Campaign: Mauve Squadron

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Alpha 11
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Re: Campaign: Mauve Squadron

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SRoss wrote:Of course there's a danger for the blackmailer as well, as Mauve Squadron's luck will eventually start to effect those with direct interest in them.

An office door bangs open...

"President elect Miyazaki!!!"

"Ah, Major ... Pink is it?"

"Um ... Yes mam." :-?

"Good. I have an important mission for you."

"Mam?"

"As you know, one of my election promises was to be more proactive against the Haydonites. To that end I'm sending you on a recon mission to the Haydonite homeworld. You're to locate this Awareness fellow and show him what we're made of."

"Mam!?!" :frazz:

"Now normally we'd send a Special Forces unit with you, but they were all at the Battle Of Reflex Point and currently on vacation in ... Tahiti I think? They say it's a magical place. Anyway, we'll be sending Mauve Squadron as your protective detail. It will be a perfect chance for them to test those new XVF-15A Super Gamma Fighters they just got from R&D. Well, Good Luck Major!" :D

"Mam!?!" :eek:

The President leaves the room.

"Edwards warned me there would be days like this..." :nh:


:lol: :lol: :lol:

taalismn wrote:"KNEW I shoulda taken that polar outpost assignment when it came up...." :nh: :ugh:


:lol:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

"Lieutenant Rose?"
"Major Pink?"
"Get Sergeant Fuchsia and pull the men together. We've got a very important mission."
"Top secret, sir?"
"So secret Commander Miyazaki doesn't know about it...yet."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

taalismn wrote:"Lieutenant Rose?"
"Major Pink?"
"Get Sergeant Fuchsia and pull the men together. We've got a very important mission."
"Top secret, sir?"
"So secret Commander Miyazaki doesn't know about it...yet."


Meanwhile listening in nearby...

"This is Captain Black calling the Awareness. Captain Black calling the Awareness. They're coming." :twisted:
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Re: Campaign: Mauve Squadron

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taalismn wrote:"Lieutenant Rose?"
"Major Pink?"
"Get Sergeant Fuchsia and pull the men together. We've got a very important mission."
"Top secret, sir?"
"So secret Commander Miyazaki doesn't know about it...yet."


:lol: :lol:

SRoss wrote:
taalismn wrote:"Lieutenant Rose?"
"Major Pink?"
"Get Sergeant Fuchsia and pull the men together. We've got a very important mission."
"Top secret, sir?"
"So secret Commander Miyazaki doesn't know about it...yet."


Meanwhile listening in nearby...

"This is Captain Black calling the Awareness. Captain Black calling the Awareness. They're coming." :twisted:


:lol:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

The Awareness has been listening to too many old Earth Gerry Anderson programs.... :|
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

taalismn wrote:The Awareness has been listening to too many old Earth Gerry Anderson programs.... :|


Meanwhile in the back office. :twisted:
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Re: Campaign: Mauve Squadron

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"What communications protocols should I inform Chief Toombs to implement for this mission?"
"Chief Toombs will NOT be handling communications for this mission."
"Sir?"
"He's on medical leave. Broken legs and arms."
"He was fine the last time I saw him."
"He has broken legs and arms. He just doesn't know it yet. He will be unable to handle communications or the mission. "
"I don't understand.. Chief Toombs has always handled our communications."
"He's overdue for a rest, then."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Alpha 11
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Re: Campaign: Mauve Squadron

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taalismn wrote:The Awareness has been listening to too many old Earth Gerry Anderson programs.... :|


:lol:
SRoss wrote:
taalismn wrote:The Awareness has been listening to too many old Earth Gerry Anderson programs.... :|


Meanwhile in the back office. :twisted:


:lol:

taalismn wrote:"What communications protocols should I inform Chief Toombs to implement for this mission?"
"Chief Toombs will NOT be handling communications for this mission."
"Sir?"
"He's on medical leave. Broken legs and arms."
"He was fine the last time I saw him."
"He has broken legs and arms. He just doesn't know it yet. He will be unable to handle communications or the mission. "
"I don't understand.. Chief Toombs has always handled our communications."
"He's overdue for a rest, then."


:lol: :lol:
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

Cut to: Chief Toombs, about to try and make a pass at one of the female PCs. Unbennonced to everyone, a pair of glowing circles play across a cyclone being tuned up on the other side of the bay. The bike comes to life, careens out of control and slams into Toombs, just before he can pester the PC, breaking his arms and legs.

Meanwhile in another part of the ship, the lift carrying Lieutenant Rose and Sergeant Fuchsia reaches terminal velocity just before reaching the bottom of the shaft. As the BSS rush in to clean up the mess, Captain Black watches, hidden.
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

Actually, I kinda figured Chief Toombs is the reason the Mauve New Generation keeps screwing up...and the Awareness counts on it. Removing Toombs from a Mauve operation would be counterproductive and utterly throw off the enemy's plans(like, the odds of Mauve actually SUCCEEDING at something raise an infinitesimal percentage. but it's still an IMPROVEMENT, not a degradation.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

Just because he's in a body cast doesn't mean he can't take part in the mission... :D

"Now now Chief, you just relax in the cockpit and let TED do the flying." :ok:

Toombs: " :eek: :eek: :eek: "

Major Pink: (One the phone) "Wait! What do you mean I'm riding in Toombs' fighter!?! What happened to Rose and Fuchsia?"

Mysteron Lt. Rose: (Standing next to Mysteron Sgt. Fuchsia) "Don't worry Mam. We uploaded the necessary data to TED."
Last edited by SRoss on Mon Apr 21, 2014 3:38 pm, edited 1 time in total.
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

SRoss wrote:Just because he's in a body cast doesn't mean he can't take part in the mission... :D

"Now now Chief, you just relax in the cockpit and let TED do the flying." :ok:

Toombs: " :eek: :eek: :eek: "


/"Your hardened exoskeleton should allow you to withstand multiple heavy gees-"/
"TED, HUMANS DON'T HAVE EXOSKELETONS! THIS IS A BODY CAS-!!!!!!"
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

SRoss wrote:Cut to: Chief Toombs, about to try and make a pass at one of the female PCs. Unbennonced to everyone, a pair of glowing circles play across a cyclone being tuned up on the other side of the bay. The bike comes to life, careens out of control and slams into Toombs, just before he can pester the PC, breaking his arms and legs.

Meanwhile in another part of the ship, the lift carrying Lieutenant Rose and Sergeant Fuchsia reaches terminal velocity just before reaching the bottom of the shaft. As the BSS rush in to clean up the mess, Captain Black watches, hidden.


:lol: :shock: And so it begins.

taalismn wrote:Actually, I kinda figured Chief Toombs is the reason the Mauve New Generation keeps screwing up...and the Awareness counts on it. Removing Toombs from a Mauve operation would be counterproductive and utterly throw off the enemy's plans(like, the odds of Mauve actually SUCCEEDING at something raise an infinitesimal percentage. but it's still an IMPROVEMENT, not a degradation.


:lol:

SRoss wrote:Just because he's in a body cast doesn't mean he can't take part in the mission... :D

"Now now Chief, you just relax in the cockpit and let TED do the flying." :ok:

Toombs: " :eek: :eek: :eek: "

Major Pink: (One the phone) "Wait! What do you mean I'm riding in Toombs' fighter!?! What happened to Rose and Fuchsia?"

Mysteron Lt. Rose: (Standing next to Mysteron Sgt. Fuchsia) "Don't worry Mam. We uploaded the necessary data to TED."


:lol:

taalismn wrote:
SRoss wrote:Just because he's in a body cast doesn't mean he can't take part in the mission... :D

"Now now Chief, you just relax in the cockpit and let TED do the flying." :ok:

Toombs: " :eek: :eek: :eek: "


/"Your hardened exoskeleton should allow you to withstand multiple heavy gees-"/
"TED, HUMANS DON'T HAVE EXOSKELETONS! THIS IS A BODY CAS-!!!!!!"


:lol:
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Re: Campaign: Mauve Squadron

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Doz: "Foolish, weak, organic humans! You cannot hope to compete with a species of intelligence BUILT for space combat-what the Awareness does that idiot think he's doing?! HE'S COMING RIGHT AT M-!!!"

TED: /"Organic Component Designate Toombs; we would appear to have hit something. Shall I slow to investigate?"/Toombs: "...grgelleeklgle...."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

taalismn wrote:Doz: "Foolish, weak, organic humans! You cannot hope to compete with a species of intelligence BUILT for space combat-what the Awareness does that idiot think he's doing?! HE'S COMING RIGHT AT M-!!!"

TED: /"Organic Component Designate Toombs; we would appear to have hit something. Shall I slow to investigate?"/

Toombs: "...grgelleeklgle...."


TED: /"Organic Component Designate Pink; screaming with your eyes closed while clutching Organic Component Designate Toombs tightly about the throat may be counterproductive to the mission"/
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

Because the main distinction between the Heimlich Maneuver and the Heinrich Maneuver is that the objective of the latter is to reduce the patient's throat to a bloody paste.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

taalismn wrote:Doz: "Foolish, weak, organic humans! You cannot hope to compete with a species of intelligence BUILT for space combat-what the Awareness does that idiot think he's doing?! HE'S COMING RIGHT AT M-!!!"

TED: /"Organic Component Designate Toombs; we would appear to have hit something. Shall I slow to investigate?"/Toombs: "...grgelleeklgle...."


