Which W.P. do you use for rifle grenades?

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Which W.P. applies when firing a grenade launcher built into another gun?

W.P. Heavy Weapons. It is a grenade launcher, after all.
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Whichever the primary W.P. is for the rest of that weapon.
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Which W.P. do you use for rifle grenades?

Unread post by Hotrod »

There's a substantial number of canon weapons that fire both energy (laser or whatever) blasts and grenades, including the NG super laser pistol, the C-14 "Fire Breather," the JA-12, and a plethora of others. It seems that most major arms manufacturers on Rifts Earth have some variation on this concept.

I've always used W.P. heavy, but as I was creating the Dog Boy NPC generator, I came across a passage in Lone Star which stated that the C-14 Fire Breather is the standard long gun issued to Dog Boys as of the Tolkeen Wars. Dog Boys don't get W.P. Heavy in their O.C.C. skills. Since it made no sense for the CS to issue the weapon en masse to its Dog Boys without training them on it en masse, I added W.P. Heavy to the Dog Boy's O.C.C. skills when I made the Dog Boy NPC Generator. However, I'm wondering if that was the right move.

Which W.P. applies when firing a grenade launcher built into another weapon?
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Re: Which W.P. do you use for rifle grenades?

Unread post by dragonfett »

Perhaps when it mentions standard issue as of the Tolkeen Wars, what they meant was standard issue for Dog Boys going to fight on the front lines, which would make more sense. Also, just because they don't get the skill automatically doesn't mean that they couldn't pick it up as an OCC Related skill, and CS Grunts, SAMAS Pilots, and Military Specialists don't automatically start with it either (although they can choose it as their choice for WP of Choice). SAMAS pilots in particular would absolutely need WP heavy if for no other reason than to effectively use the rail gun that is standard issue with their power armor.

TL;DR version, it's an OCC Related skill.
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Re: Which W.P. do you use for rifle grenades?

Unread post by guardiandashi »

dragonfett wrote:Perhaps when it mentions standard issue as of the Tolkeen Wars, what they meant was standard issue for Dog Boys going to fight on the front lines, which would make more sense. Also, just because they don't get the skill automatically doesn't mean that they couldn't pick it up as an OCC Related skill, and CS Grunts, SAMAS Pilots, and Military Specialists don't automatically start with it either (although they can choose it as their choice for WP of Choice). SAMAS pilots in particular would absolutely need WP heavy if for no other reason than to effectively use the rail gun that is standard issue with their power armor.

TL;DR version, it's an OCC Related skill.

Maybe its just me, but don't most cs troops ge wp energy rifle, and the c14 is an energy rifle. So I would just use the base weapon skill ie energy rifle and not worry about it.
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Re: Which W.P. do you use for rifle grenades?

Unread post by ShadowLogan »

WP Heavy's discription in RUE includes a section about Grenade Launcher Rifles, with text on attachment types for assault rifles. So WP Heavy would be required.

The drawbacks to not having the WP though are (A) you can not reload the weapon and (B) you get not bonuses to strike (might also count as a wild shot).

The CS might also want to limit what the cannon fodder (IIRC) Dogboys knows, and as dragonfett said nothing stops them from spending a skill on it.

dragonfett wrote:Perhaps when it mentions standard issue as of the Tolkeen Wars, what they meant was standard issue for Dog Boys going to fight on the front lines, which would make more sense. Also, just because they don't get the skill automatically doesn't mean that they couldn't pick it up as an OCC Related skill, and CS Grunts, SAMAS Pilots, and Military Specialists don't automatically start with it either (although they can choose it as their choice for WP of Choice). SAMAS pilots in particular would absolutely need WP heavy if for no other reason than to effectively use the rail gun that is standard issue with their power armor.

TL;DR version, it's an OCC Related skill.

SAMAS pilots would actually need WP: Energy Heavy to use Railguns per the skill description NOT WP: Heavy.
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Re: Which W.P. do you use for rifle grenades?

Unread post by Hotrod »

It seems that grenade launchers are covered both under Heavy Weapons and MD Heavy weapons skills. The MD heavy weapon skill doesn't include them in the skill section, but it does in the ranged section of RUE (p361, top left).

Equipping many thousands of Dog Boys with grenade launchers that they don't know how to use sounds wasteful and dangerous, even for the CS.


