Campaign: Mauve Squadron

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parkhyun
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Campaign: Mauve Squadron

Unread post by parkhyun »

In a Nutshell: Level-1 losers get stuck in Mauve Squadron, the most incompetently-run fighter squadron on the SDF-1. Adventures involve CMDR Toombs's never-ending attempts to one-up Skull Squadron horrendously backfiring, making the PCs's lives hell and inevitably winding up with the PCs trapped in their cockpits watching helplessly while the jerks in Skull Squadron are received with applause and bouquets from hot girls on their triumphant return to the flight deck.

NPCs:
CMDR Toombs: Imagine the worst boss you've ever had, and you'll know how to play CMDR Toombs. His objectives are always twofold - get out of Mauve Squadron, which he thinks makes him look bad, and make Skull Squadron look bad, which would make him feel good. CMDR Toombs's plans will usually be half-baked, and the product of machismo, self-hatred, and the desire for as much publicity as possible.

Chief Mowbray: The squadron's communications officer, Chief Mowbray's philosophy is, "fermentation can achieve a lot of things." His role in adventures is mostly to let the PCs know what CMDR Toombs is up to, since Toombs would never actually tell the PCs himself. Mowbray is a competent but weary person, and his hobby of home-brewing offers plenty of material for sub-plots.

Petty Officer 1st Class Reeper: The main flight-deck crewman. PO1 Reeper is mechanically and physically gifted but not particularly gifted in any other way. His major role in adventures will actually be through his "girlfriend," Leena, who flirts like crazy with all the male PCs. This ensures that PCs will face unexpected "technical difficulties" that Reeper suddenly has no idea how to fix. Alternatively, running into Reeper in off-duty establishments may allow the PCs to learn that their HtH skills aren't particularly well-suited against ape-like rage-monsters.

Roy "Total" Fokker: Jesus Flippin Christ, this man is an arrogant sob. Whatever you've heard to the contrary, Fokker is annoying. He's good-looking, oozes leadership, fights like a man, and wows the ladies, so basically he's insufferable. Not that any of the other pilots in Skull Squadron are any better. Think of the most stereotypical frat boys from every college movie you've ever seen, and you've got Skull Squadron. Fokker and his boys will constantly express their hope that Mauve Squadron will be "one of the best, some day," which drives CMDR Toombs up a wall.
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taalismn
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

Looks like they could be assigned on permanent detachment to Ice Guard. http://palladium-megaverse.com/forums/viewtopic.php?f=9&t=128727&hilit=+Ice+Guard+ :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Alpha 11
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

:lol: Looks like it will be a lot of fun.
parkhyun
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

Recurring Characters:

Dana Miyazaki: Dana is half the age and twice the IQ of CMDR Toombs, but that doesn't stop him from trying to impress her. She's a broadcast news reporter whose role in any adventure is to turn a merely bad situation into a potential PR disaster.

Maitai: A fearsome Zentraedi commnder, Maitai knows nothing about cocktails and therefore doesn't understand why every time he dramatically announces his presence, the humans keep snickering. Maitai hopes to destroy Skull Squadron, thereby winning him eternal glory. Unfortunately for him, his ambushes are too poorly executed to lure anyone but the most incompetent of commanders, which is why he keeps attacking Mauve Squadron by mistake. Once he learns that it is not, in fact, Skull Squadron, Maitai will get bored and leave.

Adventures:

Close Ripping Assault Platform TActical STrike Insert Components: This array of close-combat experimental weapons is delivered by mistake to Mauve Squadron, whose commander of course signs for it and orders PO1 Reeper to attach them to the Veritechs. These include a massive chain saw, a power drill, a piston-powered gouger thing, and a Mystery Stick, which no one knows about. In order to ensure that the PCs use these awesome new weapons, CMDR Toombs has all their ranged weapons disabled.

Monkey Man: The deck crew has been worried about a Monkey Man stalking the hanger. When the PCs return from their mission, the Monkey Man emerges, shrieking and clawing at the terrified deck hands. The PCs are then stuck in the hanger after all the deck crew flees and locks the blast doors behind them. Also trapped is Leena, PO1 Reeper's girlfriend, who will be very... grateful to any male PC who leaves his cockpit to help her, particularly when the two are in front of the large hanger window and Reeper is on the other side. The Monkey Man is actually a chimpanzee who escaped from the Macross Zoo before making the hanger his new territory.

Head Up Your...: The first PC to transform his Veritech into battloid mode winds up with the legs stuck up around its head. While in space this is not terribly disabling, it does make piloting and shooting very difficult. Skull Squadron is eager to help, taking as my pictures as possible to upload so that the deck crew can see what the problem is.

