dreicunan wrote:Hawk258 wrote:So what you are all trying to tell me is there is holy water without a creator and that is so rare no one knows who it is?
Right?
Thes individual are the equivalent of Eugene of walking dead fame.
If These guys are as rare as you state, then either Doc Reed is giving them easy street life. (Which someone of that level of importance rarely goes unnoticed) or is a freaking mastermind of ungodly levels to stay hidden and still deliver holy water.
I am just going to fudge it and do it my way.
No, I already told you who gets it. VKr p. 80 makes it clear that you just need to be a priest of a god or gods of Principled or Scrupulous alignment and who would be considered a God of Light. That doesn't require you to be a member of the Priest OCC. Heck, any Christian from a denomination that accepts the priesthood of all believers could do it. GMs will, of course, make the final call on that, but RAW there are plenty of people who can make holy water that way. What we lack in VKr are clear rules on the process, likely because Kevin S never considered that anyone would try an idea like making Holy Water on an industrial scale.
Again "npcs" not player characters.
And it is "intended" that NPC's provide preparation for war like weapons of mass destruction or stockpiling ammo/equipment ect.
With the southern part of North America being breached and 6 alien intelligence it stands to reason that a few npc factions would decide it's a good idea.
As stated splurgorth could provide that. As holy water isn't effective against them and would be the 1 item that could be provided in mass to aid in the destruction of vampires, and in turn this would escalate the situation and even if humans win in a full war, they will be weakened and splurgorth can swoop in.
There are many ways the end plays out in a game.
A player character group could be tasked with defending the source or play death spike agents and try to destroy it.
Not realizing they just inadvertently helped humans and themselves.
Now unless I am wrong KS intention is to allow for many stories.
Is it a good idea? From a story stand point? No
Is it "possible?" Very. Any npc faction could decide this could benefit them.
Vampires would see a possible "unification" as a result
CS could see it as an excuse "clean house" of all the region.
Dr. Reed an excuse to use his WMVD sooner.
Or demons trying to cause Chaos.
Which it will.
Basically what results happen is up to the pc's.
Do they help the effort or stop it?
When I post an idea, game balance is my only concern. For rules see rule zero and for canon look at RUE PAGE 372. Only 2 questions need consideration is it fun? Is it balanced?
Gamblers fallacy:(Example): Coin flips are the most common example of the gambler's fallacy. For instance, in a game of heads or tails, many people will bet on tails if there have been several heads in a row.