We Want Psionics Unlimited!
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We Want Psionics Unlimited!
Well, here's the petition.
Who here wants to see a book dedicated to Psychics, Psionics, and new psionic powers and updated rules?
Psyscape was woefully inadequate, being far more a new D-bee book than about psionics.
So, Who else here loves psionics and would love to see their potential expanded?
Who here wants to see a book dedicated to Psychics, Psionics, and new psionic powers and updated rules?
Psyscape was woefully inadequate, being far more a new D-bee book than about psionics.
So, Who else here loves psionics and would love to see their potential expanded?
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I'll second the motion.
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Mephisto wrote:What kind of updated rules are you talking about? I'd like to see Psionic Strength myself, so a powerful psychic is more difficult to make saves against.
That for one. And hopefully some updated ranges so you can actually use psionics in more than your immediate area. I'd like Telepathy to actually be USEFUL for another.
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Nekira Sudacne wrote:Mephisto wrote:What kind of updated rules are you talking about? I'd like to see Psionic Strength myself, so a powerful psychic is more difficult to make saves against.
That for one. And hopefully some updated ranges so you can actually use psionics in more than your immediate area. I'd like Telepathy to actually be USEFUL for another.
Because reading some ones thougths is NEVER useful.
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Sir_'Can Do'_Spiri+ wrote:Nekira Sudacne wrote:Mephisto wrote:What kind of updated rules are you talking about? I'd like to see Psionic Strength myself, so a powerful psychic is more difficult to make saves against.
That for one. And hopefully some updated ranges so you can actually use psionics in more than your immediate area. I'd like Telepathy to actually be USEFUL for another.
Because reading some ones thougths is NEVER useful.
I ment for commnication, not for that
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Psionics Unlimited would be awesome!
Psionics Unlimited would be awesome! Yeah, I agree, Psyscape wasn't much as far as new psionic templates, powers, etc. I'm still looking for a telekinetic flight, force bolts, force field a la Marvel Girl from X-Men.
Besides, The Rift Entity (it's a character from one of the Rifts Index & Adventures books) is the only one that can give psychics literal headaches just by being in their presence. I would love to create a villain to do just that.
So, a big YES! vote to Psionics Unlimited!
Besides, The Rift Entity (it's a character from one of the Rifts Index & Adventures books) is the only one that can give psychics literal headaches just by being in their presence. I would love to create a villain to do just that.
So, a big YES! vote to Psionics Unlimited!
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Re: We Want Psionics Unlimited!
Nekira Sudacne wrote:Well, here's the petition.
Who here wants to see a book dedicated to Psychics, Psionics, and new psionic powers and updated rules?
Psyscape was woefully inadequate, being far more a new D-bee book than about psionics.
So, Who else here loves psionics and would love to see their potential expanded?
I'd prefer if they did it a bit differently than just tossing in a bunch of new powers.
Psionics should be different, and should have a unifying theme.
What I'd like to see is psionic skills.
Skills to give more uses for the powers that already exist.
Hand To Hand: Telepath
Hand To Hand: Telekenisis
Hand To Hand: Ectoplasm
W.P. Psi-Sword
W.P. Psi-Shield
Telemechanic Robot Combat
And a number of powers should be changed into skills (or, at least, be able to be selected as skills).
If you have Telekinesis, you ought to be able to learn to Telekinetic Punch, or TK Leap, or TK Lift without spending an entire new power slot on it if you already have Telekinesis.
If you have Ectoplasm, you should be able to spend a skill slot to learn Ectoplasmic Disguise.
And there should be a bunch of new skills that allow fancy stunts, uses, and bonuses for other powers.
Any new actual psionic powers should reflect real-world powers that psychics have claimed to have, just like most of the original powers.
Although Palladium has already pretty well covered them.
Edit:
How about a "Telepathic Communication" skill that increases the range on the communication aspect of Telepathy?
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Re: We Want Psionics Unlimited!