On another interesting note, The SAMAS Pilot has W.P. Energy Pistol and W.P. Energy Rifle as the only two required O.C.C. weapon proficiencies. W.P. Energy Rifle does not apply to rail guns in the Skills section of RUE on p329, nor in the ranged combat section on p360. The regular, old-style SAMAS comes with a Rail Gun and a mini-missile launcher. WP Heavy MD Weapons is required for both of those weapon systems. Granted, SAMAS pilots are given one more "of choice" WP in their OCC skills, but the fact that it's even a choice is hilarious. As written in Rifts: Ultimate Edition, SAMAS pilots are required to be skilled in two weapons that the SAMAS doesn't have, while lacking the one weapon skill that actually applies to the SAMAS. Unless the C.S. wants to use this armor for construction labor or something, they really ought to revamp their training program.

I'm sure this would have come up whenever I got around to making the SAMAS pilot NPC generator, so I guess it's good that I saw this now. I guess the "of choice" WP is going to be heavy every time.
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Re: Which W.P. do you use for rifle grenades?

Unread post by Dustin Fireblade »

Hotrod wrote:Unless the C.S. wants to use this armor for construction labor or something, they really ought to revamp their training program.


Yeah that's an understatement. I've completely re-worked the CS OCC's and I'm sure there have been plenty of others that have done the same.
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Re: Which W.P. do you use for rifle grenades?

Unread post by Warshield73 »

Dustin Fireblade wrote:
Hotrod wrote:Unless the C.S. wants to use this armor for construction labor or something, they really ought to revamp their training program.


Yeah that's an understatement. I've completely re-worked the CS OCC's and I'm sure there have been plenty of others that have done the same.

I haven't had to completely rework any OCC's, I just have a list of about 15 or so skills that I encourage every player to see if they need them. WP Heavy energy is on that list for anyone who wants to use PA's
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Re: Which W.P. do you use for rifle grenades?

Unread post by taalismn »

Heavy Weapons....Unless you want to import over the Ninja & Superspies W.P. Grenade Launcher skill, but to keep it simple I'd stick with W.P. Heavy.
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Re: Which W.P. do you use for rifle grenades?

Unread post by Blue_Lion »

I use wp heavy military for all grenade launchers weather they are built in to a rifle, or pistol does not mater.
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Re: Which W.P. do you use for rifle grenades?

Unread post by Blue_Lion »

Dustin Fireblade wrote:
Hotrod wrote:Unless the C.S. wants to use this armor for construction labor or something, they really ought to revamp their training program.


Yeah that's an understatement. I've completely re-worked the CS OCC's and I'm sure there have been plenty of others that have done the same.

There are many things in the OCCs that do not make sense.
Take the grunt, they started building a 11m(mechanized infantry)- pilot tank/apcs, read sensory equipment then instead of giving them weapon systems they get robot combat basic-a skill described as a more advance piloting skill for robots. They lack the prereq skill of robot pilot.
Basically this leaves you with no standard training to use weapons in tanks and apcs. They also lack any standard combat skills to use weapon systems built into robots. While this might give you more pilots for your bots(not that CS has a shortage of dedicated pilots) it leads to storm troopers hitting everything but what they aim at kind of sillyness.


The merc OCC lacks a prerequiset for its computer use. Things like that happened so often they created a rule to cover it that if a OCC lacks a prereq for a skill it gets a prereq.
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Re: Which W.P. do you use for rifle grenades?

Unread post by dragonfett »

ShadowLogan wrote:WP Heavy's discription in RUE includes a section about Grenade Launcher Rifles, with text on attachment types for assault rifles. So WP Heavy would be required.

The drawbacks to not having the WP though are (A) you can not reload the weapon and (B) you get not bonuses to strike (might also count as a wild shot).

The CS might also want to limit what the cannon fodder (IIRC) Dogboys knows, and as dragonfett said nothing stops them from spending a skill on it.

dragonfett wrote:Perhaps when it mentions standard issue as of the Tolkeen Wars, what they meant was standard issue for Dog Boys going to fight on the front lines, which would make more sense. Also, just because they don't get the skill automatically doesn't mean that they couldn't pick it up as an OCC Related skill, and CS Grunts, SAMAS Pilots, and Military Specialists don't automatically start with it either (although they can choose it as their choice for WP of Choice). SAMAS pilots in particular would absolutely need WP heavy if for no other reason than to effectively use the rail gun that is standard issue with their power armor.

TL;DR version, it's an OCC Related skill.

SAMAS pilots would actually need WP: Energy Heavy to use Railguns per the skill description NOT WP: Heavy.


