Prysus wrote:Greetings and Salutations. Well, I've been watching this thread for a while now (and shaking my head for most of the time). The recent discussion finally pulled me in as I decided a few quotes might be worth adding.
Rifts Sourcebook One (original); Page 6 wrote:Suddenly a deer ... makes a dash through open ground! The character whirls around and blasts it with his mega-damage handgun, inflicting two (2) M.D.! The animal is torn in half by the blast and the medium tree is also split in half and falls over toward the character .... Behind the tree is a volleyball size swath cut through the bushes, some 50 yards long.
Rifts Sourcebook One (original); Page 6 wrote:You return fire with a mega-damage assault rifle and strike, inflicting 8 M.D.! The suspect's entire upper torso is vaporised.
Rifts Sourcebook One (original); Page 6 wrote:Each shot misses, but punches basketball size holes through the walls and into the street where a fleeing patron is blasted in half.
Rifts Sourcebook One (original); Page 6 wrote:He hits him in the head inflicting four (4) M.D. points ... The man's head is torn from the shoulder and bounces off the wall across the room or is splattered like a melon.
The first quote is specifically about an energy pistol. The second and third are a mega-damage assault rifle. The fourth is a mega-damage punch.
We definitely see some detailed images here. Of course, "vaporised" isn't the same as super loud explosions either. I think the part I find most perplexing is that somehow a 2D6 M.D. laser will cause things to explode, but a 2D6 M.D. pistol figuring bullets deals the same collateral damage as a weapon 100 times weaker. That because it's somehow a physical round, the target can't make a sound, the attack can't possibly blow through and hit other people or items, nothing. Just somehow because the gun fires silent (same as a laser) everything about is silent and untraceable.
Though since I'm here ...
Pepsi Jedi wrote:Spell casting in rifts takes spoken words too doesn't it?
This is quoted in Underseas under Ocean Magic. In Underseas, we can take it as a general rule (the wording does sound like a general rule) and just placed in an odd location (Palladium does that).
Then it's repeated in Rifts Book of Magic, specifically under Ocean Magic ... again. This time it becomes more suspect if it's a general rule or not, because despite the wording it's listed under a specific type of magic only. Palladium is, of course, known for bad copy and paste jobs, so maybe that could be the reason.
Then in RUE (which post dates both sources), one page it states "To cast a spell requires verbalization" and "The mantra of the spell must be spoken aloud and with authority." The words used are "requires" and "must," neither make it sound optional. It also says that you have to speak it with authority, so doesn't sound like you can mutter or whisper it either (at least from the way I'm reading it).
Take that all how you will. Farewell and safe journeys for now.
As far as the casting spell is concerned, there is a 1st level spell that infers that either there is no mantra to recite, or that it does not need to be done loudly (such as under one's breath). It is Death Trance. While the text of the spell doesn't state this, it says:
[quote="RUE page 198,
Death Trance]A magically induced trance which makes the spell caster appear to be dead. There is no breathing, pulse, heartbeat, or any other signs of life. While in the trance, the mage is quite helpless, unable to speak, move or invoke magic. Only minor physical sensations felt by the character are recognizable, like being jostled, carried or hearing voices, but no specific identification or memories are possible. The magic can be canceled at any time.[/quote]
The duration of the spell is 10 melees (or 2.5 minutes) per level of the spell caster. That is not a lot of time to use it to sneak into a secure compound for whatever reason, but if the character were low on HP/MDC and needed a way to no longer be a threat in combat, they could quietly cast this spell and try to make it seem like are dead. Risky? Sure, but it beats being actually dead.
To be honest, any spell that either deceives individuals or hides the caster would, by necessity, be quiet (not necessarily silent) spells, otherwise it would instantly reveal the caster's intent/position (while a person not versed with magic spells may not be able to identify a specific spell being cast, a pawn shop owner hearing a patron loudly, the shop owner should be immediately suspicious and refuse to allow that person to ever return).
Other spells (just from the RUE mind you) include: Cloak of Darkness, Concealment, Heavy Breathing, Invisibility: Simple, Charismatic Aura (this one MUST be cast while speaking to the intended target, therefore doesn't have a traditional mantra, however speaking loudly would alert the targets possible allies into investigating further), Fool's Gold, Shadow Meld, Charm, Domination, Compulsion, Mask of Deceit, and Invisibility: Superior.