Psuedo Zombie.

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say652
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Psuedo Zombie.

Unread post by say652 »

Infectious bite. Why? Because if a zombie bites you its over.

Infected.
Ps doubles and becomes Supernatural.
Hp+sdc then doubled becomes mdc.
Iq is unaffected but all skills -30% from hunger.
Me is halved and psionic powers are lost.
Pe doubles but any magical abilities are lost.
Pb becomes HF.
Fights equal to Frenzy double bonuses, will not attack other zombies.

Immune to critical hit, death blow and called shots.
Fights until mdc below zero(100mdc fights until -100mdc).

Animals including Mutant Animals, supernatural creatures and Master Psionics are immune to the infectious bite.

Sense supernatural creature, ppe and isp same as a psi stalker with triple normal range.
Ppe vision, unaffected by blind, dark etc.

Absorbs ppe to heal mdc.1:1.
Isp heals zombie mdc. 5mdc per 1isp.
Every 100hp/sdc or 1mdc eaten restores 1 mdc to zombie.

Sense other zombies at ten times psi stalker range and are homing.

Never tires,sleeps, or stops hunting.

Prowl 75%.
User avatar
say652
Palladin
Posts: 6609
Joined: Wed Jun 20, 2012 11:32 am
Comment: Avid Cyborg and Braka Braka enthusiast.
Location: 'Murica

Re: Psuedo Zombie.

Unread post by say652 »

These are the zombies I use and have used for years, figured I would spread the munch.
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say652
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Posts: 6609
Joined: Wed Jun 20, 2012 11:32 am
Comment: Avid Cyborg and Braka Braka enthusiast.
Location: 'Murica

Re: Psuedo Zombie.

Unread post by say652 »

The zombies have typical undead immunity to mind control etc and have enough mind to not be affected by Necromancers or spells controlling the dead.

I ran these vs a high high powered team a small village of 50 miners turned, the party had to beg the coalition for a bombing run and turn in contraband and the "General" was forced to lead a cs commando unit in a raid on a blackmarket warehouse as payment.
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