Danger Zone: In order to be cool and boost morale, CMDR Toombs orders Chief Mowbley to blast Kenny Loggin's hit song, "Danger Zone," into the helmets of the PCs. One of the PCs is temporarily deaf for the rest of the mission.
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

Deathmecha 3000

CMDR Toombs realizes that he needs to fly missions in order to get promoted. Not content with any regular Veritech, he formulates a plan to create "Deathmecha 3000," a Veritech equipped with every possible piece of additional equipment, armor and weapons ever created for mecha.

Part I
The PCs are enlisted to help sneak into Hanger A and steal the equipment from Skull Squadron.

Part II
Having created Deathmecha 3000, an ungodly mass of poorly-fitting missile-launchers, up-armor, cannons, chainsaws, and thrusters, CMDR Toombs convinces Miyazaki to fly out with him on when Mauve Squadron is sent out to reinforce Skull Squadron. Unable to control the beast, Toombs blasts through the side of Maitai's command ship, where the PCs have to rescue him and Dana while Skull Squadron seals the gap.
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Re: Campaign: Mauve Squadron

Unread post by Seto Kaiba »

This sounds halfway between Adam Warren's Empowered and Sandy Mitchell's Ciaphas Cain: Hero of the Imperium novels... in all the best ways. I look forward to hearing more.
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Re: Campaign: Mauve Squadron

Unread post by jaymz »

Interesting stuff, keep posting :ok:
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Re: Campaign: Mauve Squadron

Unread post by gaby »

Great Now it,s time for the Player characters.
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Alpha 11
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

parkhyun wrote:Recurring Characters:

Dana Miyazaki: Dana is half the age and twice the IQ of CMDR Toombs, but that doesn't stop him from trying to impress her. She's a broadcast news reporter whose role in any adventure is to turn a merely bad situation into a potential PR disaster.

Maitai: A fearsome Zentraedi commnder, Maitai knows nothing about cocktails and therefore doesn't understand why every time he dramatically announces his presence, the humans keep snickering. Maitai hopes to destroy Skull Squadron, thereby winning him eternal glory. Unfortunately for him, his ambushes are too poorly executed to lure anyone but the most incompetent of commanders, which is why he keeps attacking Mauve Squadron by mistake. Once he learns that it is not, in fact, Skull Squadron, Maitai will get bored and leave.

Adventures:

Close Ripping Assault Platform TActical STrike Insert Components: This array of close-combat experimental weapons is delivered by mistake to Mauve Squadron, whose commander of course signs for it and orders PO1 Reeper to attach them to the Veritechs. These include a massive chain saw, a power drill, a piston-powered gouger thing, and a Mystery Stick, which no one knows about. In order to ensure that the PCs use these awesome new weapons, CMDR Toombs has all their ranged weapons disabled.

Monkey Man: The deck crew has been worried about a Monkey Man stalking the hanger. When the PCs return from their mission, the Monkey Man emerges, shrieking and clawing at the terrified deck hands. The PCs are then stuck in the hanger after all the deck crew flees and locks the blast doors behind them. Also trapped is Leena, PO1 Reeper's girlfriend, who will be very... grateful to any male PC who leaves his cockpit to help her, particularly when the two are in front of the large hanger window and Reeper is on the other side. The Monkey Man is actually a chimpanzee who escaped from the Macross Zoo before making the hanger his new territory.

Head Up Your...: The first PC to transform his Veritech into battloid mode winds up with the legs stuck up around its head. While in space this is not terribly disabling, it does make piloting and shooting very difficult. Skull Squadron is eager to help, taking as my pictures as possible to upload so that the deck crew can see what the problem is.

Danger Zone: In order to be cool and boost morale, CMDR Toombs orders Chief Mowbley to blast Kenny Loggin's hit song, "Danger Zone," into the helmets of the PCs. One of the PCs is temporarily deaf for the rest of the mission.


parkhyun wrote:Deathmecha 3000

CMDR Toombs realizes that he needs to fly missions in order to get promoted. Not content with any regular Veritech, he formulates a plan to create "Deathmecha 3000," a Veritech equipped with every possible piece of additional equipment, armor and weapons ever created for mecha.

Part I
The PCs are enlisted to help sneak into Hanger A and steal the equipment from Skull Squadron.

Part II
Having created Deathmecha 3000, an ungodly mass of poorly-fitting missile-launchers, up-armor, cannons, chainsaws, and thrusters, CMDR Toombs convinces Miyazaki to fly out with him on when Mauve Squadron is sent out to reinforce Skull Squadron. Unable to control the beast, Toombs blasts through the side of Maitai's command ship, where the PCs have to rescue him and Dana while Skull Squadron seals the gap.


