Shark_Force wrote:Killer Cyborg wrote:Shark_Force wrote:you're going to need machinery that can adjust for the fact that you're dealing with a formerly living thing that is not identical to every other piece of material you're working with.
Sure, but I don't know that such machinery would be difficult to come up with.
with rifts tech, sure, no problem. with our tech, you're talking about setting up a factory that can make decisions. as in, artificial intelligence. now, rifts has some pretty danged good AI, and some really quite excellent 3d image recognition software. for them, it should be pretty easy. like I said, if nothing else, just get regular tools and a robot with the right skill program and you're all set.
wyrmraker wrote:Shark_Force wrote:you can't pour it into a form. it doesn't come in perfectly shaped and sized blocks, cylinders, etc to be made into what you want, and it can't be welded either.
you're going to need machinery that can adjust for the fact that you're dealing with a formerly living thing that is not identical to every other piece of material you're working with.
No pouring, almost no molding. For molding, soaking the wook to flexibility and strapping it to a mold plate is standard. For hard wood, all I would actually need is a mill, a lathe, belt sander, drill press, and band saw. I work with all of this every day. Every Operator, Psi-Tek, and Techno-Wizard in the game has the skills to operate this equipment on metal.
As for joining it together, that's what ties, rivets, and the like are for. Welding is actually unnecessary for armor, and in the cases of many armor types thrpoughout the milennia, forge welding wasn't used for the assembly process.
yes, *you* can do that. humans are quite good at making decisions once they've become familiar with them. the odds of you randomly deciding to saw something in half when you need to drill a hole are very very tiny. to date, our artificial intelligence is not very good at making decisions like that consistently... think autocorrect, except instead of filling in text, you're building something to within a tolerance of a few 10,000ths of an inch. you're going to need to adjust the process (slightly) for each different piece you're working with. *you* do that automatically, which is why you can do all this stuff no problem. that is not going to be quite the same for mass producing wooden body armour.
so hey, if you're ok with your supposedly environmental armour having a not-quite-airtight seam in it somewhere, more power to you. personally, I find that I would rather not settle for letting in only a small amount of nerve gas; if I'm going to get environmental body armour, I won't settle for 99% environmental.
I see. The problem here is Overcomplication. Here's jow I would solve that:
***
Me: Hey GM, I have an idea. I wanna make an environmental suit out of wood. What do I need for that?
GM: Whaaaaaat? Why do you wanna do that?
Me: A wild hair crawled up there. C'mon and humor me, man.
GM: Okay, okay... (Many hours of rough calculation and possibly alcohol later) Okay, you'll need [list of materials] and roll the following at -X%, since you're not used to working with wood as armor.
Me: Okay, I got the [list of ingredients] and I'm in my workshop. Rolling... Okay, I got the rolls.
GM: It takes you a few days, but you get it cranked out and assembled.
Me: Now I wanna cast Ironwood on all the wood parts, and replace the leather bits with that MD leather we got four games ago.
GM: I hate you and I hope [insert terrible fate here] happens to you.
***
As it should be, the procedure is that the Player asks the GM what is required, the GM responds with lists of materials and skill rolls, and the Player runs the Fetch Quest. Most RPGs don't worry about that level of munitiae, because it's mostly irrelevant. What's the SDC of the Henry VII armor I just carved from oak? Okay, now I cast Ironwood on all it's pieces, and have a Mega-Damage suit of full armor that's been custom fitted to me. The standard armor qualities? Lemme roll my various skills.
That's it.