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Unread postPosted: Sun Apr 15, 2018 7:56 am
  

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Okay,

the sad fact we all know is that Palladium lost the license to Robotech. This doesn't necessarily have to be the end for those that like the Palladium system. A good deal of work needs to be done to correct the godawful number of mistakes in the 2E version of the game. This is not JUST limited to game rules, but also nonsensical changes (looking at you UEEF Marines) and omitted mecha/vehicles/ships, etc. Of course, for many people Your Mileage May Vary regarding what to fix, etc.

So, I figured it would be worthwhile to call together all the various fans to post stuff they want/feel needs to be addressed by other fan contributors to partly fix this mess. What I don't want to hear ANYMORE is drek like "Well, we can't allow that cause Game Balance" or any variation of this crappy excuse. Screw game balance!

I'll post some stuff later today, but I wanted to start off this thread.

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Unread postPosted: Sun Apr 15, 2018 3:10 pm
  

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Off the top of my head, since my books are still in boxes from my move and the boxes were moved because my brother and his girlfriend have temporarily moved in as well, here's what I can think of:

-weapon ranges esp. the Macross main cannon which was given only half of it's range
-the lack of a listing for the pin-point barrier and the omni-directional barrier
-lack of character write-ups for Southern Cross
-franken mecha (seriously, there's no way you're going to get mecha weapons/equipment from the Macross Saga to fit the smaller Invid and Southern Cross mecha
-the Macross' missing torpedo tubes which are in the MDC by location table but don't actually have a description

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Unread postPosted: Sun Apr 15, 2018 9:01 pm
  

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"Trouble rather the Tiger in his Lair,
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Unread postPosted: Mon Apr 16, 2018 8:28 pm
  

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Comment: Yeah yeah yeah just give me my damn XP already :)
I've already rewritten the vast majority of mecha, vehicles, and ships, giving the ASC and Masters more due than they ever received in either edition of the official RPG publications.

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Unread postPosted: Mon Apr 16, 2018 8:32 pm
  

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jaymz wrote:
I've already rewritten the vast majority of mecha, vehicles, and ships, giving the ASC and Masters more due than they ever received in either edition of the official RPG publications.


Good. The ASC arc got stuffed pretty badly by the fandom(rightly in some cases...I mean, a main battle tank/mecha with an exposed open cockpit?!"

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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Mon Apr 16, 2018 9:21 pm, edited 1 time in total.

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Unread postPosted: Mon Apr 16, 2018 8:58 pm
  

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Comment: Yeah yeah yeah just give me my damn XP already :)
While not on par with Destroids, Battloids are still effective. The VF's are good, and I even included Rabid's VF-7 along with the MODAT, Garland, and Hargun.

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Unread postPosted: Mon Apr 16, 2018 9:27 pm
  

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jaymz wrote:
While not on par with Destroids, Battloids are still effective. The VF's are good, and I even included Rabid's VF-7 along with the MODAT, Garland, and Hargun.


I'm of the mind that Battloids are generally cheaper and less resource intensive to manufacture than Destroids, and thus could be manufactured more easily and in greater numbers. They were also more versatile with regards to utility work. Their main weaknesses, though, compared to the destroids, were a lack of heavy firepower and a smaller size that kept them from being able to wrestle full-sized Zentraedi, Because of the lack of radically different configurations, and a generally similar base design, Battloids were also easier to pilot, allowing trainees to be able to use cross-service models with a better base proficiency.

_________________
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Apr 16, 2018 9:34 pm
  

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Comment: Yeah yeah yeah just give me my damn XP already :)
Yup pretty much

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Unread postPosted: Mon Apr 16, 2018 9:39 pm
  

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I'm also not terribly interested in the Garland Cyclones and variants anymore: between setting just how bad Robotech the Movie was, the fact that the other Megaroad 23 stuff wasn't any better, and the introduction of the “mini-tanks” in the Masters Saga supplement (I forget what they're called right now) to scratch my itch for ASC-era “cyclones” should I still wish to loosely adapt the events of RtM for the Shadow Chronicles universe, I'm fine without anything MR23-related.

But it's better to have and not need than vice versa.


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Unread postPosted: Mon Apr 16, 2018 9:43 pm
  

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Comment: Yeah yeah yeah just give me my damn XP already :)
Dataweaver - well I did up some of the old 1st ed stuff you could use as kept in use by the ASC that would fill the man sized PA niche.... (Tornado Combat Bike and Micronian PA)

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Unread postPosted: Mon Apr 16, 2018 9:48 pm
  

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dataweaver wrote:
I the introduction of the “mini-tanks” in the Masters Saga supplement (I forget what they're called right now).