:lol: :lol:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

Ouch...Inspired insanity.
You are a true comic RPG genius. :ok:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

Adventures

The Not So Great Detective: After spending the last mission locked in a broom closet, CMDR Toombs launches an in depth investigation to find out who's responsible. This investigation, while ineptly handled, threatens to uncover all kinds of dirty laundry. What's worse, as the PC's lead Mauve Squadron in the last mission, they are his prime suspects.
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taalismn
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

Should be one or two episodes where the PCs and Mauve Squadron have extended contact with Maitai's forces and realize that the Zentraedi are the dregs of the Zentraedi fleet(basically THEIR equivalent of Mauve) and are all too aware they're cannon-fodder led by an idiot, but a perverse sense of loyalty and destiny(or resignation to their fate) keeps them from defecting to the micronian side, and besides, maybe next time they'll kill the enemy and rise to glory!
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
parkhyun
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

Alpha Complex, SDF-1

Summary: A sabotage attempt by a secret society in Macross results in the SDF-1's onboard computer becoming self-aware.

Part I
With the SDF under attack once again, the PCs have suited up and are ready to join the fight when the lift malfunctions, trapping them in the hanger. While they're waiting, they notice a few civilians furtively running up to the computer station and messing with the controls. Any attempt to stop them or find out what they're doing results in the civilians declaring themselves to be part of the "Peace Party," a radical faction dedicated to stopping the war by rendering the SDF-1 inoperable. They were trying to install a computer virus that would shut down the computer, but apparently failed.

Part II
The PCs start to notice strange messages coming from the SDF-1 onboard computer ("The SDF-1 is your friend.") Then it starts randomly assigning colors to each PC ("Congratulations! You are now promoted to ultra-violet!"). Things reach a head when the computer decides that "fermentation is mutation," and smashes Chief Mowbray's home-brew station. When Chief Mowbray starts talking about replacing some chips, "accidents" start taking people out. The PCs have to sneak into the hanger, disable the wi-fi, take control of their mecha, neutralize the computer-controlled mechs protecting the mainframe, and escort Mowbray to the terminal where he can fix the problem ("What are you doing, Chief?").
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taalismn
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

parkhyun wrote:Alpha Complex, SDF-1

Summary: A sabotage attempt by a secret society in Macross results in the SDF-1's onboard computer becoming self-aware.

Part I
With the SDF under attack once again, the PCs have suited up and are ready to join the fight when the lift malfunctions, trapping them in the hanger. While they're waiting, they notice a few civilians furtively running up to the computer station and messing with the controls. Any attempt to stop them or find out what they're doing results in the civilians declaring themselves to be part of the "Peace Party," a radical faction dedicated to stopping the war by rendering the SDF-1 inoperable. They were trying to install a computer virus that would shut down the computer, but apparently failed.

Part II
The PCs start to notice strange messages coming from the SDF-1 onboard computer ("The SDF-1 is your friend.") Then it starts randomly assigning colors to each PC ("Congratulations! You are now promoted to ultra-violet!"). Things reach a head when the computer decides that "fermentation is mutation," and smashes Chief Mowbray's home-brew station. When Chief Mowbray starts talking about replacing some chips, "accidents" start taking people out. The PCs have to sneak into the hanger, disable the wi-fi, take control of their mecha, neutralize the computer-controlled mechs protecting the mainframe, and escort Mowbray to the terminal where he can fix the problem ("What are you doing, Chief?").


Oh dear...Robotech Meets Paranoia? :lol:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
parkhyun
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

The Unit Ball

Summary: CMDR Toombs tries to plan the unit's most complex operation yet - hosting a unit ball.

Part I:

The PCs need to find dates, which is easier said than done. Any bar they go into in Macross will have Skull Squadron fighter jocks in it, including Roy "Total" Fokker. Some of the less sharp PCs may not realize that "You should see the size of my unit's balls," is not an appropriate pick-up line. The best way to win these encounters is to tell the girls that Fokker is a pervert, punch one of the Skull guys, and run out of the bar.

Part II:

Things get out of hand after Chief Mowbray invites his home-boy from the 2nd Element of the 23rd Air Defense Artillery ("Yeah, we used to shoot Patriot missiles, but re-classed to the Raider Xs around 2018..."). It looks like everyone in the 23rd has shown up for Mowbray's special "punch." Things get worse when Mowbray tells the PCs someone recognized one of the "guests" as an O-4 from the SDF-1 Inspector General's Office. The PCs have to find out who the IG officer is before he or she samples the punch, while Skull Squadron pranks the party in revenge by sneak-attacking with a hail of mauve-paint-filled eggs, and a fistfight breaks out between PO1 Reeper and his deck hands against the ADA guys, who were getting busy with Leena. Turns our the IG officer is the date of whichever PC actually got lucky in the bar in Part I.
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Re: Campaign: Mauve Squadron

Unread post by jedi078 »

While I prefer to ran and play in serious campaigns...this one looks like it would be fun.

