TW Thundergun

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HarleeKnight
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TW Thundergun

Unread post by HarleeKnight »

It does a base damage of 3D6 and goes up from there, but is the damage based on the gun or the spell?

The Schofield #3 (Thundergun base form) can be a .38, and the S&W .38 an page 211 does 3D6 damage, so I figured the damage was based on the gun. If it is based on the gun, then what if I had a revolver that does 6D6 base damage? Would it double all the damage? Would that also double the PPE/ISP cost?
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Re: TW Thundergun

Unread post by taalismn »

HarleeKnight wrote:It does a base damage of 3D6 and goes up from there, but is the damage based on the gun or the spell?

The Schofield #3 (Thundergun base form) can be a .38, and the S&W .38 an page 211 does 3D6 damage, so I figured the damage was based on the gun. If it is based on the gun, then what if I had a revolver that does 6D6 base damage? Would it double all the damage? Would that also double the PPE/ISP cost?



Hmmm...with enough Supernatural Strength and a good grip on the gun, I bet I could pistol-whip somebody with it for 3d6 damage... :bandit:
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Re: TW Thundergun

Unread post by eliakon »

HarleeKnight wrote:It does a base damage of 3D6 and goes up from there, but is the damage based on the gun or the spell?

The Schofield #3 (Thundergun base form) can be a .38, and the S&W .38 an page 211 does 3D6 damage, so I figured the damage was based on the gun. If it is based on the gun, then what if I had a revolver that does 6D6 base damage? Would it double all the damage? Would that also double the PPE/ISP cost?

Most TW weapons are flat.
I.e. it doesn't matter what it looks like, it does the same damage.

Now a GM can rule however they want of course.
But allowing it opens up some huge cans of worms that can have some pretty profound influences on the game. For example it would allow a person to argue that they should be able to convert something like a recoilless rifle that does 1d4x100 and have it do 1d4x100 MDC right?
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HarleeKnight
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Re: TW Thundergun

Unread post by HarleeKnight »

Yeah... I talked it over with a few people and the general consensus was the base damage can change depending on caliber, but the extra damage would stay the same.
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Re: TW Thundergun

Unread post by Blue_Lion »

eliakon wrote:
HarleeKnight wrote:It does a base damage of 3D6 and goes up from there, but is the damage based on the gun or the spell?

The Schofield #3 (Thundergun base form) can be a .38, and the S&W .38 an page 211 does 3D6 damage, so I figured the damage was based on the gun. If it is based on the gun, then what if I had a revolver that does 6D6 base damage? Would it double all the damage? Would that also double the PPE/ISP cost?

Most TW weapons are flat.
I.e. it doesn't matter what it looks like, it does the same damage.

Now a GM can rule however they want of course.
But allowing it opens up some huge cans of worms that can have some pretty profound influences on the game. For example it would allow a person to argue that they should be able to convert something like a recoilless rifle that does 1d4x100 and have it do 1d4x100 MDC right?

That is why I have detailed weapon creation rules. It does allow people to create new weapons while locking down power level.

Typically with TW weapons it is either the type of energy weapon or spell that provides the damage code.
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Re: TW Thundergun

Unread post by Killer Cyborg »

eliakon wrote:
HarleeKnight wrote:It does a base damage of 3D6 and goes up from there, but is the damage based on the gun or the spell?

The Schofield #3 (Thundergun base form) can be a .38, and the S&W .38 an page 211 does 3D6 damage, so I figured the damage was based on the gun. If it is based on the gun, then what if I had a revolver that does 6D6 base damage? Would it double all the damage? Would that also double the PPE/ISP cost?

Most TW weapons are flat.
I.e. it doesn't matter what it looks like, it does the same damage.


Yup.
Without looking at this particular weapon, I'm with Eliakon here: the listed damage is the listed damage.
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