My point still stands as they don't automatically start with either (despite the fact they have two OCC skills to choose them with).

guardiandashi wrote:
dragonfett wrote:Perhaps when it mentions standard issue as of the Tolkeen Wars, what they meant was standard issue for Dog Boys going to fight on the front lines, which would make more sense. Also, just because they don't get the skill automatically doesn't mean that they couldn't pick it up as an OCC Related skill, and CS Grunts, SAMAS Pilots, and Military Specialists don't automatically start with it either (although they can choose it as their choice for WP of Choice). SAMAS pilots in particular would absolutely need WP heavy if for no other reason than to effectively use the rail gun that is standard issue with their power armor.

TL;DR version, it's an OCC Related skill.

Maybe its just me, but don't most cs troops ge wp energy rifle, and the c14 is an energy rifle. So I would just use the base weapon skill ie energy rifle and not worry about it.


A grenade fired from a grenade launcher would be aimed VERY differently than an energy weapon.

Blue_Lion wrote:
Dustin Fireblade wrote:
Hotrod wrote:Unless the C.S. wants to use this armor for construction labor or something, they really ought to revamp their training program.


Yeah that's an understatement. I've completely re-worked the CS OCC's and I'm sure there have been plenty of others that have done the same.

There are many things in the OCCs that do not make sense.
Take the grunt, they started building a 11m(mechanized infantry)- pilot tank/apcs, read sensory equipment then instead of giving them weapon systems they get robot combat basic-a skill described as a more advance piloting skill for robots. They lack the prereq skill of robot pilot.
Basically this leaves you with no standard training to use weapons in tanks and apcs. They also lack any standard combat skills to use weapon systems built into robots. While this might give you more pilots for your bots(not that CS has a shortage of dedicated pilots) it leads to storm troopers hitting everything but what they aim at kind of sillyness.


The merc OCC lacks a prerequiset for its computer use. Things like that happened so often they created a rule to cover it that if a OCC lacks a prereq for a skill it gets a prereq.


I didn't think RPA Combat had Pilot: RPA as a prerequisite. But I do agree having RPA Combat without Weapon Systems doesn't make sense.
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Re: Which W.P. do you use for rifle grenades?

Unread post by eliakon »

I would just say that "A grenade launcher is grenade launcher is a grenade launcher." and thus needs the skill that covers grenade launchers.
I would say this because when I was learning to use my M203 in the army I had to unlearn a lot of my rifle skills because they work so differently.
Just because I can use the one doesn't mean I could use the other very well. And it showed, when we went to the ranges everyone got to try the 203...and regardless of how good they were with rifles most people did very poorly with the 203...that whole "wrong WP" thing.
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Re: Which W.P. do you use for rifle grenades?

Unread post by Blue_Lion »

dragonfett wrote:
I didn't think RPA Combat had Pilot: RPA as a prerequisite. But I do agree having RPA Combat without Weapon Systems doesn't make sense.

It is in the right up of the skill on pg 351 of RUE second paragraph
RUE pg 351 wrote:
The emphasis is on piloting not combat, hence the low bonuses, but the individual is able to operate all types of robot and power armor at a basic level. Requires the pilot: Robot & power armor skill.


Emphasis was theirs.
So yes it does.
My point was they should have gave them weapon systems to make them a proper 11m not a skill to pilot robots. (the CS has plenty of occs that are robot pilots there is no need for grunts to need to pilot robots.)
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Re: Which W.P. do you use for rifle grenades?

Unread post by Warshield73 »

eliakon wrote:I would just say that "A grenade launcher is grenade launcher is a grenade launcher." and thus needs the skill that covers grenade launchers.
I would say this because when I was learning to use my M203 in the army I had to unlearn a lot of my rifle skills because they work so differently.
Just because I can use the one doesn't mean I could use the other very well. And it showed, when we went to the ranges everyone got to try the 203...and regardless of how good they were with rifles most people did very poorly with the 203...that whole "wrong WP" thing.

This is what I heard from all my players that served and it just makes sense that a grenade launched by chemical propellant is going to fire in a radically different fashion then what amounts to an EXTREMELY high powered flashlight with zero kick and essentially instantaneous.

A question I always have is on this is with weapons like the WI-GL8 Automatic Shotgun/Grenade Launcher (Merc Ops, Pg 100). It fires standard shotgun rounds and 40mm grenades. I always say that it uses WP Shotgun when it fires shotgun shells and WP Heavy Military Weapons when firing grenades. Does anyone do this differently.
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Re: Which W.P. do you use for rifle grenades?