Lots of laughs and huh??? moments.
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

It's all fun and games until the live reflex missile warhead shows up in the squadron ward room with the note "From your friends in Skull Squadron' attached to it.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

taalismn wrote:It's all fun and games until the live reflex missile warhead shows up in the squadron ward room with the note "From your friends in Skull Squadron' attached to it.


The problem is Roy got the missile from Mauve Squadron's Armourer ... Who traded the detonator for supposed nude pictures of the bridge staff.
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

The Zentraedi Chainsaw Massacre

Summary: The PCs are "volunteered" for a certain-death mission when CMDR Toombs believes the briefing on the situation in the rings of Uranus must be a joke.

Background: The husk of a Zentraedi capital ship floats into orbit around Uranus after losing a fight with the SDF-1. However, the decoded messages in the onboard computer of a captured battle pod suggest that the ship was protecting a powerful secret. It's total b.s., but it's Maitai's plan to lure Skull Squadron off the SDF-1 and ambush them.

Also: PO1 Reeper has hired a voodoo specialist to get revenge on whichever PC was messing with Leena. The "voodoo man" is just some enlisted dude from the Caribbean who's seeing how far he can play this. Anyways, he gives Reeper some "voodoo dust" and tells him to put it in the PC's oxygen tank. Turns out the "voodoo dust" is actually fart powder.

So then this happens: The PCs fly out to the ship in the asteroid belt around Uranus, with one of them inhaling farts the whole way (-2 to everything). Maitai waits for them to pass by and then springs his ambush, dashing out from behind the rocks with hundreds of battle pods. Since he's blocking the PC's escape to SDF-1, the only options are the asteroid belt (not good) or taking cover in the ship (much better).

In the ship: The PCs engage an encroaching swarm of Zentraedi at point-blank range, behind cover, in corridors, tight spaces, and floating wreckage until they're almost out of ammo. Then whichever PC was inhaling farts goes berserk. When in berserk mode, everything turns red, the PC can't stop screaming, the GM cranks Slayer's "Angel of Death" up to 11, and the PC gets +4 melee attacks, +3 strike in HtH combat, double the Veritech's normal strength, +8 to grapple, and x10 HtH damage. At this point, the GM has everyone roll for perception, and whoever wins notices the giant Zentraedi chain saw first (why do the Zentraedi have a chain saw? Ahhh... it's like their version of the Jaws of Life, or whatever). Maybe there's also a sawed-off shotgun laying around, for some reason.

Berserker mode lasts until the PC makes a saving throw against insanity, with -10 the first round, -9 the next round, -8 and so on. When he's done, everything in the ship - the wall, the corridors, the terminals, the battle pods, the Veritechs - should be painted with a fresh coat of Zentraedi brains. Uranus has a new ring composed entirely of severed body parts. Every PC immediately needs to roll against their ME to save against life-long PTSD.

The End: Maitai patches into the ship's communication screens and informs the PC that he will never stop attacking until all of Skull Squadron is killed. He stops attacking when a PC tells him they're not Skull Squadron. Also, PO1 Reeper has to clean out all the brain from the Veritechs intakes, because of the fart-power thing.
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

"You're NOT Skull Squadron? Oh bloody hell. Never mind. Okay, troops, looks like another red herring, curse that clever bastard Fokker! We've been shooting up the decoys! Let's pack up and leave! Everybody! Chop, chop!"
"....have we just been dismissed as inconsequential...?"
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

parkhyun wrote:The Zentraedi Chainsaw Massacre

Summary: The PCs are "volunteered" for a certain-death mission when CMDR Toombs believes the briefing on the situation in the rings of Uranus must be a joke.

Background: The husk of a Zentraedi capital ship floats into orbit around Uranus after losing a fight with the SDF-1. However, the decoded messages in the onboard computer of a captured battle pod suggest that the ship was protecting a powerful secret. It's total b.s., but it's Maitai's plan to lure Skull Squadron off the SDF-1 and ambush them.

Also: PO1 Reeper has hired a voodoo specialist to get revenge on whichever PC was messing with Leena. The "voodoo man" is just some enlisted dude from the Caribbean who's seeing how far he can play this. Anyways, he gives Reeper some "voodoo dust" and tells him to put it in the PC's oxygen tank. Turns out the "voodoo dust" is actually fart powder.

