Going after The Angel of Death

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The ineffible GM
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Posts: 195
Joined: Thu Mar 15, 2001 2:01 am
Location: Alberta

Going after The Angel of Death

Unread post by The ineffible GM »

I have a small band of heroes looking to infiltrate mindwerks and take out the Angel of Death.

They have already been able to identify the location of the underground complex. They are capable of short range teleporting to get down into the complex without needing them to open a door to the surface.

So, what exactly should be waiting for them on the other side?

I'm looking for ideas to make the adventure into mindwerks interesting, and difficult, but not trying to turn them around and send them packing.
"Otaru taught me that blue skies mean happiness"
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