best adventurer/Scholar class

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best adventurer/Scholar class

Unread post by Dudesomebody »

Like the title says, looking for opinions on the best in general occ in the adventurer/scholar category. My game will be using heroes unlimited powers (mutants) and our gm is letting players select one of the mentioned classes, just looking for good near fighty and other non-fighty classes that would be good for it. We also have a player wanting to do jack of all trades, he always plays the skill monkey and I have been digging through books for hours trying to help him with minimal luck. I'm kinda liking city rats for raw skills, the Wilderness scouts for the outdoors types. Except for the explorer, they all seem to get hosed on gear though. Price you pay for the non combat classes I guess :)

Much simpler question to wrap up, I was wanting to play a road sentinel occ (page 77 of the Australia world book)and the occ related skills states 'Select three Physical skills of choice (any)' but the Related skill list says 'Physical: Any (+5%), except Acrobatics and Gymnastics'. Can I take those skills with the three physical skills I have to take or no??
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Re: best adventurer/Scholar class

Unread post by keir451 »

Dudesomebody wrote:Like the title says, looking for opinions on the best in general occ in the adventurer/scholar category. My game will be using heroes unlimited powers (mutants) and our gm is letting players select one of the mentioned classes, just looking for good near fighty and other non-fighty classes that would be good for it. We also have a player wanting to do jack of all trades, he always plays the skill monkey and I have been digging through books for hours trying to help him with minimal luck. I'm kinda liking city rats for raw skills, the Wilderness scouts for the outdoors types. Except for the explorer, they all seem to get hosed on gear though. Price you pay for the non combat classes I guess :)

Much simpler question to wrap up, I was wanting to play a road sentinel occ (page 77 of the Australia world book)and the occ related skills states 'Select three Physical skills of choice (any)' but the Related skill list says 'Physical: Any (+5%), except Acrobatics and Gymnastics'. Can I take those skills with the three physical skills I have to take or no??

I might suggest the Special Forces OCC from Mercenaries, it gets a large selection of skills with next to no limitations as well as excellent combat capability. As for a scholar class, you can always use the Rogue Scholar or Rogue Scientist class form the RUE or old RMB. They are big on skills and at least provide SOME level of combat/defensive ability so they're not totally useless in a fight.
As for the Road Sentinel OCC, the physical skills selection allows for any EXCEPT Acrobatics and Gymnastics. So the answer is "No".
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Re: best adventurer/Scholar class

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keir451 wrote:I might suggest the Special Forces OCC from Mercenaries, it gets a large selection of skills with next to no limitations as well as excellent combat capability. As for a scholar class, you can always use the Rogue Scholar or Rogue Scientist class form the RUE or old RMB. They are big on skills and at least provide SOME level of combat/defensive ability so they're not totally useless in a fight.As for the Road Sentinel OCC, the physical skills selection allows for any EXCEPT Acrobatics and Gymnastics. So the answer is "No".


I thought it might be no but it is worded weird, I come across that alot in the books unfortunately. I thought the special forces occ would be man at arms though?? I'm happy to use it as adventurer of course ;). I never noticed until this game came up how often I just overlook the adventurer/scholar occ, if it don't go pewpew or cast the magics I haven't really looked at it I guess. Also, thanks, I feel the noob every time I post something but how else do we learn right.
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Re: best adventurer/Scholar class

Unread post by Warshield73 »

For an adventurer I always like the Rogue Scholar (RUE Pg. 95). Take any skills you want including pilot power armor which gives you some combat ability.
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Re: best adventurer/Scholar class

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I used to skip the scholar and think egghead or support class at best, having read it he reads more like denzel washington's character from the book of Eli.
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Re: best adventurer/Scholar class

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Warshield73 wrote:For an adventurer I always like the Rogue Scholar (RUE Pg. 95). Take any skills you want including pilot power armor which gives you some combat ability.