You mean the Myrmidon light hovertank?

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Apr 16, 2018 10:01 pm
  

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The Myrmidon, yes. Sure, it's the size of a small car; but so was the Garland.

I'm also not terribly interested in most of the unique mecha from the RPG's first edition (excepting, ironically, the Instrumecha; I'll explain why if anyone cares). But again, its better to have and not need than vice versa.

What I do want are stats for the IMAI mecha that didn't get statted up in the UEEF Marines book, such as the Mospeada Battloids and the Vector (which I've considered using as an interim design between the Macross veritechs and the Alphas, which I prefer as a fairly recent design).


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Unread postPosted: Mon Apr 16, 2018 10:17 pm
  

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There was, interestingly enough, a Macross early storyboard design for a destroid/large battloid that had at least two torso swap-outs for a Tomahawk-like configuration and a Spartan-style form with two articulated hands, shoulder missile launchers, and a honking big gun pod. It looked lighter armored in the legs, but also faster.

_________________
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Apr 16, 2018 11:01 pm
  

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A little tune up for they cyclone. The speed and its hitting power/HtH needs to go up a little to show more how it was like in the show, IMO. I'm ok with how they did MDC armor in the 2nd ed.


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Unread postPosted: Mon Apr 16, 2018 11:13 pm
  

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Comment: Yeah yeah yeah just give me my damn XP already :)
Except cyclones didn't have good firepower. You'll notice the only thing that ususlly worked was a missile to the sensor eye and that's about it.

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Unread postPosted: Tue Apr 17, 2018 11:16 am
  

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jaymz wrote:
While not on par with Destroids, Battloids are still effective. The VF's are good, and I even included Rabid's VF-7 along with the MODAT, Garland, and Hargun.

For their roles I do not expect Battloids to be on par with Destroids (or vise versa). They are designed for different roles. Battloids operate more like "infantry" and Destroids are "weapon platforms". Though I will admit some Battloids blur the line, especially some VTs in Battloid mode.


taalismn wrote:
There was, interestingly enough, a Macross early storyboard design for a destroid/large battloid that had at least two torso swap-outs for a Tomahawk-like configuration and a Spartan-style form with two articulated hands, shoulder missile launchers, and a honking big gun pod. It looked lighter armored in the legs, but also faster.

I know what your thinking of (Masamune over at the uRRG).

One thing I find interesting in 2E IMU "generation" section was mention that the ASC Battloids had interchangeable arms. While I don't know how "canon" that statement is to RT proper, at least in terms of the 2E RPG-verse it does open up the possibility of ASC Destroids that swap out their stock arms for purpose build "destroid-ish" type arms (Monster, Phalanx, Defender, Tomahawk). They might not have the same performance as the RDF-era systems (beings smaller), but for their size...

I also have to wonder how "modular" the VHT-1's armshield weapons are. We know that the projectile cannon was swapped for an Ion cannon, so some level up changes would seem to be possible, maybe as unique models for different heavy combat roles.


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Unread postPosted: Tue Apr 17, 2018 3:26 pm
  

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Yeah, that was the point I was poorly making, in regards to the battloids, Shadow.

As for the interchangeable arms....yeah I could see some specialized arms being made with some sort of "backpack" for ammo storage and such.

Also, the VHT-1 Arm shields are likely quite modular. I have seen a similar variant to the myrmidon but instead being a heavy assault using two big guns (Ion I believe is the one saw). I don;t see why there couldn't be some one off or at least very limited use variations of armament (stripped down GU-11? single shorter barreled version of the defender auto-cannon?)

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Unread postPosted: Tue Apr 17, 2018 5:46 pm
  

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ShadowLogan wrote:
[One thing I find interesting in 2E IMU "generation" section was mention that the ASC Battloids had interchangeable arms. While I don't know how "canon" that statement is to RT proper, at least in terms of the 2E RPG-verse it does open up the possibility of ASC Destroids that swap out their stock arms for purpose build "destroid-ish" type arms (Monster, Phalanx, Defender, Tomahawk). They might not have the same performance as the RDF-era systems (beings smaller), but for their size....




Start thinking of what you'd mount from available weapons for dedicated weapons arms. You could, for example, mount two or three infantry energy weapons with a powerplant hookup for an unlimited power supply. Lots of damage, but compared to tanks and the older Destroids, range is still going to suck.
Dunno whether you'd consider such a project a 'Bloc III' side program or an IMU kitbash.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Apr 18, 2018 12:05 pm
  

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jaymz wrote:
As for the interchangeable arms....yeah I could see some specialized arms being made with some sort of "backpack" for ammo storage and such.