Unread post by dragonfett »

Blue_Lion wrote:
dragonfett wrote:
I didn't think RPA Combat had Pilot: RPA as a prerequisite. But I do agree having RPA Combat without Weapon Systems doesn't make sense.

It is in the right up of the skill on pg 351 of RUE second paragraph
RUE pg 351 wrote:
The emphasis is on piloting not combat, hence the low bonuses, but the individual is able to operate all types of robot and power armor at a basic level. Requires the pilot: Robot & power armor skill.


Emphasis was theirs.
So yes it does.
My point was they should have gave them weapon systems to make them a proper 11m not a skill to pilot robots. (the CS has plenty of occs that are robot pilots there is no need for grunts to need to pilot robots.)


Ah. I was looking at it from the point of view of training Grunts to man the gunners stations/position in the various robot vehicles the CS uses, but they could do that without needing RPA Combat, couldn't they?
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Re: Which W.P. do you use for rifle grenades?

Unread post by Shark_Force »

not having the WP doesn't mean you don't know how to use it, it means you don't know how to use it *well*.

just like I might not have WP rifle, but if you give me a rifle i'll be able to use it. poorly, of course... far worse than a trained person. frankly, probably far worse than the difference between WP and no WP in palladium's system would suggest. but i would be able to use it.

considering how small the difference in skill is (i suspect a person with the WP would have far better than ~50% accuracy against an immobile target within a weapon's effective range, and that meanwhile i would probably be lucky to pull off ~40% accuracy against an immobile target within a weapon's effective range unless i had some bonuses from a good scope or something, i would even say it is possible that people in palladium games are assumed to have at least passing familiarity with almost every kind of weapon.
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Re: Which W.P. do you use for rifle grenades?

Unread post by glitterboy2098 »

in regards to the CS OCC's, every CS OCC has WP energy rifle and WP energy pistol.. which means that those WP's are not mission specific, but rather part of the general CS bootcamp training. which makes sense. IRL everyone in the army has to go through firearms training, even if they are not a rifleman.. tankers, helicopter pilots, even logistics people all have to learn how to shoot. an RPA would need to be able to fight an an infantryman when the situation arises.. it is possible to survive your robot or PA being destroyed, there might be attacks on camps or bases where you can't reach your bot or PA, etc.

that the RPA lacks the WP for the PA and robot guns is a bit of an odd choice, but not a terrible one.. as without the WP the pilots and gunners are just not as accurate. and at least they get a "one of choice" WP they can use to devote to the WP heavy MD weapons skill.

the robot combat skill for the grunts is a bit of an oddity i'll admit though. however i do want to clear up a misconception.. Robot Combat skills do not have prerequisites, so no, you do not have to have the robot pilot skill to take them. (see RUE pg 319.. but the same applies to the RMB [pg. 30] and GMG [pg 69] as well. no prerequisites are listed.)
my guess is that they were meant to be the gunners on robots like the UAR-1 and IAR-1, a role which would require the combat skill, but where they would not need the full pilot training. with the advent of stuff like the CA-06EX exoskleton, and the various lighter PA's like the CS deathwing's "AAA power armor" (and the newest stuff from heroes of humanity onwards) a Grunt that took the robot and PA pilot skill as an OCC related skill could easily be used as an alternative to an RPA by the CS, increasing the numbers of PA on the frontlines, while leaving the actual RPA's for the heavier stuff liek the terror troopers, SAMAS's or the giant robots.
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Re: Which W.P. do you use for rifle grenades?

Unread post by Blue_Lion »

dragonfett wrote:
Blue_Lion wrote:
dragonfett wrote:
I didn't think RPA Combat had Pilot: RPA as a prerequisite. But I do agree having RPA Combat without Weapon Systems doesn't make sense.

It is in the right up of the skill on pg 351 of RUE second paragraph
RUE pg 351 wrote:
The emphasis is on piloting not combat, hence the low bonuses, but the individual is able to operate all types of robot and power armor at a basic level. Requires the pilot: Robot & power armor skill.


Emphasis was theirs.
So yes it does.
My point was they should have gave them weapon systems to make them a proper 11m not a skill to pilot robots. (the CS has plenty of occs that are robot pilots there is no need for grunts to need to pilot robots.)


Ah. I was looking at it from the point of view of training Grunts to man the gunners stations/position in the various robot vehicles the CS uses, but they could do that without needing RPA Combat, couldn't they?

Yes they could, and as they stated basic is piloting not combat focus it makes no sense to train them in it for gunning. The skill Weapon systems applies to the weapons on robot vehicles.