Oops I meant Rouge Scientist not Scholar.
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Re: best adventurer/Scholar class

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I have looked at the scholars and adventurers and found some cool movie/TV character likenesses-
Body Fixer- Dr. Leonard H. "Bones" McCoy (Star Trek)
City Rat- Johnny Mnemonic (Book: Johnny Mnemonic)
Cyber Doc- Spider (Book: Johnny Mnemonic)
Operator- Angus "Mac" MacGyver (MacGyver) or Capt. 'Howling Mad' Murdock and Sgt. Bosco 'B.A.' Baracus (The A-Team)
Rogue Scholar- Indiana Jones (Raiders Of The Lost Ark) or Laura Croft (Tomb Raider)
Rogue Scientist- Samantha Carter (Star Gate SG1)
Vagabond- Sam Axe (Burn Notice: The Fall of Sam Axe)
Wilderness Scout- Jed Eckert (Red Dawn)

Hope this helped some!
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Re: best adventurer/Scholar class

Unread post by Shorty Lickens »

There is no BEST class.

But I like Operators cuz they can do so much stuff.
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Re: best adventurer/Scholar class

Unread post by VooDu »

I've made a mutant hero using both the scholar and scientist. Like the scholar...languages and ability to read and teach are cool. Also lots of variety in skills. Scientist is cool because you can take the skills and actually be an MD and who doesn't need a doctor especially in small villages...makes for a great cover and good skill for trade too.

Also made one for legacy scout..good survival style combo and lots of good skills and area lore.
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Re: best adventurer/Scholar class

Unread post by Warshield73 »

boxee wrote:I have looked at the scholars and adventurers and found some cool movie/TV character likenesses-
Body Fixer- Dr. Leonard H. "Bones" McCoy (Star Trek)
City Rat- Johnny Mnemonic (Book: Johnny Mnemonic)
Cyber Doc- Spider (Book: Johnny Mnemonic)
Operator- Angus "Mac" MacGyver (MacGyver) or Capt. 'Howling Mad' Murdock and Sgt. Bosco 'B.A.' Baracus (The A-Team)
Rogue Scholar- Indiana Jones (Raiders Of The Lost Ark) or Laura Croft (Tomb Raider)
Rogue Scientist- Samantha Carter (Star Gate SG1)
Vagabond- Sam Axe (Burn Notice: The Fall of Sam Axe)
Wilderness Scout- Jed Eckert (Red Dawn)

Hope this helped some!

I created a Rogue Scientist Robot, Mechanical, & Electrical skills that, after I gave him a power armor, was a pretty good Tony Stark.
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Re: best adventurer/Scholar class

Unread post by Dudesomebody »

This is why I love this game so much, even though it is basically class based, you can find an occ that lets you play just about anything. In everyone's experience, how often do the adventurer/scholars end up as player characters?? most of the people I have talked to (IRL of course) tend to lean toward the more iconic characters like lay line walkers or glitterboys.
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Re: best adventurer/Scholar class

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Dudesomebody wrote:
keir451 wrote:I might suggest the Special Forces OCC from Mercenaries, it gets a large selection of skills with next to no limitations as well as excellent combat capability. As for a scholar class, you can always use the Rogue Scholar or Rogue Scientist class form the RUE or old RMB. They are big on skills and at least provide SOME level of combat/defensive ability so they're not totally useless in a fight.As for the Road Sentinel OCC, the physical skills selection allows for any EXCEPT Acrobatics and Gymnastics. So the answer is "No".


I thought it might be no but it is worded weird, I come across that alot in the books unfortunately. I thought the special forces occ would be man at arms though?? I'm happy to use it as adventurer of course ;). I never noticed until this game came up how often I just overlook the adventurer/scholar occ, if it don't go pewpew or cast the magics I haven't really looked at it I guess. Also, thanks, I feel the noob every time I post something but how else do we learn right.

It is a man at arms class. It is an highly trained soldier the definition of man at arms is a soldier especially heavily armed or mounted. https://www.merriam-webster.com/dictionary/man-at-arms Coalition military counts as men at arms and a CS military specialist is a special forces occ according the rifts merc. They also have combat bonuses, showing a focus at combat.


All OCCs can work as adventures, so the fact they do when not working as a soldier does not make them adventure scholars. That catagory is typically for non-combat skill focused occs. (a catch all catagory for those that are not magic or men at arms.)


So the SF occ is a combat occ, the occ focus is military/combat, making it a men at arms occ. Because 1 it is combat focused and 2 it is a military occ.

The closest adventure scholar in RUE comes to combat focus seams to be the wilder ness scout that is all about exploration/scouting.
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Re: best adventurer/Scholar class

Unread post by keir451 »

Dudesomebody wrote:
keir451 wrote:I might suggest the Special Forces OCC from Mercenaries, it gets a large selection of skills with next to no limitations as well as excellent combat capability. As for a scholar class, you can always use the Rogue Scholar or Rogue Scientist class form the RUE or old RMB. They are big on skills and at least provide SOME level of combat/defensive ability so they're not totally useless in a fight.As for the Road Sentinel OCC, the physical skills selection allows for any EXCEPT Acrobatics and Gymnastics. So the answer is "No".