Actually, I think that there should be notes on "requirements" or "pre-requisites"... ie cant take TK leap, lift or push without first having TK. Cant take TK super without first having TK minor.Killer Cyborg wrote:And a number of powers should be changed into skills (or, at least, be able to be selected as skills).
If you have Telekinesis, you ought to be able to learn to Telekinetic Punch, or TK Leap, or TK Lift without spending an entire new power slot on it if you already have Telekinesis.
If you have Ectoplasm, you should be able to spend a skill slot to learn Ectoplasmic Disguise.
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Reagren Wright wrote:Psionic Unlimited would be cool, but is there enough material out there
to fill a book? I mean PU 1 is 96 pages.
the minimum amount of material palladium will publish is 64 pages, so we at least need to get that.
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Psionic Unlimited? NOT BEFORE HARDAWRE UNLIMITED! We were waiting it for way much time,(since the begin of times! It was annopunced with Rifts:Lemuria,figure it). You Psi-guys received even more psionic powers in PU1 and can convert withoutmuch porblem any PCC from any game.
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The Baron of chaos wrote:Psionic Unlimited? NOT BEFORE HARDAWRE UNLIMITED! We were waiting it for way much time,(since the begin of times! It was annopunced with Rifts:Lemuria,figure it). You Psi-guys received even more psionic powers in PU1 and can convert withoutmuch porblem any PCC from any game.
No offence, but psionics is cooler than hardware, and thus deserves to cut in line
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Reagren Wright wrote:I'd like to see some of the new psionics from BtS, the Kinetic from
Nightbane, and some NPCs. Sixty-Four pages is the limit. I hope that's
enough.
why's that the limit?
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Nekira Sudacne wrote:Reagren Wright wrote:I'd like to see some of the new psionics from BtS, the Kinetic from
Nightbane, and some NPCs. Sixty-Four pages is the limit. I hope that's
enough.
why's that the limit?
that confuses me as well...
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Considering this is the theme I add some ideas, that i got during many games, most are just tips or inspiration but whatever:
TK trip: not many epole realize this kewl advantage of Telekinesis power- TK is great to make people fall down because is an INVISIBLE attack, and you don't need too much strenght of power to make people trip. Just a little push at the base of heel, or right above the feet and BUMP.
TK punch pumped by TK Super: Considering those tow are tow sides of the same power in the samke perosn one puzzle if is possible use the TK super to pump it higher the TK punch? After all is all matter of channeling more energy into the fist. Of course the side effect would be more grievious
TK chocking: ahhh the ol good trick. Probably the oldest TK trick ever imagined. Actually unless you got TK super squeezing aroudn the neck and lifting is unpratical, the easiest way to choke is to push slightly using TK the small adam apple . Or shutting close the nose and mouth using telekinesis (it does not need SN PS. Unless the vicitm possess supernatural bite). of course all this attack are invisible and possible at certain distance. Making the psionci the perfect killer.
TK blinding: TK could be used to blind opponents, not just forcing the eye, but thorwing dust, sand or small little obbject in face or swirling around. Ideal in a fight to get an advantage
TK Squeeze: More a funny trick that else, startling at best. TK can be used to gently squeeze, or cares, somewhere on the body of a person.
TK radar: I know the psionic is likely to hav esome better sensory power, but in need he coudl use telekinesis like a rude radar, emitting light tk waves around in order to get an impression of the surrounding. Usefull to pick up invisible opponent. If you don't have see the invisible , that is
TK butchering: Gruesome, this ability is possible only if you got a deep knowledge of anatomy(biology at 60% or more). aka the scanner trick, TK can be used to interfere with the many many objects that make our little frail body. SOme tricks include -stopping the heart beat, breaking and or dislocating bones(dislocating is easier), shakcnig stomach and last but not least, physically damage the brain(this is harder because the brain offer natura resistacne against all form of psionic attacks. Blood and all fluids of human body could in theory be manipulated wiht hydrokinesis.