(Personally I do not think basic is suppose to apply to any one other than the pilot.)

note glitterboy2098 the right up on skill on page 351 says it does require it. 319 specifically calls out it is for pilots. Do you think it does not take piloting skill to take a skill designed to enhance piloting skill, when the book says on page 351 that it is required?
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Re: Which W.P. do you use for rifle grenades?

Unread post by shadrak »

Rifle Grenades or an under-mounted grenade launcher?
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Re: Which W.P. do you use for rifle grenades?

Unread post by Warshield73 »

shadrak wrote:Rifle Grenades or an under-mounted grenade launcher?

All of the weapons mentioned here are under-mounted. Are there any rifle grenades in Rifts? wouldn't an energy weapon just vaporize one before it launches?
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Re: Which W.P. do you use for rifle grenades?

Unread post by 13eowulf »

shadrak wrote:Rifle Grenades or an under-mounted grenade launcher?


As far as I have been able to ascertain, in Palladium-Speak, 'Rifle Grenades' are the grenades used in under-mounted grenade launchers, and not what they are IRL.
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Re: Which W.P. do you use for rifle grenades?

Unread post by shadrak »

If it is the underslung grenade launchers, there is a WP in RUE that identifies them specifically as a weapon the WP covers...

I will see if I can find it.
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Re: Which W.P. do you use for rifle grenades?

Unread post by shadrak »

And there are "Rifle Grenades" (Real rifle grenades) in some Palladium books (I think Modern Weapons, Systems Failure, and Modern Recon), so I wasn't sure if there was some random Rifter or house rifle grenade the OP was referring to.
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Re: Which W.P. do you use for rifle grenades?

Unread post by Hotrod »

The term "rifle grenade" can refer to a grenade launcher that is attached to a rifle. It can also refer to a special type of munition that is attached to the muzzle of a rifle, catches a bullet from the rifle, and fires off toward the enemy. The latter type was used in WW2, but isn't in common use anymore. The former type is what we see in canon.
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Re: Which W.P. do you use for rifle grenades?

Unread post by taalismn »

The main advantage of Rifle Grenades is that they can be larger in caliber/diameter than the weapon firing them. That means you can potentially fire heavier warheads or specially shaped warheads that wouldn't fit down the bore of a gun-style launcher.

The downsides are that many RLGs lack any form of spin-stabilization, rate of fire is slow, and while you have one on the end of your rifle, it's effectively useless both because of the barrel obstruction and because you've had to load your rifle with blanks to fire off the grenade. And the adapter will interfere with your shooting afterwards.

With laser weapons that may be different, if all you have to do is step down the laser pulse enough to just ignite the propulsion cartridge of your RPG. Aflip of the switch may be all that's needed to switch back to high power mode.
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Re: Which W.P. do you use for rifle grenades?

Unread post by Blue_Lion »

shadrak wrote:Rifle Grenades or an under-mounted grenade launcher?

The orginal post clarifies this by listing examples.
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Re: Which W.P. do you use for rifle grenades?

Unread post by Shark_Force »

taalismn wrote:With laser weapons that may be different, if all you have to do is step down the laser pulse enough to just ignite the propulsion cartridge of your RPG. Aflip of the switch may be all that's needed to switch back to high power mode.


who says you need to have explosive material for propulsion in the grenade? surely you've seen this thing:

https://www.youtube.com/watch?v=XhUasBcoj-Q
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Re: Which W.P. do you use for rifle grenades?

Unread post by Warshield73 »

Shark_Force wrote:
taalismn wrote:With laser weapons that may be different, if all you have to do is step down the laser pulse enough to just ignite the propulsion cartridge of your RPG. Aflip of the switch may be all that's needed to switch back to high power mode.


who says you need to have explosive material for propulsion in the grenade? surely you've seen this thing:

https://www.youtube.com/watch?v=XhUasBcoj-Q

No. Just no. Not going to work in a gravity well and atmo with a large explosive device. Any material you used that could take the MDC to propel the grenade you would then have to explain why it's not used on ever vehicle to make it laser proof.
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Re: Which W.P. do you use for rifle grenades?

