O.C.C help

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

Teflonn01
Newb
Posts: 1
Joined: Fri Mar 17, 2017 7:51 pm

O.C.C help

Unread post by Teflonn01 »

I'm a new player and at times idk were to look. I wanted to know if anyone has a good/great occ that is mainly sword based (fyi I'm playing as a demigod and I don't want a cyber-knight ) TY for your help
guardiandashi
Hero
Posts: 1437
Joined: Wed Nov 27, 2013 12:21 am

Re: O.C.C help

Unread post by guardiandashi »

Teflonn01 wrote:I'm a new player and at times idk were to look. I wanted to know if anyone has a good/great occ that is mainly sword based (fyi I'm playing as a demigod and I don't want a cyber-knight ) TY for your help

I would look at rifts japan, rifts England, china 2?
mystic china, the TMNT series (if you can find them) heroes unlimited etc.

also many of the palladium fantasy occ's would likely work. but lots of the "non rifts" books would likely need some "adjustment, tweeking, and or reequipping to use in rifts.

I can just see it now, Leonardo (the turtle) gets rifted into rifts earth, and runs into a MDC cockroach (or the equivalent) he attacks it breaks his Katanas (doing no damage) and is killed by a backhand equivalent.
however properly upgraded/translated and with at least some mdc weapons and armor on the other hand he could do reasonably well (or better) in rifts earth.
User avatar
Natasha
Champion
Posts: 3161
Joined: Mon Feb 11, 2008 7:26 pm
Comment: Doomed to crumble unless we grow, and strengthen our communication.

Re: O.C.C help

Unread post by Natasha »

I think there's a sword-based class in South America.

There is the sword bearer in Nightbane, but not the main book.
Shark_Force
Palladin
Posts: 7128
Joined: Fri Jun 26, 2009 4:11 pm

Re: O.C.C help

Unread post by Shark_Force »

the nightbane swordbearer is a bit of a misnomer. it can be just about any item, the main point is that you're the chosen user of a powerful magic item that is at least partially sentient.

anyways, you don't really need a special sword-oriented OCC. pretty much anyone can be good with a sword if they want to be, in just the same way that pretty much anyone can use a laser rifle.

so just pick a class that does whatever else you are interested in, and choose to be good with swords. using swords doesn't need to be the focus of the class, it can easily just be the focus of your character.
User avatar
taalismn
Priest
Posts: 48014
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: O.C.C help

Unread post by taalismn »

Though I don't know offhand how it stacks up to other OCCs, there's the Bloodletter OCC in the Manhunter xover game---they're specialists in melee combat in a sci-fi setting(as firearms have the nasty habit of decompressing spacecraft).

Heroes Unlimited, I believe, also has a Melee Specialist or Ancient Weapon Master OCC.

And if your GM allows, taking a sword-oriented martial art from Ninjas and Superspies or Mystic China can work too.

This is, of course, dependent on you having a very good PB library, but if not, I'd go with SharkForce's suggestion of simply taking an existing OCC in basic Rifts, like a Man of Arms, and loading up on melee weapon skills and physical condition, to reflect your character's focusing on bladed weapons and swashbuckling.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: O.C.C help

Unread post by drewkitty ~..~ »

Natasha wrote:I think there's a sword-based class in South America.

There is the sword bearer in Nightbane, but not the main book.

The Dualist is the Rifts SA2.
The Sword Bearer class is in the NB;Nightlands book. it is much like the Magic: Enchanted Weapon power category in HU. Which is to say it is a char that is bonded to a Special type of "Rune" weapon, to put it in a way a 'rifts only' player will get the concept.
Note: The artifacts that sword bearers maybe near Rune weapons, but they are not rune weapons as seen in Rifts and PF.

As to a sword wielder class in the rifts books….
The Mystic knights & Knights of the white rose. (Fed. of Magic and Madhaven respectively)
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Fermat
Explorer
Posts: 102
Joined: Thu Jul 25, 2013 2:53 pm

Re: O.C.C help

Unread post by Fermat »

As mentioned Heroes Unlimited has the Ancient Weapon Master in Powers Unlimited 2, make them a melee specialist. If you want to make them even more specialized, Rifter 74 allows you to make an exceptional sword swinger, just select a particular sword-type. This is the one I'd recommend, but I'm biased towards HU.