:lol: :lol: :lol:

SRoss wrote:
taalismn wrote:Doz: "Foolish, weak, organic humans! You cannot hope to compete with a species of intelligence BUILT for space combat-what the Awareness does that idiot think he's doing?! HE'S COMING RIGHT AT M-!!!"

TED: /"Organic Component Designate Toombs; we would appear to have hit something. Shall I slow to investigate?"/

Toombs: "...grgelleeklgle...."


TED: /"Organic Component Designate Pink; screaming with your eyes closed while clutching Organic Component Designate Toombs tightly about the throat may be counterproductive to the mission"/


:lol: :lol:

taalismn wrote:Because the main distinction between the Heimlich Maneuver and the Heinrich Maneuver is that the objective of the latter is to reduce the patient's throat to a bloody paste.


:lol:
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

taalismn wrote:Because the main distinction between the Heimlich Maneuver and the Heinrich Maneuver is that the objective of the latter is to reduce the patient's throat to a bloody paste.


Except in Major Pink's case it's more like how a drowning man tries to take his rescuer with him to the bottom. :roll:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

Being rescued by Toombs?! Knowing the man as most of Mauve Squadron does, might they consider death the more attractive alternative?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

SRoss wrote:
taalismn wrote:Because the main distinction between the Heimlich Maneuver and the Heinrich Maneuver is that the objective of the latter is to reduce the patient's throat to a bloody paste.


Except in Major Pink's case it's more like how a drowning man tries to take his rescuer with him to the bottom. :roll:


:lol:

taalismn wrote:Being rescued by Toombs?! Knowing the man as most of Mauve Squadron does, might they consider death the more attractive alternative?


:lol: :lol:
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

Dungeons & Douchebags

The hook: Over CMDR Toomb's strenuous objections, LT Rick Hunter is transferred from Skull Squadron to Mauve Squadron to mentor the PCs and make the unit actually combat-ready.

The line: LT Hunter turns out to be a total whiny p--sy with no redeeming qualities. Mauve Squadron is put on a lift to be sent into combat, but the elevator stalls and they're all trapped in the shaft.

The sinker: After waiting for hours to be rescued, the PCs follow Chief Mowbray's advice and try to make their way out through the air vents, which are human-sized. They wind up in a dungeon crawl fighting the evil minions of the ancient mummy Tiglath the Cruel.

LT Hunter: Incapable of doing anything without Roy Fokker's assistance. He's a crying, lying, cowardly baby. When he dies, his last words will be something about fingers, banging, and Minmei.

The Dungeon: The PCs should be able to find some treasures supplies, such as water, flashlights, a flaregun with some flares (does 2d6 SDC damage per round if a creature is hit), rope, and a +2 Sword of Ultimate Power, which does 1d8+2 SDC damage and glows blue. Feel free to throw in some traps, too (for ideas, see the adventure "Ghost Ship: Silent but Deadly").

The Creatures: There's giant rats (20 SDC, 5 HP, claws do 1d4+1 dmg); insane cleaning robots (100 SDC, 4 attacks, wire brush does 1d6 SDC and hand can tear or punch for 2d6 dmg); evil gel cube from outer space (50 SDC, no attacks but Spd of 20 and any character caught in it will be swallowed up in 1d4 rounds unless rescued); and some roving bands of Orcs (25 SDC, 10 HPs, club does 1d8 dmg and arrows do 1d10).

Tiglath the Cruel: His mummified corpse was on tour at the Macross museum when he got transported into the nether regions of the SDF-1 and brought back to life by the power of protoculture, or something. Since then, he's been using his evil powers to create an army of orcs from kidnapped crew members. They're building an altar to the ancient god of destruction, Asmodreus, which when complete will take over the SDF-1 and use its full powers of protoculture to awaken the sleeping Old Ones, thus bringing the Universe to an end. Tiglath has 120 SDC, 50 HP, 5 attacks, can punch or kick for 1d6+1 dmg, and has the powers of mind control and telekinesis.

To make things interesting, allow the PCs to discover a stored Land Rover, which they can use to run over the orcs and crush Tiglath, preferably when he's in the middle of a soliloquy about the impending doom of all mankind. LT Hunter, however, has to die. That's not up to the PCs.
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Re: Campaign: Mauve Squadron

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parkhyun wrote:Dungeons & Douchebags

The hook: Over CMDR Toomb's strenuous objections, LT Rick Hunter is transferred from Skull Squadron to Mauve Squadron to mentor the PCs and make the unit actually combat-ready.

The line: LT Hunter turns out to be a total whiny p--sy with no redeeming qualities. Mauve Squadron is put on a lift to be sent into combat, but the elevator stalls and they're all trapped in the shaft.

The sinker: After waiting for hours to be rescued, the PCs follow Chief Mowbray's advice and try to make their way out through the air vents, which are human-sized. They wind up in a dungeon crawl fighting the evil minions of the ancient mummy Tiglath the Cruel.

LT Hunter: Incapable of doing anything without Roy Fokker's assistance. He's a crying, lying, cowardly baby. When he dies, his last words will be something about fingers, banging, and Minmei.

The Dungeon: The PCs should be able to find some treasures supplies, such as water, flashlights, a flaregun with some flares (does 2d6 SDC damage per round if a creature is hit), rope, and a +2 Sword of Ultimate Power, which does 1d8+2 SDC damage and glows blue. Feel free to throw in some traps, too (for ideas, see the adventure "Ghost Ship: Silent but Deadly").

The Creatures: There's giant rats (20 SDC, 5 HP, claws do 1d4+1 dmg); insane cleaning robots (100 SDC, 4 attacks, wire brush does 1d6 SDC and hand can tear or punch for 2d6 dmg); evil gel cube from outer space (50 SDC, no attacks but Spd of 20 and any character caught in it will be swallowed up in 1d4 rounds unless rescued); and some roving bands of Orcs (25 SDC, 10 HPs, club does 1d8 dmg and arrows do 1d10).

Tiglath the Cruel: His mummified corpse was on tour at the Macross museum when he got transported into the nether regions of the SDF-1 and brought back to life by the power of protoculture, or something. Since then, he's been using his evil powers to create an army of orcs from kidnapped crew members. They're building an altar to the ancient god of destruction, Asmodreus, which when complete will take over the SDF-1 and use its full powers of protoculture to awaken the sleeping Old Ones, thus bringing the Universe to an end. Tiglath has 120 SDC, 50 HP, 5 attacks, can punch or kick for 1d6+1 dmg, and has the powers of mind control and telekinesis.

To make things interesting, allow the PCs to discover a stored Land Rover, which they can use to run over the orcs and crush Tiglath, preferably when he's in the middle of a soliloquy about the impending doom of all mankind. LT Hunter, however, has to die. That's not up to the PCs.


:lol: Ya, is a little funny, but do you hate Rick Hunter for some resend? You have him totally out of character.
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

:lol: Ya, is a little funny, but do you hate Rick Hunter for some resend? You have him totally out of character.[/quote]

The animated series is told from Hunter's point of view, which is of course totally biased. In reality, Hunter was a whining dweeb baby with miniature balls. I just have the guts to bust open the truth about the real Rick Hunter.
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

Actually it would be much more fitting a Mauve Squadron scenario, if after going through all of this, not only does Rick turn up alive, he's credited with destroying the creatures. While in the meantime, Mauve Squadron is blamed for the reckless destruction of a priceless historical artifact (the mummy).
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

parkhyun wrote::lol: Ya, is a little funny, but do you hate Rick Hunter for some resend? You have him totally out of character.

parkhyun:
The animated series is told from Hunter's point of view, which is of course totally biased. In reality, Hunter was a whining dweeb baby with miniature balls. I just have the guts to bust open the truth about the real Rick Hunter
.[/quote]

Also bear in mind that the Mauve Squadron chronicles(at least the first generation adventures) are arguably told from a TOOMBS-centric POV. And from his POV, anybody in a command position above him who isn't God Almighty is a whiny, petulant, oblivious jerk/obstacle to his greatness/obstructionist moron.
So what's presented is the reality through TWO sets of biased lenses.

In this case, though, Hunter-fans can always fall back on Epilogue 2: "And Lieutenant Hunter was left wondering why those guys from Maroon or Mango Squadron or whatever that bunch of not-quite-theres were called would always shy away from him and scream 'Zombie'! whenever he came near them."
Who really died then? Some dweeb who got ahold of Hunter's uniform and some falsified papers. Nameless dweeb received all of his combat training on the 'Veritechs' video game at the Macross City arcade, maybe.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

OH MY GOD!!!

You gave command of Mauve Squadron to Minmie's little cousin!!! :eek:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

SRoss wrote:OH MY GOD!!!

You gave command of Mauve Squadron to Minmie's little cousin!!! :eek:


Yeah...Toombs probably wouldn't have paid attention to the minimum height requirement for UEDF officers....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

SRoss wrote:Actually it would be much more fitting a Mauve Squadron scenario, if after going through all of this, not only does Rick turn up alive, he's credited with destroying the creatures. While in the meantime, Mauve Squadron is blamed for the reckless destruction of a priceless historical artifact (the mummy).


:lol:

taalismn wrote:
parkhyun wrote::lol: Ya, is a little funny, but do you hate Rick Hunter for some resend? You have him totally out of character.

parkhyun:
The animated series is told from Hunter's point of view, which is of course totally biased. In reality, Hunter was a whining dweeb baby with miniature balls. I just have the guts to bust open the truth about the real Rick Hunter
.