So then this happens: The PCs fly out to the ship in the asteroid belt around Uranus, with one of them inhaling farts the whole way (-2 to everything). Maitai waits for them to pass by and then springs his ambush, dashing out from behind the rocks with hundreds of battle pods. Since he's blocking the PC's escape to SDF-1, the only options are the asteroid belt (not good) or taking cover in the ship (much better).

In the ship: The PCs engage an encroaching swarm of Zentraedi at point-blank range, behind cover, in corridors, tight spaces, and floating wreckage until they're almost out of ammo. Then whichever PC was inhaling farts goes berserk. When in berserk mode, everything turns red, the PC can't stop screaming, the GM cranks Slayer's "Angel of Death" up to 11, and the PC gets +4 melee attacks, +3 strike in HtH combat, double the Veritech's normal strength, +8 to grapple, and x10 HtH damage. At this point, the GM has everyone roll for perception, and whoever wins notices the giant Zentraedi chain saw first (why do the Zentraedi have a chain saw? Ahhh... it's like their version of the Jaws of Life, or whatever). Maybe there's also a sawed-off shotgun laying around, for some reason.

Berserker mode lasts until the PC makes a saving throw against insanity, with -10 the first round, -9 the next round, -8 and so on. When he's done, everything in the ship - the wall, the corridors, the terminals, the battle pods, the Veritechs - should be painted with a fresh coat of Zentraedi brains. Uranus has a new ring composed entirely of severed body parts. Every PC immediately needs to roll against their ME to save against life-long PTSD.

The End: Maitai patches into the ship's communication screens and informs the PC that he will never stop attacking until all of Skull Squadron is killed. He stops attacking when a PC tells him they're not Skull Squadron. Also, PO1 Reeper has to clean out all the brain from the Veritechs intakes, because of the fart-power thing.


:lol: :lol: :lol:

taalismn wrote:"You're NOT Skull Squadron? Oh bloody hell. Never mind. Okay, troops, looks like another red herring, curse that clever bastard Fokker! We've been shooting up the decoys! Let's pack up and leave! Everybody! Chop, chop!"
"....have we just been dismissed as inconsequential...?"


:lol: :lol: :lol:

This is so good!
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

"You know, Toombs, have you ever considered that your hate-on for Skull is a little, ah, irrational? I mean, it's not like Fokker stole your girlfriend."
:( ".......Claudia....."
"...Annnnddddd things just took an ugly turn, haven't they?"
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

Later ... During Fokker's funeral...

"So Claudia, now that you're free again, howsabout we pick up where we left off?" :D

:x :x :x

"Too soon?"

Sometime later, Mauve Squadron finds their CO hanging from the radar tower by his thong...
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

...more like trying to remove the salad tongs from his spleen....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Alpha 11
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

taalismn wrote:"You know, Toombs, have you ever considered that your hate-on for Skull is a little, ah, irrational? I mean, it's not like Fokker stole your girlfriend."
:( ".......Claudia....."
"...Annnnddddd things just took an ugly turn, haven't they?"


:lol: :lol:

SRoss wrote:Later ... During Fokker's funeral...

"So Claudia, now that you're free again, howsabout we pick up where we left off?" :D

:x :x :x

"Too soon?"

Sometime later, Mauve Squadron finds their CO hanging from the radar tower by his thong...


:lol: :lol: :lol:

taalismn wrote:...more like trying to remove the salad tongs from his spleen....


:lol: :lol:
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

Ava-tard

The situation: Using captured Zentraedi technology, the PCs are "macronized," making them giant and blue. The plan is to have them sneak into Maitai's capital ship, accompanying a science officer, who will gather "specimens." Then the PCs will use their piloting skills to grab a Zentraedi ship and fly back to the SDF-1.

The Science Officer: Steve Liu. He's about what you'd expect from the RDF's nerdiest MOS. On the flight over to the Zentraedi ship, he'll keep talking to whomever he's sitting behind about how "to boldly go" was actually grammatically correct because the rules about split infinitives were imposed on English by Latin grammarians. He's 50 feet of Trekkie dork.

The Inevitable: It's not Maitai's ship. It's a female Zentraedi ("Meltran"?) ship. The PCs won't know this until they've explored around a bit and picked up subtle clues, like a 10-foot bra.

The Plot Twist!: The PCs discover a room full of female Zentraedi, hanging out in their underwear, talking about their feelings and getting into giant pillow fights. This is when Liu falls in love, leaps out from the shadows, and declares, "Hello, ladies!" A red alarm goes off, the girls grab and beat the s*** out of him, and the PCs have to make a break for it.