Naturally, N&S and Mystic China have some excellent Sword wielders. At the least, it gives you some Sword based Martial Arts.

For a fairly broken blade user, look at Blade Magic, Rifter 23. Definitely a munchkin build, but it may be your thing.
User avatar
wyrmraker
Hero
Posts: 1547
Joined: Tue May 11, 2010 3:52 pm

Re: O.C.C help

Unread post by wyrmraker »

Australia has the Sportsman, which is almost a to-order build kit for that sort of thing.
User avatar
ShadowLogan
Palladin
Posts: 7472
Joined: Thu Mar 30, 2006 10:50 am
Location: WI

Re: O.C.C help

Unread post by ShadowLogan »

Telfonn01 wrote:I'm a new player and at times idk were to look. I wanted to know if anyone has a good/great occ that is mainly sword based (fyi I'm playing as a demigod and I don't want a cyber-knight ) TY for your help

I guess it depends on what you mean by "mainly sword based". But some that come to mind (may or may not have been mentioned)

Rifts Japan: You want an OCC with HTH for the Samurai (HTH: Zanji Shinjinken-Ryo) or HTH: Kendo, both give bonuses to using swords IIRC

Rifts South America 2: Duelist (New Babylon section), bonuses for using sword

Rifts DBees of NA (or Coalition War Campaign): mainly sword based, can't go wrong with the Tirrvol Sword Fist RCC (litterally swords for arms, IIRC their natural WP Sword ability is better than taking the actual WP, they have a high critical threat range, their damage with their sword fists is SN PS Punch plus a bonus) or Kremian Cyborg (IIRC its their weapon of choice that all members of the race have)

Rifts Ulimate Edition: Techno-wizard. From a skill perspective it can be expensive doing the build (taking HTH, Fencing, and WP skills), but given they can create a Techno-wizard sword that could counter their deficit with the right enchantments if not become superior.

Rifts Ulimte Edition: Crazy or Juicer, their higher PP should make them more effective with melee weapons. Here you are going to have to make skill selections (IIRC) for maximum benifit, and chose to give the character a bent on using mainly swords, but it could be done

Rifts Psycape: Psi-Warrior, though if you don't like the Cyber-Knight probably won't like this option either. They get special bonuses for using a Psi-Sword, but not until they reach level 3 (and acquire the ability).

Shark_Force wrote:anyways, you don't really need a special sword-oriented OCC. pretty much anyone can be good with a sword if they want to be, in just the same way that pretty much anyone can use a laser rifle.

This is nearly always the case, but with swords it is possible to encounter bonuses that aren't as universally available as Fencing, WP: Sword, and WP: Paired Weapons. For example:
-HTH: Kendo and HTH: Zanji Shinjinken-Ryo both give a bonus to parry with Swords, not every OCC/RCC can take either of these HTH forms, and IINM no other HTH style in Rifts offers WP: Sword bonuses
-Samauri OCC's Daisho ability is superior to WP: Paired Weapons (bonus on initiative, pull punch on sword strike, bonus action)
-Amaki Duellists get a host of bonuses "When using a sword" (high initiative bonus, bonus actions, strike/parry/dodge bonuses), those bonuses apply at 1/2 strength even when not using a sword
rem1093
Dungeon Crawler
Posts: 374
Joined: Thu Jun 02, 2005 12:03 am
Contact:

Re: O.C.C help

Unread post by rem1093 »

A friend is having fun playing a Blade Mage right now. Its from Rifter 23.
Colonel_Tetsuya
Champion
Posts: 2172
Joined: Sat Nov 10, 2012 3:22 am

Re: O.C.C help

Unread post by Colonel_Tetsuya »

Oddly enough, in purely Rifts canon there aren't a lot of OCCs that trend towards melee/being good with a melee weapon.

While there are gunslingers and other tech classes (Paratrooper, Special Forces OCCs, etc) that excel at modern combat and get extra attacks and special stuff for tech weapons...

A quick look through OCCs of the books i have unboxed (still putting my office back together), which is most of them...

Shows a huge dearth of Melee-focused OCCs in general and almost none that aren't VERY region-specific that even get a few extra bonuses with weapons.

The "best" sword-based OCC you could probably do is a Duelist from South America 2. They get a bunch of extra bonuses when using any sword, and aren't handicapped by gear the way many sword-using classes would be because they use a Psi-sword.

After that - it really depends on wether or not you want to be gear-dependend or not.