Also bear in mind that the Mauve Squadron chronicles(at least the first generation adventures) are arguably told from a TOOMBS-centric POV. And from his POV, anybody in a command position above him who isn't God Almighty is a whiny, petulant, oblivious jerk/obstacle to his greatness/obstructionist moron.
So what's presented is the reality through TWO sets of biased lenses.

In this case, though, Hunter-fans can always fall back on Epilogue 2: "And Lieutenant Hunter was left wondering why those guys from Maroon or Mango Squadron or whatever that bunch of not-quite-theres were called would always shy away from him and scream 'Zombie'! whenever he came near them."
Who really died then? Some dweeb who got ahold of Hunter's uniform and some falsified papers. Nameless dweeb received all of his combat training on the 'Veritechs' video game at the Macross City arcade, maybe.[/quote]

:lol: Ya, that makes WAY more sense.

SRoss wrote:OH MY GOD!!!

You gave command of Mauve Squadron to Minmie's little cousin!!! :eek:


:lol: :lol: :lol:

taalismn wrote:
SRoss wrote:OH MY GOD!!!

You gave command of Mauve Squadron to Minmie's little cousin!!! :eek:


Yeah...Toombs probably wouldn't have paid attention to the minimum height requirement for UEDF officers....


:lol:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

Notice this: Toombs' first name has never been revealed, nor his family background(or even other family members if any). Given his drive to attain glory, this hints at either a savagely bad background, or a ludicrous one.
Me, I figure his name is some confection like 'Geraldine'(because his parents really wanted a girl) and his middle name something like 'Hearsecourt' or 'Bobo'.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Alpha 11
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

taalismn wrote:Notice this: Toombs' first name has never been revealed, nor his family background(or even other family members if any). Given his drive to attain glory, this hints at either a savagely bad background, or a ludicrous one.
Me, I figure his name is some confection like 'Geraldine'(because his parents really wanted a girl) and his middle name something like 'Hearsecourt' or 'Bobo'.


:lol: :lol: Ya, can totally see that.
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

http://en.m.wikipedia.org/wiki/Robert_Toombs

His ancestor started the Civil War.
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

parkhyun wrote:http://en.m.wikipedia.org/wiki/Robert_Toombs

His ancestor started the Civil War.



"whose blend of acerbic wit, fiery demeanor, and political tact aroused the full spectrum of emotions from his constituents and colleagues....[he] could not balance his volatile personality with his otherwise keen political skill."[1]

---How far from the tree hath the fruit fallen...
Good history there.
Should we have Robert's ghost occasionally showing up to shake his head dismally as CMDR. Toombs drags the family rep further into obscurity?
Or is this the lead-up for an adventure, "In the Rings of Saturn With the Confederate Dead'? :D :P
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

parkhyun wrote:http://en.m.wikipedia.org/wiki/Robert_Toombs

His ancestor started the Civil War.


:lol: Not quit. As it said: he was against the attack on Fort Sumter. In fact, up till near the beginning, it looks like he tried to stop it, then when it didn't look like that would happen, jumped into secession with both feet.

taalismn wrote:
parkhyun wrote:http://en.m.wikipedia.org/wiki/Robert_Toombs

His ancestor started the Civil War.



"whose blend of acerbic wit, fiery demeanor, and political tact aroused the full spectrum of emotions from his constituents and colleagues....[he] could not balance his volatile personality with his otherwise keen political skill."[1]

---How far from the tree hath the fruit fallen...
Good history there.
Should we have Robert's ghost occasionally showing up to shake his head dismally as CMDR. Toombs drags the family rep further into obscurity?
Or is this the lead-up for an adventure, "In the Rings of Saturn With the Confederate Dead'? :D :P


Yes, a nice read. And ya, that would be cool to have both in this. :D :twisted:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

Mauve Adventure: In The Name of The Moon

Hook: While the SDF-1 is in Earth Orbit, the squadron gets called for a special mission. The UEDF has a number of lunar bases that have been operating in partial isolation since the arrival of the Zentraedi, and one of them, Moon Base Mica, has been erratic in its communications of late. In the latest message received, the base declared itself ‘The High Kingdome of Selene’, independent of Earth control, and has refused to comply with any subsequent instructions. Mauve Squadron is to go and investigate, and intervene if necessary, with preserving the base facilities a priority, so no heavy reflex weapons or ordnance are to be loaded.

Line: Flying to Moon should entail no problems, aside from dodging a roving Zentraedi long range patrol or two, and gaining access to the base, suspenseful, but not dangerous.
Once inside, the newcomers will be greeted by the staff of the facility, dressed in full medieval regalia, led by His Majesty the High Rumbold the First of the Kingdome of Selene. King Rumbold is/was, a quick glance of any intelligence files the squadron PCs may have asked to look over, a prominent Danish politician, minor politico in the UEG, and wealthy businessman who essentially bought himself a commission in the UEDF, and wound up in charge of Moon Base Mica on an extended tour of duty. During that time, Rumbold managed to have most of his material wealth (several MILLION in UEG currency) brought to the base, along with a number of his family supporters. Claiming ancestral links to ancient Scandanavian royalty, Rumbold has declared himself King of Moon Base Mica, and the area around it the sovereign Kingdome( keep emphasizing the ‘-dome’ pronunciation) of Selene Eternal. As the base was intended as a supply and support facility for other lunar activities, the facility has enough supplies to hold out for a half-CENTURY, even ruling out the hydroponics, solar cells, and enough tools and equipment to do their own mining and He2 harvesting, Furthermore, the base has access to a nice cache of weaponry(missile launchers and energy cannons) that can be easily mounted and used to defend the base, allowing Rumbold to actually back up his bombast. The base personnel are almost all completely looped on the same ‘moon kingdom’ schtick, buying into Rumbold’s declaration with all the zeal of a SCA convention being given unlimited free beer and mead.
And, icing on the cake, when the Mauve Squadron members introduce themselves, Rumbold’s eyes will go wide when Cmdr. Toombs introduces himself. Some hurried questioning and research in the background will have Rumbold announcing that the day is truly a ‘day of omens’; Toombs(or one of the PCs) is ALSO an descendant of royalty of the same line as the King. King Rumbold will be quick to offer his ‘esteemed royal cousin’ a place by his side as his new Minister of Defense, with a generous stipend, and jobs for squadron members as ‘knights of the realm’, also generously paid, if they join his cause and the Kingdome. Immediately, many of the beautiful/handsome (if slightly deranged) ladies in waiting/courtiers will begin looking at the Squadron with bedroom eyes, and start making hints that they’re not averse to ‘dynastic arrangements’.

Sinker:
King Rumbold will be lavishly entertaining his visitors(especially if they’ve accepted his offer) when a royal herald hurriedly comes in with a terrible announcement; Toombs’(or whoever the poor schmoe is who gets tagged as the ‘royal cousin’) ancestry was actually a TRAITOR to the throne, a REGICIDE. King Rumbold’s reaction will be immediate; the newcomers are on an attempt to assassinate him and usurp the throne of the Kingdome of Selene! Guards, seize them!
Squadron members are now in a fight for their lives; they’re outnumbered, and the SeleKnights are damned proficient with their swords(which incidentally pose no risk to accidentally decompressing the base). That fancy armor they’re wearing is also quite effective, having been made from MDC plate from the base’s material stocks. There’s also crossbows and daggers, and shields, which should make the PCs in their flightsuits appreciate ancient W.P.s. His Majesty’s Royal Mages have also concocted some rather spectacular flame throwers and blinding laser displays too, making the running around for ones’ lives even more interesting.
In the middle of this ruckus, the Zentraedi attack, old buddy Mytai having mistaken Mauve Squadron for Skull Squadron again, and Moon Base Mica for a secret forward military staging base aimed at operations against the heart of the Zentraedi fleet. This could further infuriate King Rumbold because the ‘assassins’ have ‘summoned their monstrous giant minions’, or, if MyTai’s forces are concentrating on beating up Mauve Squadron, he may see them as friendly forces coming to assist him.

Aftermath:
Depending on how the fight shakes out and whether or not Moon Base Mica survives, Mauve Squadron will come out of it criticized for screwing up the situation:
If Moon Base Mica was destroyed, the squadron will be dragged across the deckplates for losing a valuable outpost and its supplies, plus any survivors of the Kingdome, many of whom have acccess to considerable wealth and resources Earthside, will have declared a vendetta against the treacherous(and infamous) Mauve Squadron.
If King Rumbold throws in with the Zentraedi, the squadron will be castigated for driving a UEG facility into the hands of the Zentraedi, as the Kingdome has just announced an alliance with the ‘Honorable Lord Mytai’ and his ‘virtuous army’.
If Mauve Squadron had to call in reinforcements to save their bacon, they are forced to watch in dismay as Skull Squadron is publically honored for saving an outpost of Earth and/or the ‘provisional Kingdom of Selene’, and decorated by King Rumbold with very expensive-looking medallions of courage, then knighted by him as ‘outstanding Heroes of the Realm’, complete with generous gifts.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
SRoss
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

Azonia: "So Mytai! Explain to me again how you lost your Command ship and your attack force to a bunch of insane Micronians?" :evil:

Khyron & Grell: (trying to stifle their giggles and pointing) "Loser."
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

SRoss wrote:Azonia: "So Mytai! Explain to me again how you lost your Command ship and your attack force to a bunch of insane Micronians?" :evil:

Khyron & Grell: (trying to stifle their giggles and pointing) "Loser."