Part II
Liu shows up on the SDF-1's communication screen, trying and failing to hide a black eye, his arm over a Zentraedi chick or two, and declaring that "This, this is our... space!" So, the PCs go kill him. Or the SDF-1 just transforms and blasts the Zentraedi ship. Doesn't matter.
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

Exterminating Liu is clearly a job for the VF-1A 'browncoats'. :bandit:
Last edited by taalismn on Fri Jan 17, 2014 12:16 am, edited 1 time in total.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

parkhyun wrote:Ava-tard

The situation: Using captured Zentraedi technology, the PCs are "macronized," making them giant and blue. The plan is to have them sneak into Maitai's capital ship, accompanying a science officer, who will gather "specimens." Then the PCs will use their piloting skills to grab a Zentraedi ship and fly back to the SDF-1.

The Science Officer: Steve Liu. He's about what you'd expect from the RDF's nerdiest MOS. On the flight over to the Zentraedi ship, he'll keep talking to whomever he's sitting behind about how "to boldly go" was actually grammatically correct because the rules about split infinitives were imposed on English by Latin grammarians. He's 50 feet of Trekkie dork.

The Inevitable: It's not Maitai's ship. It's a female Zentraedi ("Meltran"?) ship. The PCs won't know this until they've explored around a bit and picked up subtle clues, like a 10-foot bra.

The Plot Twist!: The PCs discover a room full of female Zentraedi, hanging out in their underwear, talking about their feelings and getting into giant pillow fights. This is when Liu falls in love, leaps out from the shadows, and declares, "Hello, ladies!" A red alarm goes off, the girls grab and beat the s*** out of him, and the PCs have to make a break for it.

Part II
Liu shows up on the SDF-1's communication screen, trying and failing to hide a black eye, his arm over a Zentraedi chick or two, and declaring that "This, this is our... space!" So, the PCs go kill him. Or the SDF-1 just transforms and blasts the Zentraedi ship. Doesn't matter.


:lol: :lol: These just get better and better.

taalismn wrote:Exterminating Liu is clearly a job for the VF-1A 'brownshirts'. :bandit:


:lol:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

Mea culpa; it should read 'browncoats'(for the 'Firefly' reference) and not 'brownshirts'.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
parkhyun
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

I apparently have a fan base of three people. Not bad!
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

parkhyun wrote:I apparently have a fan base of three people. Not bad!


And some of us vote twice.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

taalismn wrote:
parkhyun wrote:I apparently have a fan base of three people. Not bad!


And some of us vote twice.


Didn't know we were voting. :P
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

Alpha 11 wrote:
taalismn wrote:
parkhyun wrote:I apparently have a fan base of three people. Not bad!


And some of us vote twice.


Didn't know we were voting. :P


Well, you know we've got all this Tirolian cloning tech, we might as well use it for something other then creating Maid Harems. :mrgreen:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

The REAL appeal of this thread is we're exactly the sort of people who'd find ourselves permanently assigned to Mauve Squadron.

It's kinda comforting, knowing there's a place in the world for us...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

Don't worry - the real world is full of Mauve Squadrons. Basically every unit in the Army is Mauve Squadron.
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Re: Campaign: Mauve Squadron

Unread post by arouetta »

parkhyun wrote:I apparently have a fan base of three people. Not bad!


four :D
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

Toombs: (Watching the Fouth Wall gang suit up for action) "I suddenly have this strong urge to shoot myself..." :shock:

SRoss: "Scuse me boss, but do you have the number for that bridge chick? You know, the one with glasses?" :mrgreen:
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

SRoss wrote:
Alpha 11 wrote:
taalismn wrote:
parkhyun wrote:I apparently have a fan base of three people. Not bad!


And some of us vote twice.


Didn't know we were voting. :P


Well, you know we've got all this Tirolian cloning tech, we might as well use it for something other then creating Maid Harems. :mrgreen:


:lol:

taalismn wrote:The REAL appeal of this thread is we're exactly the sort of people who'd find ourselves permanently assigned to Mauve Squadron.

It's kinda comforting, knowing there's a place in the world for us...


So true. At least then, I could say I was in the military, at least.

parkhyun wrote:Don't worry - the real world is full of Mauve Squadrons. Basically every unit in the Army is Mauve Squadron.