My primary suggestion would be to decide wether you want to be equipment-bound or not. If you are ok with "yes" then really, any man-at-arms OCC will do you - pick one that gives you easy access to good physical attributes. Honestly, a combat cyborg would make a very decent swordsman since you can buy your P.P. up to a fairly decent level (mid 20s) without having to rely on dice rolls, but that wont work with your Demigod choice, as they cant have bionics (they regenerate the implants out).

To fit with your Demigod build, i would go with a Mind Melter or Psi-Warrior, and for your one pick on the extra powers table, take Ley Line Walker magic. Psi-warrior i think fits your theme better and gets you some bonuses to melee combat. Mind Melter would make you more well rounded psionically.

With buffing spells and psionics, and the VERY heavy damage of Psi-Sword, you are both not gear-reliant and can buff yourself to make up for mediocre stats (if you have them). With simple magic you give yourself 2-4 extra attacks , power up your Psi-Sword (Power Weapon seems to intimate it would work, but doesn't explicitly call it out) and have access to Ice Blade and the very powerful (particularly against Undead) Lightblade... and have access to things that make getting into range to be a melee character much easier, like Invulnerable to Energy, magic armor spells, and invisibility.

If you wanted to layer on the power, you could also (with your GMs permission) be a Psi-Warrior that is from Psyscape itself, and double the damage of your Psi-sword.

At 3rd level (when you get access to Psi-sword), you'd be doing 9D6 MD (4D6 base, doubled, +1D6 from fencing). At 4th, add another 4D6MD.

Ouch.

Even -without- the Psyscape Psychic buffs, its still 5D6 MD at level 3, 7D6 at level 4, which is rail-gun like damage. Its plenty impressive. If Power Weapon works (up to your GM), add 25% to the base damage.

You can also make use of TW items with this build. A TW Flaming Sword (4D6 MD) isn't an uncommon starting item (some classes including TWs can start with one, so your GM may let you) - add another 1D6 for Fencing, and another 1D6 for Power Weapon if you get it, and it's still pretty powerful. (6D6MD is nothing to sneeze at).

Lightblade is similarly good - 1D4x10 MD base damage, +1 per caster level. And hurts vampires and other undead more.

Now, if your GM is going to let you bring in stuff from outside of Rifts, the Ancient Weapon Master from Heroes Unlimited is probably your best bet, but you'd be equipment dependent (cant use TW items, doesn't get a psi-sword) which at low levels limits you since even the best "mundane" sword weapons top out at 2D6 or 3D6 MD (+1D6 from fencing).
Im loving the Foes list; it's the only thing keeping me from tearing out my eyes from the dumb.
User avatar
Lao Tzume
Explorer
Posts: 140
Joined: Sun Feb 15, 2009 5:40 pm

Re: O.C.C help

Unread post by Lao Tzume »

Have you looked at the Apok from Wormwood? I know a lot of the stuff from Wormwood dies when it leaves Wormwood but you GM can easily houserule that.
User avatar
ShadowLogan
Palladin
Posts: 7472
Joined: Thu Mar 30, 2006 10:50 am
Location: WI

Re: O.C.C help

Unread post by ShadowLogan »

Colonel_Tetsuya wrote:Oddly enough, in purely Rifts canon there aren't a lot of OCCs that trend towards melee/being good with a melee weapon.

Anything with SN PS though is going to tend toward being better with melee weapon because they ADD SN Punch damage to the weapon's damage.

Colonel_Tetsuya wrote:The "best" sword-based OCC you could probably do is a Duelist from South America 2. They get a bunch of extra bonuses when using any sword, and aren't handicapped by gear the way many sword-using classes would be because they use a Psi-sword.

The main drawback is that its an OCC available only to Amaki and select humans: "only Amaki and trusted humans loyal to the House of the Sword, have been trained as Duelists. Theoretically, it is possible for other psi-oriented races to learn these skills, if they could find a teach, but so far, this psionic discipline has been reserve for members of the House of the Sword" (WB9 pg156). This would point toward Demigods being unable to learn it, at least without GM approval (are they a member of the House of the Sword?

Colonel_Tetsuya wrote:To fit with your Demigod build, i would go with a Mind Melter or Psi-Warrior, and for your one pick on the extra powers table, take Ley Line Walker magic. Psi-warrior i think fits your theme better and gets you some bonuses to melee combat. Mind Melter would make you more well rounded psionically.