Mytai: "Ah, but I GAINED a Baronry!!! Whatever that is...."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

taalismn wrote:Mauve Adventure: In The Name of The Moon

Hook: While the SDF-1 is in Earth Orbit, the squadron gets called for a special mission. The UEDF has a number of lunar bases that have been operating in partial isolation since the arrival of the Zentraedi, and one of them, Moon Base Mica, has been erratic in its communications of late. In the latest message received, the base declared itself ‘The High Kingdome of Selene’, independent of Earth control, and has refused to comply with any subsequent instructions. Mauve Squadron is to go and investigate, and intervene if necessary, with preserving the base facilities a priority, so no heavy reflex weapons or ordnance are to be loaded.

Line: Flying to Moon should entail no problems, aside from dodging a roving Zentraedi long range patrol or two, and gaining access to the base, suspenseful, but not dangerous.
Once inside, the newcomers will be greeted by the staff of the facility, dressed in full medieval regalia, led by His Majesty the High Rumbold the First of the Kingdome of Selene. King Rumbold is/was, a quick glance of any intelligence files the squadron PCs may have asked to look over, a prominent Danish politician, minor politico in the UEG, and wealthy businessman who essentially bought himself a commission in the UEDF, and wound up in charge of Moon Base Mica on an extended tour of duty. During that time, Rumbold managed to have most of his material wealth (several MILLION in UEG currency) brought to the base, along with a number of his family supporters. Claiming ancestral links to ancient Scandanavian royalty, Rumbold has declared himself King of Moon Base Mica, and the area around it the sovereign Kingdome( keep emphasizing the ‘-dome’ pronunciation) of Selene Eternal. As the base was intended as a supply and support facility for other lunar activities, the facility has enough supplies to hold out for a half-CENTURY, even ruling out the hydroponics, solar cells, and enough tools and equipment to do their own mining and He2 harvesting, Furthermore, the base has access to a nice cache of weaponry(missile launchers and energy cannons) that can be easily mounted and used to defend the base, allowing Rumbold to actually back up his bombast. The base personnel are almost all completely looped on the same ‘moon kingdom’ schtick, buying into Rumbold’s declaration with all the zeal of a SCA convention being given unlimited free beer and mead.
And, icing on the cake, when the Mauve Squadron members introduce themselves, Rumbold’s eyes will go wide when Cmdr. Toombs introduces himself. Some hurried questioning and research in the background will have Rumbold announcing that the day is truly a ‘day of omens’; Toombs(or one of the PCs) is ALSO an descendant of royalty of the same line as the King. King Rumbold will be quick to offer his ‘esteemed royal cousin’ a place by his side as his new Minister of Defense, with a generous stipend, and jobs for squadron members as ‘knights of the realm’, also generously paid, if they join his cause and the Kingdome. Immediately, many of the beautiful/handsome (if slightly deranged) ladies in waiting/courtiers will begin looking at the Squadron with bedroom eyes, and start making hints that they’re not averse to ‘dynastic arrangements’.

Sinker:
King Rumbold will be lavishly entertaining his visitors(especially if they’ve accepted his offer) when a royal herald hurriedly comes in with a terrible announcement; Toombs’(or whoever the poor schmoe is who gets tagged as the ‘royal cousin’) ancestry was actually a TRAITOR to the throne, a REGICIDE. King Rumbold’s reaction will be immediate; the newcomers are on an attempt to assassinate him and usurp the throne of the Kingdome of Selene! Guards, seize them!
Squadron members are now in a fight for their lives; they’re outnumbered, and the SeleKnights are damned proficient with their swords(which incidentally pose no risk to accidentally decompressing the base). That fancy armor they’re wearing is also quite effective, having been made from MDC plate from the base’s material stocks. There’s also crossbows and daggers, and shields, which should make the PCs in their flightsuits appreciate ancient W.P.s. His Majesty’s Royal Mages have also concocted some rather spectacular flame throwers and blinding laser displays too, making the running around for ones’ lives even more interesting.
In the middle of this ruckus, the Zentraedi attack, old buddy Mytai having mistaken Mauve Squadron for Skull Squadron again, and Moon Base Mica for a secret forward military staging base aimed at operations against the heart of the Zentraedi fleet. This could further infuriate King Rumbold because the ‘assassins’ have ‘summoned their monstrous giant minions’, or, if MyTai’s forces are concentrating on beating up Mauve Squadron, he may see them as friendly forces coming to assist him.

Aftermath:
Depending on how the fight shakes out and whether or not Moon Base Mica survives, Mauve Squadron will come out of it criticized for screwing up the situation:
If Moon Base Mica was destroyed, the squadron will be dragged across the deckplates for losing a valuable outpost and its supplies, plus any survivors of the Kingdome, many of whom have acccess to considerable wealth and resources Earthside, will have declared a vendetta against the treacherous(and infamous) Mauve Squadron.
If King Rumbold throws in with the Zentraedi, the squadron will be castigated for driving a UEG facility into the hands of the Zentraedi, as the Kingdome has just announced an alliance with the ‘Honorable Lord Mytai’ and his ‘virtuous army’.
If Mauve Squadron had to call in reinforcements to save their bacon, they are forced to watch in dismay as Skull Squadron is publically honored for saving an outpost of Earth and/or the ‘provisional Kingdom of Selene’, and decorated by King Rumbold with very expensive-looking medallions of courage, then knighted by him as ‘outstanding Heroes of the Realm’, complete with generous gifts.


:lol:

SRoss wrote:Azonia: "So Mytai! Explain to me again how you lost your Command ship and your attack force to a bunch of insane Micronians?" :evil:

Khyron & Grell: (trying to stifle their giggles and pointing) "Loser."


:lol: :lol:

taalismn wrote:
SRoss wrote:Azonia: "So Mytai! Explain to me again how you lost your Command ship and your attack force to a bunch of insane Micronians?" :evil:

Khyron & Grell: (trying to stifle their giggles and pointing) "Loser."


Mytai: "Ah, but I GAINED a Baronry!!! Whatever that is...."


:lol:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

"...and THAT is why I insist on testing any dress sword I am issued, and why I keep it in my cockpit on missions...."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

taalismn wrote:"...and THAT is why I insist on testing any dress sword I am issued, and why I keep it in my cockpit on missions...."


:lol:
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

Mauve Squadron Adventure: Knox-Knox, Who's There?

Hook:(post Rain of Death)
The Squadron is called together and met by a milintel spook(nametag 'A. REEVER') with mirrorshades who informs them that they have been selected for a mission of utmost importance because of their unique qualifications. Naturally, this is the cue for the PCs to begin moaning, but the spook shark-smilingly disarms their immediate fears by pointing out that in this case Mauve's reputation will work to their advantage, because nobody is currently keeping an eye on them or taking them seriously. And the super-secret mission required of them cannot be accomplished by any of the more prestigious units, because of the real chance that the opposition is monitoring the airways for activity from the UEDF's 'elite' units.
The situation is simple; a group of terrorists have holed up in a military complex that survived the Rain of Death. They have acquired megaton-range reflex or nuclear weaponry and are making veiled threats with them. The job of Mauve is simple; go in and take out the terrorists' defenses while Reever and a team of specialists in a shuttle go immediately to the nuclear weapons vaults, neutralize them, and then transport the warheads to a more secure location. That an unwatched(and, let's be honest, unloved) unit is making the attack should catch the terrorists offguard, since they'll be looking for ninja-style infiltration or somebody like Skull Squadron. The fact that there's the chance of nuclear immolation if they screw up should placate the veteran Mauve members that this is, indeed, a suicide mission.

Line: The Squadron goes in guns blazing, or whatever their plan is, and does indeed catch the terrorists before they can solidify their defenses. But it's still nasty fighting; the defenders have fortified positions, good weapons, and maybe a destroid or several to put up a fight.
And just when the fighting seems to be going Mauve's way, (cue PC groan) ol' buddy Maitai and his merry Zentraedi drop in to screw things up, and the fighting begins sprawling all over the landscape. Meanwhile, anybody accompanying Reever and his specialists will wind up trapped by terrorist firepower or by booby-traps that separate them from Reever and his people, who are apparently killed(and the shuttle destroyed) trying to neutralize the strategic ordnance .
Reinforcements from other UEDF units(Skull Squadron) scream in to save the day, drive off the Zentraedi,...and arrest Mauve Squadron.

Sinker: 'A.Reever', not his real name, is a disgruntled milintel spook who's gotten fed up with the military because, in almost parallel-Toombsian fashion, he wasn't being acknowledged for his genius. So he decided to strike out on his own, taking advantage of the post-Rain of Death chaos to go into business for himself. The 'terrorists' aren't terrorists, and the 'nuclear arms bunker' isn't a strategic armaments base; they're government personnel who rode out the Rain of Death in a fortified high security bank complex(this can be Fort Knox or Switzerland or maybe even Russia). There are no nuclear weapons, but gold bullion and other valuables.' Reever' found out about the location looking over surveys of survivors compiled by the UEDF and got the idea of a little mission of his own. The whole mission is a bank heist, and Mauve was selected to be the patsies because 'Reever' figured they wouldn't ask questions, they were expendable, and because people would figure that it's perfectly believable that they would go rogue.
Of course, in all the chaos, Reever and his real accomplices manage to slip away using smoke grenades and fake booby-traps to cover their tracks.

