Just got the book
Moderators: Immortals, Supreme Beings, Old Ones
Just got the book
Just got my copy of SF in from my local game store.
What a great written simply game it is!
A classic story, with a new twist, and simple rules, I love it.
If I have any complaint at all, its the skill program rules can often make you "lose" alot of skills if ya pick anything that overlaps, but otherwise, I like it alot.
Since its a very simple game and mostly, compared to alot of other game titles a "hack and slash" game with apocolypse undertones, Im letting my roomate run a game (hes been wanting to try running a game for a while and hes a big survivialist/I'll be ready for the apoc" kinda guy, so this is just for him)
So since the forums are so slow here, I'll be happy to post random info/progress on the game here, and i'l be reading thru all this looking for ideas and other cool stuff.
This game needs to stay alive, its too good to let die.
Also, anyone have the problem I did in reference to the skill packages?
What a great written simply game it is!
A classic story, with a new twist, and simple rules, I love it.
If I have any complaint at all, its the skill program rules can often make you "lose" alot of skills if ya pick anything that overlaps, but otherwise, I like it alot.
Since its a very simple game and mostly, compared to alot of other game titles a "hack and slash" game with apocolypse undertones, Im letting my roomate run a game (hes been wanting to try running a game for a while and hes a big survivialist/I'll be ready for the apoc" kinda guy, so this is just for him)
So since the forums are so slow here, I'll be happy to post random info/progress on the game here, and i'l be reading thru all this looking for ideas and other cool stuff.
This game needs to stay alive, its too good to let die.
Also, anyone have the problem I did in reference to the skill packages?
Doing things the right way, the Coalition Way, since 1998...
-Richter
-Richter
How do you handle multiple HTH's?
Like the guy I made last night, has the military basic program, so he gets HtH Basic.
Then he has Espionage package, so now he knows Martial Arts
I gave him HtH assassin, costing 1 open skill point.
So I should have 1 open for military and 1 for espionage, or a 15% bonus to a skil in military or espionage then?
Just wanna make sure I got these rules down before I pass the idea on to the gm
Thanks!
Like the guy I made last night, has the military basic program, so he gets HtH Basic.
Then he has Espionage package, so now he knows Martial Arts
I gave him HtH assassin, costing 1 open skill point.
So I should have 1 open for military and 1 for espionage, or a 15% bonus to a skil in military or espionage then?
Just wanna make sure I got these rules down before I pass the idea on to the gm
Thanks!
Doing things the right way, the Coalition Way, since 1998...
-Richter
-Richter
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Richter wrote:How do you handle multiple HTH's?
Like the guy I made last night, has the military basic program, so he gets HtH Basic.
Then he has Espionage package, so now he knows Martial Arts
I gave him HtH assassin, costing 1 open skill point.
So I should have 1 open for military and 1 for espionage, or a 15% bonus to a skil in military or espionage then?
Just wanna make sure I got these rules down before I pass the idea on to the gm
Thanks!
When a HTH skill is "upgraded" you use the skill it was "upgraded" too only. So the guy would use the stats from Assasin only.
Now it's been a while since I looked it over but if the programs say "select one military of choice" or something like that then that's what they get. However providing a skill at +15% instead of taking a "skill of choice" don't sound like a bad idea.
Dustin,
Yeah, no worries on that, I wasnt trying to stack HtH's or nothing.
My problem was all the "skills" I was losing due to my choices.
IE: I'd have alot less skills than characters who made other choices, simply because of repeating abilities. Made it hard to customize the character.
I made a survivialist.
He has military so he has HTH basic.
I took espionage as my open package, so I get martial arts.
It also comes with wilderness survival.
Survivialists get wildnerness survival package, so I lost a skill there too.
Then I spent 1 of my 5 open points to buy assassin since they arn't combat restricted.
So I lost 3 (or 4 depending on how ya wanna look at it) skills because of my choices, it just wasn't sitting well with me is all.
Yeah, no worries on that, I wasnt trying to stack HtH's or nothing.
My problem was all the "skills" I was losing due to my choices.
IE: I'd have alot less skills than characters who made other choices, simply because of repeating abilities. Made it hard to customize the character.
I made a survivialist.
He has military so he has HTH basic.
I took espionage as my open package, so I get martial arts.
It also comes with wilderness survival.
Survivialists get wildnerness survival package, so I lost a skill there too.
Then I spent 1 of my 5 open points to buy assassin since they arn't combat restricted.
So I lost 3 (or 4 depending on how ya wanna look at it) skills because of my choices, it just wasn't sitting well with me is all.
Doing things the right way, the Coalition Way, since 1998...
-Richter
-Richter
- Dustin Fireblade
- Knight
- Posts: 3966
- Joined: Sat Apr 12, 2003 8:59 pm
- Location: Ohio
Star Dust wrote:i'm pretty new to the forums but not to the games. I didn't know that SF really went any where after it came out my ex-husband got the book when it came out and ran a game i myself loved the game but every one i gamed with said it was lame so i only got to play one game witch really sucks
My guess is that these folks aren't big Bruce Campbell fans, either. To me, the game is like role-playing one of those straight-to-video B-movie sci-fi flicks. At first I thought it was dumb, too. But then I realized that it was supposed to be goofy and took it from there.