Redone or reboot N.A.A.T thank to new information

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ZINO
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Redone or reboot N.A.A.T thank to new information

Unread post by ZINO »

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IN Chaos earth there was one Army "brigade" has 1920 troops ,one Marine Army "brigade" has 1920 troops with 3 transport battalion" has 640 troops or (1920 trucks ),one army wing,2 marine wing ,four M.D.C. Armored Bradley APCs platoon and two tank platoon Abraham ,three M.D.C. M48A3 Main Battle Tank platoon, 1 platoon of each newest A.P.C and battle tanks Iron Hammer Main Battle Tank, Iron Fist Medium Tank , Iron Maiden APC-10 and lion Eagle Attack Helicopter and 200 ammo trucks all M.D.C ready to move out in California , 5 Hummer platoon(M.D.C) , 150 SAMAS Silver Eagle, , Combat Bike, Armored Personnel Carrier, Standard NEMA Body Armor, Fire & Rescue Enhanced Body Armor, Armored Long Coat, NEMA Mega-Damage Firearms, NEMA Weapons & Equipment, NEMA Robot Vehicles, Bull Dog, Mastiff, "Big Dog" Super-Mastiff, 200 Chromium Guardsman, NEMA Power Armor, Chromium Guardsman, Gunbuster, all were rifted to the future in rift earth .

When teleported to future earth the US commander moved with extreme caution doing air recon and they encountered thing that were myth and legend, sadly losing men in these encounters after day of travel reaching a weapon depot. They were all shock it was cover by dirt one hundred and two feet deep, but it took ten day later using shovels and power armored and track vehicles. All saw on the door “keep Hope ALIVE!!” as a message to them, even shocking the heavy Blast door had massive claw mark on heavy Mega Damage Door. It seems there personal living until something happen and were force out at first but later learn it was dinosaur, they were raptors !!!still someone should have survived, and they were right on this theory. Those that survived say it these were going to bury and let US Armed Forces and NEMA dig it out .But why just a weapon depot ,for it was much more .It was massive operation base contained everything need to survived the great cataclysm rifts storm but very few that made it saw to dangerous to wait for help those that survived at that time realized better to bury and hope troops and N.E.M.A would dig it out and recent loss of even more personal .The few were willing survived in other smaller location, and they did for few years till encounter monster from the rifts .
Here stats for LAST STAND Fort (look below), this was 300 years ago with upgrade look at rifts Mercenary book for updates ,it was a good mine this were of the beginning of the Coalition States

In addition to two army crop of engineer, there were additional personal that meet up Military armed forces and were rifts with then. They were A.R.M..T.E.C.H and N.A.S.A engineer and scientist with their families this was massive taking of mobile transport of raw materials and equipment and the latest weapon tech that only they had when the rifts hit and even technology that was going to be show case but was taken quickly due the alien threats and even monsters and demons as well .Instead of making A.R.M.T.E.C.H go alone to camp last fort they were leaving as one and picking up as many civilians as possible . This booster fire power and troops and work as one which save then in the long run during cataclysm. As well N.E.M.A troops which were adding even more support and look to support : on top of that people that were found alive by the hundreds .

During the first years they set up their new headquarter in future RIFTS, LATER Finding a caravan of truck heading east, us army ranger and N.E.M.A and well as A.R.M.E.T.C.H troop follow them. They found the caravan need help encounter way to many Monster and bandits and running low in ammo they join they .AT first the caravan thought they were low level Merc and allowed them .what the army ranger and NEMA and well as ARMETCH troop were helping were the beginning of the The Chicago Network ,and were helping Bandito Arms as well that went bad for both side ,the son of both The Chicago Network and Bandito Arms were try to make heading in the wilderness which was trap for ,they were they found some old bunker turn these bandit want the The Chicago Network and Bandito Arms son as hostage or kill them .But this lead army ranger and N.E.M.A and well as ARMETCH troop to own them at first the were offer money but they said they were passing alone ,and rather looking for simple thing which for army ranger and N.E.M.Aand well as ARMETCH troop intel and they didn’t give why they were doing out there .Instead they end up own them favors!!! army ranger and N.E.M.A and well as ARMETCH troop decided to call themselves N.A.A.T to The Chicago Network AND Bandito Arms !! there doing wilderness exploration and would be rewarded ,and that how N.A.A.T became. The Chicago Network and Bandito Arms saw them as allied which turn benefits for all three sides!!! N.A.A.T also become a diplomat for Bandito Arms , The Chicago Network , The Immaterial Hand , Le Marche Noir But El Oculta, "the Hidden One." Has the only not will to work with the other and this was before 68 P.A Colander!!!What N.A.A.T knows is El Oculta, "the Hidden One." Head qauter and keep secret Head Quarters ready to blow out the Map and main troop locations close to El Oculta, "the Hidden One."H.Q is at. while weapon dealers were help by N.A.A.T in the early days and were able to make allies while keep quiet about the deals with the Black Market. Also, was able save hundreds of family before, during and after the Coaltion War !! N.A.A.T has expanded to Europe and play critical role with NGR as Private Military company or Merc in North America as Mercenary armies and Militia forces.


