new bio-wizard items!

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abe
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new bio-wizard items!

Unread post by abe »

bio-wizard item-slime skin!
basically you gain +12 to resist grapples
this item is formed by bio-engineering thousands upon millions of omibia that are then used to replace your skin
related item-goo gun
this item is grown from the same medium as the slime skin and can be added to it with only a 12% extra charge it cost of the skin
tell me what you think of these items!
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taalismn
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Unread post by taalismn »

Live naked jello-wrestling, here we come!
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Daniel Stoker
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Unread post by Daniel Stoker »

Didn't they have a whole He-Man play set based off of this? :p


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taalismn
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Unread post by taalismn »

Daniel Stoker wrote:Didn't they have a whole He-Man play set based off of this? :p


Daniel Stoker


'Pit of Slime'..yeah...they merged two ailing toy concepts into one...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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abe
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Unread post by abe »

funny,but I was thinking you would have a better idea of what you would think of this item in rift terms.
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taalismn
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Unread post by taalismn »

Maybe a + to escaping bonds(slides through them)
and bonuses(+1d6) to swimming(lubricates the body)
Takes 1/3 less damage from fire/heat based attacks, but needs to hydrate frequently(vulnerable to dehydration)...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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abe
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Unread post by abe »

Any other bio-wizard items you can think of for rifts?
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abe
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Unread post by abe »

slimy eye!
basically this is a extra eye that when implanted into the middle of your forehead allows you to see clearly underwater(note this item does NOT allow you to breath underwater!)
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abe
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Re: new bio-wizard items!

Unread post by abe »

Goofy-gland!
It adds +34% to balance rolls! You must have a +% to any balance rolls first otherwise you gain 15+p.d.% to hold your balance in risky/slippery situations.
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Re: new bio-wizard items!

Unread post by taalismn »

abe wrote:Goofy-gland!
It adds +34% to balance rolls! You must have a +% to any balance rolls first otherwise you gain 15+p.d.% to hold your balance in risky/slippery situations.


*You're not explaining what it is; 'goofy-gland' tells me nothing. Such as why anything that's 'goofy' or a 'gland' should somehow improve balance? Explaining something is half the battle and makes a post and its material come alive for the reader, rather than just a broad hint and some stats.

*Why +34%. That's both a rather high number and an unusually precise one. The explanation of the mechanics of the 'gland' should better justify it.

*"+p.d.%"? What does the "p.d.%" stand for?

Abe, please go over your post again, redefine it, and make sure that you're using terms and abbreviations that are in keeping with other Palladium material?

Oh, and Abe? I know that of late, you've been trying to post 'funny' material...stuff with titles like 'googly', 'punny' or , as in here, 'goofy'.
Let me remind you of what Bio-Wizardry really is...It's grim dark bodyhorror stuff. It's blood and slime and the scrape of a scalpel across bone. It's acid poured in open wounds, and mutagenic toxins pumped into bodies. It's vivisection and mutation.
It's critters ripped from their original environments and warped into something else and jammed into other critters' bodies.
It's bits and pieces of creatures cut off and grafted onto other creatures, typically without either party's consent.
It's taking natural powers taken from other organisms and giving it to other lifeforms, often with a disfiguring aspect, like stony skin, protruding spikes and claws, or bulging pulsating growths on parts of the body.
Even when it's voluntary, it's trading away part of what you are for some aspect that you aren't, typically by making a deal with some eldritch horror for a price in blood and toil doing things that will mark you.
The powers one gets from BioWizardry reflect this; they don't make you 'ticklish' or 'laugh happily out loud' or anything so innocent; they make you more animalistic, or less than human, or give you powers beyond your normal ken, and they typically come with a more immediate price, like disfigurement, or slow painful death, or sharing your body and maybe your mind with an alien presence.
The 'funny' part of BioWizardry is the entertainment the Splugorth get from making you into some horrid parody of yourself, or seeing what lengths you'll go to in paying to get some modicum of extra power.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: new bio-wizard items!

Unread post by Mack »

Topic locked for raising a thread that’s been dead for 10 years.
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