I thought it might be no but it is worded weird, I come across that alot in the books unfortunately. I thought the special forces occ would be man at arms though?? I'm happy to use it as adventurer of course ;). I never noticed until this game came up how often I just overlook the adventurer/scholar occ, if it don't go pewpew or cast the magics I haven't really looked at it I guess. Also, thanks, I feel the noob every time I post something but how else do we learn right.

While the SF OCC is a man-at-arms class the skill selection doesn't have a lot of limitations so you can run one that is exclusively a mechanical and electrical engineer with robotics skills (basically an operator with military training) or you can go the scientist/scholar route as well.
Don't worry about feeling like a noob, even though I've been playing the game for nearly 30 years (off and on) I still come across OCCs that I've overlooked or some one runs or builds differently enough to make me go "Huh, that's interesting." ;)
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Re: best adventurer/Scholar class

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keir451 wrote:While the SF OCC is a man-at-arms class the skill selection doesn't have a lot of limitations so you can run one that is exclusively a mechanical and electrical engineer with robotics skills (basically an operator with military training) or you can go the scientist/scholar route as well.
Don't worry about feeling like a noob, even though I've been playing the game for nearly 30 years (off and on) I still come across OCCs that I've overlooked or some one runs or builds differently enough to make me go "Huh, that's interesting." ;)


Thats what I mean, this has been great. I have plenty of new ideas I can bounce off the group, my skill guy is gonna love the iron man an earlier poster came up with and I have a new found respect for a list of classes I never considered. I do know that adventurer/scholars wont be the most combat like, but they do run a weird range. The rogue scientist and explorer works for combat fairly well with no major skill restrictions and great gear options. I'm just looking for a nice spread to show my group; truth is I haven't sold them on the idea of rifts yet and I want to show them how versatile the system is. you guys have been a great help so far :D
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Re: best adventurer/Scholar class

Unread post by keir451 »

Dudesomebody wrote:
keir451 wrote:While the SF OCC is a man-at-arms class the skill selection doesn't have a lot of limitations so you can run one that is exclusively a mechanical and electrical engineer with robotics skills (basically an operator with military training) or you can go the scientist/scholar route as well.
Don't worry about feeling like a noob, even though I've been playing the game for nearly 30 years (off and on) I still come across OCCs that I've overlooked or some one runs or builds differently enough to make me go "Huh, that's interesting." ;)


Thats what I mean, this has been great. I have plenty of new ideas I can bounce off the group, my skill guy is gonna love the iron man an earlier poster came up with and I have a new found respect for a list of classes I never considered. I do know that adventurer/scholars wont be the most combat like, but they do run a weird range. The rogue scientist and explorer works for combat fairly well with no major skill restrictions and great gear options. I'm just looking for a nice spread to show my group; truth is I haven't sold them on the idea of rifts yet and I want to show them how versatile the system is. you guys have been a great help so far :D

To quote Maui (Demigod of, well, everybody) "You're welcome!" :lol:
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Re: best adventurer/Scholar class

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Dudesomebody wrote:
keir451 wrote:While the SF OCC is a man-at-arms class the skill selection doesn't have a lot of limitations so you can run one that is exclusively a mechanical and electrical engineer with robotics skills (basically an operator with military training) or you can go the scientist/scholar route as well.
Don't worry about feeling like a noob, even though I've been playing the game for nearly 30 years (off and on) I still come across OCCs that I've overlooked or some one runs or builds differently enough to make me go "Huh, that's interesting." ;)


Thats what I mean, this has been great. I have plenty of new ideas I can bounce off the group, my skill guy is gonna love the iron man an earlier poster came up with and I have a new found respect for a list of classes I never considered. I do know that adventurer/scholars wont be the most combat like, but they do run a weird range. The rogue scientist and explorer works for combat fairly well with no major skill restrictions and great gear options. I'm just looking for a nice spread to show my group; truth is I haven't sold them on the idea of rifts yet and I want to show them how versatile the system is. you guys have been a great help so far :D

