Assuming no bonus to strike:
18% chance of a C-40R knocking down a humanoid target.
63% chance of a Boom Gun knocking down a humanoid target.
--and--
2.3% chance of a C-40R knocking down a supernatural target.
32% chance of a Boom Gun knocking down a supernatural target.
Assuming +3 strike bonus:
22% chance of a C-40R knocking down a humanoid target.
78% chance of a Boom Gun knocking down a humanoid target.
--and--
2.7% chance of a C-40R knocking down a supernatural target.
39% chance of a Boom Gun knocking down a supernatural target.
Then I got to thinking about the Armor Piercing rule, how it would significantly increase the damage of a rail gun. So I re-ran the numbers...
Assuming no bonus to strike, with the AP rule:
23% chance of a C-40R knocking down a humanoid target.
64% chance of a Boom Gun knocking down a humanoid target.
--and--
4.5% chance of a C-40R knocking down a supernatural target.
36% chance of a Boom Gun knocking down a supernatural target.
Assuming +3 strike bonus, with the AP rule:
33% chance of a C-40R knocking down a humanoid target.
78% chance of a Boom Gun knocking down a humanoid target.
--and--
7.1% chance of a C-40R knocking down a supernatural target.
49% chance of a Boom Gun knocking down a supernatural target.
Or in table form...
Code: Select all
C-40R C-40R +3 Boom Gun Boom Gun +3
Std roll, Humanoid 18% 22% 63% 78%
AP roll, Humanoid 23% 33% 64% 78%
Std roll, Supern’tl 2.3% 2.7% 32% 39%
AP roll, Supern’tl 4.5% 7.1% 36% 49%
So a C-40R has an OK chance of knocking down a humanoid, and a miniscule chance of knocking down a supernatural.
And a Boom Gun has an excellent chance of knocking down a humanoid, and a decent chance of knocking down a supernatural.