Jungle Elves

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
HarleeKnight
Dungeon Crawler
Posts: 263
Joined: Mon Apr 06, 2015 11:01 pm
Comment: For the White Rose!!!
Location: South-East of Arzno

Jungle Elves

Unread post by HarleeKnight »

Would a jungle elf who chose the Mystic OCC combine the PPE and ISP of the OCC with the racial PPE and ISP he gets?
Also, would the racial psionic powers and Biomancy powers be added to those gained from the OCC or would the OCC supersede those of the race?
There are two kinds of people in this world... 1: Those who can extrapolate from incomplete data
User avatar
ShadowLogan
Palladin
Posts: 7457
Joined: Thu Mar 30, 2006 10:50 am
Location: WI

Re: Jungle Elves

Unread post by ShadowLogan »

Re: Biomancy Powers
Per the text in WB6 pg58 "Of the OCCs listed above, only the Warlock, Mind Melter, and hifter/Summoner do NOT posses any biomancy powers."

Since Mystic OCC is not on that list, and the class itself doesn't automatically meet the "rely on technology and machines and/or live in tech cities" requirement to lose those powers. Yes they would retain Biomancy Powers.

Re: ISP/PPE and racial powers.
ISP/PPE unless otherwise indicated would be superseded by the OCC as on rare occasion they state to add them together in the race entry, suggesting the default is to NOT add them together (otherwise why state it).

Racial Powers, I would say would be retained. Though in this case it might be appropriate to have one or the other supersede for balance (Mystics get specific psychic powers, the Jungle Elf does not so to be a "Mystic" would IMHO require those specific powers).
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: Jungle Elves

Unread post by Axelmania »

My interpretation would be:
*normal elves add their racial PPE to OCC PPE as a single pool, as specified
*other races keep their racial PPE and OCC PPE in separate pools

So if you had a Jungle Elf Mystic, they could use their racial PPE pool to fuel Biomancy and their Mystic OCC pool to fuel normal magic.
Curbludgeon
Hero
Posts: 1189
Joined: Tue Mar 13, 2018 7:08 am
Comment: They/Them

Re: Jungle Elves

Unread post by Curbludgeon »

Jungle Elf Biomancers have such a low PPE score when compared with Lemurian ones that I'd say racial PPE should stack in the same fashion as other elves. This would extend to the Mystic. I can't think offhand of any racial ISP stacking examples, but the amounts involved are again low enough that I don't have a strong opinion either way. Psionic power selected should maybe just be that of the Mystic, although since their racial psionics allow Physical selections I'd be cool with swapping out a couple of Healing/Sensitive. Generally speaking, instinctive spell users get such a kick in the pants by casters that can learn spells that I'm inclined to give those characters the benefit of the doubt.

Axlemania, would you mind please helping me think of an example of a character required to maintain multiple PPE pools which are each used to fuel different abilities? Nothing is coming to mind, except maybe something that uses PPE batteries like a TW borg from a Rifter.
dreicunan
Hero
Posts: 1344
Joined: Wed Jun 25, 2014 12:49 am

Re: Jungle Elves

Unread post by dreicunan »

HarleeKnight wrote:Would a jungle elf who chose the Mystic OCC combine the PPE and ISP of the OCC with the racial PPE and ISP he gets?
Also, would the racial psionic powers and Biomancy powers be added to those gained from the OCC or would the OCC supersede those of the race?

It's a GM call on combining PPE and ISP where not stated (my personal opinion is to combine for Jungle elf; they are a variant elf, after all).

Powers would definitely be added to the OCC unless it is one of the ones cited to not have any or relies on tech.
Axelmania wrote:You of course, being the ultimate authority on what is an error and what is not.
Declared the ultimate authority on what is an error and what is not by Axelmania on 5.11.19.
User avatar
eliakon
Palladin
Posts: 9093
Joined: Sat Jul 14, 2007 9:40 pm
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Contact:

Re: Jungle Elves

Unread post by eliakon »

A mystic jungle elf would add the racial psi and spells to their normal totals.
Adding ISP would be logical since you are adding two separate psionic power sources, but I am not sure if there is a canon precedent.
I believe you add the PPE, the reason for that is that I believe there is a statement to that effect someplace. I can't recall it off hand, but I recall being shown it by a player trying to justify a specific build.