N.A.A.T for North America armored transport was the first in was a Large Company but grew and very large N.A.A.T was a transport mercenary unit as a support unit but North America Mercenary Escort Services (N.A.M.E.S FOR SHORT) was affront unit to test and be an all out while N.A.A.T would be fully support combat. While N.A.M.E.S was an all out merc unit .but grow in time N.A.A.T stay unknown but N.A.M.E.S was known and stay under the radar of the coalition it able to dance a very find line during the rise of the coalition sates N.A.A.T & N.A.M.E.S was able to save thousand of family during what N.A.A.T & N.A.M.E.S Call the purge wars . This allowed N.A.A.T & N.A.M.E.S allowed setting a plan into motion not to take over the coalition states but to survive under it but they notice there was a hidden force behind the coalition states (and that was the republicans). N.A.A.T & N.A.M.E.S were the first to see them and when they got the fuel plan into well step down one the republicans plan was noble but was putting their eggs in a basket and avoided at all cost no matter what was their option. Then republicans failed and forum this type neo-Nazi government and it was a shock for them. The main secret was that N.A.A.T & N.A.M.E.S were from the golden age of man, a massive army( Para-trooper OCC, marine OCC new navy and Tin man OCC tank OCC ) and many Glitter boy suits ,SAMAS ( found in new west) and many NEMA armored suits and infantry OCC ,weapons and support personal were ready to move but were teleported 300 plus years later. Just before the formation of the coalition states, many saw in shock what happen to the worlds and to North America and could beat the begin of the coalition states with time but would be able to hold ground and magic was also against N.A.A.T & N.A.M.E.S and well it was better to honker down . This saves N.A.A.T & N.A.M.E.S for a future of hidden shadows operations while N.A.M.E.S took in the front operations, it help new comer in the MDC arms race. Thanks to an A.R.M Tech personal staff that joined them (military) was able to make negation with just about all the well know in North America. They were well know in other part of north America where the coalition states has not arrive but are well aware of the coalition states thanks to N.A.A.T & N.A.M.E.S . While
Wellington industries (W.I), North America Black market, Tundra ranger, Lazo, Iron heart, El Paso & Ciudad Juarez:, Ishpeming were just starting N.A.A.T came in and help keeping cost down as a transport company or so many thought but N.A.A.T had fire that rival any mercenary company, merchant force as they were called first or magic as well for they collected magic items as well and help big time. So when N.A.A.T was getting too big N.A.M.E.S was made this allowed to bring new blood in from the locals and from many families that would die during the purge wars hundreds of not thousands join and help N.A.M.E.S grow. Many were just farmers trappers but learn to “be all you can be “disposition an old say saying form the army. N.A.M.E.S has brown water and limited navy which no one knew at the time. This saved many during the purge wars while N.A.A.T had a conventional air force and army way, N.A.M.E.S used marine and Parra trooper ideas it works well. While it help in many ways Larsen brigade, Braddock’s Bad boys, Air Superiority ,Inc, Combat Medical services
Silverado (S)& Colorado baronies, North east tribes( NET) , Southeast tribes (SET),Plains tribes( PT) , and Southwest ,Fades town ,The Great Trade Road (T.G.R)

