Modern rounds

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kh_hawkes
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Modern rounds

Unread post by kh_hawkes »

Looking for a book or list of modern rounds and weapon systems using them please.
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taalismn
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Re: Modern rounds

Unread post by taalismn »

kh_hawkes wrote:Looking for a book or list of modern rounds and weapon systems using them please.



Are you talking about firearm bullets? The Palladium Compendium of Modern Weapons covers hollow tip rounds, glazer rounds, and similar ammunition, but the book, especially the vehicles section, is very dated. And it's all in SDC/AR terms.

Rifts Mercenaries and Rifts Game Master Guide introduced Wellington Arms' ramjet rounds and DUAP rounds for their automatic weapons.

Larger artillery systems get a glossing over in Rifts Mercenaries and Mercenary Adventures books, the Conventional Weapons section of the Rifts Game Master Guide covers the damage of recoilless weapons and high-end SDC machine guns, but not various ammunition types.
In general, things like HEAT rounds for heavier cannons get simply stated as Megadamage weapons, and no special rules exist for things like Long Rod Armor Piercing rounds or Discarding Sabot since megadamage tosses out Armor Rating and penetration factors.
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kh_hawkes
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Re: Modern rounds

Unread post by kh_hawkes »

Sup Taalismn. Been a while. I am looking at small arms mainly and yes ballistic weapons. I am finding a lack of info or updates. Mainly I am seeing 9mm 5.56, 7.62. I was wondering if anyone had anything decent for say 50 beowolf, 6.5 Creedmore, as well as a mix of the new calibers. Also into .50 cal AP incid and the likes for use in single shot rifles up to 20MM single shot rifles.
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glitterboy2098
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Re: Modern rounds

Unread post by glitterboy2098 »

compendium of modern firearms gives a (sorta) system for figuring out what a given caliber would be damage wise. it would require you to make some guesses, but with the examples built into the system, they can be informed guesses.

as far as exotic bullet types (beyond Armor piercing, hollowpoints, dumdums, glasers, etc) you'll pretty much have to do that on your own, though the compendium has details for the more conventional round types to use as a base.
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drewkitty ~..~
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Re: Modern rounds

Unread post by drewkitty ~..~ »

Outside of Rifts books:
CoMW front
In HU weapons Hardware power Cat.
HU:AU in the equipment section end of book

AU:GG in the equipment section middle of book
MC in the equipment section (chinese rounds, front of book)
MiO in equipment section rear of book

That is all I can remember w/o flipping through the books. The top three have nearly all of the special loads for projectiles.

Maybe the Recon books...*speculative*
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Re: Modern rounds

Unread post by TeeAychEeMarchHare »

World.guns.ru
Too much ammo is a self-correcting problem.
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taalismn
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Re: Modern rounds

Unread post by taalismn »

Also: http://kitsunesden.xyz/Firearms/RPG-Rules/Palladium_Weapon_Damages.htm#Ammo

The site also has tables for caliber damages.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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