Double wild?
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Double wild?
Wild shots have a list if different situations which can create the -6 penalty.
Does anyone play it where you can count it more than once if multiple criteria are filled?
Someone angry and drunk and moving and upside down would be 4x disoriented I would think and worse off than someone for whom only one if these is happening. -24 to hit is pretty intense though.
Does anyone play it where you can count it more than once if multiple criteria are filled?
Someone angry and drunk and moving and upside down would be 4x disoriented I would think and worse off than someone for whom only one if these is happening. -24 to hit is pretty intense though.
- Natasha
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Re: Double wild?
Being angry, drunk, moving, and upside down is only somewhat intense, then?
Just like with bonuses, penalties accumulate in the way that makes sense to the situation.
Just like with bonuses, penalties accumulate in the way that makes sense to the situation.
Re: Double wild?
Off-hand RAW it's just not entirely clear whether it's a maximum -6 no matter how much junk is happening, or -6 per qualifier.
If I were house-ruling the situation I probably wouldn't go with a -6 but rather just scale up penalties according to intensity.
Whatever level of "angry" a -6 is supposed to represent, being half as angry should only be a -3 to strike, for example.
Same thing with whatever -6's level of drunkenness is, a tipsiness that's half as intoxicating should only be -3, as a house rule.
If I were house-ruling the situation I probably wouldn't go with a -6 but rather just scale up penalties according to intensity.
Whatever level of "angry" a -6 is supposed to represent, being half as angry should only be a -3 to strike, for example.
Same thing with whatever -6's level of drunkenness is, a tipsiness that's half as intoxicating should only be -3, as a house rule.
- glitterboy2098
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Re: Double wild?
i'd say a -6 cap, but if you meet more than 2 of them you just can't make the shot at all, or it is an automiss. while confusion IRL does tend to 'stack' in that multiple sources of confusion can combine to make the effect worse.. you very rapidly reach a point where any kind of effort has no effect. a person who is angry, drunk, hanging upside down, and moving at a good clip is unlikely to even be able to tell what is going on, much less aim and shoot at something.
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Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Re: Double wild?
I don't like caps, I just like letting penalties stack up and make things hard.
If anything, I might just ignore the 'natural 20 means automatic hit' thing once penalties exceed single digits.
Which does mean that -10 blind strikers are out of luck if they don't have at least a +1 to offset it.
If anything, I might just ignore the 'natural 20 means automatic hit' thing once penalties exceed single digits.
Which does mean that -10 blind strikers are out of luck if they don't have at least a +1 to offset it.
- drewkitty ~..~
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Re: Double wild?
I do believe that being drunk has it's own penalties.
page 338 of RUE.
page 338 of RUE.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Re: Double wild?
True... 338's strike penalties while intoxicated (-3 quiet, -1 overconfident, -1 loud, -4 disoriented or -2 hallucinations) combined with the NO BONUSES of staggering drunk can get pretty harsh...
361's ranged combat / modern weapons penalties presumably would stack on top of these:
It might just be -6 so long as you weren't staggering drunk (bonus canceling) and rolled 1-30 or 41-50 or 86-90 or 96-00 on the random table, which don't create strike penalties.
*wonders how often the -6 for being under heavy fire actually gets used in games, and how 'heavy' fire is assessed, relatively*
361's ranged combat / modern weapons penalties presumably would stack on top of these:
- Shooting Wild: Has a penalty of -6 to strike and applies even to trained weapons experts when the character is terrified, angry/enraged, panicked, off balance, drunk, shooting from a moving vehicle/platform/horseback, spraying an area, shooting while under heavy fire himself, and while running, leaping, dodging, falling or hanging upside down.
It might just be -6 so long as you weren't staggering drunk (bonus canceling) and rolled 1-30 or 41-50 or 86-90 or 96-00 on the random table, which don't create strike penalties.
*wonders how often the -6 for being under heavy fire actually gets used in games, and how 'heavy' fire is assessed, relatively*
- drewkitty ~..~
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Re: Double wild?
Because they are trying to make the game more realistic.Axelmania wrote:True... 338's strike penalties while intoxicated (-3 quiet, -1 overconfident, -1 loud, -4 disoriented or -2 hallucinations) combined with the NO BONUSES of staggering drunk can get pretty harsh…
,,,snip
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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- eliakon
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Re: Double wild?
drewkitty ~..~ wrote:Because they are trying to make the game more realistic.Axelmania wrote:True... 338's strike penalties while intoxicated (-3 quiet, -1 overconfident, -1 loud, -4 disoriented or -2 hallucinations) combined with the NO BONUSES of staggering drunk can get pretty harsh…
,,,snip
One would almost think that it would be nearly impossible to accurately shoot while intoxicated.
Almost as if having one's motor control, judgement, timing, and special perceptions all impaired would be detrimental to fire arm accuracy...
...oh wait.
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- drewkitty ~..~
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Re: Double wild?
eliakon wrote:drewkitty ~..~ wrote:Because they are trying to make the game more realistic.Axelmania wrote:True... 338's strike penalties while intoxicated (-3 quiet, -1 overconfident, -1 loud, -4 disoriented or -2 hallucinations) combined with the NO BONUSES of staggering drunk can get pretty harsh…
,,,snip
One would almost think that it would be nearly impossible to accurately shoot while intoxicated.
Almost as if having one's motor control, judgement, timing, and special perceptions all impaired would be detrimental to fire arm accuracy...
...oh wait.
Roy Folker from Macross/Robotech/Love, do you remember?
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Re: Double wild?
Didn't Mystic China have a 'drunken master' type of thing with HTH? I'd like to see that for shooting.