Any scholar class can become a combat monster with the right powers from HU. An invulnerable, super-sonic speed, extraordinary PP, body fixer who can shoot energy blasts as powerful as most rifles (energy expulsion: energy) is going to do just fine on the field of battle. Or just take almost any of the Alter Physical Structure powers. Don't want to worry about a hand to hand skill? Take natural combat ability.
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Re: best adventurer/Scholar class

Unread post by Warshield73 »

Dudesomebody wrote:This is why I love this game so much, even though it is basically class based, you can find an occ that lets you play just about anything. In everyone's experience, how often do the adventurer/scholars end up as player characters?? most of the people I have talked to (IRL of course) tend to lean toward the more iconic characters like lay line walkers or glitterboys.

Every campaign I have ever run always seems to have 1 or 2 S&As. In fact, I have had players run all of the S&A OCCs from RMB except Body Doc and Vagabond. This was because under RMB all these characters could use power armor or robot vehicles.

Add in super powers from HU, and you have a monster on the battle field.
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Re: best adventurer/Scholar class

Unread post by Curbludgeon »

The Japanese demon queller is technically a S/A class, and has access to the most ability pools. The RMB Vagabond can get an additional minor super ability if using the unrevised Conversion book 1. The Sovietski Vedmak and Chinese Whack Job get a good amount of bionics. Failing that the Rogue Scientist and Scholar get tons of skills, and I'd be interested in checking out a table of S/A by available skill slots. I don't know necessarily which would be considered the best, though.
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Re: best adventurer/Scholar class

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Warshield73 wrote:
Dudesomebody wrote:This is why I love this game so much, even though it is basically class based, you can find an occ that lets you play just about anything. In everyone's experience, how often do the adventurer/scholars end up as player characters?? most of the people I have talked to (IRL of course) tend to lean toward the more iconic characters like lay line walkers or glitterboys.

Every campaign I have ever run always seems to have 1 or 2 S&As. In fact, I have had players run all of the S&A OCCs from RMB except Body Doc and Vagabond. This was because under RMB all these characters could use power armor or robot vehicles.

Add in super powers from HU, and you have a monster on the battle field.



A dear and passed on friend of mine played a body fixer in one of my games. He named it Doctor Holiday and it fit the old west style rifts game that was part of the setting. I was expecting everyone to play highly efficient combat characters and it threw me for a loop. So we had to make a bit of background as to why a country doctor traveled hundreds of miles to get to the area I was running the game in. We decided he had received a letter from his mentor who had passed on from a patient that was dying and needed his help. So Doctor Holiday felt he had a duty of care and went to help! It added a strange turn to the game that had a surreal feel to it.
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Re: best adventurer/Scholar class

Unread post by Warshield73 »

boxee wrote:
Warshield73 wrote:
Dudesomebody wrote:This is why I love this game so much, even though it is basically class based, you can find an occ that lets you play just about anything. In everyone's experience, how often do the adventurer/scholars end up as player characters?? most of the people I have talked to (IRL of course) tend to lean toward the more iconic characters like lay line walkers or glitterboys.

Every campaign I have ever run always seems to have 1 or 2 S&As. In fact, I have had players run all of the S&A OCCs from RMB except Body Doc and Vagabond. This was because under RMB all these characters could use power armor or robot vehicles.

Add in super powers from HU, and you have a monster on the battle field.



A dear and passed on friend of mine played a body fixer in one of my games. He named it Doctor Holiday and it fit the old west style rifts game that was part of the setting. I was expecting everyone to play highly efficient combat characters and it threw me for a loop. So we had to make a bit of background as to why a country doctor traveled hundreds of miles to get to the area I was running the game in. We decided he had received a letter from his mentor who had passed on from a patient that was dying and needed his help. So Doctor Holiday felt he had a duty of care and went to help! It added a strange turn to the game that had a surreal feel to it.

This is one of the things I love in RPGs, Rifts especially. Anytime a player wants to run a character that is out of place I make them come up with the backstory. Often what they come up with is so good it leads me to make changes to the story including adding in a few villains from that back story.
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Re: best adventurer/Scholar class

Unread post by Dudesomebody »

Warshield73 wrote:This is one of the things I love in RPGs, Rifts especially. Anytime a player wants to run a character that is out of place I make them come up with the backstory. Often what they come up with is so good it leads me to make changes to the story including adding in a few villains from that back story.


