Blue_Lion wrote:I was thinking the damage laser grenade not the blinder, but blinding weapons work as well.
Sorry I think of the Beehive and Blinder as beeing in the same sub-category so lumped them together.
Blue_Lion wrote:I think the biggest problem I have with giant robots and tanks is they are over priced for their survival ability.
In RUE the Titan combat robot is complete garbage. 370 MD main body for 24 million credits only thing it has on cheaper power armor is its MRM. For the cost of one titan combat robot you can buy 24 Samson PA. Or 15 PA and load some mountaineer ATV with LRM.
The problem though stems from the Palladium System's inability to handle scale well and we see it in a variety of places, this being one of them. The system needs a plug-in to handle scale mis-matches such as this.
eliakon wrote:Don't forget. Rifts robots are made of some sort of advanced aerogel metal or something... As huge multi-story robots only weigh twenty or thirty tons.
Combined with the size of the foot of those robots they are not in danger of sinking into the ground in most cases.
Really? Lets take a look...
I pulled Mercenaries SB, Merc Ops SB, CWC WB, SA1 WB and Rifts Main Book off my shelf (I could add more books in, but for various reasons I won't) and calculated a rough PSI they exert by using their fully loaded weight (when expressed) and their width and length for armored vehicles (non-hovercraft) and giant bi-pedal robots (or at least most of them in both cases). I converted the tons into lbs, and the width and length into area expressed in inches. Then divided them out. Yes I know in both cases I'm giving them area they won't actually get so the values would be higher in both cases, but lets assume they can distribute their entire weight on their idealized available area and posted the PSI results below.
We should also keep in mind that the armored vehicles will keep a pretty even amount while in motion (barring any stunt driving), but the walking giant robots will see their values x2 each time they raise a foot as they have now lost contact area. In the sample I'm posting we can see that the armored vehicles out perform all but 1 giant bot (maybe another, but both have distorted lengths so I'm not considering them)) as the highest/worst armored score was ~2.1psi vs the 'bot's lowest/best of ~1.9psi which doubles to ~3.8psi when walking which gives the tanks some comfortable margin.
The Giant Robots (all Bipedal), using IDEALIZED Surface Areas:
EX-5 Behemoth: ~13.2psi (RMB weight, if one uses the revised weight in WB33 mentioned elsewhere it works out to ~0.2psi, its length distorts things though in either case)
IAR-4: ~8.1psi
IAR-3: ~5.7psi
IAR-5: ~4.9psi
Naruni Nomad Scout: ~4.8psi
Titan Recon: ~4.4psi
IAR-2: ~4.2psi
GA-9 Jaguar: ~3.2psi
Licator: ~3.1psi
Titan Explo & Light Combat: ~3.1psi
CS UAR-1: ~2.8psi
Naruni Death Knight: ~2.5psi
Titan Combat: ~2.2psi
Heavy Titan Combat Robot: ~2.1psi
G-18 Aguirre: ~1.9psi
Dragon Death PA: ~1.9psi (while technically a PA, its size is that of a giant robot)
Kittani T-Rex: ~0.6psi (while bipedal, it's length distorts things)
Tanks & Armored Vehicles using IDEALIZED surface areas:
Iron Hammer: ~2.1psi
Iron Bolt: ~1.7psi
Iron Fist: ~1.5psi
CS Grinning Tank: ~1.4psi
Stinger Light Tank: ~1.3psi
GAW-M1A3: ~1.3psi (an M1A1 at 63tons would be ~2.0psi)
GAW-M113: ~1.2psi
Iron Maiden Tank: ~1.1psi
Lancero: ~0.8
CS M9 EPC: ~0.6psi
EDIT: I added in applicable Merc Ops vehicles and giant robots. I also tried to be clear that the surface areas used are idealized