Aftermath:
Mauve will be stood up and there will be plenty of talk of stringing them up for treason, but eventually evidence will surface that they were dupes in the whole scheme. So instead of being angry disgruntled pariahs lashing out at the world that keeps kicking them, they're now known as stupid, easily-misled, loose cannons too eager to please. They will be rotated to some godforsaken patrol routine like poking through the fever-swamps of Florida scavenging scrap metal, or forced to dress up in animal mascot suits(where they will be disparaged by the professional mascots) for 'UEDF Day'.
Meanwhile, 'A. REEVER' has disappeared and is likely living in luxury in Patagonia, though if the GM wants to be merciful and have justice prevail, the shuttle Reever used will be found shot down, empty, and abandoned...and Lord Maitai is now in possession of several billion dollars in gold bullion.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
SRoss
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

Khyron: "Let me get this strait, Maitai. You shot down the shuttle, captured the gold AND THEN DUMPED IT OVER THE FLORIDA SWAMPS!!!" :x

Maitai: "It was heavy. Why? Is gold important for something?"

NOTE:

By the time the surviving veterans of Mauve squadron learn this, the gold is embedded in the Everglades Genesis Pit.
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Re: Campaign: Mauve Squadron

Unread post by parkhyun »

taalismn wrote:Mauve Adventure: In The Name of The Moon

Hook: While the SDF-1 is in Earth Orbit, the squadron gets called for a special mission. The UEDF has a number of lunar bases that have been operating in partial isolation since the arrival of the Zentraedi, and one of them, Moon Base Mica, has been erratic in its communications of late. In the latest message received, the base declared itself ‘The High Kingdome of Selene’, independent of Earth control, and has refused to comply with any subsequent instructions. Mauve Squadron is to go and investigate, and intervene if necessary, with preserving the base facilities a priority, so no heavy reflex weapons or ordnance are to be loaded.

Line: Flying to Moon should entail no problems, aside from dodging a roving Zentraedi long range patrol or two, and gaining access to the base, suspenseful, but not dangerous.
Once inside, the newcomers will be greeted by the staff of the facility, dressed in full medieval regalia, led by His Majesty the High Rumbold the First of the Kingdome of Selene. King Rumbold is/was, a quick glance of any intelligence files the squadron PCs may have asked to look over, a prominent Danish politician, minor politico in the UEG, and wealthy businessman who essentially bought himself a commission in the UEDF, and wound up in charge of Moon Base Mica on an extended tour of duty. During that time, Rumbold managed to have most of his material wealth (several MILLION in UEG currency) brought to the base, along with a number of his family supporters. Claiming ancestral links to ancient Scandanavian royalty, Rumbold has declared himself King of Moon Base Mica, and the area around it the sovereign Kingdome( keep emphasizing the ‘-dome’ pronunciation) of Selene Eternal. As the base was intended as a supply and support facility for other lunar activities, the facility has enough supplies to hold out for a half-CENTURY, even ruling out the hydroponics, solar cells, and enough tools and equipment to do their own mining and He2 harvesting, Furthermore, the base has access to a nice cache of weaponry(missile launchers and energy cannons) that can be easily mounted and used to defend the base, allowing Rumbold to actually back up his bombast. The base personnel are almost all completely looped on the same ‘moon kingdom’ schtick, buying into Rumbold’s declaration with all the zeal of a SCA convention being given unlimited free beer and mead.
And, icing on the cake, when the Mauve Squadron members introduce themselves, Rumbold’s eyes will go wide when Cmdr. Toombs introduces himself. Some hurried questioning and research in the background will have Rumbold announcing that the day is truly a ‘day of omens’; Toombs(or one of the PCs) is ALSO an descendant of royalty of the same line as the King. King Rumbold will be quick to offer his ‘esteemed royal cousin’ a place by his side as his new Minister of Defense, with a generous stipend, and jobs for squadron members as ‘knights of the realm’, also generously paid, if they join his cause and the Kingdome. Immediately, many of the beautiful/handsome (if slightly deranged) ladies in waiting/courtiers will begin looking at the Squadron with bedroom eyes, and start making hints that they’re not averse to ‘dynastic arrangements’.

Sinker:
King Rumbold will be lavishly entertaining his visitors(especially if they’ve accepted his offer) when a royal herald hurriedly comes in with a terrible announcement; Toombs’(or whoever the poor schmoe is who gets tagged as the ‘royal cousin’) ancestry was actually a TRAITOR to the throne, a REGICIDE. King Rumbold’s reaction will be immediate; the newcomers are on an attempt to assassinate him and usurp the throne of the Kingdome of Selene! Guards, seize them!
Squadron members are now in a fight for their lives; they’re outnumbered, and the SeleKnights are damned proficient with their swords(which incidentally pose no risk to accidentally decompressing the base). That fancy armor they’re wearing is also quite effective, having been made from MDC plate from the base’s material stocks. There’s also crossbows and daggers, and shields, which should make the PCs in their flightsuits appreciate ancient W.P.s. His Majesty’s Royal Mages have also concocted some rather spectacular flame throwers and blinding laser displays too, making the running around for ones’ lives even more interesting.
In the middle of this ruckus, the Zentraedi attack, old buddy Mytai having mistaken Mauve Squadron for Skull Squadron again, and Moon Base Mica for a secret forward military staging base aimed at operations against the heart of the Zentraedi fleet. This could further infuriate King Rumbold because the ‘assassins’ have ‘summoned their monstrous giant minions’, or, if MyTai’s forces are concentrating on beating up Mauve Squadron, he may see them as friendly forces coming to assist him.

Aftermath:
Depending on how the fight shakes out and whether or not Moon Base Mica survives, Mauve Squadron will come out of it criticized for screwing up the situation:
If Moon Base Mica was destroyed, the squadron will be dragged across the deckplates for losing a valuable outpost and its supplies, plus any survivors of the Kingdome, many of whom have acccess to considerable wealth and resources Earthside, will have declared a vendetta against the treacherous(and infamous) Mauve Squadron.
If King Rumbold throws in with the Zentraedi, the squadron will be castigated for driving a UEG facility into the hands of the Zentraedi, as the Kingdome has just announced an alliance with the ‘Honorable Lord Mytai’ and his ‘virtuous army’.
If Mauve Squadron had to call in reinforcements to save their bacon, they are forced to watch in dismay as Skull Squadron is publically honored for saving an outpost of Earth and/or the ‘provisional Kingdom of Selene’, and decorated by King Rumbold with very expensive-looking medallions of courage, then knighted by him as ‘outstanding Heroes of the Realm’, complete with generous gifts.


Not bad! I'd probably play this a little differently, but hey - to each his own.

Game of Toombs

The setup: RADM Rumbold was in charge of one of those ARMD platforms. After the Zentraedi attacked Macross and the SDF-1 vanished, his ship kind of... strayed. All the way out to wherever the PCs are now. He's not hailing the SDF-1, but the lights in the ship are on, so everyone's favorite expendables are sent to do a fly-by.

The rub: The PCs are asked to land and if they refuse, CMDR Toombs directly orders it. They go on the ship and find Rumbold lives a lavish, playboy life with all the female crew, who seem a little out of it. There are no male crew members, either. According to Rumbold, they all, like, got sick. Or left. Or something.

But look out! Rumbold is old, and sick, and needs to hand over the reigns to a second-in-command. A leader. A manly man. A guy like CMDR Toombs.

Once Toombs learns (and the PCs don't) that he has the opportunity to take over for Rumbold, he'll start trying to arrange "accidents" to take out the PCs. He's not trying to kill them! No! That air lock just opened itself.

After enough "accidents" even the PCs should know what Toombs is up to, but before they can do anything about it, Maitai attacks. The PCs are thus fighting Maitai with Toombs, who needs enough PCs to live long enough to kill the Zentraedi so he can survive, but wants the PCs to die so that he can take over as Hugh Hefner in space.

This adventure would also probably feature TED as a Searcher SFV. His personality is stuck on uncomfortable truth-telling, which means he says crap like this: "CMDR Toombs appears to be attempting to kill you so that he may have more opportunities to mate the female crew. This is illogical, since you already have no chance of mating with them."

TED also falls in love with a Ghost II. Sad story.
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

SRoss wrote:Khyron: "Let me get this strait, Maitai. You shot down the shuttle, captured the gold AND THEN DUMPED IT OVER THE FLORIDA SWAMPS!!!" :x

Maitai: "It was heavy. Why? Is gold important for something?"

NOTE:

By the time the surviving veterans of Mauve squadron learn this, the gold is embedded in the Everglades Genesis Pit.


Either that, or(my preference):
It’s all part of the run-up to “How Maitai Met Dana”, setting the stage for Mauve Squadron: New Generation.
Maitai isn’t particularly handsome, he’s not the strongest, fastest, or most skilled, nor is he especially intelligent, but he is (now) obscenely rich.
He’s thrown away about a third of his newfound wealth when Dana hooks him up with some proper financial advisors(mainly ex-military supply sergeants she made friends with over the years). With some clever laundering, the right investments, secure bank accounts, tax dodges, and compound interest, the remaining money quickly exceeds the original hoard.
Dana’s wedding dress was white lace and gold foil.
And everybody thinks the Miyazakis inherited their money from a wealthy animator cousin....