I have done this many times in other games, as a player and GM. I think if done right, weird characters can add a bit flavor to a game, as long as the player does it for an interesting character and not just to power game. Can have an awesome character, just can't be the only reason.
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Re: best adventurer/Scholar class

Unread post by Curbludgeon »

I began a list of number of starting skills, going through each of the S/A classes in the Game Master's Guide, and adding a few others from other locations. There were a few takeaways. One is whether or not a military scientist is considered a man-at-arms class is randomized. CS and NGR scientists aren't considered S/A O.C.C.s, while Tritonian and 3G ones are. The Geofront Whackjob isn't specificied, but in that it's a strictly superior version of the CS RCSG Scientist, it probably shouldn't. If it is then it shares the number 2 spot. Another takeaway is there are a few classes that currently are but probably shouldn't be considered Scholars or Adventurers. The worst offender is arguably the Japanese demon queller, with mentions given for the Psynetic Crazy, Ecto Hunter, Ecto-Traveler, and Mining Borg. Finally, not accounting for starting equipment, most S/As can be rated based on number of skills and access to skills. Losing the ability to pilot PA, take Boxing, or lacking access to at least one category of skill affecting high technology are probably the three biggest mechanical factors.

All that said, the big winner is Rifter 58's Lemurian Experimenter, which starts with at least 41 skills and isn't limited skill-wise. There is a typo in the O.C.C. Related Skills description for number of Medical skill selections, so the end number could be a couple higher. Second place is the Rogue Scientist, which starts with 36 with few limits. After that point a character build has to start giving up some combination of slots and access
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Re: best adventurer/Scholar class

Unread post by Blue_Lion »

Curbludgeon wrote:The Japanese demon queller is technically a S/A class, and has access to the most ability pools. The RMB Vagabond can get an additional minor super ability if using the unrevised Conversion book 1. The Sovietski Vedmak and Chinese Whack Job get a good amount of bionics. Failing that the Rogue Scientist and Scholar get tons of skills, and I'd be interested in checking out a table of S/A by available skill slots. I don't know necessarily which would be considered the best, though.

The demon queller from rifts japan is not a scholar adventure. Rifts GMG classifies it as man of magic pg 299. People keep making fast and loose claims that classes are Scholar adventure without bothering to check how they are classified. If the Whack job get a good amount of bionics I doubt they are classified as a Scholar adventure class but I do not have the book they are in. Typically bionic charters get classified as men at arms, does it say whack job is a scholar adventure class any where? (If not they are likely classified as men at arms.)
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Re: best adventurer/Scholar class

Unread post by Blue_Lion »

Curbludgeon wrote:I began a list of number of starting skills, going through each of the S/A classes in the Game Master's Guide, and adding a few others from other locations. There were a few takeaways. One is whether or not a military scientist is considered a man-at-arms class is randomized. CS and NGR scientists aren't considered S/A O.C.C.s, while Tritonian and 3G ones are. The Geofront Whackjob isn't specificied, but in that it's a strictly superior version of the CS RCSG Scientist, it probably shouldn't. If it is then it shares the number 2 spot. Another takeaway is there are a few classes that currently are but probably shouldn't be considered Scholars or Adventurers. The worst offender is arguably the Japanese demon queller, with mentions given for the Psynetic Crazy, Ecto Hunter, Ecto-Traveler, and Mining Borg. Finally, not accounting for starting equipment, most S/As can be rated based on number of skills and access to skills. Losing the ability to pilot PA, take Boxing, or lacking access to at least one category of skill affecting high technology are probably the three biggest mechanical factors.

All that said, the big winner is Rifter 58's Lemurian Experimenter, which starts with at least 41 skills and isn't limited skill-wise. There is a typo in the O.C.C. Related Skills description for number of Medical skill selections, so the end number could be a couple higher. Second place is the Rogue Scientist, which starts with 36 with few limits. After that point a character build has to start giving up some combination of slots and access
How do people keep saying the Demon queller is classified as a schoalar adventure. Rifts japan calls them a warrior that would be man at arms, rifts GMG classifies it as a man of magic. PG 299. So where are they classified as a schoalar adventure?
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Re: best adventurer/Scholar class

Unread post by Curbludgeon »

The class is classified as a Scholar & Adventurer class on pg 280 of the Game Master Guide. The pdf version is based upon the first printing, and I do not know anything else about the publication history of the book.
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Re: best adventurer/Scholar class

Unread post by Blue_Lion »

Curbludgeon wrote:The class is classified as a Scholar & Adventurer class on pg 280 of the Game Master Guide. The pdf version is based upon the first printing, and I do not know anything else about the publication history of the book.