For getting supplies and support they are well know with these unit or area. but they ask to reveal who they are but be seen as an unknown merc unit for N.A.A.T and a known merc unit for N.A.M.E.S and it has help big time . It throws the coalition states N.A.A.T as a little well unknown and a wanna be know mercenary unit play with the big boys.
N.A.A.T & N.A.M.E.S have many spies in coalition states they are not know yet. They always help N.A.A.T & N.A.M.E.S they are in the hundreds in all level from the military to civilian area. Some even work under the emperor and under his son as well as the intelligence department and even in lone star!!! They gotten a lot of Naruni enterprise
Tech and are adapting for N.A.M.E.S to use over seas and as last defense for N.A.A.T base operation. The lost of Iron heart was hard first but N.A.A.T has the abilities now to keep making these love hardware and no will know how many were made in North America .Also N.A.A.T & N.A.M.E.S love merc town and love Bandito arms, Arzno, Columbia as well. Tolkeen was always a place to get new magic features add to N.A.A.T & N.A.M.E.S but saw the writing on the wall and left and came to save the live of so many family who were not combat personal and thank to the cyber knights they again many lives like in the purge wars.
The black market has work hand in hand but both draw the line slave trade, and cyber snatcher, and must work on which Assassination can be done. It works well for decades North America ….


N.A.M.E.S made it big in time with NGR in recent event the lost of a major city N.A.A.T & N.A.M.E.S lost a lot of hardware but not man power during the fall of massacre in Wroclaw. This open a secondary security force that help make N.G.R governments, D-bee militia force (or DMF), Kingdom of Tarnow been afraid of what could happen. Allowing what looks old tech found new life and many other toys it can use and when NGR troops see something that is attacking monster and not them well they look the other way. This added a buffer that no one is aware off till the next big war come that caught N.A.A.T & N.A.M.E.S off guard when the coalition states and NGR join forces .But what is unknown even to the coalition states N.A.A.T & N.A.M.E.S were able to get save the coalition states forces to Europe . Coalition states forces detect unknown missiles flying a large enemy targets to scatter the enemy surprised and saved coalition states forces/tack force!!! Even coalition states forces know there was someone watching from a distance and save their rear ends on a few occasion. NGR troops told them just look the other way and don’t figure it later, and to the shock of seen angels coming out of no and help then they disappear. As well as other robot vehicles that are human design of nature doing the impossible and no magic used (look at N.A.A.T Germany). This has worried coalition states forces what is over there, that why coalition states forces are involved to see what there and maybe find something that will aid them or get their dirty little hands on.
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: Redone or reboot N.A.A.T thank to new information

Unread post by ZINO »

US. A LAST STAND Fort DURING Chaos and later around 300 years ,

Bunker Size Table

1. Bunker Component Tables Primary Function
2. Secondary Function
3. Accommodations
4. Primary Power Source
5. Backup Power Source
6. Additional Weapons
7. Vehicles
8. Amenities
9. External Security
10. Internal Security
11. Bunker Current Condition Table




Bunker Occupants Table
Bunker Size Table :
Massive
1.200,000 soldiers and other personnel, dignitaries and government leaders in times of national crisis.

Bunker Component Tables Primary Function
Long-Range Radar Station:
Houses equipment for tracking the movement of aircraft and ships; 1000-mile range. Requires the Sensory Equipment skill to use.

Ammunition Dump:
Ammunition for various types of weapons is stored inside, along with the possibility of hand grenades, rifle grenades, mini-missiles and other man-portable explosives. Roll on the following table to determine the exact
type and amount (do not apply a size modifier to the roll).
• ID4xl00 shipping containers of ammunition of all M.D.C and S.D.C calibers .
• 4D6+20 shipping containers of rifle grenades, each crate containing 24 grenades. High explosive grenades are most common, but other types may also be included at the Game Master's discretion.
• All grenade types shipping containers
• ID6x100 E-Clips shipping containers.
• 2D4xlO0+400 Rail gun clips shipping containers.
• ID4xlO0+20 rail gun shipping canisters, each packing 6000 or 800,000,000 rounds of ammo; light, medium and heavy
• 1D4x 1 ,000 shipping containers OF EACH. sticks of MDC dynamite, plastique or similar explosive.
• 1D6xlOO mini-missiles shipping containers. carefully packed in crates of 300 missiles
• ID6xlO+20 shipping containers. 200 crates of fusion blocks! Each crate
• 1D6x 10+ 100 shipping containers. 100 crates of tank rounds.