Honeslty... since Lemuria has made the Jungle Elves go form "Masters of Biomancy" to "dabbling hacks" I don't see how letting them stack will be a problem at all.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
User avatar
HarleeKnight
Dungeon Crawler
Posts: 263
Joined: Mon Apr 06, 2015 11:01 pm
Comment: For the White Rose!!!
Location: South-East of Arzno

Re: Jungle Elves

Unread post by HarleeKnight »

eliakon wrote:Honestly... since Lemuria has made the Jungle Elves go from "Masters of Biomancy" to "dabbling hacks"...


My thoughts exactly... Biomancy was interesting before, but now it's downright sexy.
There are two kinds of people in this world... 1: Those who can extrapolate from incomplete data
User avatar
eliakon
Palladin
Posts: 9093
Joined: Sat Jul 14, 2007 9:40 pm
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Contact:

Re: Jungle Elves

Unread post by eliakon »

HarleeKnight wrote:
eliakon wrote:Honestly... since Lemuria has made the Jungle Elves go from "Masters of Biomancy" to "dabbling hacks"...


My thoughts exactly... Biomancy was interesting before, but now it's downright sexy.

And has turned into the exact opposite of what it was :D
The Lemurians practice Biowizardry not Biomancy

Gone is the "protect nature" and in comes "bind all of creation to be your slaves, twist life to do as you will and disrupt the ecosystem freely"

Its pretty sickening. There is a reason that when I run My lemurians are biowizards who sold out to the Dark Side for power (and cookies)
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: Jungle Elves

Unread post by Axelmania »

Eh, I don't think being a bio-wizard means you intend to bind ALL of creation to be your slaves, it might be only 20% of it.
User avatar
Blue_Lion
Knight
Posts: 6226
Joined: Tue Oct 16, 2001 1:01 am
Location: Clone Lab 27

Re: Jungle Elves

Unread post by Blue_Lion »

Axelmania wrote:Eh, I don't think being a bio-wizard means you intend to bind ALL of creation to be your slaves, it might be only 20% of it.
He was clearing using a peotic licence, to emphisise the difrence.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Curbludgeon
Hero
Posts: 1189
Joined: Tue Mar 13, 2018 7:08 am
Comment: They/Them

Re: Jungle Elves

Unread post by Curbludgeon »

I take back my opinion on racial psionics perhaps not stacking with Mystic psionics as being ill-considered. After looking at the OCC distribution chart on WB6pg58, I'm a little surprised by how casters like LLW and Temporal Wizards don't lose Biomancy access. Given the sorts of caster classes from then-published books which were available to Jungle Elves, I'd posit Plant/Animal/Elemental Shamans would have also been represented had they existed. I'd consider an argument based on poetic license that since OCCs which emphasize pacts with spirits (like warlock and summoner) lose Biomancy access, having a difference of loyalties than those dedicated to the Memory Trees is the reason that happens. This would help make the human Jungle Shamans/Totem Warriors of the Amazon not strictly inferior to their Maga Island equivalents, for example, but doesn't really explain Mind Melters.
User avatar
Blue_Lion
Knight
Posts: 6226
Joined: Tue Oct 16, 2001 1:01 am
Location: Clone Lab 27

Re: Jungle Elves

Unread post by Blue_Lion »

Curbludgeon wrote:Jungle Elf Biomancers have such a low PPE score when compared with Lemurian ones that I'd say racial PPE should stack in the same fashion as other elves. This would extend to the Mystic. I can't think offhand of any racial ISP stacking examples, but the amounts involved are again low enough that I don't have a strong opinion either way. Psionic power selected should maybe just be that of the Mystic, although since their racial psionics allow Physical selections I'd be cool with swapping out a couple of Healing/Sensitive. Generally speaking, instinctive spell users get such a kick in the pants by casters that can learn spells that I'm inclined to give those characters the benefit of the doubt.

