Prysus wrote:Greetings and Salutations. I'll add in my opinion on the matter.
1: The Juicer implants (neither the bio-comp nor the IRMSS unit) are never referred to as Cybernetics (not that I can find in RUE, at least). I'd suspect that this is because they do not offer direct augmentation to the Juicer. The Crazy's M.O.M. implants however are referred to as Cybernetics.
They require a Cyber-Doc to install or remove according to RUE. The Cyber-Doc constantly refers to implants as "cybernetic implants." So they still are classified as cybernetic or bionic implants.
2: RAW (Rules As Written), Juicers probably technically fall into the category. The list mentions "computers" (the Juicer has two implanted) and "sensors" (the bio-comp technically has sensors, which monitor the Juicer). I'd be very, very hesitant to think that this is RAI (Rules as Intended) though.
I'm not sure that it is RAI. There is no indicator that they didn't want CK's to be able to fight toe to toe with Juicers.
3: As an individual, I'd generally rule anything covered by flesh doesn't count. Yes, this means that, in theory, a T-800 could avoid the Cyber-Knight bonuses until you blew off some of that fleshy covering. I'm okay with that (especially since there are not many such options in Rifts, though I think the Wolfen Quatoria in Phase World might qualify and possibly others, but can't recall for sure). Meanwhile things like a cybernetic hand or EBA (outer shell) still register.
That doesn't make sense because Borgs can get covered in flesh. That is your opinion, but isn't supported by the rules.
4: I find it interesting some people take the view that the Cyber-Knight tampers with the machine in some way. I've never gotten that impression, though I suppose it's possible. I've always went closer to the concept of the Zanshin circle from N&S (at least for the Combat Awareness powers). There's no range limitation on the Cyber-Knight ability, but similar in concept. With Zanshin you sense the opponent's chi. With the Cyber-Knight ability (for Combat Awareness), the character is sensing the unnatural energies and movements of these machines (yes, judging by the wording of some other powers I'd say this would include the crossbow and modern/compound bows in general, but not old fashioned ones).
Cloud Sensors (RUE 66) references the impact on sensors.
Quoted excerpt: "The Cyber-Knight can cause sensors and weapon systems to blink on or off, provide its user with mixed readings or faltering signals, or to not see the Knight for a moment."
This clearly indicates that the Cyber-Knight tampers with the machine somehow.
Also:
The level 9 ability says it makes weapon and targeting systems "off."
Also:
Siege on Tolkeen Book 4: Cyber-Knights page 14-18 details an in-universe explanation of the Cyber-Knight abilities.
Excerpt:
"Humph," Sir Thorpe clears his throat and injects, "Well, we can influence certain machines just a little bit. We can cloud radar and sensors, knocking their data out of whack ever so slightly. This way a weapon turret or operator will fire an inch or so off. If the knight is aware of the weapon about to be fired at him, he knows which way to turn or twist and when and at what angle to dodge. Likewise, if an opponent can not rely on his sensors and computer targeting and is not used to eye-balling his targets, he is likely to be a terrible shot, giving a trained warrior a tremendous advantage. You'd be surprised what a difference even a tiny advantage can make in combat."5: If I were to apply #4 to a Juicer (while ignoring #3), I'd see it being able to effectively sense the Bio-Comp, which is monitoring the Juicer. The Bio-Comp senses the heightened activity of combat, monitors the tensing of muscles in the right arm as it determines whether it needs to make adjustments or not, etc. And because the Bio-Comp is aware of the Juicer's motions, the Cyber-Knight knows intuitively as well. I say "intuitively" because I don't view it as a complex communication and the Cyber-Knight couldn't probably explain the full details if s/he tried, but more of a general awareness that translates to: "Punch from the right arm." If the Cyber-Knight can sense the Bio-Comp, then s/he is probably also aware of the Juicer's general location, and thereby have a really good idea of where the attack is coming from.
You pretty much described how it works in the in-universe explanation.
6: The ability to Cloud Sensors (and advanced), once again, didn't really feel (to me) as the Cyber-Knight controlling the information, but more like an aura around the Cyber-Knight that disrupts sensors directed at him/her. While the sensors might blink on and off, I thought of it more like if a person was trying to watch someone, and suddenly there's a bright light in your eyes. For a moment you close your eyes. After you open them you might still see a blurry figure, the light is still there (which means you might get blinded again) and you're struggling to make out specifics. Now translate that into technical terms (whether or not that is technically possible is irrelevant to a concept written by someone who probably doesn't know if it's possible or not either).
Nope, it is direct manipulation. The sensors actually send back false information, IE the knight is a foot to the right of where the sensors say they are. The sensors turn off. Or, in the in-universe story, the power armor's missiles mysteriously lock up and don't fire. (That may be loss of actions as the characters aren't supposed to be aware that such is going on.)
Anyways, just some thoughts. Farewell and safe journeys for now.
Be well!