Unread post by eliakon »

Warshield73 wrote:
Shark_Force wrote:
taalismn wrote:With laser weapons that may be different, if all you have to do is step down the laser pulse enough to just ignite the propulsion cartridge of your RPG. Aflip of the switch may be all that's needed to switch back to high power mode.


who says you need to have explosive material for propulsion in the grenade? surely you've seen this thing:

https://www.youtube.com/watch?v=XhUasBcoj-Q

No. Just no. Not going to work in a gravity well and atmo with a large explosive device. Any material you used that could take the MDC to propel the grenade you would then have to explain why it's not used on ever vehicle to make it laser proof.

Okay, so in theory you might be able to use something like precision constructed chromium baffles to make a rifle grenade...
...the question is 'why'?
Such a grenade would be hideously expensive, ludicrously short ranged (note that using a laser that can damage things in orbit they can loft a light weight piece of metal 40'...), require rare and expensive technology to make and offer no real advantage over the current over/under systems already in use.
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Re: Which W.P. do you use for rifle grenades?

Unread post by Shark_Force »

Warshield73 wrote:No. Just no. Not going to work in a gravity well and atmo with a large explosive device. Any material you used that could take the MDC to propel the grenade you would then have to explain why it's not used on ever vehicle to make it laser proof.


eliakon wrote:Okay, so in theory you might be able to use something like precision constructed chromium baffles to make a rifle grenade...
...the question is 'why'?
Such a grenade would be hideously expensive, ludicrously short ranged (note that using a laser that can damage things in orbit they can loft a light weight piece of metal 40'...), require rare and expensive technology to make and offer no real advantage over the current over/under systems already in use.


rifts doesn't use science. it uses SCIENCE!!!!!!!! (or possibly !!SCIENCE!!)

we've got suits of armour that can protect you from 500 foot drops, super shotguns that are the most powerful armour penetrating weapon in existence (i'm pretty sure the boom gun is actually better than anything of comparable size found in the 3 galaxies, even), people using expensive and complicated giant robots as their default technology rather than just using their massively improved technology to make superior tanks, nuclear reactors the size of a toaster that hold 10 years worth of charge, explosives powerful enough to vapourize all normal matter in a 10 foot radius that do absolutely nothing at all beyond that 10 foot radius, weapons that shoot with perfect accuracy using iron sights out to 4,000 feet and then suddenly completely dissipate all energy beyond that, and all kinds of other nonsense.

also, the damage to orbiting satellites was unspecified (any kind of laser - including ones that wouldn't damage an ant if you pointed it at them for hours on end - is considered a potential risk to aircraft where i live. i rather doubt that's because people are worried it will cut the aircraft in half)
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Re: Which W.P. do you use for rifle grenades?

Unread post by taalismn »

Hmmm...a lower powered laser pulse COULD potentially be used to vaporize a throwaway core of material in the propulsion stage of the RPG...doesn't have to be laser-reflective chrome-capped, just strong enough to take more than one MDC of damage if any of the laser pulse cuts through the sacrificial material that's going to jet out the back of the grenade and serve as your rocket stage.

Though I'll stick with the step-down and an adaptor...maybe a fiber-optic channel to a dedicated ignition socket for firing rifle grenades off the laser rifle(I already adopted such an approach for Paladin Steel's laser rifles.
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Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
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And the Turning of a Page"

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Re: Which W.P. do you use for rifle grenades?

Unread post by Blue_Lion »

taalismn wrote:Hmmm...a lower powered laser pulse COULD potentially be used to vaporize a throwaway core of material in the propulsion stage of the RPG...doesn't have to be laser-reflective chrome-capped, just strong enough to take more than one MDC of damage if any of the laser pulse cuts through the sacrificial material that's going to jet out the back of the grenade and serve as your rocket stage.

Though I'll stick with the step-down and an adaptor...maybe a fiber-optic channel to a dedicated ignition socket for firing rifle grenades off the laser rifle(I already adopted such an approach for Paladin Steel's laser rifles.

The big issue with that would be weapon maintenance.
That rocket going off next to your laser lens/protective clear cover may cause an issue with residue build up or even damage the lens.
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Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

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Re: Which W.P. do you use for rifle grenades?

Unread post by shadrak »

So, I see that the thread took a left turn when I asked if it was about real rifle grenades or if it was about underslung grenade launchers...

Getting back on track...

WP: Heavy Military Weapons covers "Grenade Rifles". This WP does not differentiate between an underslung version or a stand alone version.

While Palladium's WP system is awkward and does not accurately portray reality, the Heavy Military Weapons WP would cover integrated underslung grenade launchers. The same WP has been used in other Palladium material for M203-style, single shot grenade launchers and, though there is a MASSIVE difference between various grenade launchers, the Palladium system does not differentiate.
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