Weapon Storage:
Missile Silo:
Note: See Rifts® Ultimate Edition, page 363, for complete information on all these missile types.
• 2D6+12 (X4). medium-sized empty silos.
• 3D6 +12 (X4) large empty silos.
• 3D6 shipping containers(X4). medium-range high explosive missiles. Each shipping containers hold 9 medium-range
• 2D6 shipping containers (X4). medium-range multi-warhead missiles.
• 2D6 shipping containers (X4). long-range high-explosive missiles. Each containers hold 3 long-range
• 2D6 shipping containers (X4). long-range plasma/heat missiles.
• 1D4X100 truck containers (X4). long-range nuclear missiles. Each container hold 2 long-range nuclear missiles


Population Housing:
Civilian quarters for three times the normal number of soldiers/staff listed under bunker
size. There is a 15% chance that the population being housed were prisoners or under quarantine

Research Facility:
An underground laboratory conducting secret, dangerous or sensitive research. Roll once on the following Table to determine what kind of research was being conducted (no size modifier).
• Weapons : rail guns ,M.D ballistics , all base Energy weapons ,Missiles(all but nuclear )
• Medical/genetics.
• Power storage/batteries ,Nuclear, solar power and other
• Advanced Cybernetics, bionics, Power Armor, robots and giant robot



Factory and Storage:
In addition to the factory machinery itself, products in all stages of production as well as
components ready for assembly are stored on site. Roll once on the following table to determine what type of goods were being manufactured .
• Domestic goods.
• Furniture.
• small, military grade firearms (energy pistols) and Energy Clips.
• Military grade assault rifles of all Types M.D and S.D.C
• Military grade M.D.C body armor off all types police or soldiers.
• Light cyborg bodies.
• Heavy cyborg bodies.
• Humanoid cyborg bodies.
• Civilian automobiles.
• Motorcycles
• Battle tanks, A.P.C, I.F.V and trucks, and Light APC .
• Aircraft
• Computer components or communications equipment (radios, cell phones, portable computers, language translators, or similar).

Mining Complex:
The bunker is actually the access point and support facility for a large mining complex that extends
down and away in several directions. The support facility has a cafeteria, lockers, showers, offices, living quarters, medical station and equipment storage. The mine might connect to natural cave systems, and there is no telling what creatures may have moved in since the Great Cataclysm. Parts of this compound
could make a good hideout, lair, supply depot, or a place to hide contraband, hide and protect civilians (or themselves), start a town, and other uses. Game Masters may want to decide what type of mine (no gold mine, or diamond mine.).


Secondary Function
M.D.C. building materials
for housing and construction of military base camps, storage sheds, etc. In the alternative, could contain concertina wire, barbed wire and similar.
Tools and equipment!
And lots of them for working on military vehicles, trucks, tanks or aircraft.
Vehicle depot
that still contains 1D6x100 hovercycles , 1D6x100 motorcycles or snowmobiles, 1D6x100 jeeps (or something similar at the G.M.'s discretion), and 1D4x100 small, light combat vehicles complete with one basic load-out of ammunition. These vehicles have sat for 300 years and will need work and repairs to get them up and running, and probably a new energy supply/battery (or recharge
Recruitment Office:
Features nice offices, comfy chairs, large quantities of propaganda fliers, posters, and computers for filling out application forms online
Garrison:
Additional military quarters for five times the normal number of soldiers/staff listed under Bunker Size.
Engineering Corps Operation:
Houses the offices, computers and equipment needed for large civil engineering projects such as dams, roadways and railway lines.