IMHO, Maitai reforms, becomes a pillar of society, and retires from renegading and warlording, and goes into colonial land speculation, where he makes a killing. By the time New Generation rolls around, his family owns most of a colony world, and Maitai is living in luxurious retirement, doting on his kids and grandkids.
He still has a few quirks, however:
*He’s no longer puzzled when people snicker at his name. His wife’s explained the drink-name connection. However, in his arrogant misunderstanding, he assumes the DRINK was named after HIM, and takes it as a sign of the high esteem the micronians hold him in.

*He will regale family, friends, and associates with war stories, and the wisdom of his tactical and strategic accumen. He will not notice, however, that the ‘pathetic foes’ that are smited in these stories are often the very micronians he is now a part of. Nor does accuracy or truth figure in his stories; to hear him tell it, Skull Squadron was obliterated several times due to his actions, and had to be hurriedly rebuilt in order to bolster micronian morale. He will relate this in all earnestness, not noticing that he is telling this to Skull Squadron members. Of Mauve Squadron he will draw a blank, even when his own daughter is mentioned in connection with it(he assumes she’s part of some other unit, not in command of the ‘pariah squad’).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

taalismn wrote:Mauve Squadron Adventure: Knox-Knox, Who's There?

Hook:(post Rain of Death)
The Squadron is called together and met by a milintel spook(nametag 'A. REEVER') with mirrorshades who informs them that they have been selected for a mission of utmost importance because of their unique qualifications. Naturally, this is the cue for the PCs to begin moaning, but the spook shark-smilingly disarms their immediate fears by pointing out that in this case Mauve's reputation will work to their advantage, because nobody is currently keeping an eye on them or taking them seriously. And the super-secret mission required of them cannot be accomplished by any of the more prestigious units, because of the real chance that the opposition is monitoring the airways for activity from the UEDF's 'elite' units.
The situation is simple; a group of terrorists have holed up in a military complex that survived the Rain of Death. They have acquired megaton-range reflex or nuclear weaponry and are making veiled threats with them. The job of Mauve is simple; go in and take out the terrorists' defenses while Reever and a team of specialists in a shuttle go immediately to the nuclear weapons vaults, neutralize them, and then transport the warheads to a more secure location. That an unwatched(and, let's be honest, unloved) unit is making the attack should catch the terrorists offguard, since they'll be looking for ninja-style infiltration or somebody like Skull Squadron. The fact that there's the chance of nuclear immolation if they screw up should placate the veteran Mauve members that this is, indeed, a suicide mission.

Line: The Squadron goes in guns blazing, or whatever their plan is, and does indeed catch the terrorists before they can solidify their defenses. But it's still nasty fighting; the defenders have fortified positions, good weapons, and maybe a destroid or several to put up a fight.
And just when the fighting seems to be going Mauve's way, (cue PC groan) ol' buddy Maitai and his merry Zentraedi drop in to screw things up, and the fighting begins sprawling all over the landscape. Meanwhile, anybody accompanying Reever and his specialists will wind up trapped by terrorist firepower or by booby-traps that separate them from Reever and his people, who are apparently killed(and the shuttle destroyed) trying to neutralize the strategic ordnance .
Reinforcements from other UEDF units(Skull Squadron) scream in to save the day, drive off the Zentraedi,...and arrest Mauve Squadron.

Sinker: 'A.Reever', not his real name, is a disgruntled milintel spook who's gotten fed up with the military because, in almost parallel-Toombsian fashion, he wasn't being acknowledged for his genius. So he decided to strike out on his own, taking advantage of the post-Rain of Death chaos to go into business for himself. The 'terrorists' aren't terrorists, and the 'nuclear arms bunker' isn't a strategic armaments base; they're government personnel who rode out the Rain of Death in a fortified high security bank complex(this can be Fort Knox or Switzerland or maybe even Russia). There are no nuclear weapons, but gold bullion and other valuables.' Reever' found out about the location looking over surveys of survivors compiled by the UEDF and got the idea of a little mission of his own. The whole mission is a bank heist, and Mauve was selected to be the patsies because 'Reever' figured they wouldn't ask questions, they were expendable, and because people would figure that it's perfectly believable that they would go rogue.
Of course, in all the chaos, Reever and his real accomplices manage to slip away using smoke grenades and fake booby-traps to cover their tracks.

Aftermath:
Mauve will be stood up and there will be plenty of talk of stringing them up for treason, but eventually evidence will surface that they were dupes in the whole scheme. So instead of being angry disgruntled pariahs lashing out at the world that keeps kicking them, they're now known as stupid, easily-misled, loose cannons too eager to please. They will be rotated to some godforsaken patrol routine like poking through the fever-swamps of Florida scavenging scrap metal, or forced to dress up in animal mascot suits(where they will be disparaged by the professional mascots) for 'UEDF Day'.
Meanwhile, 'A. REEVER' has disappeared and is likely living in luxury in Patagonia, though if the GM wants to be merciful and have justice prevail, the shuttle Reever used will be found shot down, empty, and abandoned...and Lord Maitai is now in possession of several billion dollars in gold bullion.


Ok, I'm starting to hope that something will go right for them at least once.

SRoss wrote:Khyron: "Let me get this strait, Maitai. You shot down the shuttle, captured the gold AND THEN DUMPED IT OVER THE FLORIDA SWAMPS!!!" :x

Maitai: "It was heavy. Why? Is gold important for something?"

NOTE:

By the time the surviving veterans of Mauve squadron learn this, the gold is embedded in the Everglades Genesis Pit.


:lol:

parkhyun wrote:
taalismn wrote:Mauve Adventure: In The Name of The Moon

Hook: While the SDF-1 is in Earth Orbit, the squadron gets called for a special mission. The UEDF has a number of lunar bases that have been operating in partial isolation since the arrival of the Zentraedi, and one of them, Moon Base Mica, has been erratic in its communications of late. In the latest message received, the base declared itself ‘The High Kingdome of Selene’, independent of Earth control, and has refused to comply with any subsequent instructions. Mauve Squadron is to go and investigate, and intervene if necessary, with preserving the base facilities a priority, so no heavy reflex weapons or ordnance are to be loaded.

Line: Flying to Moon should entail no problems, aside from dodging a roving Zentraedi long range patrol or two, and gaining access to the base, suspenseful, but not dangerous.
Once inside, the newcomers will be greeted by the staff of the facility, dressed in full medieval regalia, led by His Majesty the High Rumbold the First of the Kingdome of Selene. King Rumbold is/was, a quick glance of any intelligence files the squadron PCs may have asked to look over, a prominent Danish politician, minor politico in the UEG, and wealthy businessman who essentially bought himself a commission in the UEDF, and wound up in charge of Moon Base Mica on an extended tour of duty. During that time, Rumbold managed to have most of his material wealth (several MILLION in UEG currency) brought to the base, along with a number of his family supporters. Claiming ancestral links to ancient Scandanavian royalty, Rumbold has declared himself King of Moon Base Mica, and the area around it the sovereign Kingdome( keep emphasizing the ‘-dome’ pronunciation) of Selene Eternal. As the base was intended as a supply and support facility for other lunar activities, the facility has enough supplies to hold out for a half-CENTURY, even ruling out the hydroponics, solar cells, and enough tools and equipment to do their own mining and He2 harvesting, Furthermore, the base has access to a nice cache of weaponry(missile launchers and energy cannons) that can be easily mounted and used to defend the base, allowing Rumbold to actually back up his bombast. The base personnel are almost all completely looped on the same ‘moon kingdom’ schtick, buying into Rumbold’s declaration with all the zeal of a SCA convention being given unlimited free beer and mead.
And, icing on the cake, when the Mauve Squadron members introduce themselves, Rumbold’s eyes will go wide when Cmdr. Toombs introduces himself. Some hurried questioning and research in the background will have Rumbold announcing that the day is truly a ‘day of omens’; Toombs(or one of the PCs) is ALSO an descendant of royalty of the same line as the King. King Rumbold will be quick to offer his ‘esteemed royal cousin’ a place by his side as his new Minister of Defense, with a generous stipend, and jobs for squadron members as ‘knights of the realm’, also generously paid, if they join his cause and the Kingdome. Immediately, many of the beautiful/handsome (if slightly deranged) ladies in waiting/courtiers will begin looking at the Squadron with bedroom eyes, and start making hints that they’re not averse to ‘dynastic arrangements’.

Sinker:
King Rumbold will be lavishly entertaining his visitors(especially if they’ve accepted his offer) when a royal herald hurriedly comes in with a terrible announcement; Toombs’(or whoever the poor schmoe is who gets tagged as the ‘royal cousin’) ancestry was actually a TRAITOR to the throne, a REGICIDE. King Rumbold’s reaction will be immediate; the newcomers are on an attempt to assassinate him and usurp the throne of the Kingdome of Selene! Guards, seize them!
Squadron members are now in a fight for their lives; they’re outnumbered, and the SeleKnights are damned proficient with their swords(which incidentally pose no risk to accidentally decompressing the base). That fancy armor they’re wearing is also quite effective, having been made from MDC plate from the base’s material stocks. There’s also crossbows and daggers, and shields, which should make the PCs in their flightsuits appreciate ancient W.P.s. His Majesty’s Royal Mages have also concocted some rather spectacular flame throwers and blinding laser displays too, making the running around for ones’ lives even more interesting.
In the middle of this ruckus, the Zentraedi attack, old buddy Mytai having mistaken Mauve Squadron for Skull Squadron again, and Moon Base Mica for a secret forward military staging base aimed at operations against the heart of the Zentraedi fleet. This could further infuriate King Rumbold because the ‘assassins’ have ‘summoned their monstrous giant minions’, or, if MyTai’s forces are concentrating on beating up Mauve Squadron, he may see them as friendly forces coming to assist him.