I don't know if I would suggest either, but a Burster wielding a TW Flaming Sword could potentially use their abilities to turn the stock 4d6 MD weapon into a power house at 4d6x10 (depending on how the GM interprets Super Fuel Flame being combined with the TW Flaming Sword) and that is w/o fencing (would it be 5d6x10 or 4d6x10+1d6?) and if on a Ley Line or Nexus (shudder, you have the Ley Lines influencing both the active magic and active psionic abilities).

The main drawback to the Burster is in skill selection (depending on what non-related skills you want) and ISP base compared to the Mind Melter.

Colonel_Tetsuya wrote:Now, if your GM is going to let you bring in stuff from outside of Rifts, the Ancient Weapon Master from Heroes Unlimited is probably your best bet, but you'd be equipment dependent (cant use TW items, doesn't get a psi-sword) which at low levels limits you since even the best "mundane" sword weapons top out at 2D6 or 3D6 MD (+1D6 from fencing).


If you are importing, it might also be worth looking into superior craftsmanship weapons like Dwarven or Kobald in PF2E, or the Hardware Weapons Expert in HU2E, or even materials (like Kinsinitte, sp?). Every little bonus can help.
User avatar
Nightmask
Palladin
Posts: 9268
Joined: Sat Apr 16, 2011 7:39 am

Re: O.C.C help

Unread post by Nightmask »

Lao Tzume wrote:Have you looked at the Apok from Wormwood? I know a lot of the stuff from Wormwood dies when it leaves Wormwood but you GM can easily houserule that.


The Apok's mask manages fine off of Wormwood, it's bonded to the Apok not Wormwood.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
User avatar
Lao Tzume
Explorer
Posts: 140
Joined: Sun Feb 15, 2009 5:40 pm

Re: O.C.C help

Unread post by Lao Tzume »

Nightmask wrote:
Lao Tzume wrote:Have you looked at the Apok from Wormwood? I know a lot of the stuff from Wormwood dies when it leaves Wormwood but you GM can easily houserule that.


The Apok's mask manages fine off of Wormwood, it's bonded to the Apok not Wormwood.


Yeah. I remember it mentioning that somewhere. I just wasnt sure what page.

Also, in the same vein of Wormwood the Freelancer OCC could work.
Also check out the Mystic Kuznya on page 118 of World Book 18.
ALSO check out the Magebane. pg 28 Mercenary Adventures.
User avatar
J_cobbers
Dungeon Crawler
Posts: 285
Joined: Wed Nov 10, 2004 2:18 pm
Location: The Wisconsin Wildlands-Driftless Region

Re: O.C.C help

Unread post by J_cobbers »

Just remember for whatever OCC you eventually decide on, rule number one of combat is don't bring a sword to a gun fight. That being said build something that can dodge and get close enough to any ranged powerhouses you may have to deal with. Juicers and Crazies are great for this because of the increased agility, and auto dodge ability, but as you are going demigod, that rules them out as options. So with that in mind I recommend the Samurai, as they are only -4 to dodge energy blasts and gun fire, and only -2 to dodge arrows. Hand to hand Kendo for any other OCC from Japan may be worth getting for the auto dodge at level 10, but if you can find a way to get autodoge for a samurai, it'd be worth it. Alternatively, find a good Combat OCC that can select H2H Commando for auto dodge at level 5.

Another option you might want to consider is the Cosmo Knight, cause they have cool cosmic weapons (make it a sword of course) and other power and can pick any physical skills for their OCC related skills.
My contribution to the world shall be a meat based vegitable subsitute.
This message brought to you by the Rifts (R) Ogre Party of North America (TM).
Vote Ogre Party 2016, "A 4th Human Baby in Every Pot!"(C)
"Make Babies Taste Great Again"(C)
User avatar
13eowulf
Megaversal® Ambassador
Posts: 1152
Joined: Tue Nov 24, 2009 6:15 pm
Location: Ontario, Canada

Re: O.C.C help

Unread post by 13eowulf »

Rifter 30 has new skills for Weapon Mastery and Weapon Specialization that go well beyond what a WP gives, even when combined with fencing. So enough available skill selections, combined with the right HtH and a high PP and you have a sword master.

Also Rifts Manhunt has a class based on using swords.
Oderint Dum Metuant.
Post Reply

Return to “Rifts®”