Tattoo Powers/Spells

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HarleeKnight
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Tattoo Powers/Spells

Unread post by HarleeKnight »

Tattoo powers that have a spell list available (i.e. Chain Wrapped Around a Cloud)... do you have to pay the PPE cost of the spells too or just the initial PPE cost of activating the power? I couldn't find anything about it either way, so sorry if it's there... but I missed it.
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ShadowLogan
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Re: Tattoo Powers/Spells

Unread post by ShadowLogan »

The cost of the Tattoo covers the cost of any spell ability it grants.
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Re: Tattoo Powers/Spells

Unread post by Library Ogre »

We have always played that the cost of the tattoo covers the usage of any spells in it.
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HarleeKnight
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Re: Tattoo Powers/Spells

Unread post by HarleeKnight »

Here's another question I have about tattoos...
Since you can only have 6 tattoos active at a time...
A winged weapon dripping blood covered in flames and a coiled serpent is 4 separate tattoos combined into one, so does it count as one or 4 when activated?
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Re: Tattoo Powers/Spells

Unread post by The Beast »

IIRC, that would count as a single tattoo. I don't remember where I read that at the moment though.




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Re: Tattoo Powers/Spells

Unread post by eliakon »

HarleeKnight wrote:Here's another question I have about tattoos...
Since you can only have 6 tattoos active at a time...
A winged weapon dripping blood covered in flames and a coiled serpent is 4 separate tattoos combined into one, so does it count as one or 4 when activated?

Yes
:lol:
That is, unfortunately, as are so many things about Tattoos, currently a GMs call.
I have seen good, solid, rational arguments for both sides of the issue.
I, currently, am in the camp that says that a tattoo is a tattoo is a tattoo and thus if it counts as 4 tattoos, then when active it is 4 tattoos and you can have 2 others active.
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