RUE p170 wrote:Telekinesis does not allow psychics to levitate themselves or fly, due to the weight limitation (see Super Telekinesis).
Huh, never saw that before. I always assumed flight was possible, just didn't realize there was a canon statement.
Jumping over to Super TK, there's no speed listed for how fast objects can be moved, which left me wondering how fast a psychic could fly. I've seen a reference to TK Flight in South America 2, but I don't have that book so I decided to calculate it based on the info I do have.
Two bits of data:
1) Damage from Super TK is 1D4x10 SDC per 100 lbs (RUE p182)
2) Damage from a Collision is 2D4 SDC per 10 mph (RUE p345)
So if I round up a psychic character's weigh to 200 lbs, then the damage from him flying his squishy body into a wall would be 2D4x10 SDC. Then per the Collision Rule, he'd would have been traveling at 100 mph to take that much damage.
One hundred mph seems like a reasonable top speed for a psychic. It's definitely quick, but not "fly circles around Sams" quick. At 5th level, a psychic could cover about 16 miles in his 10 minute duration, which ain't shabby. He won't be able to travel across the country, but it's certainly enough to get out of trouble.