TK trip: not many epole realize this kewl advantage of Telekinesis power- TK is great to make people fall down because is an INVISIBLE attack, and you don't need too much strenght of power to make people trip. Just a little push at the base of heel, or right above the feet and BUMP.
TK punch pumped by TK Super: Considering those tow are tow sides of the same power in the samke perosn one puzzle if is possible use the TK super to pump it higher the TK punch? After all is all matter of channeling more energy into the fist. Of course the side effect would be more grievious
TK chocking: ahhh the ol good trick. Probably the oldest TK trick ever imagined. Actually unless you got TK super squeezing aroudn the neck and lifting is unpratical, the easiest way to choke is to push slightly using TK the small adam apple . Or shutting close the nose and mouth using telekinesis (it does not need SN PS. Unless the vicitm possess supernatural bite). of course all this attack are invisible and possible at certain distance. Making the psionci the perfect killer.
TK blinding: TK could be used to blind opponents, not just forcing the eye, but thorwing dust, sand or small little obbject in face or swirling around. Ideal in a fight to get an advantage
TK Squeeze: More a funny trick that else, startling at best. TK can be used to gently squeeze, or cares, somewhere on the body of a person.
TK radar: I know the psionic is likely to hav esome better sensory power, but in need he coudl use telekinesis like a rude radar, emitting light tk waves around in order to get an impression of the surrounding. Usefull to pick up invisible opponent. If you don't have see the invisible , that is
TK butchering: Gruesome, this ability is possible only if you got a deep knowledge of anatomy(biology at 60% or more). aka the scanner trick, TK can be used to interfere with the many many objects that make our little frail body. SOme tricks include -stopping the heart beat, breaking and or dislocating bones(dislocating is easier), shakcnig stomach and last but not least, physically damage the brain(this is harder because the brain offer natura resistacne against all form of psionic attacks. Blood and all fluids of human body could in theory be manipulated wiht hydrokinesis.
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Personally I'd like to see a revamping of the ISP recovery system so a psychic can use more then one or two big powers a day without having to worry about spending 3 or 4 days recouping their ISP before anything else.
Though I do like the idea of pre-requisite powers needed for certain ones, and would like to see the old Telepathy from HU Revised brought back so you could actually probe someones mind.
Daniel Stoker
Though I do like the idea of pre-requisite powers needed for certain ones, and would like to see the old Telepathy from HU Revised brought back so you could actually probe someones mind.
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Daniel Stoker wrote:Personally I'd like to see a revamping of the ISP recovery system so a psychic can use more then one or two big powers a day without having to worry about spending 3 or 4 days recouping their ISP before anything else.
Though I do like the idea of pre-requisite powers needed for certain ones, and would like to see the old Telepathy from HU Revised brought back so you could actually probe someones mind.
Daniel Stoker
Ditto on both points.
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There really needs to be a strength level increase. Look at things like Invisable Haze. It really isn't that useful because of the easy(relatively) save involved.
High end TK is hard with the ISP system. It just costs too much. I've made Mega Hero Psychics with double ISP or with SNPS lifting ability instead of the normal Mega advantages. Another path I've used is the combo Psychic/Mutant option and mix Force type abilties with psychics. It tends to never fit exactly what I'm looking for, but is workable.
High end TK is hard with the ISP system. It just costs too much. I've made Mega Hero Psychics with double ISP or with SNPS lifting ability instead of the normal Mega advantages. Another path I've used is the combo Psychic/Mutant option and mix Force type abilties with psychics. It tends to never fit exactly what I'm looking for, but is workable.
Last edited by RockJock on Sun Sep 17, 2006 11:27 pm, edited 1 time in total.
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While I want to see a Psionics Unlimited book, I want Hardware Unlimited to come out first.
If it's stupid and it works. It's not stupid
Palladium can't be given a free pass for criticism because people have a lot of emotion invested in it.
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Surshot is absolutely right. (Kevin Seimbeda)
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Palladium can't be given a free pass for criticism because people have a lot of emotion invested in it.