Axlemania, would you mind please helping me think of an example of a character required to maintain multiple PPE pools which are each used to fuel different abilities? Nothing is coming to mind, except maybe something that uses PPE batteries like a TW borg from a Rifter.

I have never seen a charter sheet with more than 1 PPE pool, so that does make it seam unlikely a mage would have racial PPE and mage PPE. Most races have a set base PPE pool and magical classes typically have a set based PPE pool. My understanding is normally the mages PPE pool replaces his races natural PPE. The elves are special that they add their racial PPE to magical, we are told they do this making doing implying that it is not normal special.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13337
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Re: Jungle Elves

Unread post by glitterboy2098 »

eliakon wrote:
HarleeKnight wrote:
eliakon wrote:Honestly... since Lemuria has made the Jungle Elves go from "Masters of Biomancy" to "dabbling hacks"...


My thoughts exactly... Biomancy was interesting before, but now it's downright sexy.

And has turned into the exact opposite of what it was :D
The Lemurians practice Biowizardry not Biomancy

Gone is the "protect nature" and in comes "bind all of creation to be your slaves, twist life to do as you will and disrupt the ecosystem freely"

Its pretty sickening. There is a reason that when I run My lemurians are biowizards who sold out to the Dark Side for power (and cookies)


actually i could see it being a result of how the Lemurians spent a few centuries in another dimension. they fled into the pocket realm the lord of the deep had been in. odds are said realm was rather sparse in terms of life. it may well have been that the only life was what they brought with them. so they would have had to adapt their lifestyle to the conditions.. and engineering lifeforms into tools became a survival necessity, and their views about nature evolved accordingly. prior to the decline of magic they may have been closer to the Jungle Elves in how they used Biomancy.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
User avatar
eliakon
Palladin
Posts: 9093
Joined: Sat Jul 14, 2007 9:40 pm
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Contact:

Re: Jungle Elves

Unread post by eliakon »

glitterboy2098 wrote:
eliakon wrote:
HarleeKnight wrote:
eliakon wrote:Honestly... since Lemuria has made the Jungle Elves go from "Masters of Biomancy" to "dabbling hacks"...


My thoughts exactly... Biomancy was interesting before, but now it's downright sexy.

And has turned into the exact opposite of what it was :D
The Lemurians practice Biowizardry not Biomancy

Gone is the "protect nature" and in comes "bind all of creation to be your slaves, twist life to do as you will and disrupt the ecosystem freely"

Its pretty sickening. There is a reason that when I run My lemurians are biowizards who sold out to the Dark Side for power (and cookies)


actually i could see it being a result of how the Lemurians spent a few centuries in another dimension. they fled into the pocket realm the lord of the deep had been in. odds are said realm was rather sparse in terms of life. it may well have been that the only life was what they brought with them. so they would have had to adapt their lifestyle to the conditions.. and engineering lifeforms into tools became a survival necessity, and their views about nature evolved accordingly. prior to the decline of magic they may have been closer to the Jungle Elves in how they used Biomancy.

Doesn't fly sorry
Alignment is not relative, nor is the supposed manditory code of ethics for biomancy.
And the Lemurians are breaking both the code and blatantly evil. They just get a pass on both because they are Mary Sues who are being used to bring in Splicers material (when frankly they should have gone all the way and just brought in the splicers stuff and said "yes, the Lemurians have Gene-Tech". Honeslty if I run another Rifts game that is probably what I will do... simply make "house Lemuria" and remove all the absurd magic junk.)

Now that is a good way for them to fall from Biomancy to Biowizardry though... THAT I will buy.
But not a way for them to still be using Biomancy. As written they litterally can NOT be using Biomancy as they are violating virtually every precipt of the art on a daily basis.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Post Reply

Return to “Rifts®”