Aftermath:
Depending on how the fight shakes out and whether or not Moon Base Mica survives, Mauve Squadron will come out of it criticized for screwing up the situation:
If Moon Base Mica was destroyed, the squadron will be dragged across the deckplates for losing a valuable outpost and its supplies, plus any survivors of the Kingdome, many of whom have acccess to considerable wealth and resources Earthside, will have declared a vendetta against the treacherous(and infamous) Mauve Squadron.
If King Rumbold throws in with the Zentraedi, the squadron will be castigated for driving a UEG facility into the hands of the Zentraedi, as the Kingdome has just announced an alliance with the ‘Honorable Lord Mytai’ and his ‘virtuous army’.
If Mauve Squadron had to call in reinforcements to save their bacon, they are forced to watch in dismay as Skull Squadron is publically honored for saving an outpost of Earth and/or the ‘provisional Kingdom of Selene’, and decorated by King Rumbold with very expensive-looking medallions of courage, then knighted by him as ‘outstanding Heroes of the Realm’, complete with generous gifts.


Not bad! I'd probably play this a little differently, but hey - to each his own.

Game of Toombs

The setup: RADM Rumbold was in charge of one of those ARMD platforms. After the Zentraedi attacked Macross and the SDF-1 vanished, his ship kind of... strayed. All the way out to wherever the PCs are now. He's not hailing the SDF-1, but the lights in the ship are on, so everyone's favorite expendables are sent to do a fly-by.

The rub: The PCs are asked to land and if they refuse, CMDR Toombs directly orders it. They go on the ship and find Rumbold lives a lavish, playboy life with all the female crew, who seem a little out of it. There are no male crew members, either. According to Rumbold, they all, like, got sick. Or left. Or something.

But look out! Rumbold is old, and sick, and needs to hand over the reigns to a second-in-command. A leader. A manly man. A guy like CMDR Toombs.

Once Toombs learns (and the PCs don't) that he has the opportunity to take over for Rumbold, he'll start trying to arrange "accidents" to take out the PCs. He's not trying to kill them! No! That air lock just opened itself.

After enough "accidents" even the PCs should know what Toombs is up to, but before they can do anything about it, Maitai attacks. The PCs are thus fighting Maitai with Toombs, who needs enough PCs to live long enough to kill the Zentraedi so he can survive, but wants the PCs to die so that he can take over as Hugh Hefner in space.

This adventure would also probably feature TED as a Searcher SFV. His personality is stuck on uncomfortable truth-telling, which means he says crap like this: "CMDR Toombs appears to be attempting to kill you so that he may have more opportunities to mate the female crew. This is illogical, since you already have no chance of mating with them."

TED also falls in love with a Ghost II. Sad story.


:lol:

taalismn wrote:
SRoss wrote:Khyron: "Let me get this strait, Maitai. You shot down the shuttle, captured the gold AND THEN DUMPED IT OVER THE FLORIDA SWAMPS!!!" :x

Maitai: "It was heavy. Why? Is gold important for something?"

NOTE:

By the time the surviving veterans of Mauve squadron learn this, the gold is embedded in the Everglades Genesis Pit.


Either that, or(my preference):
It’s all part of the run-up to “How Maitai Met Dana”, setting the stage for Mauve Squadron: New Generation.
Maitai isn’t particularly handsome, he’s not the strongest, fastest, or most skilled, nor is he especially intelligent, but he is (now) obscenely rich.
He’s thrown away about a third of his newfound wealth when Dana hooks him up with some proper financial advisors(mainly ex-military supply sergeants she made friends with over the years). With some clever laundering, the right investments, secure bank accounts, tax dodges, and compound interest, the remaining money quickly exceeds the original hoard.
Dana’s wedding dress was white lace and gold foil.
And everybody thinks the Miyazakis inherited their money from a wealthy animator cousin....


IMHO, Maitai reforms, becomes a pillar of society, and retires from renegading and warlording, and goes into colonial land speculation, where he makes a killing. By the time New Generation rolls around, his family owns most of a colony world, and Maitai is living in luxurious retirement, doting on his kids and grandkids.
He still has a few quirks, however:
*He’s no longer puzzled when people snicker at his name. His wife’s explained the drink-name connection. However, in his arrogant misunderstanding, he assumes the DRINK was named after HIM, and takes it as a sign of the high esteem the micronians hold him in.

*He will regale family, friends, and associates with war stories, and the wisdom of his tactical and strategic accumen. He will not notice, however, that the ‘pathetic foes’ that are smited in these stories are often the very micronians he is now a part of. Nor does accuracy or truth figure in his stories; to hear him tell it, Skull Squadron was obliterated several times due to his actions, and had to be hurriedly rebuilt in order to bolster micronian morale. He will relate this in all earnestness, not noticing that he is telling this to Skull Squadron members. Of Mauve Squadron he will draw a blank, even when his own daughter is mentioned in connection with it(he assumes she’s part of some other unit, not in command of the ‘pariah squad’).


:lol:
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

parkhyun wrote:Not bad! I'd probably play this a little differently, but hey - to each his own.

Game of Toombs

The setup: RADM Rumbold was in charge of one of those ARMD platforms. After the Zentraedi attacked Macross and the SDF-1 vanished, his ship kind of... strayed. All the way out to wherever the PCs are now. He's not hailing the SDF-1, but the lights in the ship are on, so everyone's favorite expendables are sent to do a fly-by.

The rub: The PCs are asked to land and if they refuse, CMDR Toombs directly orders it. They go on the ship and find Rumbold lives a lavish, playboy life with all the female crew, who seem a little out of it. There are no male crew members, either. According to Rumbold, they all, like, got sick. Or left. Or something.

But look out! Rumbold is old, and sick, and needs to hand over the reigns to a second-in-command. A leader. A manly man. A guy like CMDR Toombs.

Once Toombs learns (and the PCs don't) that he has the opportunity to take over for Rumbold, he'll start trying to arrange "accidents" to take out the PCs. He's not trying to kill them! No! That air lock just opened itself.

After enough "accidents" even the PCs should know what Toombs is up to, but before they can do anything about it, Maitai attacks. The PCs are thus fighting Maitai with Toombs, who needs enough PCs to live long enough to kill the Zentraedi so he can survive, but wants the PCs to die so that he can take over as Hugh Hefner in space.

This adventure would also probably feature TED as a Searcher SFV. His personality is stuck on uncomfortable truth-telling, which means he says crap like this: "CMDR Toombs appears to be attempting to kill you so that he may have more opportunities to mate the female crew. This is illogical, since you already have no chance of mating with them."

TED also falls in love with a Ghost II. Sad story.


I could see setting this just after the Rain of Death... In the aftermath of all that destruction, for reasons no-one Mauve Squadron can understand, except possibly attrition, Toombs is promoted to a full Captain, given command of Rumbold's ship and crew.

Reeper's girlfriend, Leena, looking to upgrade uses her Arresta Blanket costume to get close to Toombs and roofies him into her bedroom. the rest of that plot is explained in Mauve Squadron: The New Generation.
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

SRoss wrote:
parkhyun wrote:
I could see setting this just after the Rain of Death... In the aftermath of all that destruction, for reasons no-one Mauve Squadron can understand, except possibly attrition, Toombs is promoted to a full Captain, given command of Rumbold's ship and crew.

Reeper's girlfriend, Leena, looking to upgrade uses her Arresta Blanket costume to get close to Toombs and roofies him into her bedroom. the rest of that plot is explained in Mauve Squadron: The New Generation.


So there's gotta be an interim oeriod to explain what happens to Mauve and their new mobileexile base of operations between Toombs' soon-to-be death and the emergence of New Generation. Admittedly, with Toombs' death-by-porcelain-maelstrom , squad and ship moral might actually IMPROVE, mutiny averted, and the squadron might actually survive long enough not to be summarily disbanded, long enough to be posted with the Pioneer Expedition(s).
On the other hand, Rumbold's ship(which of course needs an appropriate name) is obsolete, shot-to-hell-and-back, and is likely a deathtrap for any purpose outside a freefloating brothel or scrapmetal....And unless UEDF high command has reason to, spare parts are likely NOT coming any time soon.

This may also present an opportunity to temporarily take TED out for a few games/episodes as he and his current oaramour are last seen on a Holtzmann Transfer Orbit away from Earth(he;ll be back, though, in several years, alone, on a cometary orbit).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Campaign: Mauve Squadron

Unread post by SRoss »

Then of course shortly after Toombs death, the ship gets decommissioned and put into a Holtzmann Transfer Orbit that intersects TED's.

While the surviving ship XO gets transferred to the IceGuard.
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

SRoss wrote:
parkhyun wrote:Not bad! I'd probably play this a little differently, but hey - to each his own.

Game of Toombs

The setup: RADM Rumbold was in charge of one of those ARMD platforms. After the Zentraedi attacked Macross and the SDF-1 vanished, his ship kind of... strayed. All the way out to wherever the PCs are now. He's not hailing the SDF-1, but the lights in the ship are on, so everyone's favorite expendables are sent to do a fly-by.