Also, the VHT-1 Arm shields are likely quite modular. I have seen a similar variant to the myrmidon but instead being a heavy assault using two big guns (Ion I believe is the one saw). I don;t see why there couldn't be some one off or at least very limited use variations of armament (stripped down GU-11? single shorter barreled version of the defender auto-cannon

Re: Battloid arms
Ammo backpacks might not even be required per say (though with Jump-packs being backmounted, and back mounted ammo bins that opens up an entire new class of "gunpod" for ASC battloids I would think).

You likely can get away with Phalanx type arm "bins" for both missiles and conventional projectiles (ala Defender). By size the RDF Phalanx arm's "bin" can fit multiple gunpods IINM, I once worked it out for an IMU. So an ASC "bin" purposely designed should also be possible I would think (and likely leave room for ammo, if projectile and not energy). Essentially the Tomahawk/Defender/Phalanx though could be replicated to some extent, and if the (2E) Jump-packs connection points can be repurposed for other roles...

Re: VHT
i know, I've seen a variant or two before. I've even done up variant weapon packages for the VHT. I was thinking in terms of 'official' though, fan wise yeah I can take it as being as modular as I want.

taalismn wrote:
Start thinking of what you'd mount from available weapons for dedicated weapons arms. You could, for example, mount two or three infantry energy weapons with a powerplant hookup for an unlimited power supply. Lots of damage, but compared to tanks and the older Destroids, range is still going to suck.
Dunno whether you'd consider such a project a 'Bloc III' side program or an IMU kitbash.


I don't think infantry weapons would be the way to go. I'd expect to see heavier weaponry employed by VHTs or Destroids, either stock or derived. I was going to say just take the Sentinels Destroid arms from 1E, but most of them are to "tall" to really work, and don't have the 2E "version" (from Marines). Still adapting UEEF systems or UEDF:RDF-era systems seems doable, though maybe out of character for the ASC (given the lack of overlap w/those other two in-universe out of universe we know why this is true).

As for where the project falls, I'd say its less an IMU and more official (and lets be honest some of the IMU designs are less IMU and more "official" in disguise that have been come up with by fans and PB). As to why the ASC wasn't shown to use them, I chalk it up to off screen narrative (which seems to drive the Logan/ASC assesment at HG).


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Unread postPosted: Wed Apr 18, 2018 12:10 pm
  

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Comment: Yeah yeah yeah just give me my damn XP already :)
True about phalanx like pods as the "arms". There is a early model defender, called the matador-cal, had external bin pods iirc

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Unread postPosted: Thu Apr 19, 2018 3:11 am
  

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The Sylphide and Condor as VERITECHS!

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Unread postPosted: Thu Apr 19, 2018 11:02 am
  

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Both done on my wiki.

Vf-7 sylphid and vf-x-5-2 condor

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Unread postPosted: Thu Apr 19, 2018 12:02 pm
  

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Could you provide your wiki's URL?


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Unread postPosted: Thu Apr 19, 2018 12:10 pm
  

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Comment: Yeah yeah yeah just give me my damn XP already :)
Not here publicly no. Conversions etc are a no no on the forums and I'm not exactly on good terms with the admin here. I can via PM if you wish.

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Email - jlaflamme7521@hotmail.com, AIM - icesith1, MSN Messenger - jlaflamme7521@hotmail.com, ICQ - 127915633, Yahoo Messenger - demonjames666, Facebook - Jaymz LaFlamme, Robotech.com - Icerzone

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Unread postPosted: Thu Apr 19, 2018 12:15 pm
  

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Please. Meanwhile, is that restriction still in place now that Palladium has lost the license?


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Unread postPosted: Thu Apr 19, 2018 3:13 pm
  

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Yes. It's Palladium's policy not to allow conversions of things they do not have a license to.

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Unread postPosted: Thu Apr 19, 2018 4:21 pm
  

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Comment: Yeah yeah yeah just give me my damn XP already :)
^what cam said, in addition to doing fan made mecha for said setting (see aforementioned VF-7 only having tech stats not game stats by Rabid quite some time ago)

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Email - jlaflamme7521@hotmail.com, AIM - icesith1, MSN Messenger - jlaflamme7521@hotmail.com, ICQ - 127915633, Yahoo Messenger - demonjames666, Facebook - Jaymz LaFlamme, Robotech.com - Icerzone

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