Ooohhhh. That sounds like fighting words. :D

SRoss wrote:Toombs: (Watching the Fouth Wall gang suit up for action) "I suddenly have this strong urge to shoot myself..." :shock:

SRoss: "Scuse me boss, but do you have the number for that bridge chick? You know, the one with glasses?" :mrgreen:


:lol:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

SRoss wrote:Toombs: (Watching the Fouth Wall gang suit up for action) "I suddenly have this strong urge to shoot myself..." :shock:

SRoss: "Scuse me boss, but do you have the number for that bridge chick? You know, the one with glasses?" :mrgreen:



Could be worse; could be hitting on Leena.

Oh yeah, and given that I'm nearsighted, out of shape, and afraid of heights, assigned to duty with a VERITECH squadron? That's command officer gun-eating material right there.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

taalismn wrote:
SRoss wrote:Toombs: (Watching the Fouth Wall gang suit up for action) "I suddenly have this strong urge to shoot myself..." :shock:

SRoss: "Scuse me boss, but do you have the number for that bridge chick? You know, the one with glasses?" :mrgreen:



Could be worse; could be hitting on Leena.

Oh yeah, and given that I'm nearsighted, out of shape, and afraid of heights, assigned to duty with a VERITECH squadron? That's command officer gun-eating material right there.


Got ya beat ... got all that, plus mild claustrophobia...
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

[quote="SRoss"

Got ya beat ... got all that, plus mild claustrophobia...[/quote]

Don't worry; it's plenty roomy outside the cockpit...at 10,000 ft!
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

SRoss: "I thought the cockpit was a little cramped."

Taalismn: "And a little exposed..."

Alpha 11: "So we designed a new Variable Fighter."

Lang: "It's a transformable Monster..." :-?

SRoss: "Yes." :mrgreen:

Lang: "It's drawn on a napkin.." :-?

Taalismn: "Yes." :mrgreen:

Lang: (Sigh...) "KENTY!" :nh:

Wielding a wrench like a samurai sword, a female tech chases them from the lab.
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

SRoss wrote:
taalismn wrote:
SRoss wrote:Toombs: (Watching the Fouth Wall gang suit up for action) "I suddenly have this strong urge to shoot myself..." :shock:

SRoss: "Scuse me boss, but do you have the number for that bridge chick? You know, the one with glasses?" :mrgreen:



Could be worse; could be hitting on Leena.

Oh yeah, and given that I'm nearsighted, out of shape, and afraid of heights, assigned to duty with a VERITECH squadron? That's command officer gun-eating material right there.


Got ya beat ... got all that, plus mild claustrophobia...


They won't take me, even with laser eye surgery and after 6+ times, I stopped.

taalismn wrote:
SRoss"

Got ya beat ... got all that, plus mild claustrophobia...


Don't worry; it's plenty roomy outside the cockpit...at 10,000 ft![/quote]

:lol:

[quote="SRoss wrote:SRoss: "I thought the cockpit was a little cramped."

Taalismn: "And a little exposed..."

Alpha 11: "So we designed a new Variable Fighter."

Lang: "It's a transformable Monster..." :-?

SRoss: "Yes." :mrgreen:

Lang: "It's drawn on a napkin.." :-?

Taalismn: "Yes." :mrgreen:

Lang: (Sigh...) "KENTY!" :nh:

Wielding a wrench like a samurai sword, a female tech chases them from the lab.


:lol: :lol:
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

Random Ideas

I've been really busy at work and home, and haven't spent much time thinking of other ridiculous things to have PCs do, but here's some random crap you can throw into real adventures - you know, the kind that are all serious and dramatic.

The Blinking Light - Right before one of the PCs launches off of the flight deck, he notices a blinking light in his HUD that he's never seen before. On closer inspection, it reads, "Check Engine." The light stays on the full length of the adventure.

Light Show - The PCs fly off into combat, only to discover that their GU-11s shoot harmless rainbows. The weapons were outfitted with light-emitters instead of ammunition so they could be part of a Minmei live concert filmed in space, because, you know... Minmei, rainbows, songs about love.

Election Fever - After its mayor is squashed underfoot by a battle pod, Macross holds its first election. The PCs seem suspicious of the leading candidate, Mr. Normalhuman, who leads the SDF-1 Surrender Party. The PCs might grow more suspicious when they read the party's manifesto, which calls for handing the SDF-1 back to the Zentraedi and then hitching a ride back to Earth.

Space War Z (Alternative Title: The Gerwalking Dead) - I'm not sure about this one, since it would basically become an entirely new campaign. Long story short: the Zentraedi try to use biological weapons against the humans, which infects a few people with rage. Then you just watch all the episodes of The Walking Dead and transfer it to the SDF-1. The Zentraedi are attacking on the outside and the zombies are attacking on the inside. On the negative side, it's not really what any player would think they're up for when they agree to a Robotech campaign. On the plus side, the GM suddenly has a use for Minmei as an NPC: chasing the PCs down and eating their brains.
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

parkhyun wrote:Random Ideas

I've been really busy at work and home, and haven't spent much time thinking of other ridiculous things to have PCs do, but here's some random crap you can throw into real adventures - you know, the kind that are all serious and dramatic.