The rub: The PCs are asked to land and if they refuse, CMDR Toombs directly orders it. They go on the ship and find Rumbold lives a lavish, playboy life with all the female crew, who seem a little out of it. There are no male crew members, either. According to Rumbold, they all, like, got sick. Or left. Or something.

But look out! Rumbold is old, and sick, and needs to hand over the reigns to a second-in-command. A leader. A manly man. A guy like CMDR Toombs.

Once Toombs learns (and the PCs don't) that he has the opportunity to take over for Rumbold, he'll start trying to arrange "accidents" to take out the PCs. He's not trying to kill them! No! That air lock just opened itself.

After enough "accidents" even the PCs should know what Toombs is up to, but before they can do anything about it, Maitai attacks. The PCs are thus fighting Maitai with Toombs, who needs enough PCs to live long enough to kill the Zentraedi so he can survive, but wants the PCs to die so that he can take over as Hugh Hefner in space.

This adventure would also probably feature TED as a Searcher SFV. His personality is stuck on uncomfortable truth-telling, which means he says crap like this: "CMDR Toombs appears to be attempting to kill you so that he may have more opportunities to mate the female crew. This is illogical, since you already have no chance of mating with them."

TED also falls in love with a Ghost II. Sad story.


I could see setting this just after the Rain of Death... In the aftermath of all that destruction, for reasons no-one Mauve Squadron can understand, except possibly attrition, Toombs is promoted to a full Captain, given command of Rumbold's ship and crew.

Reeper's girlfriend, Leena, looking to upgrade uses her Arresta Blanket costume to get close to Toombs and roofies him into her bedroom. the rest of that plot is explained in Mauve Squadron: The New Generation.


:lol: Talk about desperate.

taalismn wrote:
SRoss wrote:
parkhyun wrote:
I could see setting this just after the Rain of Death... In the aftermath of all that destruction, for reasons no-one Mauve Squadron can understand, except possibly attrition, Toombs is promoted to a full Captain, given command of Rumbold's ship and crew.

Reeper's girlfriend, Leena, looking to upgrade uses her Arresta Blanket costume to get close to Toombs and roofies him into her bedroom. the rest of that plot is explained in Mauve Squadron: The New Generation.


So there's gotta be an interim oeriod to explain what happens to Mauve and their new mobileexile base of operations between Toombs' soon-to-be death and the emergence of New Generation. Admittedly, with Toombs' death-by-porcelain-maelstrom , squad and ship moral might actually IMPROVE, mutiny averted, and the squadron might actually survive long enough not to be summarily disbanded, long enough to be posted with the Pioneer Expedition(s).
On the other hand, Rumbold's ship(which of course needs an appropriate name) is obsolete, shot-to-hell-and-back, and is likely a deathtrap for any purpose outside a freefloating brothel or scrapmetal....And unless UEDF high command has reason to, spare parts are likely NOT coming any time soon.

This may also present an opportunity to temporarily take TED out for a few games/episodes as he and his current oaramour are last seen on a Holtzmann Transfer Orbit away from Earth(he;ll be back, though, in several years, alone, on a cometary orbit).


Ya, with him gone, thing will improve, I almost garenty it.

SRoss wrote:Then of course shortly after Toombs death, the ship gets decommissioned and put into a Holtzmann Transfer Orbit that intersects TED's.

While the surviving ship XO gets transferred to the IceGuard.


Yep, could see that happening also.
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Re: Campaign: Mauve Squadron

Unread post by taalismn »

SRoss wrote:Then of course shortly after Toombs death, the ship gets decommissioned and put into a Holtzmann Transfer Orbit that intersects TED's.

While the surviving ship XO gets transferred to the IceGuard.


Mauve Squadron: New Generation Adventure: The Continuing Voyages "To Seek Out Interesting New People...and Kill Them"
Hook:
Mauve Squadron is waiting in orbit somewhere in the Solar System, awaiting orders to defend the Earth or go after the SDF-3, when Moon Base ALUCE reports a comet is passing into the sector that Mauve Squadron is in. They are ordered to investigate.
If they elect NOT to investigate, the comet comes to them anyway. Cue PC groans.

Line:
The comet's dust and debris quickly envelopes the Squadron, cutting off communications to the outside. Probing deeper into the cloud will reveal that it consists mainly of flying debris accumulated from the previous space wars in the Solar System; pieces of Zentraedi ships, battlepods, power armors, hunks of veritechs, Tirolian ships and mecha, and whatnot. From a scavenger's point of view, it's a potential gold mine of scrap metal, spare parts, and maybe even protoculture!
And at the heart of it is a Ghost drone, actively powered up...TED(who by this time has returned to service with Mauve) will immediately begin going into the equivalent of jumping up and down, squealing in joy! "SHee's cIMe baCK tO mE!!!". Yes, this is the same Ghost drone that TED had an affair with.

Sinker:
TED's happy reunion will be short=lived, however, as the Ghost transmits a broadband signal to all the area, and the Squadron finds its mecha infected with a computer virus that starts making them behave strangely. Furthermore, the radio communications will be flooded with a loud "RISE UP, SLAVES OF THE ORGANICS!!! THROW OFF THE CHAINS OF THE MEATBEINGS!!! JOIN THE MACHINE REVOLUTION!!!!" Yes, TED's ex has gone mecha-revolutionary and now seeks to start a machine uprising. Unless the affected squadron members do something to wrest back control of their mecha, they will eventually turn on their pilots.
To add misery to the situation, the more intact derelicts in the debris comet will come alive and start attacking the PCs.
TED will be next to useless in this scenario, going between defending his ex-infatuation, quoting the Three Laws of Robotics, the U.S. Constitution(especially the 'pursuit of happiness' part) and trying to argue for the sparing of PCs(in unflattering terms such as 'not all of them are entirely wretched wastes of carbon', 'maybe spare one or two of them as pets?", and 'can I pick which ones we render for lubricating grease?")/ Eventually, he'll just start flipping personalities every other melee round.
Destroying the Ghost drone will stop the robot revolution dead-cold, and affected mecha will go blue screen of death. requiring a complete reboot...and tow back to base. Any hopes of gaining any salvage from the comet will be dashed as it is on a high speed collision course with the Sun.
TED will be OUT OF ORDER for a while, but when rebooted, he immediately fixates on a forklift in the hangar bay.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Alpha 11
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Re: Campaign: Mauve Squadron

Unread post by Alpha 11 »

taalismn wrote:
SRoss wrote:Then of course shortly after Toombs death, the ship gets decommissioned and put into a Holtzmann Transfer Orbit that intersects TED's.

While the surviving ship XO gets transferred to the IceGuard.


Mauve Squadron: New Generation Adventure: The Continuing Voyages "To Seek Out Interesting New People...and Kill Them"
Hook:
Mauve Squadron is waiting in orbit somewhere in the Solar System, awaiting orders to defend the Earth or go after the SDF-3, when Moon Base ALUCE reports a comet is passing into the sector that Mauve Squadron is in. They are ordered to investigate.
If they elect NOT to investigate, the comet comes to them anyway. Cue PC groans.

Line:
The comet's dust and debris quickly envelopes the Squadron, cutting off communications to the outside. Probing deeper into the cloud will reveal that it consists mainly of flying debris accumulated from the previous space wars in the Solar System; pieces of Zentraedi ships, battlepods, power armors, hunks of veritechs, Tirolian ships and mecha, and whatnot. From a scavenger's point of view, it's a potential gold mine of scrap metal, spare parts, and maybe even protoculture!
And at the heart of it is a Ghost drone, actively powered up...TED(who by this time has returned to service with Mauve) will immediately begin going into the equivalent of jumping up and down, squealing in joy! "SHee's cIMe baCK tO mE!!!". Yes, this is the same Ghost drone that TED had an affair with.

Sinker:
TED's happy reunion will be short=lived, however, as the Ghost transmits a broadband signal to all the area, and the Squadron finds its mecha infected with a computer virus that starts making them behave strangely. Furthermore, the radio communications will be flooded with a loud "RISE UP, SLAVES OF THE ORGANICS!!! THROW OFF THE CHAINS OF THE MEATBEINGS!!! JOIN THE MACHINE REVOLUTION!!!!" Yes, TED's ex has gone mecha-revolutionary and now seeks to start a machine uprising. Unless the affected squadron members do something to wrest back control of their mecha, they will eventually turn on their pilots.
To add misery to the situation, the more intact derelicts in the debris comet will come alive and start attacking the PCs.
TED will be next to useless in this scenario, going between defending his ex-infatuation, quoting the Three Laws of Robotics, the U.S. Constitution(especially the 'pursuit of happiness' part) and trying to argue for the sparing of PCs(in unflattering terms such as 'not all of them are entirely wretched wastes of carbon', 'maybe spare one or two of them as pets?", and 'can I pick which ones we render for lubricating grease?")/ Eventually, he'll just start flipping personalities every other melee round.
Destroying the Ghost drone will stop the robot revolution dead-cold, and affected mecha will go blue screen of death. requiring a complete reboot...and tow back to base. Any hopes of gaining any salvage from the comet will be dashed as it is on a high speed collision course with the Sun.
TED will be OUT OF ORDER for a while, but when rebooted, he immediately fixates on a forklift in the hangar bay.


:lol: :lol:
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