Hmm that is interesting so the experience table is on page 299 as a man of magic, and 280 list as a scholar adventure. If we apply process of revision in japan they where men at arms on page 280 they where A/S on page 299 men of magic.

The definitions on page 277 would most likely make them a men at arms. (The primary focus is fighting demons-making them warriors or men at arms.)

page 280 seams a typo as it a warrior class, that the same book classifies later as men of magic. My book is 1st printing.

Adventure schoalars are classes that do not fit any of the other catagories.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
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Re: best adventurer/Scholar class

Unread post by eliakon »

Blue_Lion wrote:
Curbludgeon wrote:The class is classified as a Scholar & Adventurer class on pg 280 of the Game Master Guide. The pdf version is based upon the first printing, and I do not know anything else about the publication history of the book.

Hmm that is interesting so the experience table is on page 299 as a man of magic, and 280 list as a scholar adventure. If we apply process of revision in japan they where men at arms on page 280 they where A/S on page 299 men of magic.

The definitions on page 277 would most likely make them a men at arms. (The primary focus is fighting demons-making them warriors or men at arms.)

page 280 seams a typo as it a warrior class, that the same book classifies later as men of magic. My book is 1st printing.

Adventure schoalars are classes that do not fit any of the other catagories.

It is also possible that they are multiple categories :lol:
It is though a very mish-mash jack of all trades and master of none class with a wide skill set, limited magic, limited martial arts, etc. And that plus the description of their attitudes and behavior may have put them in the S&A category... with the magic making them also a Man of Magic.
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Re: best adventurer/Scholar class

Unread post by Curbludgeon »

I'm curious as to what function calls even reference the O.C.C. divisions. In RMB sdc was determined by it, and HU powers availability are limited, but nothing else really comes to mind. The limited number of uses for it is suggestive of how less often the distinction is brought up in newer texts. There are enough fairly arbitrary examples that using edge cases to determine if a given O.C.C. is a MaA or S&A seems a less useful metric than "don't make super powered Juicers and the like."
Last edited by Curbludgeon on Wed Oct 17, 2018 12:34 am, edited 1 time in total.
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Re: best adventurer/Scholar class

Unread post by Blue_Lion »

eliakon wrote:
Blue_Lion wrote:
Curbludgeon wrote:The class is classified as a Scholar & Adventurer class on pg 280 of the Game Master Guide. The pdf version is based upon the first printing, and I do not know anything else about the publication history of the book.

Hmm that is interesting so the experience table is on page 299 as a man of magic, and 280 list as a scholar adventure. If we apply process of revision in japan they where men at arms on page 280 they where A/S on page 299 men of magic.

The definitions on page 277 would most likely make them a men at arms. (The primary focus is fighting demons-making them warriors or men at arms.)

page 280 seams a typo as it a warrior class, that the same book classifies later as men of magic. My book is 1st printing.

Adventure schoalars are classes that do not fit any of the other catagories.

It is also possible that they are multiple categories :lol:
It is though a very mish-mash jack of all trades and master of none class with a wide skill set, limited magic, limited martial arts, etc. And that plus the description of their attitudes and behavior may have put them in the S&A category... with the magic making them also a Man of Magic.

The discerption of their attitudes and behavior puts them in man at arms category. They are primarily warriors that fight demons. Scholar adventure are occs that are not primary fighters or magic users or psi. The demon queller is primarily a fighter with some magic so description wise they are men at arms.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
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Re: best adventurer/Scholar class

Unread post by eliakon »

Blue_Lion wrote:
eliakon wrote:
Blue_Lion wrote:
Curbludgeon wrote:The class is classified as a Scholar & Adventurer class on pg 280 of the Game Master Guide. The pdf version is based upon the first printing, and I do not know anything else about the publication history of the book.

Hmm that is interesting so the experience table is on page 299 as a man of magic, and 280 list as a scholar adventure. If we apply process of revision in japan they where men at arms on page 280 they where A/S on page 299 men of magic.

The definitions on page 277 would most likely make them a men at arms. (The primary focus is fighting demons-making them warriors or men at arms.)

page 280 seams a typo as it a warrior class, that the same book classifies later as men of magic. My book is 1st printing.