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Surshot is absolutely right. (Kevin Seimbeda)
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Consider also givign a look at Between the shadow and Psyscape. Those two books got some additional material on psionic. Ad in some rifter as well.
Now I think that betweeen amterial to reprint and new material(I want telekinetic flight, why i can lift, jump and float but not fly?) perhaps 64 pagese could come out. Of course being HU we got the limit of not being able to put P.C.C. inside it. Then thigns beomce harder becasue evne with new psionic power I doubt we can reach something more than 25 pages. SO apart new psionmic powers what coudl in theory be pubblished there?
Now I think that betweeen amterial to reprint and new material(I want telekinetic flight, why i can lift, jump and float but not fly?) perhaps 64 pagese could come out. Of course being HU we got the limit of not being able to put P.C.C. inside it. Then thigns beomce harder becasue evne with new psionic power I doubt we can reach something more than 25 pages. SO apart new psionmic powers what coudl in theory be pubblished there?
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Actually I am thinkin about some rules and tips and tircks to allow psionic to simulate with THEIR own power the effect of superpowers.
Think a littl about it.
Example: Using Telekinesis to simulate Adhesion power. How you could ask. simple, focousing your power at the pal of your hand and at the base of your feet and pulling. Sure it would cost a bit of ISP and some concetration useing Telekinesis in such unusual way but I think is very possible.
Telekinetic Flight is somethign you could do in theory, if you can lift a car you can lift and move yourself as well. Combine Levitation and Telekinesis(super). and tell is not not possible. And so on. wiht little imagination any power effect can be SIMULATED. Not replied. Simulated.
Think a littl about it.
Example: Using Telekinesis to simulate Adhesion power. How you could ask. simple, focousing your power at the pal of your hand and at the base of your feet and pulling. Sure it would cost a bit of ISP and some concetration useing Telekinesis in such unusual way but I think is very possible.
Telekinetic Flight is somethign you could do in theory, if you can lift a car you can lift and move yourself as well. Combine Levitation and Telekinesis(super). and tell is not not possible. And so on. wiht little imagination any power effect can be SIMULATED. Not replied. Simulated.
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The Baron of chaos wrote:Actually I am thinkin about some rules and tips and tircks to allow psionic to simulate with THEIR own power the effect of superpowers.
Think a littl about it.
Example: Using Telekinesis to simulate Adhesion power. How you could ask. simple, focousing your power at the pal of your hand and at the base of your feet and pulling. Sure it would cost a bit of ISP and some concetration useing Telekinesis in such unusual way but I think is very possible.
Telekinetic Flight is somethign you could do in theory, if you can lift a car you can lift and move yourself as well. Combine Levitation and Telekinesis(super). and tell is not not possible. And so on. wiht little imagination any power effect can be SIMULATED. Not replied. Simulated.
You can fly/float using normal TK, but you're limited to a speed of 8.
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RockJock wrote:A boost to the speed, say to 30 or 60 would make it useful. TK moving at 8 isn't much better then float.
It's not meant to move the psychic. Picture it like walking on your hands.
But I agree that "TK Flight" would make a decent home-brewed power or skill.
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Is rifts south america two. Yes it got some nice psionic powers there and a very powerfull psionic RCC. ùHmm
We coudl add tot he list of usefull book for psionic fan: Between the shadow, Psyscape, Rifts: South America 2, Rifter 19, perhaps BtS, some of the mutant psionic from Atb/Transdimensional turtle are quite cool(even if some got converted in Empowered class) Plus there is the Mind Trap case. Why this powere was never given to psionic, seem extremely wrong to me not allowing it to normal psionic.
We coudl add tot he list of usefull book for psionic fan: Between the shadow, Psyscape, Rifts: South America 2, Rifter 19, perhaps BtS, some of the mutant psionic from Atb/Transdimensional turtle are quite cool(even if some got converted in Empowered class) Plus there is the Mind Trap case. Why this powere was never given to psionic, seem extremely wrong to me not allowing it to normal psionic.
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