The Blinking Light - Right before one of the PCs launches off of the flight deck, he notices a blinking light in his HUD that he's never seen before. On closer inspection, it reads, "Check Engine." The light stays on the full length of the adventure..


I have a car dashboard brake light like this...brakes work just fine, brakes are off, but the dashboard light remains on...seems to be a cold weather thing...

And you squashed Mayor Tommy Laun?! Or, in this case, he's become 'Tommy Lawn'? Well, he'll be back up, if not pushing up daisies...

As for Minmei as a zombie? WHO COULD TELL THE DIFFERENCE????!!!!!
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

Maitai: "AT LAST! I'VE PENETRATED THE MICRONIAN BATTLEFORTRESS! Of course, I'm alone, unarmed and on foot."

Sees Mauve Squadron blow by at full burn ... Then sees the wave of zombies they're fleeing from...

Maitai: "Oh crud..." :nh:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

SRoss wrote:Maitai: "AT LAST! I'VE PENETRATED THE MICRONIAN BATTLEFORTRESS! Of course, I'm alone, unarmed and on foot."

Sees Mauve Squadron blow by at full burn ... Then sees the wave of zombies they're fleeing from...

Maitai: "Oh crud..." :nh:



Maitai would have NO genre-savvy to save him...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

parkhyun wrote:Random Ideas
Space War Z (Alternative Title: The Gerwalking Dead) - I'm not sure about this one, since it would basically become an entirely new campaign. Long story short: the Zentraedi try to use biological weapons against the humans, which infects a few people with rage. Then you just watch all the episodes of The Walking Dead and transfer it to the SDF-1. The Zentraedi are attacking on the outside and the zombies are attacking on the inside. On the negative side, it's not really what any player would think they're up for when they agree to a Robotech campaign. On the plus side, the GM suddenly has a use for Minmei as an NPC: chasing the PCs down and eating their brains.


I was thinking that this would be a good way to throw more mecha into fights and have combat take place in places more interesting than a vast empty black void. Destroid pilots intent on killing all the humans could make for some interesting encounters.

Oh, and the difference between regular Minmei and zombie Minmei is that zombie Minmei has a different piece of her cousin's body in her mouth.
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

parkhyun wrote:[

Oh, and the difference between regular Minmei and zombie Minmei is that zombie Minmei has a different piece of her cousin's body in her mouth.


Yes, his fingers as opposed to his nose.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

parkhyun wrote:Random Ideas

I've been really busy at work and home, and haven't spent much time thinking of other ridiculous things to have PCs do, but here's some random crap you can throw into real adventures - you know, the kind that are all serious and dramatic.

The Blinking Light - Right before one of the PCs launches off of the flight deck, he notices a blinking light in his HUD that he's never seen before. On closer inspection, it reads, "Check Engine." The light stays on the full length of the adventure.

Light Show - The PCs fly off into combat, only to discover that their GU-11s shoot harmless rainbows. The weapons were outfitted with light-emitters instead of ammunition so they could be part of a Minmei live concert filmed in space, because, you know... Minmei, rainbows, songs about love.

Election Fever - After its mayor is squashed underfoot by a battle pod, Macross holds its first election. The PCs seem suspicious of the leading candidate, Mr. Normalhuman, who leads the SDF-1 Surrender Party. The PCs might grow more suspicious when they read the party's manifesto, which calls for handing the SDF-1 back to the Zentraedi and then hitching a ride back to Earth.

Space War Z (Alternative Title: The Gerwalking Dead) - I'm not sure about this one, since it would basically become an entirely new campaign. Long story short: the Zentraedi try to use biological weapons against the humans, which infects a few people with rage. Then you just watch all the episodes of The Walking Dead and transfer it to the SDF-1. The Zentraedi are attacking on the outside and the zombies are attacking on the inside. On the negative side, it's not really what any player would think they're up for when they agree to a Robotech campaign. On the plus side, the GM suddenly has a use for Minmei as an NPC: chasing the PCs down and eating their brains.


:lol: :lol:

SRoss wrote:Maitai: "AT LAST! I'VE PENETRATED THE MICRONIAN BATTLEFORTRESS! Of course, I'm alone, unarmed and on foot."

Sees Mauve Squadron blow by at full burn ... Then sees the wave of zombies they're fleeing from...

Maitai: "Oh crud..." :nh:


:lol: :lol:
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