Adventure schoalars are classes that do not fit any of the other catagories.

It is also possible that they are multiple categories :lol:
It is though a very mish-mash jack of all trades and master of none class with a wide skill set, limited magic, limited martial arts, etc. And that plus the description of their attitudes and behavior may have put them in the S&A category... with the magic making them also a Man of Magic.

The discerption of their attitudes and behavior puts them in man at arms category. They are primarily warriors that fight demons. Scholar adventure are occs that are not primary fighters or magic users or psi. The demon queller is primarily a fighter with some magic so description wise they are men at arms.

That is your opinion yes. But apparently the Authors feel differently :lol:
And its also just as easily an adventurer since it talks about how they would rather trick the demons with their lores and skills than battle them, and how they live for parties and hard drinking and all the rest.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
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Re: best adventurer/Scholar class

Unread post by dreicunan »

eliakon wrote:
Blue_Lion wrote:
eliakon wrote:
Blue_Lion wrote:
Curbludgeon wrote:The class is classified as a Scholar & Adventurer class on pg 280 of the Game Master Guide. The pdf version is based upon the first printing, and I do not know anything else about the publication history of the book.

Hmm that is interesting so the experience table is on page 299 as a man of magic, and 280 list as a scholar adventure. If we apply process of revision in japan they where men at arms on page 280 they where A/S on page 299 men of magic.

The definitions on page 277 would most likely make them a men at arms. (The primary focus is fighting demons-making them warriors or men at arms.)

page 280 seams a typo as it a warrior class, that the same book classifies later as men of magic. My book is 1st printing.

Adventure schoalars are classes that do not fit any of the other catagories.

It is also possible that they are multiple categories :lol:
It is though a very mish-mash jack of all trades and master of none class with a wide skill set, limited magic, limited martial arts, etc. And that plus the description of their attitudes and behavior may have put them in the S&A category... with the magic making them also a Man of Magic.

The discerption of their attitudes and behavior puts them in man at arms category. They are primarily warriors that fight demons. Scholar adventure are occs that are not primary fighters or magic users or psi. The demon queller is primarily a fighter with some magic so description wise they are men at arms.

That is your opinion yes. But apparently the Authors feel differently :lol:
And its also just as easily an adventurer since it talks about how they would rather trick the demons with their lores and skills than battle them, and how they live for parties and hard drinking and all the rest.
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Re: best adventurer/Scholar class

Unread post by Blue_Lion »

eliakon wrote:
Blue_Lion wrote:
eliakon wrote:
Blue_Lion wrote:
Curbludgeon wrote:The class is classified as a Scholar & Adventurer class on pg 280 of the Game Master Guide. The pdf version is based upon the first printing, and I do not know anything else about the publication history of the book.

Hmm that is interesting so the experience table is on page 299 as a man of magic, and 280 list as a scholar adventure. If we apply process of revision in japan they where men at arms on page 280 they where A/S on page 299 men of magic.

The definitions on page 277 would most likely make them a men at arms. (The primary focus is fighting demons-making them warriors or men at arms.)

page 280 seams a typo as it a warrior class, that the same book classifies later as men of magic. My book is 1st printing.

Adventure schoalars are classes that do not fit any of the other catagories.

It is also possible that they are multiple categories :lol:
It is though a very mish-mash jack of all trades and master of none class with a wide skill set, limited magic, limited martial arts, etc. And that plus the description of their attitudes and behavior may have put them in the S&A category... with the magic making them also a Man of Magic.

The discerption of their attitudes and behavior puts them in man at arms category. They are primarily warriors that fight demons. Scholar adventure are occs that are not primary fighters or magic users or psi. The demon queller is primarily a fighter with some magic so description wise they are men at arms.

That is your opinion yes. But apparently the Authors feel differently :lol:
And its also just as easily an adventurer since it talks about how they would rather trick the demons with their lores and skills than battle them, and how they live for parties and hard drinking and all the rest.

The write up says nothing about them using on lore skill to trick demons or being party goes. It repeataly calls them warrior saying their one goal is to rid the wold of demons. So your whole statement does not match the discription of the OCC.

It is not my opinion that it is a warrior class but that is what the occ write up calls them.
It is not my opion that a scholar adventure are not primarly fighters, magic users or psi-that is the description found in GMG.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
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