Training Facility:
A school for infantry recruits and young officers; 4D6 of each classrooms, gun range, cafeteria, showers, administrators ' offices, computer library, and a small ammo depot ( Note: This facility might have information about 1D6 other bunkers.
Military Production Facility:
In additional to the factory machinery itself, products in all stages of production are stored on site, as well as components ready for assembly.
• Boots and uniforms.
• Small, military grade firearms (energy pistols) or Energy Clips.
• Military grade assault rifles ( energy weapons too).
• Military grade M.D.C. body armor for police or soldiers.
• Light cyborg bodies.
• Heavy cyborg bodies.
• Rail guns and rail gun rounds.
• Motorcycles or snowmobiles.
• Trucks and other vehicle
• Tanks or other armored vehicles.
• aircraft.
• Varies Medical Field Equipment.

Accommodations
Individual Apartments:
Individual quarters with private bathrooms(for all 1,200,000) and full kitchen for all staff. Officers and high-ranking members receive the largest and most well-appointed rooms. This was likely a bunker intended for the political, scientific and/or economic elite but they never made it .

Primary Power Source
Nuclear:
A large-scale nuclear power-generation facility;
Geothermal:
The bunker is positioned atop geothermal vents that provide heat for a reliable source of power that cannot be sabotaged from the surface.
Hydroelectric:
An underground water current provides power for a modest-sized hydroelectric station. The base
may also have been connected to a nearby dam on the surface that collapsed long ago, in which case it is now reliant on backup power.
Convection Tower:
A power facility that operates using the differential between the temperatures outside and underground. The tower is either concealed or is actually below the surface of the ground, but with vented access to the outside. A very reliable source of power.

Backup Power Source
Solar:
Part of the base was topped by solar panels which charged batteries for emergency use. The panels have
been buried, and new panels must be reinstalled, and another power source connected to the system.
Hydrogen Fuel Cells:
Massive fuel cells (the size of semi-trailers) provide quick and clean energy; ID6 additional
cells have been left on site. The cells are degraded, but each one can power the facility for ID4 days.
Nuclear:
A large -sized nuclear power plant;
Hydroelectric:
An underground stream powers a small hydroelectric station.
Multiple Backups:
• Hydrogen Fuel Cells:
• Nuclear
• Hydroelectric


Additional Weapons
Mini·Armory
Sniper Equipment
Armory:
• machine pistols,
• sharpshooter pistols,
• rail gun,
• laser rifles and other energy weapons

Vehicle
Motor Pool:
A garage that contains at least Motorcycles and for every ten soldiers/staff, with one-third for every 50 soldiers/staff and one Bear ATV for every l50 soldiers/ staff. In addition, bunkers All motor pools have the capacity for fuel storage, repairs and an access ramp to the outside.

Multiple Transportation Types:

VTOL Air Deployment

Amenities
• Computer Lab
• Medical hospitals :
• Athletics Facility:
• Library/Lenin Room:
• Film Room:
• Granary/Food Pantry
• Veterinary Bay:
• State Museum
• Print Shop
• Command and Control:
• Hydroponics Farm:
• Church/Chapel
• Clean Room:
• Cybernetics/Bionics Shop:

External Security
Super-Heavy:
Full monitoring of the exterior via closed circuit television with complete range of imaging
(motion detection, thermal , etc.) as well as magnetic locks. Defenses are largely automated with a system that assesses risks and responds accordingly. Human override is always an option. 106 concealed anti-aircraft guns with the ability to launch flak or surface to air missiles. Hardened physical structure providing 1D6x 10+50 additional M.D.C. per ten foot (3 m) section. Hardened against EMP attacks. Doors have 600 M.D.C


Internal Security
Maximum:
Biometric thumbprint and retina-scanning locks and full monitoring of the internal spaces with light laser turrets at all major intersections. Bunker has a full brig with capacity for 2d6x1000 prisoners and a separate barracks just for the guards. Doors have 200 M.D.C. each.

Bunker Condition and Occupancy
Fully Operational
LIKE NEW: A once-in-a lifetime find! The place is dust covered and there are some signs
of deterioration, but otherwise, all but 2 % of the facility is operational! Weapons and vehicles are in equally good condition. Of course, food supplies and other things vulnerable to the passage of 100-300 years’ time (depending on when the facility was last occupied) are no good, but the facility itself is in excellent working order and well stocked. There may be skeletons of the original or last inhabitants, sitting in chairs, laying in beds or in the sick bay or the morgue somewhere.
let your YES be YES and your NO be NO but plz no maybe
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