilities will not negate its effectiveness.

The anti-tech stuff diminishes the main counter to Cyber-Knights: long range tech attacks.

Keeping in mind this borders on being a regular choice for player characters. The Magic Tattoos have always been encouraged for Cyber-Knights (listed in several books). The Master Psionic option is not unreasonable. The Psyscape Training is appropriate and reasonable. Actually Cyber-Knights are one of the most appropriate OCCs for Psyscape Training (Psi-Warrior definitely, Mystic possibly).

-------

As for opponents that can take them out without slaughtering the other party members that can be challenging.

The following options might be helpful:

- long range non-tech attacks (magic, psionic, mutant) negate most of the Cyber-Knights advantages
- Super Abilities (Skraypers, Conversion Book One, Heroes Unlimited 2, etc.) Numerous Effects: Autododge with bonuses, flight, MDC, invulnerabilities, etc.
- Natural Combat Ability - Major Super Ability (Skraypers page 153) or a variant of it can be exceptionally useful and even overpowering.
- Mimic - Major Super Ability (Skraypers page 152)
- LOL Mimic AND Natural Combat Ability PC will be very annoyed with GM.
- NPCs with Magic Tattoos might be suitable, either actual Tattoo OCC or combative OCC with Magic Tattoos. Could even be a naturally combative OCC turned into a Magic Tattoo OCC (Atlantis OR Splynn Dimensional Market OR one of the South America Books).
- Invisible Simple spell (RUE) PLUS Mystic Invisibility spell (Merc Adventures page 17) if the opponent can detect invisible/magic/psi in any way. Invisible at will for creatures is same as Invisible Simple with unlimited duration.
Last edited by random_username on Sat Apr 17, 2010 3:10 pm, edited 1 time in total.
If something makes the RPG experience better that's great. If not don't use it.

If not overly informative hopefully it was at least mildly amusing. Munchkin Clown Away! <fwoosh... honk, honk>
User avatar
jedi078
Champion
Posts: 2360
Joined: Wed May 04, 2005 8:21 pm
Comment: The next group of player characters to surrender in one of my games are going to play Russian roulette.
Location: Salem, Oregon

Re: One Player Steals the Show

Unread post by jedi078 »

Burulovesyou wrote:I had two very strong melee characters who basically stacked stats with their skill selections. One was a knight of the white rose, and the other was a cyber-knight. They also had heavy magic support from the other players. However, one night when the CK was facing up against a tough opponent in melee he was CoA'd. Now I decided I wasn't going to be ruthless and kill his character outright, so I had the enemy cast house of glass. Now, the CK had been up against house of glass before, but it was several sessions prior and he couldn't quite remember what it did. He ended up destroying his own cyber-armor and mortally wounding himself, leading to his capture.

Mortally wounded means you’re going to die. I hope that CK died as a result of his actions.

random_username wrote:The anti-tech stuff dimishes the main counter to Cyber-Knights: long range tech attacks.

IMO the anti-tech stuff was specifically added to the CK OCC to counter all the power creep that found its way into Rifts. A Cyber knight really does not need this munchkin addition.

Another munckin addition is the Psi-Stalkers turning into MDC.

The best way to limit a player from stealing the show is make sure they don’t make a “stealing the show” type character. As the GM you have the power to limit certain OCC’s in terms of powers. Conversely as the GM if you let a player make an uber powerful character it's your fault there is a “stealing the show” type character within the player group.
Some people spend an entire lifetime wondering if they made a difference in the world. But, the Marines don't have that problem".
Ronald Reagan, President of the United States; 1985
Locked

Return to “G.M.s Forum”