glitterboy2098 wrote:what i mean is, replacing the Gu-11 with a fresh one in the middle of combat is not going to be a normal thing, for VF's or destroids..
I can see this as a problem in the middle of combat, but variants of the GU-11 optimized for a Destroid do make sense since as they probably can make use of extended payload versions better than a VF-1 can IMHO. Providing only 25 shots (bursts are all it fires) that would seem light for a mecha acting as "infantry", who usually carry multiple pare magazine/clips each with similar or greater payload IINM.
Granted both mecha have additional options that can be counted toward that, but in terms of acting like Infantry, the mecha seem light in comparison to staying power. Even if we assume they act like an IFV, they may actually come up light in terms of endurance, but again they have additional options that could push it to being more "balanced" to the role.
obssessed wrote: like the ammo runner idea, just not a vf carrying 7 to 13 gun pods. The weight of a single gu-11 prohibits other of the vf's pylons carrying another gu-11.
The reason its listed as 7-13 is that some locations are questionable I think if they could support the weight or even work, I might have also double counted the forearm stations now that I think of it.
Weight/mass isn't an issue for most of those locations as a fully loaded GU-11 has a weight of 350lbs:
EACH Wing Hardpoint can carry 2,500lbs, there are 4. The main limit here is not weight/mass, but available volume is another matter and would limit you to 1 per station
EACH Missile in the FAST Pack Points is 33lbs:
--the main thruster pack holds 20 or 660lbs PLUS FUEL and weight of the system, so you can easily fit 2 gunpods here by weight and volume with a braket (I'm only assuming 1 per side), there are 2 here
--Each Forearm holds 3 Missiles for 99lbs, but lets not forget that there is additional hardware. This station is questionable I admit, there are 2. And it doesn't have to impact the native hardpoint station
--the Legs system has no listed weight or anything to gauge it in the RPG, questionable I admit, there are 2, but they are should allow for clearance from the wing stations
All Total: 1+4+2+2+2=11, 4 of which are questionable so 7. And that is with a crude runner setup for the GU-11s, if they take the time to engineer better containers for the wings and dorsal fast pack location you can double the capacity easily enough here. As a runner, there is no reason the VF-1 operator has to be able to fire all of those weapons.
obssessed wrote:Also vfs can fly home, resupply wing missiles and gun pod FAST and be back in the fight.
While VFs can, Spartan Destroids can not just fly home to resupply. Runners are ideally suited for the Destroid more than the VF, though even the VF can use the capacity if circumstances prevent them from retreating temporarily.
Kagashi wrote:Heck, pallets dropped from a VC-27 can deliver 263k pounds of material (or 751 fully loaded gun pods in one drop...might be more gun pods than the UEG had in existence after the rain of death...but it could still happen. Lets call it 700 to account for unused space in building the pallets.). A VC-33 could do 15,000 pounds (42 gun pods).
The question does have to be considered if it there is actually room for that many gunpods on either aircraft. Which could seriously cut down on the number actually delivered from either aircraft.